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Everything posted by Nagini
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^ they work harder than anyone think, and then theres this one asshole that is trying to ruin it by ddosing. i mean cant he leave us alone to just enjoy what we have? i agree with you moxa we are really lucky they still care about it. +1 from me too
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yeah sure i will remove it next time well i try to run most of time but with server that full last few days i cant run beacuse i will die instantly beacuse im not such a pro knifer
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i know ya all gonna say i camp more than i run but i will upload some running vidz soon i just need to free up a bit space on my computer so i can record again. so since i have only 250GB HDD drive i cant have mutch stuff on my computer i will delete some games and try to record as mutch as i can. so here is the vid
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cool idea but idk how you gonna call care pacage if there are 10 zombies on your ass? cool idea tho
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Map:Nuketown spot: yellow garage Screenshoots: https://steamuserimages-a.akamaihd.net/ugc/857225954890084932/468378F6F82A579E45AE592C5E53DBA3BAE0BD7F/ level.bunkerList[0] = createBlock((984.987, 465.806, -46.875), (0, 90, 0)); level.bunkerList[1] = createBlock((984.987, 465.806, -19.75), (0, 90, 0)); level.bunkerList[2] = createBlock((984.987, 465.806, 6.875), (0, 90, 0)); level.bunkerList[3] = createBlock((685.685, 531.356, -46.875), (0, 0, 0)); level.bunkerList[4] = createBlock((685.685, 531.356, -19.75), (0, 0, 0)); level.bunkerList[5] = createBlock((685.685, 531.356, 7.375), (0, 0, 0)); level.bunkerList[6] = createBlock((705.113, 461.966, -46.875), (0, 0, 0)); level.bunkerList[7] = createBlock((705.113, 461.966, -19.75), (0, 0, 0)); level.bunkerList[8] = createBlock((705.113, 461.966, 7.375), (0, 0, 0)); bonus: on @'s request i've made a swastika in a map. screenshoot: https://steamuserimages-a.akamaihd.net/ugc/857225954890160446/685672E7EACB66A207D502CC2126AA810A9FCD3B/ level.bunkerList[0] = createBlock((-1498.28, 524.659, 248.41), (0, 70, 0)); level.bunkerList[1] = createBlock((-1433.13, 501.437, 248.41), (0, 70, 0)); level.bunkerList[2] = createBlock((-1368.24, 477.387, 248.41), (0, 70, 0)); level.bunkerList[3] = createBlock((-1563.13, 548.679, 248.41), (0, 70, 0)); level.bunkerList[4] = createBlock((-1561.52, 602.662, 248.41), (0, 160, 0)); level.bunkerList[5] = createBlock((-1538.16, 668.687, 248.41), (0, 160, 0)); level.bunkerList[6] = createBlock((-1369.28, 422.905, 248.41), (0, 160, 0)); level.bunkerList[7] = createBlock((-1392.14, 358.456, 248.41), (0, 160, 0)); level.bunkerList[8] = createBlock((-1449.21, 563.324, 248.41), (0, 160, 0)); level.bunkerList[9] = createBlock((-1426.04, 628.344, 248.41), (0, 160, 0)); level.bunkerList[10] = createBlock((-1371.34, 624.901, 247.887), (0, 70, 0)); level.bunkerList[11] = createBlock((-1485.9, 462.81, 247.887), (0, 160, 0)); level.bunkerList[12] = createBlock((-1509.83, 397.339, 247.887), (0, 160, 0)); level.bunkerList[13] = createBlock((-1565.15, 399.415, 247.887), (0, 70, 0)); level.bunkerList[14] = createBlock((-1629.86, 422.982, 247.662), (0, 70, 0)); level.bunkerList[15] = createBlock((-1308.05, 601.919, 247.662), (0, 70, 0));
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That one is really nice tho. Maybe that pop up screen should be there for their 15 first time connections?
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About that bik nub i know its a joke m8 but srsly everything i say everything i post you have simething negative to say over it
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Lel and i tought hes salty...he was talking about balance between normal players and mvp's so idk where did you find me here lol...maybe you should stop hating on everyone and concentrate about yourself? Eh?
