mp_duga;level.bunkerList[0] = createBlock((-2324.64, -1468.04, 14.125), (0, 0, 0)); level.bunkerList[1] = createBlock((-2324.64, -1468.04, 41.25), (0, 0, 0)); level.bunkerList[2] = createBlock((-2324.64, -1468.04, 68.375), (0, 0, 0)); level.bunkerList[3] = createBlock((-2272.69, -1403.41, 84.6946), (0, 90, 0)); level.bunkerList[4] = createBlock((-2322.45, -1531.59, 14.125), (0, 0, 0)); level.bunkerList[5] = createBlock((-2322.45, -1531.59, 41.25), (0, 0, 0)); level.bunkerList[6] = createBlock((-2322.45, -1531.59, 68.375), (0, 0, 0)); level.bunkerList[7] = createBlock((-2324.49, -1583.31, 14.125), (0, 0, 0)); level.bunkerList[8] = createBlock((-2324.49, -1583.31, 41.25), (0, 0, 0)); level.bunkerList[9] = createBlock((-2324.49, -1583.31, 68.375), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[10] = createBlock((-2280.42, -1643.25, 87.4156), (0, 90, 0)); level.bunkerList[11] = createBlock((-867.325, -5470.73, 84.4982), (0, 90, 0)); level.bunkerList[12] = createBlock((-818.019, -5466.01, 84.2416), (0, 90, 0)); level.bunkerList[13] = createBlock((-766.808, -5484, 80.7107), (0, -165, 0)); level.bunkerList[14] = createBlock((-746.064, -5548.15, 79.5064), (0, -165, 0)); level.bunkerList[15] = createBlock((-727.115, -5614.51, 77.877), (0, -165, 0)); level.bunkerList[16] = createBlock((-608.729, -2406.34, 11.125), (0, 90, 0)); level.bunkerList[17] = createBlock((614.308, -2964.32, 56.464), (0, 0, 0)); level.bunkerList[18] = createBlock((613.291, -2912.51, 56.8018), (0, 0, 0)); level.bunkerList[19] = createBlock((613.899, -2840.08, 57.0102), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[20] = createBlock((579.728, -2798.53, 56.5788), (0, 90, 0)); level.bunkerList[21] = createBlock((528.087, -2798.26, 56.4988), (0, 90, 0)); level.bunkerList[22] = createBlock((463.938, -2797.31, 60.2823), (0, 90, 0)); level.bunkerList[23] = createBlock((401.707, -2798.41, 60.0682), (0, 90, 0)); level.bunkerList[24] = createBlock((183.874, -2151.31, 9.62297), (0, 0, 0)); level.bunkerList[25] = createBlock((178.083, -2152.29, 25.2733), (0, 0, 0)); level.bunkerList[26] = createBlock((166.858, -2152.29, 40.9236), (0, 0, 0)); level.bunkerList[27] = createBlock((157.089, -2152.01, 56.574), (0, 0, 0)); level.bunkerList[28] = createBlock((146.021, -2151.98, 72.2243), (0, 0, 0)); level.bunkerList[29] = createBlock((132.688, -2144.93, 87.8746), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[30] = createBlock((118.248, -2144.18, 103.525), (0, 0, 0)); level.bunkerList[31] = createBlock((101.8, -2139.7, 119.127), (0, 0, 0)); level.bunkerList[32] = createBlock((83.2495, -2140.8, 134.012), (0, 0, 0)); level.bunkerList[33] = createBlock((20.6693, -2161.48, 152.64), (0, 90, 0)); level.bunkerList[34] = createBlock((-102.889, -2158.14, 154.125), (0, 90, 0)); level.bunkerList[35] = createBlock((-230.273, -2158.35, 154.125), (0, 90 That is Grid map 48:25 ;mp_radiation;level.bunkerList[0] = createBlock((1434.18, -332.711, 138.318), (0, 0, 0)); level.bunkerList[1] = createBlock((1433.34, -413.441, 139.142), (0, 0, 0)); level.bunkerList[2] = createBlock((1434.79, -496.988, 135.817), (0, 0, 0)); level.bunkerList[3] = createBlock((1434.54, -534.324, 141.004), (0, 90, 0)); level.bunkerList[4] = createBlock((1440.31, -573.736, 170.648), (0, 90, 0)); level.bunkerList[5] = createBlock((1441.68, -614.287, 192.571), (0, 90, 0)); level.bunkerList[6] = createBlock((1440.83, -663.656, 220.883), (0, 90, 0)); level.bunkerList[7] = createBlock((1491.99, -727.939, 228.538), (0, 90, 0)); level.bunkerList[8] = createBlock((1452.93, -727.456, 231.219), (0, 90, 0)); level.bunkerList[9] = createBlock((1403.29, -726.842, 234.626), (0, 90, 0)); 48:25 ;mp_radiation;level.bunkerList[10] = createBlock((1486.59, -720.82, 246.836), (0, 0, 0)); level.bunkerList[11] = createBlock((1488.21, -718.628, 262.486), (0, 