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Griggs

Co-Founder
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Everything posted by Griggs

  1. I think it's very odd how you behave, you always say "Ahh I want to come back" and next day you're like "Nah, fuck this I don't want to come back" You are always switching statements, and you are writing useless shit on the forum for no reason at all. To me it just seems very strange how mentally unstable you are.
  2. Griggs

    Discovery

    level.bunkerList[0] = createBlock((-1849.58, 1285.16, 158.186), (0, 90, 0)); level.bunkerList[1] = createBlock((-1849.58, 1285.16, 185.311), (0, 90, 0)); level.bunkerList[2] = createBlock((-1968.67, 818.889, 149.703), (30, 180, 0)); level.bunkerList[3] = createBlock((-1944.81, 818.697, 172.569), (30, 180, 0)); level.bunkerList[4] = createBlock((-1747.46, 848.457, 192.927), (0, 90, 0)); level.bunkerList[5] = createBlock((-1673.57, 848.365, 198.582), (0, 90, 0)); level.bunkerList[6] = createBlock((-1603.15, 848.591, 198.582), (0, 90, 0)); level.bunkerList[7] = createBlock((-1531.77, 849.064, 198.582), (0, 90, 0)); level.bunkerList[8] = createBlock((-1462.55, 849.323, 198.582), (0, 90, 0)); level.bunkerList[9] = createBlock((-1391.87, 848.817, 198.582), (0, 90, 0)); level.bunkerList[10] = createBlock((-1342.47, 866.76, 199.056), (0, 310, 0)); level.bunkerList[11] = createBlock((-1321.7, 909.867, 199.41), (0, 0, 0)); level.bunkerList[12] = createBlock((-1322.14, 979.699, 199.41), (0, 0, 0)); level.bunkerList[13] = createBlock((-1321.57, 1050.27, 199.118), (0, 0, 0)); level.bunkerList[14] = createBlock((-1629.45, 1069.74, 232.125), (0, 0, 0)); level.bunkerList[15] = createBlock((-1629.45, 1069.74, 259.25), (0, 0, 0)); level.bunkerList[16] = createBlock((-1629.45, 1069.74, 286.375), (0, 0, 0)); level.bunkerList[17] = createBlock((-1515.32, 1945.82, 242.509), (0, 0, 0)); level.bunkerList[18] = createBlock((-1515.32, 1945.82, 269.634), (0, 0, 0)); level.bunkerList[19] = createBlock((-1515.32, 1945.82, 296.759), (0, 0, 0)); level.bunkerList[20] = createBlock((-1515.32, 1945.82, 323.884), (0, 0, 0)); level.bunkerList[21] = createBlock((-2116.48, 1896.74, 276.325), (0, 40, 0)); level.bunkerList[22] = createBlock((-2162.36, 1951.83, 276.325), (0, 40, 0)); level.bunkerList[23] = createBlock((-1421.71, 2288.01, 261.029), (0, 210, 0)); level.bunkerList[24] = createBlock((-1457.19, 2348.2, 261.029), (0, 210, 0)); level.bunkerList[25] = createBlock((-1490.81, 2406.76, 261.029), (0, 210, 0)); level.bunkerList[26] = createBlock((371.225, 1242.12, 216.772), (0, 210, 0)); level.bunkerList[27] = createBlock((371.034, 1242.12, 243.897), (0, 210, 0)); level.bunkerList[28] = createBlock((371.034, 1242.12, 271.022), (0, 210, 0)); level.bunkerList[29] = createBlock((460.857, -400.11, 234.125), (0, 360, 0)); level.bunkerList[30] = createBlock((460.857, -400.11, 261.25), (0, 360, 0)); level.bunkerList[31] = createBlock((460.857, -400.11, 288.375), (0, 360, 0)); level.bunkerList[32] = createBlock((461.96, -329.494, 234.125), (0, 360, 0)); level.bunkerList[33] = createBlock((461.96, -329.494, 261.25), (0, 360, 0)); level.bunkerList[34] = createBlock((461.96, -329.494, 288.375), (0, 360, 0)); level.bunkerList[35] = createBlock((576.178, -346.576, 231.366), (0, 360, 0)); level.bunkerList[36] = createBlock((576.178, -346.576, 258.491), (0, 360, 0)); level.bunkerList[37] = createBlock((576.178, -346.576, 285.616), (0, 360, 0)); level.bunkerList[38] = createBlock((229.867, -882.615, 282.197), (0, 360, 0)); level.bunkerList[39] = createBlock((230.304, -811.971, 282.197), (0, 360, 0)); level.bunkerList[40] = createBlock((230.464, -741.89, 282.197), (0, 360, 0)); level.bunkerList[41] = createBlock((230.405, -953.232, 281.765), (0, 360, 0)); level.bunkerList[42] = createBlock((230.405, -953.232, 249.587), (0, 360, 0)); level.bunkerList[43] = createBlock((230.405, -953.232, 218.2), (0, 360, 0)); level.bunkerList[44] = createBlock((230.405, -953.232, 