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Everything posted by Ramsy
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Set aside the Bomber Zombie, I suggest a new perk: Test Subject [1200pts] - Become a more advanced survivor by gaining the following: - Axis Zombies now appear as constant red dots on your mini-map, just like with Bomber Zombies and Shaman Zombies; - Bomber Zombies cannot kill you if they explode anywhere near you; - Shaman Zombies cannot cast spells on you; - Shaman Zombies cannot make you blind for a short period of time when you kill them; - Shaman Zombies produce less smoke when near you; - You gain bonus pts for killing the aforementioned 3 special zombie types; - The spawn rate for the aforementioned 3 special zombie types goes down by x% when you are the last man standing.
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As I said, add some sort of lights or smth to let humans know when it's safe to attack the zombie from a close range.
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What about changing and renaming the Bomber Zombie to a "Tick-Tock Zombie"? Basically, he would only explode upon death if it was every x seconds. The first tick is basically safe-mode, meaning that the zombie won't explode if he is killed, but once he goes tock then he will explode. You can either make the zombie have a clock ticking sound (not too loud) or you can make him have C4 strapped around his torso with blinkers (lights) changing colours between green (safe mode) and red (explosive mode). Auto-suicide discluded. EDIT: I personally think that the ticks and the tocks should be 2-4 seconds apart, just to give knifers (all, not just the best) a fighting chance.
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I'm in that weird place again. :|
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If possible, add a custom weapon with proper animations, SFX and FX (weapon glow, custom fire/explosion/impact FX and similar) that would belong in the powerful weapons category (along with the Ray-Gun, M&S and others). I know that custom FX might take up a lot of images/mod space, but custom is always epic. ^^
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No offense Echo, but I doubt KEX is gonna go through the hassle of creating something that's that hard to code as it may take up a lot of time and end up not being that beneficial or even liked. Who knows, I might be wrong though. Nice idea though.
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I don't know why, but this thread is buggy for me for some reason. Every time I check the most recent posts, it always says that Mudder_Fragger has recently posted something on this thread, and this happens to me every day.
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If it really is a corrupt file issue, then I doubt it'll be easy to locate the source of it, as the issue dates far back into the release of v1.5.
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Me and KEX talked about all of the bugs in v1.6. and we've realised that the testers didn't really do a very good job. I mean, you applied for a tester and you had so much free time to find all of these bugs, and you missed them all... If you are applying for a tester, do your job right and make it so that the update that's about to come is 100% clean and bug-free. I'm not gonna give names, but there are some people who just had their chances of becoming a moderator/part of UU dropped because of this lack of responsibility. Next time, please think about what you are doing before just applying for something like this with no pre-caution. Now KEX has to work extra hard on fixing all of this because of you. As a matter of fact, I personally don't even see why there should be so many testers. 2 people should be able to do all of the testing on their own (KEX and Griggs). Having so many testers is just a free pass for them to get a glimpse of the stuff coming. I suggest that, in the future, KEX and Griggs just pick people who they know for sure would fit this position on their own. After all, they are the ones who know best, aren't they?
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BUGS: -> The screen will automatically center itself randomly when shooting/knifing teammates or enemies (tendancy to go for barricades if close enough). -> The Kar98k Scoped is bugged like crazy. It cuts out when sprinting and reloading it, reloading it only reloads one shell at a time (you can spray like insane because of this) and the outer side of the lens is different (looks like filthy glass). -> You can literally deny a teammate's placed down Tactical Insertion. Just go up to it and steal it. This will then place it in your inventory, even if you've already placed one down too. -> At some points, the Tactical Insertion will remain in your hands for some time after placing it down and then randomly disappear. It's either this or the hand raise animation will be late (hands come up very slowly after place-down). -> Once a map loads up (your game hasn't actually started yet, but the loading process is at 100%), it will load the map in slowly (at least for some players). -> The Peacekeeper is still bugged (aside from there being no magazine and the ADS being way too close to the player, it now has a weird "strobe light" which will appear randomly when shooting). I can't say anything about the Intervention yet because I didn't get a chance to use it so far. Also, I'd like to say that, honestly, the new way the cade limbs work is even suckier than the previous one. I mean, it's great that the cade limb glitch is fixed, but is it really smart to make it so that you can buy and infinite ammount of these little peckers per one single life? I mean, a group of zombies just save up a bunch of points and then rampage you. Just make it so that you can only buy one per life. I wouldn't even care if it was 75 pts only, just don't leave it like this.
