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Nagini

ZAM [ZAM] Member
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Everything posted by Nagini

  1. actually zem is diffrent from this...zem is made to be easy this isnt
  2. we actually can...no spot in map is blocking your running or are you going to run in green/yellow house?
  3. so i was playing Nuked and it just seems too easy to play it so i tried to make my own nuketown okay so i started with green garden. its just too easy now so lets try to make it harder for zombies a bit. http://steamcommunity.com/sharedfiles/filedetails/?id=914926026 next is green garage which was in my wiew like really easy to survive if you got 2 players so lets make it a it complicated since normal cade is 2 hits and its gone so here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=914926084 http://steamcommunity.com/sharedfiles/filedetails/?id=914926122 okay so next is middle of map which was just easy i mean if you were zombie you only needed 150 hp to kill atleast one human so lets make it more complicated: http://steamcommunity.com/sharedfiles/filedetails/?id=914926170 okay next is yellow house: that was one of the hardest spots on map so i made it little bit playeable: http://steamcommunity.com/sharedfiles/filedetails/?id=914926229 http://steamcommunity.com/sharedfiles/filedetails/?id=914926265 http://steamcommunity.com/sharedfiles/filedetails/?id=914926293 next is the bus spot which was too easy and i reversed it so its bit harder: http://steamcommunity.com/sharedfiles/filedetails/?id=914926329 http://steamcommunity.com/sharedfiles/filedetails/?id=914926368 http://steamcommunity.com/sharedfiles/filedetails/?id=914926413 okay last is green house which will now be pretty hard since you cant see zombie on window and you dont know on what site they are so you will waste a lot of ammo shooting trought wall and probably die fast so its pretty hard spot but it has to be like that: http://steamcommunity.com/sharedfiles/filedetails/?id=914926451 oh and i forgotted to screenshoot it that stairs in green house are also blocked. so here is the code: level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 10:15 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 12:52 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 12:54 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));level.bunkerList[41] = createBlock((-226.275, -474.894, 139.075), (0, 0, 0));level.bunkerList[42] = createBlock((-226.34, -436.082, 139.075), (0, 0, 0));level.bunkerList[43] = createBlock((-226.399, -400.517, 139.075), (0, 0, 0));level.bunkerList[44] = createBlock((-226.438, -376.939, 139.075), (0, 0, 0));level.bunkerList[45] = createBlock((-226.513, -332.106, 139.075), (0, 0, 0));level.bunkerList[46] = createBlock((-226.583, -290.263, 139.075), (0, 0, 0));level.bunkerList[47] = createBlock((-226.69, -226.05, 139.075), (0, 0, 0));level.bunkerList[48] = createBlock((-226.791, -165.07, 139.075), (0, 0, 0));level.bunkerList[49] = createBlock((-226.844, -133.316, 139.075), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[50] = createBlock((-226.918, -89.0174, 139.075), (0, 0, 0));level.bunkerList[51] = createBlock((171.322, 383.985, -27.8846), (0, 0, 0));level.bunkerList[52] = createBlock((171.322, 383.985, -0.759579), (0, 0, 0));level.bunkerList[53] = createBlock((174.959, 331.421, -27.68), (0, 0, 0));level.bunkerList[54] = createBlock((174.959, 331.421, -0.55505), (0, 0, 0));level.bunkerList[55] = createBlock((174.12, 331.194, 26.57), (0, 0, 0));level.bunkerList[56] = createBlock((41.4162, 351.287, -26.413), (0, 0, 0));level.bunkerList[57] = createBlock((41.4162, 351.287, 0.711975), (0, 0, 0));level.bunkerList[58] = createBlock((48.5136, 353.169, 27.837), (0, 0, 0));level.bunkerList[59] = createBlock((55.93, 293.957, -26.2972), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[60] = createBlock((55.93, 293.957, 0.827797), (0, 0, 0));level.bunkerList[61] = createBlock((63.8318, 296.052, 27.9528), (0, 0, 0));level.bunkerList[62] = createBlock((-1627.09, 921.557, -53.875), (0, 0, 0));level.bunkerList[63] = createBlock((-1633.37, 920.218, -26.75), (0, 0, 0));level.bunkerList[64] = createBlock((-1641.77, 921.638, 0.375), (0, 0, 0));level.bunkerList[65] = createBlock((-1649.85, 921.647, 27.5), (0, 0, 0));level.bunkerList[66] = createBlock((-1658.12, 921.656, 54.625), (0, 0, 0));level.bunkerList[67] = createBlock((-1672.47, 921.669, 81.75), (0, 0, 0));level.bunkerList[68] = createBlock((-1685.47, 921.681, 108.875), (0, 0, 0));level.bunkerList[69] = createBlock((-1693.41, 921.69, 136), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[70] = createBlock((-1713.63, 920.916, 163.1), (0, 0, 0));level.bunkerList[71] = createBlock((-1722.51, 848.743, 156.3), (0, 0, 0));level.bunkerList[72] = createBlock((-1692.94, 841.284, 156.3), (0, 0, 0));level.bunkerList[73] = createBlock((-1664.78, 844.797, 157.191), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[0] = createBlock((1134.08, 300.497, 89.125), (0, 0, 0));level.bunkerList[1] = createBlock((1134.08, 300.497, 116.25), (0, 0, 0));level.bunkerList[2] = createBlock((1134.08, 300.497, 143.375), (0, 0, 0));level.bunkerList[3] = createBlock((800.324, 240.318, 