185.679), (0, 360, 0)); level.bunkerList[45] = createBlock((212.58, -691.829, 282.326), (0, 90, 0)); level.bunkerList[46] = createBlock((143.459, -691.659, 282.326), (0, 90, 0)); level.bunkerList[47] = createBlock((377.492, -1720.46, 234.965), (0, 180, 0)); level.bunkerList[48] = createBlock((377.492, -1720.46, 262.09), (0, 180, 0)); level.bunkerList[49] = createBlock((377.492, -1720.46, 289.215), (0, 180, 0)); level.bunkerList[50] = createBlock((258.742, -2111.33, 101.804), (0, 120, 0)); level.bunkerList[51] = createBlock((197.528, -2145.83, 101.804), (0, 120, 0)); level.bunkerList[52] = createBlock((-210.048, -2487.9, 96.3122), (0, 210, 0)); level.bunkerList[53] = createBlock((-328.151, -503.085, 260.777), (0, 360, 0)); level.bunkerList[54] = createBlock((-1716.29, -560.889, 264.217), (0, 360, 0)); level.bunkerList[55] = createBlock((-1716.41, -489.9, 264.217), (0, 360, 0)); level.bunkerList[56] = createBlock((-1098.4, -637.567, 264.772), (0, 90, 0)); level.bunkerList[57] = createBlock((-1168.71, -637.951, 264.845), (0, 90, 0)); level.bunkerList[58] = createBlock((-1238.26, -638.365, 264.845), (0, 90, 0)); level.bunkerList[59] = createBlock((-1305.99, -638.359, 264.845), (0, 90, 0)); level.bunkerList[60] = createBlock((-1100.84, -796.342, 264.845), (0, 90, 0)); level.bunkerList[61] = createBlock((-1169.95, -796.102, 264.845), (0, 90, 0)); level.bunkerList[62] = createBlock((-1240.45, -795.723, 264.845), (0, 90, 0)); level.bunkerList[63] = createBlock((-1309.51, -795.539, 264.845), (0, 90, 0)); level.bunkerList[64] = createBlock((-1324.57, -683.571, 243.949), (0, 180, 0)); level.bunkerList[65] = createBlock((-1324.68, -750.427, 243.949), (0, 180, 0)); level.bunkerList[66] = createBlock((-1206.68, -776.651, 113.726), (0, 270, 0)); level.bunkerList[67] = createBlock((-1136.72, -777.289, 113.712), (0, 270, 0)); level.bunkerList[68] = createBlock((-1545.73, -814.154, 131.166), (0, 270, 0)); level.bunkerList[69] = createBlock((-1476.49, -814.344, 131.166), (0, 270, 0)); level.bunkerList[70] = createBlock((139.5, 789.854, 169.729), (0, 270, 0)); level.bunkerList[71] = createBlock((139.329, 753.453, 170.064), (0, 270, 0)); level.bunkerList[72] = createBlock((-36.775, 788.202, 170.064), (0, 270, 0)); level.bunkerList[73] = createBlock((-37.2761, 750.798, 170.064), (0, 270, 0)); level.bunkerList[74] = createBlock((-73.0351, 884.828, 221.758), (0, 360, 0)); level.bunkerList[75] = createBlock((-73.0961, 952.699, 221.758), (0, 360, 0)); level.bunkerList[76] = createBlock((-72.9556, 1020.69, 221.758), (0, 360, 0)); level.bunkerList[77] = createBlock((-72.7971, 1089.14, 221.758), (0, 360, 0)); level.bunkerList[78] = createBlock((-72.5086, 1155.91, 221.758), (0, 360, 0)); level.bunkerList[79] = createBlock((-199.191, 1210.42, 163.72), (0, 360, 0)); // Small Skybase level.bunkerList[80] = createBlock((-2742.3, 7.01607, 205.125), (320, 180, 0)); level.bunkerList[81] = createBlock((-2766.78, 7.07114, 226.096), (320, 180, 0)); level.bunkerList[82] = createBlock((-2790.66, 6.9954, 245.737), (320, 180, 0)); level.bunkerList[83] = createBlock((-2817.71, 6.90959, 263.635), (330, 180, 0)); level.bunkerList[84] = createBlock((-2847.11, 6.81494, 277.243), (340, 180, 0)); level.bunkerList[85] = createBlock((-2880.15, 6.936, 285.878), (350, 180, 0)); level.bunkerList[86] = createBlock((-2914.09, 6.86822, 288.787), (360, 180, 0)); level.bunkerList[87] = createBlock((-3045.29, -83.0089, 291.612), (0, 180, 0)); level.bunkerList[88] = createBlock((-3082.15, -83.499, 291.612), (0, 180, 0)); level.bunkerList[89] = createBlock((-3079.24, 96.8374, 291.612), (0, 180, 0)); level.bunkerList[90] = createBlock((-3042.52, 97.3839, 291.612), (0, 180, 0)); level.bunkerList[91] = createBlock((-3222.77, 10.663, 291.612), (320, 180, 0)); level.bunkerList[92] = createBlock((-3248.85, 11.4018, 310.051), (330, 180, 0)); level.bunkerList[93] = createBlock((-3276.8, 11.2911, 319.706), (350, 180, 0)); level.bunkerList[94] = createBlock((-3310.88, 11.1764, 322.857), (0, 180, 0)); level.bunkerList[95] = createBlock((-3310.63, 79.6103, 322.857), (0, 180, 0)); level.bunkerList[96] = createBlock((-3311.39, -59.2398, 322.857), (0, 180, 0)); Basically done, here is a fully functional map, but we have a lot of room to create more standard spots, and a lot of other things such as skybases