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thanks you for this your browsing information xdddddddddddddddddddddddddddddddddddddd VERI STRONK INGLISH ME LIVE IN INGLAND
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sorry i was waiting for griggz to join so we can finish it together
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Map: Villa Location: C5 Screenshot: https://steamuserimages-a.akamaihd.net/ugc/868484760335425095/FCA8993780A34B6700F495FC8E8A509780EC54FA/ level.bunkerList[0] = createBlock((3492.12, -28.3376, 466.586), (0, 0, 0)); level.bunkerList[1] = createBlock((3492.12, -28.3376, 493.711), (0, 0, 0)); level.bunkerList[2] = createBlock((3492.12, -28.3376, 520.836), (0, 0, 0)); level.bunkerList[3] = createBlock((2730.06, 99.4023, 244.125), (0, 0, 0)); level.bunkerList[4] = createBlock((2731.76, 99.2695, 261.25), (0, 0, 0)); level.bunkerList[5] = createBlock((2732.75, 99.252, 278.375), (0, 0, 0)); level.bunkerList[6] = createBlock((2733.98, 99.2308, 295.5), (0, 0, 0)); level.bunkerList[7] = createBlock((2735.33, 99.208, 312.625), (0, 0, 0)); level.bunkerList[8] = createBlock((2736.43, 99.1887, 329.75), (0, 0, 0)); level.bunkerList[9] = createBlock((2737.64, 99.1678, 346.875), (0, 0, 0)); level.bunkerList[10] = createBlock((2739.12, 99.1425, 364), (0, 0, 0)); level.bunkerList[11] = createBlock((2740.06, 99.126, 381.125), (0, 0, 0)); level.bunkerList[12] = createBlock((2741.31, 99.1044, 398.25), (0, 0, 0)); level.bunkerList[13] = createBlock((2742.54, 99.0833, 415.375), (0, 0, 0)); level.bunkerList[14] = createBlock((2744.01, 99.0583, 432.5), (0, 0, 0)); level.bunkerList[15] = createBlock((2745.46, 99.0337, 449.625), (0, 0, 0)); // These 3 are the once blocking the doorway level.bunkerList[16] = createBlock((2747.43, 99.0006, 466.75), (0, 0, 0)); level.bunkerList[17] = createBlock((2784.06, 100.063, 466.62), (0, 0, 0)); level.bunkerList[18] = createBlock((2821.05, 99.9672, 466.62), (0, 0, 0)); Map: Villa Location: B2 Screenshot: https://steamuserimages-a.akamaihd.net/ugc/857225761277524400/831DCBA3619FF8031DE12F905A78771D66D8C7AB/ https://steamuserimages-a.akamaihd.net/ugc/857225761277524666/078A35C4A2CA20BDD7F5565A67520D1325652149/ level.bunkerList[1] = createBlock((4751.41, 2641.11, 451.044), (0, 0, 0)); level.bunkerList[2] = createBlock((4751.41, 2641.11, 478.169), (0, 0, 0)); level.bunkerList[3] = createBlock((4210.94, 2552.1, 243.296), (0, 0, 0)); level.bunkerList[4] = createBlock((4212.76, 2552.13, 260.421), (0, 0, 0)); level.bunkerList[5] = createBlock((4214.33, 2552.16, 277.546), (0, 0, 0)); level.bunkerList[6] = createBlock((4215.9, 2552.21, 294.671), (0, 0, 0)); level.bunkerList[7] = createBlock((4217.46, 2552.26, 311.796), (0, 0, 0)); level.bunkerList[8] = createBlock((4220.32, 2552.37, 328.921), (0, 0, 0)); level.bunkerList[9] = createBlock((4222.72, 2552.49, 346.046), (0, 0, 0)); level.bunkerList[10] = createBlock((4226.4, 2552.69, 363.171), (0, 0, 0)); level.bunkerList[11] = createBlock((4229.76, 2552.96, 380.296), (0, 0, 0)); level.bunkerList[12] = createBlock((4231.33, 2553, 397.421), (0, 0, 0)); level.bunkerList[13] = createBlock((4267.52, 2552.64, 396.713), (0, 0, 0)); level.bunkerList[14] = createBlock((4303.39, 2552.93, 396.889), (0, 0, 0)); Map: Villa Location: C5 Room Screenshot: https://steamuserimages-a.akamaihd.net/ugc/857225761277524030/10AD4C65CA191A5CB73B864A519AEA1156BE6E28/ https://steamuserimages-a.akamaihd.net/ugc/857225761277524221/07E27FA239F6F3FA45F134A9F55829EF773F1A82/ level.bunkerList[15] = createBlock((3502.19, 149.18, 466.125), (0, 0, 0)); level.bunkerList[16] = createBlock((3502.19, 149.18, 493.25), (0, 0, 0)); level.bunkerList[17] = createBlock((3502.19, 149.18, 520.375), (0, 0, 0)); level.bunkerList[18] = createBlock((3502.19, 149.18, 520.375), (0, 0, 0)); level.bunkerList[19] = createBlock((3690.78, 52.8614, 533.988), (0, 0, 0)); level.bunkerList[20] = createBlock((3690.95, 124.088, 534.422), (0, 0, 0));