89.125), (0, 0, 0));level.bunkerList[4] = createBlock((800.324, 240.318, 116.25), (0, 0, 0));level.bunkerList[5] = createBlock((800.324, 240.318, 143.375), (0, 0, 0));level.bunkerList[6] = createBlock((1230.06, 501.585, 124.958), (0, 0, 0));level.bunkerList[7] = createBlock((1230.06, 501.585, 150.875), (0, 0, 0));level.bunkerList[8] = createBlock((1245.33, 448.481, 125.096), (0, 0, 0));level.bunkerList[9] = createBlock((1245.33, 448.481, 150.875), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[10] = createBlock((1260.05, 392.907, 125.072), (0, 0, 0));level.bunkerList[11] = createBlock((1260.05, 392.907, 150.875), (0, 0, 0));level.bunkerList[12] = createBlock((1275.55, 334.355, 125.048), (0, 0, 0));level.bunkerList[13] = createBlock((1275.55, 334.355, 152.173), (0, 0, 0));level.bunkerList[14] = createBlock((1291.46, 212.308, 123.352), (0, 0, 0));level.bunkerList[15] = createBlock((1291.46, 212.308, 150.477), (0, 0, 0));level.bunkerList[16] = createBlock((-741.049, 363.973, 89.125), (0, 0, 0));level.bunkerList[17] = createBlock((-741.049, 363.973, 116.25), (0, 0, 0));level.bunkerList[18] = createBlock((-741.049, 363.973, 143.375), (0, 0, 0));level.bunkerList[19] = createBlock((-1008.26, 123.269, -46.875), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[20] = createBlock((-1008.26, 123.269, -19.75), (0, 0, 0));level.bunkerList[21] = createBlock((-1008.26, 123.269, 7.375), (0, 0, 0));level.bunkerList[22] = createBlock((-738.62, 237.91, 17.759), (0, 0, 0));level.bunkerList[23] = createBlock((-760.881, 175.818, 17.759), (0, 0, 0));level.bunkerList[24] = createBlock((-775.681, 135.357, 17.759), (0, 0, 0));level.bunkerList[25] = createBlock((-796.083, 656.147, 89.125), (0, 0, 0));level.bunkerList[26] = createBlock((-796.083, 656.147, 116.25), (0, 0, 0));level.bunkerList[27] = createBlock((-796.083, 656.147, 143.375), (0, 0, 0));level.bunkerList[28] = createBlock((-140.528, -543.446, -60.1617), (0, 0, 0));level.bunkerList[29] = createBlock((-145.4, -543.072, -43.0367), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[30] = createBlock((-155.316, -542.842, -25.9117), (0, 0, 0));level.bunkerList[31] = createBlock((-157.593, -542.831, -8.78669), (0, 0, 0));level.bunkerList[32] = createBlock((-164.844, -542.809, 8.33831), (0, 0, 0));level.bunkerList[33] = createBlock((-169.828, -542.789, 25.4633), (0, 0, 0));level.bunkerList[34] = createBlock((-177.949, -542.598, 42.5883), (0, 0, 0));level.bunkerList[35] = createBlock((-185.883, -542.424, 59.7133), (0, 0, 0));level.bunkerList[36] = createBlock((-193.773, -542.398, 76.8383), (0, 0, 0));level.bunkerList[37] = createBlock((-202.414, -542.211, 93.9633), (0, 0, 0));level.bunkerList[38] = createBlock((-211.597, -542.005, 111.088), (0, 0, 0));level.bunkerList[39] = createBlock((-221.009, -541.879, 128.213), (0, 0, 0)); 12:55 ;mp_nuked;level.bunkerList[40] = createBlock((-229.704, -541.707, 145.338), (0, 0, 0));
  4. maybe actually start doing something new not just new guns jetpacks etc. maybe add idk randomizer for all free players so he have a chance of 75% getting a free loadout 5% of VIP 5% of MVP 5%of premium and 5% of platinum? maybe thats the way we can get more players like there used to be? and maybe redce prices? idk 45$ for cc? idk man reduce it to 25 and other one to 20? just askin tho maybe people(like me) dont have so mutch money and cant afford so mutch...and reduce MVP to 10$ and 1 skin 3$ and pack of all 5 skins to 12$? just so people might afford it and start playing agan? and @Classixz add more free classes so new players and existing free players might want to play more and expirience all.and start by addind the simple rule: dont call new players ill quote from some players "you fucking idiot noob camp as zombie stop fucking bitch kurwa" and it goes on so new players feel offender and ofc leave the game(trust me i play zam more than all of you and i see whats happening) just so new players might like it and stay...oh and @Classixz if you have time please start updating ZAM for newer version? idk 2.2 or whats next? maybe add 2 more classes for FREE loadouts and 1 for VIP and 1 for MVP so we might experience something new.... and since i just bought gtx 750Ti and i can play normally with 60 FPS(not with 12 anymore) i will maybe start trying to make new maps so it will be easyer for zombies to get to humans and more double pcade(or normal cade) spots. thats ill i have in my head right now maybe ill get some new ideas and just post it here
  5. knife me if you dare...ill fucking destroy you...ut after my hand is okay since i broke my hand... ill tell you when im ready
  6. so yeah with this anticamp sistem zam is just perfect...olmoast everyoe is running(well ofc those non vip or new guys just sitting it diffrent spots nad camping but okay its ez to kill em) but we dont have a 1 thing now: UU-K and UU-S....i think we all want them back since they made zam even more perfect as it is...so let me try to explain: UU-K made everyone run and knife just so they could get in and have that knifer class and same for uus just there veryone wanted intervention so why dont we bring it back? it would be cool to have them back and please tell me what do you think
  7. Nagini

