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Elmo

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Everything posted by Elmo

  1. It's a stupid thing to be honest because as soon as a zombie has 500 health you're screwed and if there is a shamen you're screwed .
  2. Elmo

    The Silent Mod

    Hide the echelon from temp band, they know how long they have been banned for, only keep f for permanent bans so they know how to make an appeal
  3. Elmo

    The Silent Mod

    Well you would still have your admins and mods, but you now add in a couple of people that are hidden, and obviously, if people are going to apply for the silent mod, they're ok with being hidden
  4. So I have had this conversation with a couple people, and I think that acquiring new admin/moderator/staff members for better safety in ZAM servers is quite stupid, because 90% of people are goodie two shoes when an admin is on, but when no admin is on they start breaking the rules. now hiring more people to be on won't help because they will still be goodie two shoes, so I was pondering the situation and I think I have arrived at the solution, the silent mod/admin/whatever. You make your application in private, and you are told whether you are accepted in by KEX or whomever, now no one knows that you are a mod, meanwhile you will get a specific class outfited for you on ZAM, the exact same as to what you had, but only there is a special "Shop" if you will, this shop will open up and have console commands, allowing you to kick/warn/tempban without people finding out. E.G. This person is not playing the objective and afk'ing, press 4 to open up shop, (or anykey for this matter) and than go to a sub shop "commands" you will have the commands: 1. Warn 2. Kick 3. Tempban. Then the subshops to those would be 1. Warn-<players names> -then a set commands, (AFK, Breaking Cades, etc.) 2. Kick- <players name> - Reason. 3. Tempban- <players name> - <Days> - <reason>. This will than provide the paranoia to all players to follow the rules at all times whenever, however.
  5. They would come back. I don't know If I read it correctly but I think that he said if they come back after 2 bans for rq, they would have a week in malus, so they can still play but it wouldn't be fun. A ban 0% chance of joining because your banned malus week it depends on how much they want to play. But I think that it would be difficult because to get MVP an VIP you need the players XUID which I think will have to be for this "malus week". I like it a lot though. Maybe should be called "time out" though
  6. The new knife part, that could be problematic, take this for example, you're running around you knife/ kill 4 zombies, then 2 zombies are coming after you, you knife Juan and then you have to take 3 seconds to switch to a new knife and you get killed. So maybe add it as like a killstreak and then they can claim it when they will
  7. Spelt* since the reply was about grammar I may as well corrected you
  8. Bonna Feta, Bon complaiano happy birthday and however else
  9. in-case any of you people who didn't want to subscribe to my channel and support a lonely independent black women who don't take shit from no one, you've missed out on my 3 extra parts of the jukes! #2: https://www.youtube.com/watch?v=QKSGNYf-Hus #3: #4:
  10. Don't knife or golden desert eagle for starters, either starting SMS or the asp, the reason that you don't want to knife with the deagle is that it's a custom weapon so thee knife radius isn't as perfect as a gun actually in the game, makes it easier to hit people with a knife, like braby said using the e key is the best(for me at least). Also make sure the enemies don't have 200+ping because that results in a broken keyboard and a hole in the wall. And lastly you don't want to knife against one of those scrubs who backs up when you go to knife them, you'll probably run out or stamina and hey killed. Oh I forgot, never expect to lunge.
  11. I find the last 3 questions redundant, if you are applying you are obviously interested in becoming a tester and those answers are going to be the same for everyone, just sayin
  12. Wow alpha and I must be freakin amazing because we have own like 3 or 4 times in the past month
  13. In-Game Name: Elmo XUID: 110000104da9a10 Where are you from?: Canada How long have you played ZAM: ZAM 3-4 weeks Will you give the password to anyone that's not a tester?: Nope Will you leak information about 1.6?: Nope Will you contribute with ideas, and report all bugs you find?: Yes
  14. Thanks i see im not the only shrek lover here.
  15. I pray to shrek every night, because shrek is love, shrek is life.
  16. http://www.frozensnipers.com/forum/m/2664396/viewthread/5418239-new-map-wmd http://www.frozensnipers.com/forum/m/2664396/viewthread/5430738-new-map-radiation http://www.frozensnipers.com/forum/m/2664396/viewthread/5675949-new-map-nuketown http://www.frozensnipers.com/forum/m/2664396/viewthread/5724932-new-map-firing-range I did, but due to lack of interest by them and them not putting them into the game i lost interest, and I wasnt good at it tbh, wasn't as sleek and clean. I just came up with some ideas so if you like what i've done so far i can keep going
  17. Elmo