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okay so i've redone some maps and i hope its better now cracked: http://steamcommunity.com/sharedfiles/filedetails/?id=1093803372 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803435 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803492 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803563 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803616 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803739 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803805 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803876 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803988 i hope its better this time+ you can actually see tha map if you like it please tell me and if you dont also tell me so i know where to improve mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:27 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:30 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:30 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 17:04 ShutdownGame: havana: http://steamcommunity.com/sharedfiles/filedetails/?id=1093808659 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808716 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808794 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808871 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808928 mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:18 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:18 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:19 ShutdownGame: i hope you guys like it thanks for reading have a good day
-
okay so i've redone some maps and i hope its better now cracked: http://steamcommunity.com/sharedfiles/filedetails/?id=1093803372 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803435 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803492 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803563 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803616 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803739 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803805 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803876 http://steamcommunity.com/sharedfiles/filedetails/?id=1093803988 i hope its better this time+ you can actually see tha map if you like it please tell me and if you dont also tell me so i know where to improve mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:27 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:27 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:28 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:28 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:29 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:29 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 16:30 ;mp_cracked;level.bunkerList[0] = createBlock((-1367.92, -1531.36, -167.134), (0, 0, 0));level.bunkerList[1] = createBlock((-1346.3, -1528.57, -140.218), (0, 0, 0));level.bunkerList[2] = createBlock((-1326.74, -1527.98, -113.093), (0, 0, 0));level.bunkerList[3] = createBlock((-1309.2, -1527.99, -85.9676), (0, 0, 0));level.bunkerList[4] = createBlock((-1291.98, -1528.02, -58.8426), (0, 0, 0));level.bunkerList[5] = createBlock((-1276.01, -1528.04, -31.7176), (0, 0, 0));level.bunkerList[6] = createBlock((-1256.73, -1528.06, -4.59262), (0, 0, 0));level.bunkerList[7] = createBlock((-1225.65, -1528.1, 21.0725), (0, 0, 0));level.bunkerList[8] = createBlock((-1179.84, -1526.67, 23.6572), (0, 0, 0));level.bunkerList[9] = createBlock((-1144.63, -1525.57, 23.6572), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[10] = createBlock((-1122.8, -1524.89, 23.6572), (0, 0, 0));level.bunkerList[11] = createBlock((-1205.94, -1527.49, 23.6572), (0, 0, 0));level.bunkerList[12] = createBlock((-991.641, -1514.56, -167.498), (0, 0, 0));level.bunkerList[13] = createBlock((-1003.14, -1514.15, -140.373), (0, 0, 0));level.bunkerList[14] = createBlock((-1019.5, -1514.1, -113.248), (0, 0, 0));level.bunkerList[15] = createBlock((-1033.08, -1515.12, -86.1233), (0, 0, 0));level.bunkerList[16] = createBlock((-1055.33, -1515.56, -59.2908), (0, 0, 0));level.bunkerList[17] = createBlock((-1072.04, -1515.59, -32.1658), (0, 0, 0));level.bunkerList[18] = createBlock((-1087.16, -1515.62, -5.04085), (0, 0, 0));level.bunkerList[19] = createBlock((-2279.74, -1439.71, 16.3853), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[20] = createBlock((-1737.98, -1470.24, -187.984), (0, 0, 0));level.bunkerList[21] = createBlock((-1750.17, -1470.23, -160.859), (0, 0, 0));level.bunkerList[22] = createBlock((-1762.58, -1470.22, -133.734), (0, 0, 0));level.bunkerList[23] = createBlock((-1774.76, -1470.23, -106.609), (0, 0, 0));level.bunkerList[24] = createBlock((-1783.82, -1470.23, -79.4844), (0, 0, 0));level.bunkerList[25] = createBlock((-1332.97, -535.948, -45.875), (0, 0, 0));level.bunkerList[26] = createBlock((-1332.97, -535.948, -18.75), (0, 0, 0));level.bunkerList[27] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[28] = createBlock((-1332.97, -535.948, 7.