    ZAM 2.1.4

    idk man it was just an idea
  8. lel sure....in camping anyone can be better than me beacuse i dont camp ofter in knifing i dont think so...i became pretty good since i play zam more
  9. http://steamcommunity.com/sharedfiles/filedetails/?id=847254506 okay so here it is first 1.30 minute of game and this two guys(sharemyvideo and other guy idk who) were camping in flying spot just getting pts and got stg and got 1k+ pts to go camp and they actually camped and lived till the game ended....(before 50 cades limit) EXTRA: sharemyvideo and gracjan garski ofc camping4ever http://steamcommunity.com/sharedfiles/filedetails/?id=846987242 ofc camping before even zombies got picked.... http://steamcommunity.com/sharedfiles/filedetails/?id=846996436 and i was knifing and while i got 4 knife kills to get an five-seven they managed to get 3 kills each(+ they start with 290 pts) so they could go camp in there and they actually did...i joined them for 2 min since i was afk than tryed to run and got killed while trying to get out XD but yeah still always camping so we really really really need good anti-camp sistem cuz they camp too mutch and game is unbalanced....but they always say yeah you can limb so fuck off yes we can buy we got hands and you got knifes...so fucking use the knife and grow some balls and go run....
  10. Nagini

    ZAM 2.1.4

    could you make so if there are less than 4 REAL zombies cade limit would go away and if there are more than 5 REAL zombies humans would have to run for more than 50 barricades so if he would want to put 60 down he would need a knife kill and so on....and idk if its possible that if zombie is frozen with freeze trap that it wouldnt count as a knife kill since you can just place down and camp get 5 knife kills than put down 100 cades....just askin if it is possible to make
  11. I got few screenahoots on my computer will try to upload them when i get home
  12. they all camp in packs or on flying spots
  13. didnt play? you played few hours ago after update and u bragged about 50 cade limit and that u cannot cade before 1 minute of game is done and dont lie...and about idea you just dont like it cuz u wont be able to camp so mutch then and u know u suck at knifing...only thing you can do is camp and everyone knows it sharemyvideo10
  14. after the big camping update in 2.1.4 thing didnt get any better...thansk classixz for trying but its same...peopel like sharemyvideo10 still camp on everymap and now complain about 50 cade limit so here is new suggestion: you need to unlock cades by knifing: if you want to place 10 cades 1 knife kill..20 cades 2 knife kills and so on so zombies would have better chance to kill survivors since they would be forced to knife nad game would be more balanced than now is.... and i think we should get UU-S and UU-k back since UU-K got people knifing a bit... and a final idea: anti-camp system: if player camps more than 2 maps in a row there will be warning on screen to stop camping and if he wont move in 30 sec he should get killed nad turns into zombie to prevent too mutch camping....
  15. Nagini