0, 0)); level.bunkerList[12] = createBlock((1488.96, -716.797, 278.136), (0, 0, 0)); level.bunkerList[13] = createBlock((1489.73, -716.2, 293.787), (0, 0, 0)); level.bunkerList[14] = createBlock((1492.41, -717.575, 309.437), (0, 0, 0)); level.bunkerList[15] = createBlock((1495.71, -714.852, 325.087), (0, 0, 0)); level.bunkerList[16] = createBlock((1498.56, -715.672, 340.738), (0, 0, 0)); level.bunkerList[17] = createBlock((1508.18, -719.286, 356.388), (0, 0, 0)); level.bunkerList[18] = createBlock((599.932, 2270.52, 82.125), (0, 0, 0)); level.bunkerList[19] = createBlock((599.852, 2200.22, 82.125), (0, 0, 0)); 48:25 ;mp_radiation;level.bunkerList[20] = createBlock((557.606, 2252.94, 184.586), (0, 0, 0)); level.bunkerList[21] = createBlock((557.488, 2199.72, 184.586), (0, 0, 0)); level.bunkerList[22] = createBlock((310.553, 2304.64, 82.125), (0, 90, 0)); level.bunkerList[23] = createBlock((374.223, 2303.64, 82.125), (0, 90, 0)); level.bunkerList[24] = createBlock((311.014, 2274.96, 189.526), (0, 90, 0)); level.bunkerList[25] = createBlock((389.647, 2277.42, 189.526), (0, 90, 0)); level.bunkerList[26] = createBlock((940.628, -1234.72, 274.625), (0, 0, 0)); level.bunkerList[27] = createBlock((581.158, -1397.56, 309.14), (0, 0, 0)); level.bunkerList[28] = createBlock((633.867, -1083.38, 321.453), (0, 90, 0)); level.bunkerList[29] = createBlock((-487.77, 70.2641, 266.555), (0, 0, 0)); That is for radiation ;mp_havoc;level.bunkerList[0] = createBlock((1737.23, -103.244, 257.486), (0, -165, 0)); level.bunkerList[1] = createBlock((1780.89, -90.4167, 258.136), (0, -165, 0)); level.bunkerList[2] = createBlock((1665.71, -92.1825, 352.814), (0, -165, 0)); level.bunkerList[3] = createBlock((1687.8, -170.988, 353.743), (0, -165, 0)); level.bunkerList[4] = createBlock((732.906, -615.886, 350.095), (0, 0, 0)); level.bunkerList[5] = createBlock((1768.8, -777.359, 467.252), (0, 0, 0)); level.bunkerList[6] = createBlock((1786.75, -772.869, 466.38), (0, 0, 0)); level.bunkerList[7] = createBlock((1804.7, -759.232, 465.484), (0, 0, 0)); level.bunkerList[8] = createBlock((1822.65, -743.078, 464.881), (0, 0, 0)); level.bunkerList[9] = createBlock((1840.6, -718.775, 462.848), (0, 0, 0)); 66:32 ;mp_havoc;level.bunkerList[10] = createBlock((1858.55, -698.55, 461.174), (0, 0, 0)); level.bunkerList[11] = createBlock((1877.69, -666.711, 460.015), (0, 0, 0)); level.bunkerList[12] = createBlock((1895.64, -639.367, 457.897), (0, 0, 0)); level.bunkerList[13] = createBlock((1913.59, -621.868, 458.833), (0, 0, 0)); level.bunkerList[14] = createBlock((1931.54, -597.049, 453.161), (0, 0, 0)); level.bunkerList[15] = createBlock((1950.68, -565.421, 452.623), (0, 0, 0)); level.bunkerList[16] = createBlock((1948.54, -534.09, 479.748), (0, 90, 0)); level.bunkerList[17] = createBlock((1993.55, -543.119, 505.686), (0, 90, 0)); level.bunkerList[18] = createBlock((2030.44, -549.299, 532.698), (0, 90, 0)); level.bunkerList[19] = createBlock((2058.7, -558.699, 559.823), (0, 0, 0)); 66:32 ;mp_havoc;level.bunkerList[20] = createBlock((2062.87, -593.283, 563.292), (0, 0, 0)); level.bunkerList[21] = createBlock((2064.22, -629.002, 558.597), (0, 0, 0)); level.bunkerList[22] = createBlock((2069.2, -664.721, 555.344), (0, 0, 0)); level.bunkerList[23] = createBlock((2069.44, -700.441, 551.097), (0, 0, 0)); level.bunkerList[24] = createBlock((1276.4, 1801.89, 363.48), (0, 90, 0)); level.bunkerList[25] = createBlock((1274.37, 1863.03, 282.923), (0, 90, 0)); level.bunkerList[26] = createBlock((1232.41, 1891.27, 308.679), (0, 90, 0)); level.bunkerList[27] = createBlock((1320.82, 1892.53, 308.122), (0, 90, 0)); level.bunkerList[28] = createBlock((1272.36, 1924.05, 333.982), (0, 90, 0)); That is for jungle ;mp_cracked;level.bunkerList[0] = createBlock((-971.948, 313.728, 20.1934), (0, 90, 