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1451.7, -561.181, -9.91008), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[30] = createBlock((-1451.7, -561.181, 17.2149), (0, 0, 0));level.bunkerList[31] = createBlock((-1450.39, -509.54, -10.0831), (0, 0, 0));level.bunkerList[32] = createBlock((-1450.39, -509.54, 17.0419), (0, 0, 0));level.bunkerList[33] = createBlock((-1449, -443.378, -10.2664), (0, 0, 0));level.bunkerList[34] = createBlock((-1449, -443.378, 16.8586), (0, 0, 0));level.bunkerList[35] = createBlock((-1981.66, -47.3917, -74.9502), (0, 0, 0));level.bunkerList[36] = createBlock((-1946.49, -45.8962, -74.9502), (0, 0, 0));level.bunkerList[37] = createBlock((-1908.26, -45.4093, -74.9502), (0, 0, 0));level.bunkerList[38] = createBlock((-1909.18, -91.6963, -74.7993), (0, 0, 0));level.bunkerList[39] = createBlock((-1908.89, -134.575, -74.7993), (0, 0, 0)); 16:30 ;mp_cracked;level.bunkerList[40] = createBlock((-1909.09, -170.828, -74.7993), (0, 0, 0));level.bunkerList[41] = createBlock((-2086.47, -87.8013, -9.875), (0, 90, 0));level.bunkerList[42] = createBlock((-2086.55, -89.316, 7.4587), (0, 90, 0));level.bunkerList[43] = createBlock((-755.054, -83.3404, -155.665), (0, 90, 0));level.bunkerList[44] = createBlock((-1207.04, -385.814, -45.875), (0, 90, 0));level.bunkerList[45] = createBlock((-1207.04, -385.814, -18.75), (0, 90, 0));level.bunkerList[46] = createBlock((-1207.04, -385.814, 8.375), (0, 90, 0));level.bunkerList[47] = createBlock((-183.288, 543.537, -181.875), (0, 90, 0));level.bunkerList[48] = createBlock((-183.288, 543.537, -154.75), (0, 90, 0));level.bunkerList[49] = createBlock((-183.288, 543.537, -127.625), (0, 90, 0)); 16:30 ;mp_cracked;level.bunkerList[50] = createBlock((-183.288, 543.537, -100.5), (0, 90, 0));level.bunkerList[51] = createBlock((-123.852, 544.499, -181.875), (0, 90, 0));level.bunkerList[52] = createBlock((-123.852, 544.499, -154.75), (0, 90, 0));level.bunkerList[53] = createBlock((-123.852, 544.499, -127.625), (0, 90, 0));level.bunkerList[54] = createBlock((-123.852, 544.499, -100.5), (0, 90, 0)); 17:04 ShutdownGame: havana: http://steamcommunity.com/sharedfiles/filedetails/?id=1093808659 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808716 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808794 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808871 http://steamcommunity.com/sharedfiles/filedetails/?id=1093808928 mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:42 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:42 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 5:43 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 5:43 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:17 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:17 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:18 ;mp_cairo;level.bunkerList[0] = createBlock((-1809.08, -422.267, 162.125), (0, 70, 0));level.bunkerList[1] = createBlock((-1809.08, -422.267, 189.25), (0, 70, 0));level.bunkerList[2] = createBlock((-1809.08, -422.267, 216.375), (0, 70, 0));level.bunkerList[3] = createBlock((-24.5715, -532.594, 119.397), (0, 0, 0));level.bunkerList[4] = createBlock((9.3644, -532.171, 119.397), (0, 0, 0));level.bunkerList[5] = createBlock((41.0508, -532.623, 119.397), (0, 0, 0));level.bunkerList[6] = createBlock((66.8405, -532.99, 119.397), (0, 0, 0));level.bunkerList[7] = createBlock((-51.156, -602.01, 146.018), (0, 0, 0));level.bunkerList[8] = createBlock((-51.156, -602.01, 173.143), (0, 0, 0));level.bunkerList[9] = createBlock((-51.156, -602.01, 200.268), (0, 0, 0)); 6:18 ;mp_cairo;level.bunkerList[10] = createBlock((1740.77, 676.201, -21.875), (0, 360, 0));level.bunkerList[11] = createBlock((1740.77, 676.201, 5.25), (0, 360, 0));level.bunkerList[12] = createBlock((1740.77, 676.201, 32.375), (0, 360, 0));level.bunkerList[13] = createBlock((2028.58, 517.383, -21.875), (0, 360, 0));level.bunkerList[14] = createBlock((2028.58, 517.383, 5.25), (0, 360, 0));level.bunkerList[15] = createBlock((2028.58, 517.383, 32.375), (0, 360, 0));level.bunkerList[16] = createBlock((2704.32, 258.081, 98.125), (0, 90, 0));level.bunkerList[17] = createBlock((2704.32, 258.081, 125.25), (0, 90, 0));level.bunkerList[18] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0));level.bunkerList[19] = createBlock((2704.32, 258.081, 152.375), (0, 90, 0)); 6:19 ShutdownGame: i hope you guys like it thanks for reading have a good day
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nice updates. only thing that bothers me and probably a lot of players too is music in firing range. it gets annoying beacuse its repeats like 10 times. could it be removed or only played 1 time?
