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Everything posted by Ramsy
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I'm sorry, but you don't need Dead Silence to fap. When you do it, however you do it, you can't hear anything as it is. How about adding Echo's Pro Perks idea and only making Adapt work if you have Ninja Pro and Nighthawk work if you have Speedo Pro.
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VIP++ (MVP).
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CoW - Class of Week.
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It's a representation of me on Fridays, Saturdays and Sundays.
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All [mib] members are hackers as far as I know.
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Adapt makes you completely invisible for a short period of time. Also, why did you copy/paste my quote and ask about Adapt?
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MOAR IDEAZ!: - All humans get one bullet in their pistol that will deal the same explosive and radial DMG as the missile from a Gunship, once they attain 20 knife kills. - Killstreaks/Scorestreaks and other streak rewards other than perks and points will be stored into a "STASH" ( http://undeaduprising.net/forums/index.php?/topic/98-zam-update-log-idea-thread/page__st__280 ). - All zombies will drop one gem, and special zombies (Axis, Bomber, Shaman, etc...) drop 2-3 gems upon death. Humans can pick these gems up and, once they collect 50-70 gems, they will attain access to a reward spot. This can be a platfrom somewhere high up in the sky, or an out-of-the-map area. Rewards will be discussed later, but, if you have ideas, post them.
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DISAPPEARING EXISTENCE [perk] - A perk which will constantly make you switch between being visible and completely invisible (like with Adapt). Invisible for 5 seconds every 15 seconds. Something will appear in the bottom left of the HUD, which will tell you when you are visible and when you aren't. RUSSIAN PRECISION [ability] - An ability which will basically give you aimbot. Deadly head-on lock-on for 3 seconds. Free to use, one time use only.
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Normal players will start off with a pistol, so that they can use the Melee Knife. Once they acquire Ammo Refill, this will not impact the pistol (only ballistic projectiles and Tomahawks). VIP players will start off with a pistol and a random knife out of the two - Karambit Knife and Prison (Vorkuta) Knife. MVP players will start off with a pistol, a random knife, a Tomahawk and a 5% chance of starting off with Speedo. Oh mai Gawd, dat Ingrish is sooo smexy... More than 50% of ZAM's players love knifing. UU having a knife only mod will bring even more fun for some players, and by some I mean a lot of them. Nice to see you're taking such an interest into this. :D
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So, I had this idea that would basically transform ZAM into a knife only mod. This would only take place one weekend or one week before the official first release of v1.5., but since certain things went down unexpectadly, this was never done. Nevertheless, the idea can still be taken into consideration. THE KNIFE ERA MOD (TKEM) Two teams - humans and zombies. A game lasts 10-20 minutes, with a score limit of 50000. All humans spawn with 500HP and earn an extra +100HP each 5 knife kills (can stack up to a maximum of 1000HP). All zombies spawn with 100HP and earn an extra +50HP every 2 deaths (can stack up to a maximum of 600HP). HUMAN CLASSES: Every human (normal, VIP, MVP, etc...) gets to pick a starting class before commensing into battle. ASSAULT SPECIALIST - Has the ability to make his current held knife full-auto and increase it's ROF by 500% for 5sec - 15sec. Recharge time of 180sec. GEAR MAN - Has the ability to replenish all close humans with ballistic projectile ammunition and Tomahawks. Recharge time of 180sec. MEDIC - Has the ability to spawn a Med Aur which will bring +25 regen HP