    THE JUKES

    or there is this great thing called making more accounts :lol:
  18. mp_duga;level.bunkerList[0] = createBlock((-2324.64, -1468.04, 14.125), (0, 0, 0)); level.bunkerList[1] = createBlock((-2324.64, -1468.04, 41.25), (0, 0, 0)); level.bunkerList[2] = createBlock((-2324.64, -1468.04, 68.375), (0, 0, 0)); level.bunkerList[3] = createBlock((-2272.69, -1403.41, 84.6946), (0, 90, 0)); level.bunkerList[4] = createBlock((-2322.45, -1531.59, 14.125), (0, 0, 0)); level.bunkerList[5] = createBlock((-2322.45, -1531.59, 41.25), (0, 0, 0)); level.bunkerList[6] = createBlock((-2322.45, -1531.59, 68.375), (0, 0, 0)); level.bunkerList[7] = createBlock((-2324.49, -1583.31, 14.125), (0, 0, 0)); level.bunkerList[8] = createBlock((-2324.49, -1583.31, 41.25), (0, 0, 0)); level.bunkerList[9] = createBlock((-2324.49, -1583.31, 68.375), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[10] = createBlock((-2280.42, -1643.25, 87.4156), (0, 90, 0)); level.bunkerList[11] = createBlock((-867.325, -5470.73, 84.4982), (0, 90, 0)); level.bunkerList[12] = createBlock((-818.019, -5466.01, 84.2416), (0, 90, 0)); level.bunkerList[13] = createBlock((-766.808, -5484, 80.7107), (0, -165, 0)); level.bunkerList[14] = createBlock((-746.064, -5548.15, 79.5064), (0, -165, 0)); level.bunkerList[15] = createBlock((-727.115, -5614.51, 77.877), (0, -165, 0)); level.bunkerList[16] = createBlock((-608.729, -2406.34, 11.125), (0, 90, 0)); level.bunkerList[17] = createBlock((614.308, -2964.32, 56.464), (0, 0, 0)); level.bunkerList[18] = createBlock((613.291, -2912.51, 56.8018), (0, 0, 0)); level.bunkerList[19] = createBlock((613.899, -2840.08, 57.0102), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[20] = createBlock((579.728, -2798.53, 56.5788), (0, 90, 0)); level.bunkerList[21] = createBlock((528.087, -2798.26, 56.4988), (0, 90, 0)); level.bunkerList[22] = createBlock((463.938, -2797.31, 60.2823), (0, 90, 0)); level.bunkerList[23] = createBlock((401.707, -2798.41, 60.0682), (0, 90, 0)); level.bunkerList[24] = createBlock((183.874, -2151.31, 9.62297), (0, 0, 0)); level.bunkerList[25] = createBlock((178.083, -2152.29, 25.2733), (0, 0, 0)); level.bunkerList[26] = createBlock((166.858, -2152.29, 40.9236), (0, 0, 0)); level.bunkerList[27] = createBlock((157.089, -2152.01, 56.574), (0, 0, 0)); level.bunkerList[28] = createBlock((146.021, -2151.98, 72.2243), (0, 0, 0)); level.bunkerList[29] = createBlock((132.688, -2144.93, 87.8746), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[30] = createBlock((118.248, -2144.18, 103.525), (0, 0, 0)); level.bunkerList[31] = createBlock((101.8, -2139.7, 119.127), (0, 0, 0)); level.bunkerList[32] = createBlock((83.2495, -2140.8, 134.012), (0, 0, 0)); level.bunkerList[33] = createBlock((20.6693, -2161.48, 152.64), (0, 90, 0)); level.bunkerList[34] = createBlock((-102.889, -2158.14, 154.125), (0, 90, 0)); level.bunkerList[35] = createBlock((-230.273, -2158.35, 154.125), (0, 90 That is Grid map 48:25 ;mp_radiation;level.bunkerList[0] = createBlock((1434.18, -332.711, 138.318), (0, 0, 0)); level.bunkerList[1] = createBlock((1433.34, -413.441, 