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yeah i know im not such a pro at map making im still improving, but thank you stoner
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i wont post any screenshoots but hey i made some new maps and let it be surprise summit: level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 5:11 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 5:11 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:17 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:17 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:17 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[22] = createBlock((1864.85, -355.787, 543.815), (0, 100, 0));level.bunkerList[23] = createBlock((1846.77, -323.017, 489.468), (0, 100, 0));level.bunkerList[24] = createBlock((1846.77, -323.017, 516.593), (0, 100, 0));level.bunkerList[25] = createBlock((1846.77, -323.017, 543.718), (0, 100, 0));level.bunkerList[26] = createBlock((1829.19, -290.16, 489.309), (0, 100, 0));level.bunkerList[27] = createBlock((1829.19, -290.16, 516.434), (0, 100, 0));level.bunkerList[28] = createBlock((1829.19, -290.16, 543.559), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[0] = createBlock((2940.31, 1665.62, 362.125), (0, 0, 0));level.bunkerList[1] = createBlock((2940.31, 1665.62, 389.25), (0, 0, 0));level.bunkerList[2] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[3] = createBlock((2940.31, 1665.62, 415.875), (0, 0, 0));level.bunkerList[4] = createBlock((2939.83, 1603.74, 362.125), (0, 0, 0));level.bunkerList[5] = createBlock((2939.83, 1603.74, 389.25), (0, 0, 0));level.bunkerList[6] = createBlock((2939.83, 1603.74, 416.375), (0, 0, 0));level.bunkerList[7] = createBlock((2650.4, 1340.56, 362.125), (0, 60, 0));level.bunkerList[8] = createBlock((2650.4, 1340.56, 389.25), (0, 60, 0));level.bunkerList[9] = createBlock((2650.4, 1340.56, 416.375), (0, 60, 0)); 7:18 ;mp_mountain;level.bunkerList[10] = createBlock((2603.88, 1380.53, 362.125), (0, 60, 0));level.bunkerList[11] = createBlock((2603.88, 1380.53, 389.25), (0, 60, 0));level.bunkerList[12] = createBlock((2603.88, 1380.53, 415.875), (0, 60, 0));level.bunkerList[13] = createBlock((2383.95, -557.597, 377.647), (0, 100, 0));level.bunkerList[14] = createBlock((1899.19, -421.645, 489.985), (0, 100, 0));level.bunkerList[15] = createBlock((1899.19, -421.645, 517.11), (0, 100, 0));level.bunkerList[16] = createBlock((1899.19, -421.645, 544.235), (0, 100, 0));level.bunkerList[17] = createBlock((1886.01, -388.012, 489.271), (0, 100, 0));level.bunkerList[18] = createBlock((1886.01, -388.012, 516.396), (0, 100, 0));level.bunkerList[19] = createBlock((1886.01, -388.012, 543.521), (0, 100, 0)); 7:18 ;mp_mountain;level.bunkerList[20] = createBlock((1864.85, -355.787, 489.565), (0, 100, 0));level.bunkerList[21] = createBlock((1864.85, -355.787, 516.69), (0, 100, 0));level.bunkerList[2 WMD: level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:55 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[0] = createBlock((975.641, -598.524, 87.8307), (0, 0, 0));level.bunkerList[1] = createBlock((1035.69, -598.66, 28.167), (0, 0, 0));level.bunkerList[2] = createBlock((1508.68, -282.324, 104.125), (0, 360, 0));level.bunkerList[3] = createBlock((1528.09, -283.647, 121.25), (0, 360, 0));level.bunkerList[4] = createBlock((1546.76, -284.957, 138.375), (0, 360, 0));level.bunkerList[5] = createBlock((1560.22, -285.623, 155.5), (0, 360, 0));level.bunkerList[6] = createBlock((1575.5, -285.666, 172.625), (0, 360, 0));level.bunkerList[7] = createBlock((1580.52, -285.689, 189.75), (0, 360, 0));level.bunkerList[8] = createBlock((1595.91, -284.38, 206.875), (0, 360, 