each 3 seconds to humans inside of it for 60sec. Recharge time of 180sec DAMAGE CHART: H - humans Z - zombies H Melee Knife --- 200DMG H Rebirth Claws --- 600DMG H Ballistic Knife/ballistic projectile ammunition --- 300DMG/300DMG H SOG Knife --- 200DMG H Shredder --- from 25 DMG to 500 DMG (random per each hit) H Ballistic Bovie/ballistic projectile ammunition --- 600DMG/600DMG H Tomahawk --- 300DMG Z Rebirth Claws --- 200DMG Z Ballistic Knife/ballistic projectile ammunition --- 250DMG/250DMG Z SOG Knife --- 350DMG Z Shredder --- from 25DMG to 250DMG (random per each hit) Z Ballistic Bovie/ballistic projectile ammunition --- 500DMG/500DMG Z Throwable Limb --- 200DMG SHOP SYSTEMS: HUMAN SHOP: 1. Purchase Full HP Refill [500pts] 2. Purchase +100 Maximum HP [1000pts] 3. Purchase Rebirth Claws [800pts] 4. Purchase Ballistic Knife [300pts] 5. Purchase SOG Knife [400pts] 6. Purchase Shredder [600pts] 7. Purchase a Tomahawk [400pts] (can be picked up off of the ground once thrown) 8. Purchase Point Multiplier [2000pts] (an extra +25% on whatever you do) 9. Purchase Perseverance [2000pts] (attain an extra +2% movement speed per each multi-kill which will deplete shortly) 0. Purchase Possess [600pts] (look down below for more information) ZOMBIE SHOP: 1. Purchase Full HP Refill [200pts] 2. Purchase +100 Maximum HP [750pts] 3. Purchase Ballistic Knife [750pts] 4. Purchase SOG Knife [900pts] 5. Purchase Shredder [1050pts] 6. Purchase a Throwable Limb [300pts] 7. Purchase Explosive Dominance [1250pts] (will flash and stun all humans for a short period of time, as well as deal explosive DMG upon limb throwing (contact) and killing a human with any knife) 8. Purchase Point Multiplier [750pts] 8. Purchase Perseverance [750pts] 0. Purchase Possess [525pts] KILLSTREAKS/SCORESTREAKS, MOVESTREAKS AND DEATHSTREAKS: HUMAN KILLSTREAKS/SCORESTREAKS: 5 knife kills - Smaller Crosshairs 10 knife kills - Speedo 15 knife kills - Ninja 20 knife kills - Blackbird x2 25 knife kills - Sentry Turret x1 30 knife kills - Sentry Turret x2 35 knife kills - Air Support (auto-piloter chopper, Mortar Strike or Napalm Strike (random)) 40 knife kills - full-auto knifing feature (hold V or your key bind for knifing to knife repedetively) 45 knife kills - ROF x2-x3 50 knife kills - Ballistic Bovie 100 knife kills - Nuke (kills all zombies, ends the game) HUMAN MOVESTREAKS: 15000 cm (codemeters) - +300pts 30000 cm (codemeters) - +600pts 60000 cm (codemeters) - +1200pts ZOMBIE KILLSTREAKS/SCORESTREAKS: 1 knife kill - Fast Zombie 3 knife kills - Throwable Limb x1 5 knife kills - Throwable Limb x3 7 knife kills - Free Fog 12 knife kills - large speed increase (Speedo + 0.4% movement speed) ZOMBIE MOVESTREAKS: 10000 cm (codemeters) - +300pts 20000 cm (codemeters) - +600pts 40000 cm (codemeters) - +1200pts ZOMBIE DEATHSTREAKS: 7 deaths - +300pts 20 deaths - +500pts + a free Throwable Limb 40 deaths - +1000pts + a free Throwable Limb 60 deaths - +2500pts + a free Throwable Limb POINT EARNING SYSTEM: H all knives - +200pts H Tomahawk - +150pts H ballistic projectile ammunition - +250pts Z all knives - +300pts Z Tomahawk - +250pts Z ballistic projectile ammunition - +350pts POSSESS Possess is basically the "Roll The Dice" ability from ZAM. The only different thing is - this ability will always either benefit you in a good way or the enemy team in a bad way. Possession rolls given out randomly. Usable by both teams. Waiting period between uses of 15sec - 20sec. HUMAN POSSESSION ROLLS: - Max Ammo - Tomahawk Upgrade (bonus explosive DMG per landing/impact) - unlimited ammo for 15sec - kill all zombies - get 1000pts - slow zombies down by 10% - 20% for 15sec - complete invisibility for 15sec ZOMBIE POSSESSION ROLLS: - max ammo - Tomahawk Upgrade (bonus freeze DMG per landing/impact (slow-down after-effect)) - unlimited ammo for 15sec - get 1000pts - slow humans down by 10% - 20% for 15sec - HP depleting (all humans lose 20HP every 3 seconds) - complete invisibility for 5sec BONUS NOTES: - all ammunition for both teams will be fully replenished each 7 minutes into the game - the fog looks like the one on ZAM and becomes like the one on ZombieExtMod when the zombie team gets a Fog up - zombies will get anti-camp warnings for camping in one spot for too long (stay in a single spot for 10 seconds - warn; 3 warnings - kick) - maybe make it so that 10% of all zombies drop med-packs with +200HP
