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Ramsy

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Everything posted by Ramsy

  1. Take out the "Strong T-Barricade [250]" from Builder and replace it with something like OMA or the HS-10s Dual Wield from the Array EE.
  2. Class name: Slicer [FREE] Special 1: Powercut [1000] - Each knife kill will grant the attacker +25 melee DMG. Cannot exceed 600 DMG. Special 2: Tornado [500] - Push zombies away from you for 20 seconds. 120 seconds needed to regenerate ability. Special 3: Overkill [2000] - Every 5th knife hit (general, not just on zombies) generates a small explosion which will harm zombies, but not you, your team nor any barricades. Special 4: Daze [1000] - Every time you knife a zombie with HP (you don't kill him), you will end up flashing and stunning him, therefore disorienting him and giving yourself a cunning edge.
  3. Whether you call it Deathcall or Forcefield and whether it's a nuclear explosion + kill-aura or just the kill-aura, it's still useless. Please just take this whole thing out of the mod and replace it with something better.
  4. The class specials shop menu that I listed is just a prime example. All I'd really like to see are the Upgraded KS-23 and Upgraded PPSH-41. Again, it's KEX's decision.
  5. I created a new spot for Summit (Mountain), as it was completely open and I took it as an opportunity to add some variety to the map. Screenshot #1 (general overview of the whole spot): Screenshot #2 (first entrance): Screenshot #3 (second entrance): Screenshot #4 (a "balcony" that can be used by the humans to get some kills with a better view of the area or for a "final retreat"): And here is the code for it (edited and lined up; just change the digits of the map-cades for them to work on the current map): level.bunkerList[0] = createBlock((3688.11, -361.729, 500.244), (0, 90, 0)); level.bunkerList[1] = createBlock((3688.11, -361.729, 527.369), (0, 90, 0)); level.bunkerList[2] = createBlock((3688.11, -361.729, 554.494), (0, 90, 0)); level.bunkerList[3] = createBlock((3688.11, -361.729, 581.619), (0, 90, 0)); level.bunkerList[4] = createBlock((3688.11, -361.729, 608.744), (0, 90, 0)); level.bunkerList[5] = createBlock((3757.41, -362.305, 500.32), (0, 90, 0)); level.bunkerList[6] = createBlock((3757.41, -362.305, 527.445), (0, 90, 0)); level.bunkerList[7] = createBlock((3757.41, -362.305, 554.57), (0, 90, 0)); level.bunkerList[8] = createBlock((3757.41, -362.305, 581.695), (0, 90, 0)); level.bunkerList[9] = createBlock((3757.41, -362.305, 608.82), (0, 90, 0)); level.bunkerList[10] = createBlock((3927.37, -715.66, 500.068), (0, 0, 0)); level.bunkerList[11] = createBlock((3927.37, -715.66, 527.193), (0, 0, 0)); level.bunkerList[12] = createBlock((3927.01, -781.547, 500.147), (0, 0, 0)); level.bunkerList[13] = createBlock((3927.01, -781.547, 527.272), (0, 0, 0)); level.bunkerList[14] = createBlock((3927.26, -848.87, 500.114), (0, 0, 0)); level.bunkerList[15] = createBlock((3927.26, -848.87, 527.239), (0, 0, 0)); level.bunkerList[16] = createBlock((3777.99, -1387.58, 501.599), (0, 0, 0)); level.bunkerList[17] = createBlock((3777.99, -1387.58, 528.724), (0, 0, 0)); level.bunkerList[18] = createBlock((3651.87, -1218.99, 470.125), (0, 0, 0)); level.bunkerList[19] = createBlock((3651.87, -1218.99, 497.25), (0, 0, 0)); level.bunkerList[20] = createBlock((3651.87, -1218.99, 524.375), (0, 0, 0)); level.bunkerList[21] = createBlock((3651.66, -1150.69, 470.125), (0, 0, 0)); level.bunkerList[22] = createBlock((3651.66, -1150.69, 497.25), (0, 0, 0)); level.bunkerList[23] = createBlock((3651.66, -1150.69, 524.375), (0, 0, 0)); level.bunkerList[24] = createBlock((3651.95, -1076.71, 470.125), (0, 0, 0)); level.bunkerList[25] = createBlock((3651.95, -1076.71, 497.25), (0, 0, 0)); level.bunkerList[26] = createBlock((3651.95, -1076.71, 524.375), (0, 0, 0)); level.bunkerList[27] = createBlock((3652.03, -1014.07, 