139.142), (0, 0, 0)); level.bunkerList[2] = createBlock((1434.79, -496.988, 135.817), (0, 0, 0)); level.bunkerList[3] = createBlock((1434.54, -534.324, 141.004), (0, 90, 0)); level.bunkerList[4] = createBlock((1440.31, -573.736, 170.648), (0, 90, 0)); level.bunkerList[5] = createBlock((1441.68, -614.287, 192.571), (0, 90, 0)); level.bunkerList[6] = createBlock((1440.83, -663.656, 220.883), (0, 90, 0)); level.bunkerList[7] = createBlock((1491.99, -727.939, 228.538), (0, 90, 0)); level.bunkerList[8] = createBlock((1452.93, -727.456, 231.219), (0, 90, 0)); level.bunkerList[9] = createBlock((1403.29, -726.842, 234.626), (0, 90, 0)); 48:25 ;mp_radiation;level.bunkerList[10] = createBlock((1486.59, -720.82, 246.836), (0, 0, 0)); level.bunkerList[11] = createBlock((1488.21, -718.628, 262.486), (0, 0, 0)); level.bunkerList[12] = createBlock((1488.96, -716.797, 278.136), (0, 0, 0)); level.bunkerList[13] = createBlock((1489.73, -716.2, 293.787), (0, 0, 0)); level.bunkerList[14] = createBlock((1492.41, -717.575, 309.437), (0, 0, 0)); level.bunkerList[15] = createBlock((1495.71, -714.852, 325.087), (0, 0, 0)); level.bunkerList[16] = createBlock((1498.56, -715.672, 340.738), (0, 0, 0)); level.bunkerList[17] = createBlock((1508.18, -719.286, 356.388), (0, 0, 0)); level.bunkerList[18] = createBlock((599.932, 2270.52, 82.125), (0, 0, 0)); level.bunkerList[19] = createBlock((599.852, 2200.22, 82.125), (0, 0, 0)); 48:25 ;mp_radiation;level.bunkerList[20] = createBlock((557.606, 2252.94, 184.586), (0, 0, 0)); level.bunkerList[21] = createBlock((557.488, 2199.72, 184.586), (0, 0, 0)); level.bunkerList[22] = createBlock((310.553, 2304.64, 82.125), (0, 90, 0)); level.bunkerList[23] = createBlock((374.223, 2303.64, 82.125), (0, 90, 0)); level.bunkerList[24] = createBlock((311.014, 2274.96, 189.526), (0, 90, 0)); level.bunkerList[25] = createBlock((389.647, 2277.42, 189.526), (0, 90, 0)); level.bunkerList[26] = createBlock((940.628, -1234.72, 274.625), (0, 0, 0)); level.bunkerList[27] = createBlock((581.158, -1397.56, 309.14), (0, 0, 0)); level.bunkerList[28] = createBlock((633.867, -1083.38, 321.453), (0, 90, 0)); level.bunkerList[29] = createBlock((-487.77, 70.2641, 266.555), (0, 0, 0)); That is for radiation ;mp_havoc;level.bunkerList[0] = createBlock((1737.23, -103.244, 257.486), (0, -165, 0)); level.bunkerList[1] = createBlock((1780.89, -90.4167, 258.136), (0, -165, 0)); level.bunkerList[2] = createBlock((1665.71, -92.1825, 352.814), (0, -165, 0)); level.bunkerList[3] = createBlock((1687.8, -170.988, 353.743), (0, -165, 0)); level.bunkerList[4] = createBlock((732.906, -615.886, 350.095), (0, 0, 0)); level.bunkerList[5] = createBlock((1768.8, -777.359, 467.252), (0, 0, 0)); level.bunkerList[6] = createBlock((1786.75, -772.869, 466.38), (0, 0, 0)); level.bunkerList[7] = createBlock((1804.7, -759.232, 465.484), (0, 0, 0)); level.bunkerList[8] = createBlock((1822.65, -743.078, 464.881), (0, 0, 0)); level.bunkerList[9] = createBlock((1840.6, -718.775, 462.848), (0, 0, 0)); 66:32 ;mp_havoc;level.bunkerList[10] = createBlock((1858.55, -698.55, 461.174), (0, 0, 