0));level.bunkerList[9] = createBlock((1613.25, -283.104, 224), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[10] = createBlock((388.826, 734.721, 174.498), (0, 360, 0));level.bunkerList[11] = createBlock((390.686, 734.614, 195.788), (0, 360, 0));level.bunkerList[12] = createBlock((391.951, 734.541, 210.267), (0, 360, 0));level.bunkerList[13] = createBlock((393.274, 734.465, 225.42), (0, 360, 0));level.bunkerList[14] = createBlock((395.788, 734.321, 254.2), (0, 360, 0));level.bunkerList[15] = createBlock((397.648, 734.214, 275.495), (0, 360, 0));level.bunkerList[16] = createBlock((398.912, 734.141, 289.972), (0, 360, 0));level.bunkerList[17] = createBlock((399.581, 734.103, 297.628), (0, 360, 0));level.bunkerList[18] = createBlock((402.11, 733.957, 326.578), (0, 360, 0));level.bunkerList[19] = createBlock((701.68, 702.503, 198.125), (0, 360, 0)); 2:56 ;mp_russianbase;level.bunkerList[20] = createBlock((701.68, 702.503, 225.25), (0, 360, 0));level.bunkerList[21] = createBlock((701.68, 702.503, 225.25), (0, 360, 0)); 3:05 ShutdownGame: array: level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:51 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:51 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 6:52 ;mp_array;level.bunkerList[0] = createBlock((2566.84, 133.392, 643.236), (0, 0, 0));level.bunkerList[1] = createBlock((2128.84, 221.033, 354.622), (0, 0, 0));level.bunkerList[2] = createBlock((2135.76, 221.528, 371.747), (0, 0, 0));level.bunkerList[3] = createBlock((2139.88, 221.802, 388.872), (0, 0, 0));level.bunkerList[4] = createBlock((2144.52, 222.127, 405.997), (0, 0, 0));level.bunkerList[5] = createBlock((2148.99, 222.436, 423.122), (0, 0, 0));level.bunkerList[6] = createBlock((2158.1, 223.056, 440.247), (0, 0, 0));level.bunkerList[7] = createBlock((2162.74, 223.369, 457.372), (0, 0, 0));level.bunkerList[8] = createBlock((2167.21, 223.679, 474.497), (0, 0, 0));level.bunkerList[9] = createBlock((2174.12, 224.174, 491.622), (0, 0, 0)); 6:52 ;mp_array;level.bunkerList[10] = createBlock((2180.59, 224.601, 508.747), (0, 0, 0));level.bunkerList[11] = createBlock((2193.17, 225.493, 525.872), (0, 0, 0));level.bunkerList[12] = createBlock((2195.8, 225.676, 542.997), (0, 0, 0));level.bunkerList[13] = createBlock((2204.92, 226.296, 560.122), (0, 0, 0));level.bunkerList[14] = createBlock((2209.17, 226.563, 577.247), (0, 0, 0));level.bunkerList[15] = createBlock((2218.52, 227.205, 594.372), (0, 0, 0));level.bunkerList[16] = createBlock((2230.73, 228.033, 611.497), (0, 0, 0));level.bunkerList[17] = createBlock((2236.77, 227.85, 628.622), (0, 0, 0));level.bunkerList[18] = createBlock((2246.42, 227.827, 645.747), (0, 0, 0));level.bunkerList[19] = createBlock((2253.13, 227.808, 662.872), (0, 0, 0)); 6:52 ;mp_array;level.bunkerList[20] = createBlock((2269.11, 227.847, 679.997), (0, 0, 0));level.bunkerList[21] = createBlock((2288.58, 227.892, 697.122), (0, 0, 0));level.bunkerList[22] = createBlock((2133.19, 21.7336, 357.655), (0, 0, 0));level.bunkerList[23] = createBlock((2138.96, 21.5526, 374.78), (0, 0, 0));level.bunkerList[24] = createBlock((2147.68, 21.3009, 391.905), (0, 0, 0));level.bunkerList[25] = createBlock((2155.12, 21.0765, 409.03), (0, 0, 0));level.bunkerList[26] = createBlock((2167.95, 20.6839, 426.155), (0, 0, 0));level.bunkerList[27] = createBlock((2174.85, 20.5012, 443.28), (0, 0, 0));level.bunkerList[28] = createBlock((2178.97, 20.3786, 460.405), (0, 0, 0));level.bunkerList[29] = createBlock((2183.59, 20.2479, 477.53), (0, 0, 0)); 6:52 ;mp_array;level.bunkerList[30] = createBlock((2188.23, 20.053, 494.655), (0, 0, 0));level.bunkerList[31] = createBlock((2192.86, 19.9225, 511.78), (0, 0, 