470.125), (0, 0, 0)); level.bunkerList[28] = createBlock((3652.03, -1014.07, 497.25), (0, 0, 0)); level.bunkerList[29] = createBlock((3652.03, -1014.07, 524.375), (0, 0, 0)); level.bunkerList[30] = createBlock((3651.87, -573.157, 470.125), (0, 0, 0)); level.bunkerList[31] = createBlock((3651.87, -573.157, 497.25), (0, 0, 0)); level.bunkerList[32] = createBlock((3651.87, -573.157, 524.375), (0, 0, 0)); level.bunkerList[33] = createBlock((3652.21, -642.488, 470.125), (0, 0, 0)); level.bunkerList[34] = createBlock((3652.21, -642.488, 497.25), (0, 0, 0)); level.bunkerList[35] = createBlock((3652.21, -642.488, 524.375), (0, 0, 0)); level.bunkerList[36] = createBlock((3651.91, -713.829, 470.125), (0, 0, 0)); level.bunkerList[37] = createBlock((3651.91, -713.829, 497.25), (0, 0, 0)); level.bunkerList[38] = createBlock((3651.91, -713.829, 524.375), (0, 0, 0)); level.bunkerList[39] = createBlock((3652.1, -782.427, 470.125), (0, 0, 0)); level.bunkerList[40] = createBlock((3652.1, -782.427, 497.25), (0, 0, 0)); level.bunkerList[41] = createBlock((3652.1, -782.427, 524.375), (0, 0, 0)); level.bunkerList[42] = createBlock((3710.11, -453.475, 456.125), (0, 0, 0)); level.bunkerList[43] = createBlock((3706.75, -454.221, 471.775), (0, 0, 0)); level.bunkerList[44] = createBlock((3704.67, -454.082, 487.426), (0, 0, 0)); level.bunkerList[45] = createBlock((3701.69, -454.185, 503.076), (0, 0, 0)); level.bunkerList[46] = createBlock((3698.75, -454.164, 518.726), (0, 0, 0)); level.bunkerList[47] = createBlock((3696.09, -453.987, 534.377), (0, 0, 0)); level.bunkerList[48] = createBlock((3693.33, -454.008, 550.027), (0, 0, 0)); level.bunkerList[49] = createBlock((3689.85, -453.981, 565.677), (0, 0, 0)); level.bunkerList[50] = createBlock((3688.07, -453.08, 581.328), (0, 0, 0)); level.bunkerList[51] = createBlock((3645.13, -514.719, 601.783), (0, 90, 0)); level.bunkerList[52] = createBlock((3645, -545.26, 601.783), (0, 90, 0)); level.bunkerList[53] = createBlock((3645.42, -576.803, 601.783), (0, 90, 0)); level.bunkerList[54] = createBlock((3645.32, -608.043, 601.783), (0, 90, 0)); level.bunkerList[55] = createBlock((3645.11, -633.83, 601.783), (0, 90, 0)); level.bunkerList[56] = createBlock((3644.65, -662.882, 601.783), (0, 90, 0)); level.bunkerList[57] = createBlock((3644.83, -693.174, 601.783), (0, 90, 0)); level.bunkerList[58] = createBlock((3644.74, -725.441, 601.783), (0, 90, 0)); level.bunkerList[59] = createBlock((3644.69, -755.043, 601.783), (0, 90, 0)); level.bunkerList[60] = createBlock((3644.72, -783.656, 601.783), (0, 90, 0)); level.bunkerList[61] = createBlock((3644.93, -814.68, 601.783), (0, 90, 0)); level.bunkerList[62] = createBlock((3645.41, -847.503, 601.783), (0, 90, 0)); level.bunkerList[63] = createBlock((3644.69, -880.619, 601.783), (0, 90, 0)); level.bunkerList[64] = createBlock((3644.57, -912.556, 601.783), (0, 90, 0)); level.bunkerList[65] = createBlock((3645.04, -946.151, 601.783), (0, 90, 0)); level.bunkerList[66] = createBlock((3644.88, -975.384, 601.783), (0, 90, 0)); level.bunkerList[67] = createBlock((3644.57, -1005.85, 601.783), (0, 90, 0)); level.bunkerList[68] = createBlock((3644.84, -1040.4, 601.783), (0, 90, 0)); level.bunkerList[69] = createBlock((3644.92, -1073.95, 601.783), (0, 90, 0)); level.bunkerList[70] = createBlock((3644.6, -1105.44, 601.783), (0, 90, 0)); level.bunkerList[71] = createBlock((3644.94, -1137.03, 601.783), (0, 90, 0)); level.bunkerList[72] = createBlock((3644.73, -1168.64, 601.783), (0, 90, 0)); level.bunkerList[73] = createBlock((3644.6, -1201.68, 601.783), (0, 90, 0)); level.bunkerList[74] = createBlock((3644.85, -1235.5, 601.783), (0, 90, 0)); level.bunkerList[75] = createBlock((3645.12, -1267.16, 601.783), (0, 90, 0)); level.bunkerList[76] = createBlock((3645.35, -1300.04, 601.783), (0, 90, 0)); level.bunkerList[77] = createBlock((3645.09, -1332.24, 601.783), (0, 90, 0)); level.bunkerList[78] = createBlock((3645.35, -1364.71, 601.783), (0, 90, 0)); level.bunkerList[79] = createBlock((3645.06, -1397.29, 601.783), (0, 90, 0)); level.bunkerList[80] = createBlock((3645.02, -1425.55, 601.783), (0, 90, 0));