0)); level.bunkerList[11] = createBlock((1877.69, -666.711, 460.015), (0, 0, 0)); level.bunkerList[12] = createBlock((1895.64, -639.367, 457.897), (0, 0, 0)); level.bunkerList[13] = createBlock((1913.59, -621.868, 458.833), (0, 0, 0)); level.bunkerList[14] = createBlock((1931.54, -597.049, 453.161), (0, 0, 0)); level.bunkerList[15] = createBlock((1950.68, -565.421, 452.623), (0, 0, 0)); level.bunkerList[16] = createBlock((1948.54, -534.09, 479.748), (0, 90, 0)); level.bunkerList[17] = createBlock((1993.55, -543.119, 505.686), (0, 90, 0)); level.bunkerList[18] = createBlock((2030.44, -549.299, 532.698), (0, 90, 0)); level.bunkerList[19] = createBlock((2058.7, -558.699, 559.823), (0, 0, 0)); 66:32 ;mp_havoc;level.bunkerList[20] = createBlock((2062.87, -593.283, 563.292), (0, 0, 0)); level.bunkerList[21] = createBlock((2064.22, -629.002, 558.597), (0, 0, 0)); level.bunkerList[22] = createBlock((2069.2, -664.721, 555.344), (0, 0, 0)); level.bunkerList[23] = createBlock((2069.44, -700.441, 551.097), (0, 0, 0)); level.bunkerList[24] = createBlock((1276.4, 1801.89, 363.48), (0, 90, 0)); level.bunkerList[25] = createBlock((1274.37, 1863.03, 282.923), (0, 90, 0)); level.bunkerList[26] = createBlock((1232.41, 1891.27, 308.679), (0, 90, 0)); level.bunkerList[27] = createBlock((1320.82, 1892.53, 308.122), (0, 90, 0)); level.bunkerList[28] = createBlock((1272.36, 1924.05, 333.982), (0, 90, 0)); That is for jungle ;mp_cracked;level.bunkerList[0] = createBlock((-971.948, 313.728, 20.1934), (0, 90, 0)); level.bunkerList[1] = createBlock((-1042.65, 314.352, 20.1934), (0, 90, 0)); level.bunkerList[2] = createBlock((-1065.17, 460.004, 24.1448), (0, 0, 0)); level.bunkerList[3] = createBlock((-1314.48, 327.142, -40.4555), (0, 90, 0)); level.bunkerList[4] = createBlock((-1314.48, 327.142, -13.3305), (0, 90, 0)); level.bunkerList[5] = createBlock((-1314.48, 327.142, 11.875), (0, 90, 0)); level.bunkerList[6] = createBlock((-1270.42, 541.776, -13.875), (0, 0, 0)); level.bunkerList[7] = createBlock((-1270.42, 541.776, 13.25), (0, 0, 0)); level.bunkerList[8] = createBlock((-1270.42, 541.776, 13.25), (0, 0, 0)); level.bunkerList[9] = createBlock((-1182.19, 580.057, -13.875), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[10] = createBlock((-1182.19, 580.057, 13.25), (0, 0, 0)); level.bunkerList[11] = createBlock((-1182.09, 528.416, -13.875), (0, 0, 0)); level.bunkerList[12] = createBlock((-1182.17, 520.362, 13.25), (0, 0, 0)); level.bunkerList[13] = createBlock((-1180.57, -1582.65, -115.875), (0, 90, 0)); level.bunkerList[14] = createBlock((-1180.57, -1582.65, -115.875), (0, 90, 0)); level.bunkerList[15] = createBlock((-1180.83, -1598.34, -88.75), (0, 90, 0)); level.bunkerList[16] = createBlock((-1057.86, -1828.7, -114.875), (0, 0, 0)); level.bunkerList[17] = createBlock((-1057.86, -1828.7, -87.75), (0, 0, 0)); level.bunkerList[18] = createBlock((-1057.88, -1898.22, -114.875), (0, 0, 0)); level.bunkerList[19] = createBlock((-1057.88, -1898.22, -87.75), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[20] = createBlock((-1036.79, -1737.84, -114.875), (0, 90, 0));level.bunkerList[21] = createBlock((-1036.79, -1737.84, -87.75), (0, 