0));level.bunkerList[32] = createBlock((2197.11, 19.7991, 528.905), (0, 0, 0));level.bunkerList[33] = createBlock((2200.46, 20.2321, 546.03), (0, 0, 0));level.bunkerList[34] = createBlock((2204.71, 20.2358, 563.155), (0, 0, 0));level.bunkerList[35] = createBlock((2211.23, 20.2208, 580.28), (0, 0, 0));level.bunkerList[36] = createBlock((2215.66, 20.2087, 597.405), (0, 0, 0));level.bunkerList[37] = createBlock((2224.86, 20.1907, 614.53), (0, 0, 0));level.bunkerList[38] = createBlock((2237.55, 20.169, 631.655), (0, 0, 0));level.bunkerList[39] = createBlock((2247.22, 20.1504, 648.78), (0, 0, 0)); 6:52 ;mp_array;level.bunkerList[40] = createBlock((2256.88, 20.1318, 665.905), (0, 0, 0));level.bunkerList[41] = createBlock((2266.54, 20.1132, 683.03), (0, 0, 0));level.bunkerList[42] = createBlock((2275.86, 20.0951, 700.155), (0, 0, 0));level.bunkerList[43] = createBlock((96.0364, 2838.21, 576.125), (0, 60, 0));level.bunkerList[44] = createBlock((96.0364, 2838.21, 593.25), (0, 60, 0));level.bunkerList[45] = createBlock((96.0364, 2838.21, 610.375), (0, 60, 0));level.bunkerList[46] = createBlock((96.0364, 2832.3, 627.5), (0, 60, 0));level.bunkerList[47] = createBlock((96.0364, 2828.36, 644.625), (0, 60, 0));level.bunkerList[48] = createBlock((93.6521, 2526.59, 611.943), (0, 60, 0));level.bunkerList[49] = createBlock((93.6521, 2513.93, 629.068), (0, 60, 0)); 6:52 ;mp_array;level.bunkerList[50] = createBlock((93.6521, 2512.36, 646.193), (0, 60, 0)); 7:06 ShutdownGame: cracked: level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:47 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:47 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:48 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:48 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[0] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[1] = createBlock((-2279.12, -1439.94, -9.875), (0, 0, 0));level.bunkerList[2] = createBlock((-1760.3, -1429.49, -199.203), (0, 0, 0));level.bunkerList[3] = createBlock((-1764.11, -1429.75, -182.078), (0, 0, 0));level.bunkerList[4] = createBlock((-1768.05, -1429.93, -164.953), (0, 0, 0));level.bunkerList[5] = createBlock((-1771.83, -1430.11, -147.828), (0, 0, 0));level.bunkerList[6] = createBlock((-1777.97, -1430.42, -130.703), (0, 0, 0));level.bunkerList[7] = createBlock((-1790.46, -1431.07, -113.578), (0, 0, 0));level.bunkerList[8] = createBlock((-1796.8, -1431.39, -96.4527), (0, 0, 0));level.bunkerList[9] = createBlock((-1802.53, -1431.69, -79.3277), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[10] = createBlock((-1820.36, -1432.49, -62.2027), (0, 0, 0));level.bunkerList[11] = createBlock((-881.837, -934.326, -20.1133), (0, 0, 0));level.bunkerList[12] = createBlock((-884.899, -934.326, -2.98835), (0, 0, 0));level.bunkerList[13] = createBlock((-1329.82, -538.501, -45.875), (0, 0, 0));level.bunkerList[14] = createBlock((-1329.82, -538.501, -18.75), (0, 0, 0));level.bunkerList[15] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[16] = createBlock((-1329.82, -538.501, 8.375), (0, 0, 0));level.bunkerList[17] = createBlock((-1449.82, -569.49, -10.159), (0, 0, 0));level.bunkerList[18] = createBlock((-1449.82, -569.49, 16.966), (0, 0, 0));level.bunkerList[19] = createBlock((-1454.8, -512.468, -9.875), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[20] = createBlock((-1454.8, -512.468, 17.25), (0, 0, 0));level.bunkerList[21] = createBlock((-188.852, 545.787, -181.875), (0, 90, 0));level.bunkerList[22] = createBlock((-188.852, 545.787, -154.75), (0, 90, 0));level.bunkerList[23] = createBlock((-188.852, 545.787, -127.625), (0, 90, 0));level.bunkerList[24] = createBlock((-188.852, 545.787, -100.5), (0, 90, 