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If my memory serves me right, you cannot implement any commands aside from kick into a menu because other commands (such as notice, warn and ban) require a console to "complete the process". The console is like a registry machine which keeps track of a user's status and if it goes down, you cannot do much about it (untill the console is brought back up). However, kicking is a command that doesn't require a process to run through the console, so that's pretty much all you'd get from this kind of menu. As for the idea itself - it's nice, but I'm gonna have to disagree with KEX on his given point. Obviously, all players "want to feel special", but it's stereotypical to believe that all moderators and admins want fame and glory (in both the sense of having respect and admiration from others and having OP shizz). There really are players out there who just want to help keep the server(s) clean from rule-breakers and don't want to be looked at like they outrank others just because of administration power. I know it may sound moronic coming from me, since I already have so much OP stuff, but I wouldn't mind being this kind of a "server guardian", if you wanna call it like that. Just like how everything really should be, let's work on this idea before actually making a big fuss over it by creating applications and such. As a matter of fact, fuc* applications - let KEX and Griggs pick the best candidates on their own whilst playing or looking over the servers, give them a chance to become smth like this by asking them (privately) and see what goes on from there.
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Class name: Marksman [VIP] Special 1: Mosin Nagant [500] - A powerful bolt-action rifle without a riflescope. Special 2: LRD (Long Range Devastator) [2000] - An upgraded variant of the Mosin Nagant - now with M&S rounds! Special 3: Killjoy [1000] - Every headshot kill will give you your fired bullet back and an extra one (1+1). Special 4: Hot-Zone [4000] - Mark a spot on the map which will be bombarded with friendly artillerry (Mortar Strike + automatic Hind (Gunship) assistance).
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You're forgetting about the R700 and Scoped Kar98k. Also, why not include a perk that will alter how all sniper rifles act, instead of having so many buyable sniper rifles?
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I don't really see the need in players knowing who did what and whether it was a good/bad thing or not. Just get rid of this and simply roll with what you have - the console and Echelon. This just takes up unnecessarry mod space.
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The RQ logger not only tracks people that actually rage-quit and automatically adds them to the RQ database, but it does the same for: - people who are trying to connect to one of the servers, but either decide not to (therefore ending the process) or time out; - zombies that leave when there are 0 humans left alive, but the total player count is under 11 (making it a total of less than 11 zombies); - zombies that time out of the game.
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Man, I would like my own post if I could. :>
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Class name: Warlock [MVP] Special 1: Renegade [1000] - Lose access to the human shop, but gain x2 damage on all of your weapons. You can re-fill ammunition by simply running or collecting Scavanger packets. If you camp with this, then you will automatically die (I suggest using anti-camp for this). Special 2: Cloak of Time [2000] - Everything in the human shop becomes free (for everyone) for 10 seconds and they get to use it for the next 20 seconds, and they will afterwards go back to having what they had before (new weapons will be taken away and barricades will disappear; un-used C4 and such will be taken away). 360 second cooldown time after one person uses it (nobody can use it for the following 360 seconds). Special 3: Witchcraft [1000] - Enemy Shaman Zombies will now be your slaves - they will cast spells on their own team for you (automatically). They will also not blind you upon death. Special 4: Reverse Pandemonium [4000] - The last 1-5 killed humans (depending on the ammount of players) will come back to life, but they have a new objective - protect their ressurector. You spawn in a radius close to the user and you get a new loadout (can be discussed later, if this is accepted) and you have to stay in a close enough radius to the ressurector or you will become a part of the undead again. The revived undead will now have HP (just like zombies do), but it will not regenerate (that would be extremely OP). 75% of the pts that the revived undead earn go to them and the remaining 25% goes to the person that used this ability. Can only be used once per game and by one player only.
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Here is my top 3 ideas atm: 1. Disable barricades for the person using Forcefield. 2. Raise the price of Forcefield to 2K - 2.5K. 3. If not one or both of the ideas above, just take Forcefield out and get something better in. I can't stress enough the idea of how much I want Forcefield edited/removed.
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I support this idea, but what would be the outcome of it? Rewards or just for the kicks?
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ViiRuS, mind telling me why you down-voted my idea about Warlord? I'm just curious to know.
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Class name: Warlord [MVP] Special 1: Upgraded PPSH-41 [2000] - A PPSH-41 with an extended magazine size (71/284 upon purchase, 71/639 when buying Max Ammo). Special 2: Acidic Bullets [1500] - Bullets will do additional damage to zombies over time, giving you a higher chance of having them killed (especially when low on HP). Zombies can counter-act by "running it off" (moving over time). The HP loss should be approximately -10 HP every 2 seconds, or higher. Special 3: Blink [1000] - Make your explosives (weapons and throwables) deal additional DMG which will disorient the zombies (Concussion + Flashbang, all in one). Special 4: My Realm [2500] - All friendly barricades will now have 50000 HP for the next 20 seconds. 180 second cooldown time. [OPTIONAL] Special 5: Tracer [1000] - Zombies that you hitmark (shoot and hit, but not kill) will become permanently visible on your HUD untill killed. [OPTIONAL] Special 6: Blaze [4000] - Become incendiary and immune to explosives.
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Not bad, but Engineer is already a VIP class in ZEM, so you should think of a different name for it.
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You won't teach rule-breakers a lesson by giving them shit, and especially if you take what they had before away. You will just lose players. I don't have a creative regarding this issue, but I know what I said is true for sure.
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UU-K2 or UU-Ka.