  6. LOYALTY SYSTEM Before I get into this, I'd like to mention that ShameOnYou is the person that first gave an idea for this and that's what encouraged me to work on this. Anywho, the Loyalty System would work on ZAM in a way so that it awards players for their loyalty, and in this case loyalty refers to gameplay and game-time. Players wouldn't have to be VIP or MVP, but they have to be a registered user on a server in order to make the system work for him/her. EU and US would have different rankings and tracking of a player's Loyalty System activity. The basic element of the whole system would be Loyalty Points (LP). A player would earn 1 LP for, ex. finishing a whole game, playing for 30 minutes without leaving the server, etc... You would see the ammount of LP you have by opening up the human shop menu (they'd be shown somewhere in the top right corner). It goes without being said that the LP would carry over from game to game, even if you leave and come back another time (basically like !xlrstats). Players that are not registered users (guests) wouldn't be able to see the ammount of LP nor anything in connection. Players would have access and/or earn the following using this system: 1. LOYALTY SHOP MENU 2. LOYAL CLASS 3. LOYAL PLAYER SETUP LOYALTY SHOP MENU By pressing 4-6 as a human you would open up the "Loyalty Shop" (1-5 are taken up slots, so 6 is the next free one). KEX can freely decide how the Loyalty Shop menu will look, but here is a suggestion: 1. MP-40 Bling'd [5 LP] 2. Hazardous Brothers [10 LP] 3. Speedo x2 for 30 seconds [5 LP] 4. Infinite ammo for 120 seconds [8 LP] 5. Strong Barricade x3 [7 LP] 6. Strong Standing Barricade x3 [7 LP] Note #1: "Hazardous Brothers" refers to the HS-10 Dual Wield shotguns that you can get by doing the Array easter egg. Note #2: Speedo x2 is basically Speedo with double the speed. Note #3: Infinite ammo would be applied to all weapons, and not just to the one you are currently holding. Note #4: The x3 barricades would be the same as strong ones, but with x3 HP than them. Note #5: Some players may die not long after buying one of the aforementioned shop items, so I think it's a good idea for them to get a full refund if they die anything from 0.1 to 10 seconds after buying one of the things from the shop. LOYAL CLASS Players (all) would be allowed to buy a class for 60 LP or auto-unlock it at 80 LP and therefore lose no LP. This class would, as mentioned, be accessible by all players, as long as they are registered users. The class would have more than 4 class specials as players are gonna have to work had to acquire it. Here is an idea for some class specials: 1. Improved KS-23 [900pts] 2. Improved PPSH-41 [1200pts] 3. Improved Scoped Crossbow [1500pts] 4. Improved Ballistic Bowie Knife [2400pts] 5. Strong Barricade [100pts] 6. Strong Standing Barricade [150pts] 7. Save/Load Spot [Free, one time use only!] 8. Explosive Bullets x60 [1500pts] Note #1: The Improved KS-23 would come with 10/40 ammo and would go up to 10/90 when Max Ammo is bought. Other than that, same weapon in general. Note #2: The Improved PPSH-41 would come with 70/280 ammo and would go up to 70/630 when Max Ammo is bought. Other than that, same weapon in general. Note #3: The Improved Scoped Crossbow would come with 3/12 ammo and would go up to 3/27 when Max Ammo is bought. 3 bolts per clip, no bolt-action fire (waiting for the user to cock the weapon after one shot is disabled). Note #4: The Improved Ballistic Bowie Knife would come with 3/12 ammo and would go up to 3/27 when Max Ammo is bought. 