    ZAM 2.1.4

    omfg FINALLY NO MORE CAMPING EVERY GOD DAMN MATCH TY CLASSIXZ oh and can you please make it so if player placed more than 15 barricades 2 maps each that if he places 10+ in third map it kills him so it prevents even more camping?
  16. can you reduce stg damage to 50 per hit or 45 or smth? 101 is still to op since everyoene will still be abusing it about everything other ... well can you do that if they put down a cade as soon as they got pts next game they need to have as mutch knife kills as mutch they placed barricades? if they wont get them they cant cade anymore?
  17. actually the best thing i heard about ZAM since 1.7.... i think it should be like min cmaping limit: so it work like this: there need to be atleast 7 zombies so you can camp...if there are less than 7 and u stand in 1 palce for more than 10 seconds it kills you...
  18. yes please reduce powr of stg.... and for campers? there should be a thing like there is if you are afk too long it says WARNING:you are about to get kicked due to innactivity.... there should be a thing with camping like WARNING: you camped last 2 matches go run and get some knife kills or get kicked... or something like that? cuz they are camping too mutch... or do it like so if they camp 1 map and they are non vip they start with 0 pts or if they are cc they start with 290 s if they camp more than 2 maps in a row they start with -2000 points nad need to KNIFE to get them back... but only knife kills counts not anything else...just few idead idk if they are possible but i think they are pretty good
  19. can we just talk about it please? this is going fucking insane all humans are camping nowday on all flying spots or are abusing 290 starting points(cc) and cadeing as soon as zombies are picked...i mean 1.7 was waay better when someone actually ran...now only thing they do is fucking CAMP... there should be rule or something that every third map you can camp beacuse its too op i mean i will give you example: sharemyvideo10 go custom class and even before zombies are picked he will go on flying spot if he finds one in map if not he goes where most players camp and cade with his 290 starting pts and saves for stg44 and just abuse it and gets 50+ k8ills everymap than brags about is like ARE YOU IN TOP10 LIST ON ZAM? NO FUCKING NOOB GTFO i mean like wtf can we do something about cmaping? and about stg44 just reduce power of it @classixz its too op man.... 150dmg in 1 hit? everyone is abusing it specially enduro warrior he gets it everymap hes human and just abuse it while camping so yeah can staff do something about camping and about stg44 please? everyone in server is complaining about hopw everyone always camp and noone does anything about it...
  20. oh and btw i forgot to mention Unity|scream is telling everyone in server to join ZEM everytiem he joins into server if there isnt any staff online....wasnt paying attention to him so mutch so i didnt care about taking screenshoots....ill do it if i see him do it again...
  21. so there are some retard of clan called Unity...i was part of it(its me unity zerox AKA cookie monster) and i regret i was part of it now i have several computer and i was using 2 in past few days so on 1 i changed my name to cookie monster on secnd i was still unity| zerox and this thing happened while playing ZAM: Unity pretix and Unity scream started threating me to get banned out of ZAM for idk what the fuck that means and that they will find my ip address and ddos me which is not your guys problem but still fuck those two faggets and all clan members of unity let them play that gay ass mod ill stick to zam( i was talking diffrent thing 2 months ago ut fuck it i was being retard again) so here is the screenshoot and i wanna know if i can really get banned cuz i used unity when i was not in clan anymore in ZAM and if ZAM staff can ban all the unity gayfucks....it would be nice here is the screenshoot of two retards talking about banning me and me talking to pretix on steam: thanks for reading
  22. just fuck it i will just throw reports here im too lazy to do it there so here are the screen of blocking me for 5 min and rq next game http://steamcommunity.com/sharedfiles/filedetails/?id=839424916 http://steamcommunity.com/sharedfiles/filedetails/?id=839424955 so he just stood there for last 5 min since humans were alive forgot to take more screen and now he gets killed next match and he rq http://steamcommunity.com/sharedfiles/filedetails/?id=839429433 oh and quick note to admin: if i rq in a game i will coma back in about 3 mniutes its just i dont have cable for iternet i have that kind of usb that gives u wifi and using that is pain in the ass it keeps disconnecting me...so i will rejoin asap
  23. tell all nibnubs to run and not camp every map on smae spot? ez
  24. what the fuck? ;_; run and gun is actually amaizing but then we shoulda get special class for everyone...i mean just 1 class when its run and gun for everyoe.... u can buy bowie knife or normal ballistics....it woulda be great for NON vip and for VIP/MVP players and make prices like 1000 for ninja nad 1200 for bowie? so it wont be to OP and it wont be shit...
  25. diffrence between fade and knife? knife has a point xd
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