90, 0)); level.bunkerList[22] = createBlock((-968.091, -1737.9, -114.875), (0, 90, 0)); level.bunkerList[23] = createBlock((-968.091, -1737.9, -87.75), (0, 90, 0)); level.bunkerList[24] = createBlock((-1334.39, -1738.01, -114.875), (0, 90, 0)); level.bunkerList[25] = createBlock((-1334.39, -1738.01, -87.75), (0, 90, 0)); level.bunkerList[26] = createBlock((-1395.68, -1734.93, -115.011), (0, 90, 0)); level.bunkerList[27] = createBlock((-1395.68, -1734.93, -87.8864), (0, 90, 0)); level.bunkerList[28] = createBlock((-1301.84, -1832.17, -114.875), (0, 0, 0)); level.bunkerList[29] = createBlock((-1301.84, -1832.17, -87.75), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[30] = createBlock((-1301.88, -1898.8, -114.875), (0, 0, 0)); level.bunkerList[31] = createBlock((-1301.88, -1898.8, -87.75), (0, 0, 0)); level.bunkerList[32] = createBlock((-1301.88, -1898.8, -87.75), (0, 0, 0)); level.bunkerList[33] = createBlock((504.936, -1026.86, -45.612), (0, 0, 0)); level.bunkerList[34] = createBlock((504.936, -1026.86, -18.487), (0, 0, 0)); level.bunkerList[35] = createBlock((504.936, -1026.86, 8.63797), (0, 0, 0)); level.bunkerList[36] = createBlock((503.331, -1078.5, -60.1256), (0, 0, 0)); level.bunkerList[37] = createBlock((503.331, -1078.5, -33.0006), (0, 0, 0)); level.bunkerList[38] = createBlock((503.331, -1078.5, -5.87563), (0, 0, 0)); level.bunkerList[39] = createBlock((507.376, -1130.44, -73.6871), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[40] = createBlock((504.787, -1130.38, -46.5621), (0, 0, 0)); level.bunkerList[41] = createBlock((504.787, -1130.38, -19.4371), (0, 0, 0)); level.bunkerList[42] = createBlock((501.446, -1138.22, 7.68794), (0, 0, 0)); level.bunkerList[43] = createBlock((565.252, -1168.36, -17.88), (0, 90, 0)); level.bunkerList[44] = createBlock((565.252, -1168.36, 9.24504), (0, 90, 0)); level.bunkerList[45] = createBlock((469.295, -1022.77, 21.6485), (0, 90, 0)); level.bunkerList[46] = createBlock((374.912, -1017.76, -4.25456), (0, 90, 0)); level.bunkerList[47] = createBlock((417.654, -1019.11, 21.9842), (0, 90, 0)); level.bunkerList[48] = createBlock((366.013, -1017.44, 22.8704), (0, 90, 0)); That is for cracked
  19. http://steamcommunity.com/profiles/76561198041700880/screenshots/ New maps for cracked, grid, radiation and jungle, if you like dem i give codes
  20. Elmo

    THE JUKES

    skip to the end for the jukes, around like 45 seconds.
  21. Elmo

    Ka-nyfe

    That is completely untrue. You kind of made a point, if the facts were there. I knifed 90% of that video so obviously the person did not watch it. Based on that fact and the title which is "Knifing" (whether adding or so was relevant or not) still raises the subject of the knife, which in the video I knifed 8 times, and only killed 1 person with bullets. So either, you were the person who commented that and are now defending it, or you don't like me (which I don't know why)
  22. Elmo

    Ka-nyfe

    Whoever was the logan guy to comment on the video is a retard... just saying
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