3 bolts per clip, no bolt-action fire (waiting for the user to cock the weapon after one shot is disabled). Note #5: Explosive Bullets would deal half the damage of one M&S round (approx.) and would auto-apply on all non-explosive weapons and throwables. Can be re-bought infinite times (will bring back counter to 60 when re-bought). LOYAL PLAYER SETUP Once a player reaches 100 LP, he will be awarded with a player upgrade. Here are some features that could possibly be added as an award for the player's devotion and play-time: - a new face paint (face mask) - a new gun camo - "LOYAL" headicon (could have stars or smth around it) - next 3 purchases under the human shop for free - next 10 purchases under the zombie shop for free HACKER DEVICE If a player uses the Random Weapon feature in the human shop, he has a chance of acquiring the Hacker Device. The look of it isn't as important, but KEX can decide what to do with it. It will act as a Lethal Grenade, so you will lose whatever you had before getting this (Frag Grenade, Tomahawk or Molotov Cocktails). It can only be used once, but offers many features (random): - you can select your class one more time, only this time you can select any class (except for Loyal), even if you aren't VIP or MVP - you can establish a permanent Spy Plane, Counter-Spy Plane or SR-71 (random) - etc...
  7. Happy b-day you sexy cat-lover. :D
  8. This is an old issue, which last happened to me about 2-3 months ago and I haven't tried viewing gameplays of ZAM directly in BO1 MP ever since. FroZen|Wast (server moderator) seems to have the same problem as well.
  9. You forgot one. 20. Braby and Wast have solely made 99.99% of the ZAM playerbase rage their balls off with their insane knife kills.
  10. Well, if that's the case, nice to meet you. xD
  11. I can't really find any cool, high-quality and unique images atm, but I do have an idea: Have the survivor team-icons be from BO2 Zombies, but add multiple. Make the first one be the first one you get on BO2 Zombies and then make them turn into the cooler ones as the game progresses (depending on how many zombies there are or how much victims they've taken (killcount)).
  12. Nothing better than teleporting into a corner facing away from 4 guys with fire-breathing Desert Eagles and shotguns and a dude with a Flamethrower, am I right? :|
  13. I'm not sure whether I know you or not, but thanks. :)
  14. I noticed the "Array madness" the very second I got onto EU. xD I just applied for a v1.6 tester and I'm gonna PM KEX to unlock my moderator application.
  15. You were always nice to me and most (if not all) of my friends and the people we played with. Best of luck to you, take care, good luck and - above all - have fun. :)
  16. In-Game Name: Unity|Ramsy XUID: 11000010203ae59 Where are you from?: Croatia. How long have you played ZAM?: Since the very beginning, the very first day when UZM was released (I don't know the exact time). Will you give the password to anyone that's not a tester?: No, I will only tell the password to someone who is an accepted tester that has forgotten the password (if that's okay). Will you leak information about 1.6?: No. Everything on the testing server will stay between me and the rest of the testers. Will you contribute with ideas and report all bugs you find?: As always, yes.
  17. Hello everyone. I decided to let you all know that I'm back and that I'll be on as usual once again. The reason why I was offline for this last whole month was because I had some financial issues, but I'm back on track now and let's hope I don't end up without Internet again. xD (Ik, small thread, but I wanted to feel special. xD)
  18. Free Ballistic Bowie Knife 4 everybodeh? :D
  19. Griggos? Is that a Mexican Griggs or smth?
  20. KickArse, I know you're gaming on your console(s) now, but don't get rid of your Steam account (yet). I'll tell you why once I get a chance to (via website PM).
  21. How the fuck is this kid a moderator/administrator? Get rid of this fucktard...
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