0));level.bunkerList[25] = createBlock((-119.615, 545.778, -181.875), (0, 90, 0));level.bunkerList[26] = createBlock((-119.615, 545.778, -154.75), (0, 90, 0));level.bunkerList[27] = createBlock((-119.615, 545.778, -127.625), (0, 90, 0));level.bunkerList[28] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0));level.bunkerList[29] = createBlock((-119.615, 545.778, -100.5), (0, 90, 0)); 5:49 ;mp_cracked;level.bunkerList[30] = createBlock((-273.893, 540.497, -91.3849), (0, 90, 0));level.bunkerList[31] = createBlock((-1220.04, -1541.92, -10.0499), (0, 0, 0));level.bunkerList[32] = createBlock((-1218.74, -1541.96, 3.66013), (0, 0, 0));level.bunkerList[33] = createBlock((-1218.74, -1541.96, 30.7851), (0, 0, 0));level.bunkerList[34] = createBlock((-1218.74, -1541.96, 57.9101), (0, 0, 0));level.bunkerList[35] = createBlock((-1218.74, -1541.96, 85.0351), (0, 0, 0));level.bunkerList[36] = createBlock((-1218.74, -1541.96, 112.16), (0, 0, 0));level.bunkerList[37] = createBlock((-1100.22, -1549.72, -32.4577), (0, 0, 0));level.bunkerList[38] = createBlock((-1175.91, -1541, 12.9865), (0, 0, 0));level.bunkerList[39] = createBlock((-1183.1, -1539.51, 40.1115), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[40] = createBlock((-1183.1, -1539.51, 67.2365), (0, 0, 0));level.bunkerList[41] = createBlock((-1183.1, -1539.51, 94.3615), (0, 0, 0));level.bunkerList[42] = createBlock((-1183.1, -1539.51, 121.487), (0, 0, 0));level.bunkerList[43] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[44] = createBlock((-1183.1, -1539.51, 148.612), (0, 0, 0));level.bunkerList[45] = createBlock((-1140.27, -1535.45, 8.51111), (0, 0, 0));level.bunkerList[46] = createBlock((-1140.23, -1536.58, 35.6361), (0, 0, 0));level.bunkerList[47] = createBlock((-1140.23, -1536.58, 62.7611), (0, 0, 0));level.bunkerList[48] = createBlock((-1140.23, -1536.58, 89.8861), (0, 0, 0));level.bunkerList[49] = createBlock((-1140.23, -1536.58, 117.011), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[50] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[51] = createBlock((-1140.23, -1536.58, 144.136), (0, 0, 0));level.bunkerList[52] = createBlock((-1100.04, -1549.81, -5.33269), (0, 0, 0));level.bunkerList[53] = createBlock((-1100.04, -1549.81, 21.7923), (0, 0, 0));level.bunkerList[54] = createBlock((-1100.04, -1549.81, 48.9173), (0, 0, 0));level.bunkerList[55] = createBlock((-1100.04, -1549.81, 76.0423), (0, 0, 0));level.bunkerList[56] = createBlock((-1100.04, -1549.81, 103.167), (0, 0, 0));level.bunkerList[57] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[58] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0));level.bunkerList[59] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 5:49 ;mp_cracked;level.bunkerList[60] = createBlock((-1100.04, -1549.81, 130.292), (0, 0, 0)); 6:14 ShutdownGame: thats it for this time i will make more today or tommorow. thanks for reading and have a good one
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Can you make these two please? And make both rrally rare...i can help you with look of them
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THAT IS SOME SERIOIS SHIT?
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Post your ideas here people i will start Idk how to call it yet but zombie that is really rare but is spawns with some op stuff: Ablity to jump higher,has more HP,and ability to buy more cade limbs. I tihnk it should be called camp destroyer os stmh like that..p tell me what you think and post your ideas
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I know what happened to him and it was supposed to be a joke
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Hitler's killer is my hero