  3. There isn't a time set, just go on and play 24th-26th =)
  4. Let's try to get 24 players on Saturday the 25th. I am going to be playing then while being on Teamspeak in a Public Channel, so if you'd like to play and talk, you're very welcome to join me. It's not hard to get 24 players to play ZAM, we have so many active people on the forum, almost twice the amount of a full ZAM server every day, but all we need is like 16 players to stick around, and then new people will also join the server. I am looking forward to getting to know you all better (= EDIT: 24th - 25th is midsummer's eve and day, could be fun to play late on the 24th :>, but also the 25th and 26th in case you're not home on midsummer.
  5. i added another question
  6. We could just use the !notice command and whenever someone has 3 in a row by RQ they will get a ban, manual. Or better if Classixz can check if someone has 3 notices in a row, and if that notice contains the word "RQ" then that person will receive a ban =)
  7. Dude I was just about to write the same thing XD My idea was making a RQ warning system, so if you have rage quitted you will get 1 warning, and after 3 of them you will be banned, but for a longer period of time, probably like 6 days. However if you leave as first zombie you will recive 3 RQ warning points (Get banned instantly for 3 days) as it still is now.
  8. Simple yes or no question, should we nerf the stacker class by for example making it so you cant be Arlington and choose stacker class at the same time? If you have any other ideas about buffs and nerfs, leave it in the comments.
  9. Should we make spots like this bannable again? http://images.akamai.steamusercontent.com/ugc/393295171138404194/DBF1EFED607D6B7754B0315D93E69C72BD7F2CA2/
  10. He is wrongfully permbanned for Wallhacking I think. Quite sure he would get TAC/VAC for using WH for 3 years xD
  11. Next time you should read the simple terms and conditions to your purchase since it clearly says the item will be added within 48 hours.
  12. 3:11 Since when is being kicked bannabe xd
  13. Btw, here is just a quite obvious reason to keep indy banned.
  14. Let him stay banned, unban him, idc
  15. I almost never see anyone help new players though, there are only a few people that I know of that have helped.
  16. Yes, I got basically no knowledge with programming, call of duty modding, server administration, setting up new servers, website building, or anything like that. I am trying to learn, but it will probably take a very long time to get me anywhere, but I am trying =) But I've tried my best to do things that I know how to do, the biggest is helping out new players which I defiantly have done the most at, every time I'm on ZAM for the past 6 months I have constantly been helping out new players)
  17. I think UU was really good considering one person did everything basically alone. Just imagine how UU would have looked like if more people than classixz actually had the knowledge and power to change things.
  18. You have lived in an English speaking country for all your fucking life, how do you not yet know the difference between their and there? -.- It's like you're trying to look uneducated ...
  19. Better than Gamerdog XD 0.06, only BS was posted by that guy.
  20. I took all the Website members with over 400 posts, took their Reputation divided by their posts and got these numbers. Kinda like K/D ratio in games. Might be informative to some of you, dunno, whatever. Created: 2016-06-13 - 15:20
  21. yay, someone who says what he thinks =DDD
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