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http://pastebin.com/N3YiqJsF Menus (Meniji) { //1 level.ShopMenu_item1_eng = "^81. ^7Weapons"; level.ShopMenu_item1_cro = "^81. ^7Oružja"; //2 level.ShopMenu_item2_eng = "^82. ^7Special items"; level.ShopMenu_item2_cro = "^82. ^Posebne stvari"; //3 level.ShopMenu_item3_eng = "^83. ^7Perks"; level.ShopMenu_item3_cro = "^83. ^7Moći"; //4 level.ShopMenu_item4_eng = "^84. ^7Barricades"; level.ShopMenu_item4_cro = "^84. ^7Barikade"; //5 level.ShopMenu_item5_eng = "^85. ^7Class Shop"; level.ShopMenu_item5_cro = "^85. ^7Trgovina klasinih specijala"; //Title (Naslov) level.ShopMenu_title_eng = "Human Shop"; level.ShopMenu_title_cro = "Trgovina za preživjele"; //ESC (ESC) level.ShopMenu_esc_eng = "^7ESC ^8Exit"; level.ShopMenu_esc_cro = "^7ESC ^8Izađi"; //Weapons 1 (Oružja 1) level.ShopMenu_weapons1_eng = "^81.^7 Normal Weapons"; level.ShopMenu_weapons1_cro = "^81.^7 Normalna oružja"; //Weapons 2 (Oružja 2) level.ShopMenu_weapons2_eng = "^82.^7 Good Weapons"; level.ShopMenu_weapons2_cro = "^82.^7 Dobra oružja"; //Weapons 3 (Oružja 3) level.ShopMenu_weapons3_eng = "^83.^7 Awesome Weapons"; level.ShopMenu_weapons3_cro = "^83.^7 Odlična oružja"; //Weapons Random (Nasumična oružja) level.ShopMenu_weaponsrandom_eng = "^8-.^7 Random Weapon ^8[^7700^8]"; level.ShopMenu_weaponsrandom_cro = "^8-.^7 Nasumično oružje ^8[^7700^8]"; //Weapons Upgrade (Nadogradnja oružja) level.ShopMenu_weaponsupgrade_eng = "^8-.^7 Upgrade Weapon ^8[^7500^8]"; level.ShopMenu_weaponsupgrade_cro = "^8-.^7 Nadogradi oružje ^8[^7500^8]"; //Misc (Razno) level.ShopMenu_Ammo_eng = "^81.^7 Max Ammo ^8[^7300^8]"; level.ShopMenu_Ammo_cro = "^81.^7 Puna amunicija ^8[^7300^8]"; //No PTS*?1 (Bez bodova) level.YouDontHavePoints_eng = "^1You don't have enough points!"; level.YouDontHavePoints_cro = "^1Nemaš dovoljno bodova!"; //Already got perk (Već imaš ovu moć) level.AlreadyGotPerk_eng = "^1You already got this perk!"; level.AlreadyGotPerk_cro = "^1Već imaš ovu moć!"; //Barricades Normal (Normalne Barikade) level.NormalBarricade_eng = "^81.^7 Normal Barricade ^8[^7100^8]"; level.NormalBarricade_cro = "^81.^7 Normalna Barikada ^8[^7100^8]"; //Barricade title (Naslov Barikada) level.BarricadeTitle_eng = "Barricades"; level.BarricadeTitle_cro = "Barikade"; //Barricades Standing (Stojeće Barikade) level.StandingBarricade_eng = "^82.^7 Standing Barricade ^8[^7100^8]"; level.StandingBarricade_cro = "^82.^7 Okomita Barikada ^8[^7100^8]"; //Other barricades (Ostale Barikade) level.StrongBarricade_eng = "^81.^7 Strong Barricade ^8[^7100^8]"; level.StrongBarricade_cro = "^82.^7 Snažna Barikada ^8[^7100^8]"; //2 level.StandingStrongBarricade_eng = "^81.^7 Strong Standing Barricade ^8[^7100^8]"; level.StandingStrongBarricade_cro = "^82.^7 Snažna Okomita Barikada ^8[^7100^8]"; //3 level.doubleStack_eng = "^83. ^7Strong Double stack ^8[^7200^8]"; level.doubleStack_cro = "^83. ^7Snažan Stog Barikada ^8[^7200^8]"; //4 level.TCade_eng = "^84. ^7Strong T-Cade ^8[^7250^8]"; level.TCade_cro = "^84. ^7Snažna T-Barikada ^8[^7250^8]"; //Misc (Razno) level.WizardTeleport_eng = "^83. ^7Save/Load spot ^8[^7Free One-time^8]"; level.WizardTeleport_cro = "^83. ^7Spremi/Učitaj položaj ^8[^7Besplatno jedan-put^8]"; level.UpgradeDesertEagle_eng = "^83. ^7Upgrade Desert Eagle ^8[^7900^8]"; level.UpgradeDesertEagle_cro = "^83. ^7Unaprijeđeni Desert Eagle ^8[^7900^8]"; level.UnlimitedAmmo_eng = "^84. ^7Unlimited Ammo ^8[^71200^8]"; level.UnlimitedAmmo_cro = "^84. ^7Neograničena Amunicija ^8[^71200^8]"; } ----------------------------------------------------- BONUS THINGS (DODATNE STVARI) Zombie Annihilation Mod - Mod potpunog uništenja zombija Undead Uprising - Ustanak Mrtvih
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More payement methods. IMPORTANT!