0)); level.bunkerList[1] = createBlock((-1042.65, 314.352, 20.1934), (0, 90, 0)); level.bunkerList[2] = createBlock((-1065.17, 460.004, 24.1448), (0, 0, 0)); level.bunkerList[3] = createBlock((-1314.48, 327.142, -40.4555), (0, 90, 0)); level.bunkerList[4] = createBlock((-1314.48, 327.142, -13.3305), (0, 90, 0)); level.bunkerList[5] = createBlock((-1314.48, 327.142, 11.875), (0, 90, 0)); level.bunkerList[6] = createBlock((-1270.42, 541.776, -13.875), (0, 0, 0)); level.bunkerList[7] = createBlock((-1270.42, 541.776, 13.25), (0, 0, 0)); level.bunkerList[8] = createBlock((-1270.42, 541.776, 13.25), (0, 0, 0)); level.bunkerList[9] = createBlock((-1182.19, 580.057, -13.875), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[10] = createBlock((-1182.19, 580.057, 13.25), (0, 0, 0)); level.bunkerList[11] = createBlock((-1182.09, 528.416, -13.875), (0, 0, 0)); level.bunkerList[12] = createBlock((-1182.17, 520.362, 13.25), (0, 0, 0)); level.bunkerList[13] = createBlock((-1180.57, -1582.65, -115.875), (0, 90, 0)); level.bunkerList[14] = createBlock((-1180.57, -1582.65, -115.875), (0, 90, 0)); level.bunkerList[15] = createBlock((-1180.83, -1598.34, -88.75), (0, 90, 0)); level.bunkerList[16] = createBlock((-1057.86, -1828.7, -114.875), (0, 0, 0)); level.bunkerList[17] = createBlock((-1057.86, -1828.7, -87.75), (0, 0, 0)); level.bunkerList[18] = createBlock((-1057.88, -1898.22, -114.875), (0, 0, 0)); level.bunkerList[19] = createBlock((-1057.88, -1898.22, -87.75), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[20] = createBlock((-1036.79, -1737.84, -114.875), (0, 90, 0));level.bunkerList[21] = createBlock((-1036.79, -1737.84, -87.75), (0, 90, 0)); level.bunkerList[22] = createBlock((-968.091, -1737.9, -114.875), (0, 90, 0)); level.bunkerList[23] = createBlock((-968.091, -1737.9, -87.75), (0, 90, 0)); level.bunkerList[24] = createBlock((-1334.39, -1738.01, -114.875), (0, 90, 0)); level.bunkerList[25] = createBlock((-1334.39, -1738.01, -87.75), (0, 90, 0)); level.bunkerList[26] = createBlock((-1395.68, -1734.93, -115.011), (0, 90, 0)); level.bunkerList[27] = createBlock((-1395.68, -1734.93, -87.8864), (0, 90, 0)); level.bunkerList[28] = createBlock((-1301.84, -1832.17, -114.875), (0, 0, 0)); level.bunkerList[29] = createBlock((-1301.84, -1832.17, -87.75), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[30] = createBlock((-1301.88, -1898.8, -114.875), (0, 0, 0)); level.bunkerList[31] = createBlock((-1301.88, -1898.8, -87.75), (0, 0, 0)); level.bunkerList[32] = createBlock((-1301.88, -1898.8, -87.75), (0, 0, 0)); level.bunkerList[33] = createBlock((504.936, -1026.86, -45.612), (0, 0, 0)); level.bunkerList[34] = createBlock((504.936, -1026.86, -18.487), (0, 0, 0)); level.bunkerList[35] = createBlock((504.936, -1026.86, 8.63797), (0, 0, 0)); level.bunkerList[36] = createBlock((503.331, -1078.5, -60.1256), (0, 0, 0)); level.bunkerList[37] = createBlock((503.331, -1078.5, -33.0006), (0, 0, 0)); level.bunkerList[38] = createBlock((503.331, -1078.5, -5.87563), (0, 0, 0)); level.bunkerList[39] = createBlock((507.376, -1130.44, -73.6871), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[40] = createBlock((504.787, -1130.38, -46.5621), (0, 0, 0)); level.bunkerList[41] = createBlock((504.787, -1130.38, -19.4371), (0, 0, 0)); level.bunkerList[42] = createBlock((501.446, -1138.22, 7.68794), (0, 0, 0)); level.bunkerList[43] = createBlock((565.252, -1168.36, -17.88), (0, 90, 0)); level.bunkerList[44] = createBlock((565.252, -1168.36, 9.24504), (0, 90, 0)); level.bunkerList[45] = createBlock((469.295, -1022.77, 21.6485), (0, 90, 0)); level.bunkerList[46] = createBlock((374.912, -1017.76, -4.25456), (0, 90, 0)); level.bunkerList[47] = createBlock((417.654, -1019.11, 21.9842), (0, 90, 0)); level.bunkerList[48] = createBlock((366.013, -1017.44, 22.8704), (0, 90, 0)); That is for cracked