Ramsy replied to A Certain Infinite Phantom's topic in Suggestions
Pikachu, you can purchase VIP/VIP++ using a mobile payment (if one is actually added) even from different countries worldwide, but it will charge you extra (I think). -
Pikachu, in the end, normal players, VIP players, MVP (former VIP++) players, moderators, administrators and maybe UU-K members will all end up having different gun skins. Maybe the shop will even have a special gun skin for purchasable weapons. Don't know yet.
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I asked KinG to contact De/MindBlast~ and see why he was never on (about 2 weeks ago). KinG told me that Mind is grounded and is not allowed on the computer. All I know.
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- As Griggs said, a cade breaking limb will always kill a human, even if he has the Limb Protector perk. - The cade breaking limb is only buyable once a game, not once a life. - Tomahawks that are thrown by humans cannot be picked up (and what is with their low DMG?) - Not that it is a bug, but the Dragon's Breath is WAAAY to over-priced
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indy, with this added, you will be allowed to go absolutely anywhere you want and cade as high as you possibly can or want to, as long as the cade you are on is in reach of the limb (not blocked by obstructions) and as long as you are not glitching out-of-the-map.
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KEX said that it is still not too late to give ideas, so here I go. Inverse [700pts] - Will reverse the after-effects of Bomber Zombies, Shaman Zombies and similar zombies coming for us in the future. This means that they will deal afterlife damage (explosion upon death, toxic infection, etc...) to themselves and close teammates. Could be considered a perk. Perseverance [1200pts] - Will add a random killstreak that you can go for once the ability has been used. This can be something like a Ballistic Bovie Knife for 200 kills, but if you're at, say, 50 kills, this means that you will get it at 250 kills. Usable only once. Vanish [750pts] - WIll take a random weapon, item or perk away from you. There will be a 70% chance that you will get it back, a 15% chance that you will get it back, along with a refund that is 50% of the weapon, item or perk's price and a 15% chance that you will get nothing back. Usable only once. Visibility Impairment [1000pts] - Will activate a really powerfull sandstorm and enable a Counter-UAV for BOTH TEAMS. The sandstorm will be much more dense than the fog approximately doubled and will either give a speed boost or speed decrease to BOTH TEAMS. A survivor class special, usable only once or with a recharge period (usable again every, say, 180 seconds) and would last 120 seconds. Rampage [1000pts] - Will enable Sleight of Hand Pro and increase the ROF of all weapons by 3 times, as well as increase their damages by 10%. Lasts 30 seconds, 60 second cooldown/recharge period. Hitman [1000pts] - Will enable a UAV ad a Counter-UAV, along with complete user invisibility and suppression of ALL weapons. Lasts 15 seconds, 120 second cooldown/recharge period. Aegis of Demolition [1000pts] - Will detonate 3-5 random items (preferably hidden explosives) on random spots on the map, awarding the user with the outcome (points coming from assists, kills and destruction of Tactical Insertions and other items). Angeldust [1000pts] - Will teleport you to a random spot on the map. Would be very useful in a stressful situation in which the zombies are demolishing your barricades and breaching into your base. You would press an assigned key (preferably Y or X or Z) and you would automatically be teleported. Also, there would be falling dust, supported by light, which will harm the zombies. The zombies will be blinded upon the survivor's teleportation, by looking into the dust, by being close to it and by coming in contact with it. The dust would fall for 10 seconds straight. Usable only once. Anti-Punch x2 [2000pts] - Two items that will be support for barricades. They will deny 50% of all of the hits that zombies do on barricades. The items have to be really close to the barricades, but can easily be destroyed. One will reduce the hit points by 25%, whilst both will do the equivalent of 50%. TNT x2 [100pts] - The new C4. 2 throwable sticky bombs that will only explode upon being activated by the detonator. Cannot be destroyed by knifing it or shooting it.
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I know it might be a little too late now, but I think that a Desert Eagle with an ice themed gun skin would look sick. Also, the Bren LMG from WaW is also quite nice.
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Welcome back. Hopefully there is a lot of new stuff. :D
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I can set my settings so that I can scroll up weapons and down them by using a total of four key combinations (1, 2, MMB UP and MMB DOWN). Also, quickswitching is a piece of cake once you get to know all of your weapons.
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Indy, if you want to YY (quickswitch between two or three weapons), then buy a weapon from the shop and buy it again over another/other weapon/weapons untill you are down to only two or three, depending on your YY-ing preference.
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No, what?
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Oh my God, this crap again... Pikachu, USPatriot telling you "Fuc* you.", is not disrespect. Disrespect is an act in which a person or a group makes another person or another group look less worthy by talking trash about them. For example, if he was to say "Go to hell you poor little fuc*er.", now that's disrespect. This was just a common act of rage that we all have (don't even get me started on you...). This is the exact reason of why you've done this report. Meaningless.