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Everything posted by Gamerdog6482
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This might sound a bit ambitious, but we should do SMW every third weekend of the month. Also (here's the ambitious part) we should have different versions of the maps for the Weekend.
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Looks like a glitch to me. The furniture is obviously from the Olive camouflage, but the rest of the gun (barring the optic) appears to have no skin at all, as if it was simply replaced by white. Although looking at that magazine, I'm starting to think that for some reason your FAL had the skin of another weapon/object on it for some reason. I think I heard somewhere that the G3A1 was planned to be in the game, perhaps you found the long-sought after G3 skins?
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Adding to BG's #VII, If you start with a Tomahawk you can pick up other people's Tomahawks. This may or may not be a glitch, but it seems a bit OP and I don't think you can do it in normal (unmodded) BO.
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I thought that too. It was really weird. Anyway, yesterday think I manually activated the M16 glitch. I typed in the console /map_rotate and it brought me to the next map, as a zombie, with the M16. I don't know if I was still on the server, and I quit as soon as I realized what happened.
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It's not just the M16, I've noticed. Yesterday, there was only one zombie and he had a Spectre. As an unrelated side note I had an M16 the first time I was a zombie. Was weird.
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The mp_bunker link explained it pretty clearly, but I guess it can't hurt to have a thread here as well.
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It does, and thanks! I didn't realize I'd get alll the weapons at once. Makes the server less frustrating due to ammo, and the DEagle is just badass. Breathed new life into the server, at least for me.
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It will go to a file with the words mp_log in the name. The file will be in the folder the mod is. If it's not saving, you're probably pressing the wrong button. I know that for me it's "V", not "6". You have to check the bottom left corner of your screen when in the mod to determine which key you have to press.
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I propose this pricing scheme for the upgrade thingy: 1st Upgrade - Magazine Upgrade - 300 pts 2nd Upgrade - Optics Upgrade - 150 pts (face it, it's mostly useless and you run the risk of completely nerfing your gun) 3rd Upgrade - Underbarrel Upgrade - 450 pts (and buff the attachments) 4th Upgrade - Damage Upgrade - 500 pts Where each upgrade requires the previous one to be purchased before it can be bought. I also propose a 5th upgrade, costing 3000 points, that gives your weapon "cannon" ammunition. If you're not farmiliar, this was featured in the BlOOD BAT mod. Basically it produces a grenade-like explosion upon the weapon's hitscans making contact. These explosions do the same damage as normal frag grenades, even against the player. Some weapons (high RoF, such as the FAMAS, G11, etc.) would benefit from this a lot more than others (low RoF, such as the L96, M40, M91, etc.). Explosions also will kill the player if too close and if the player doesn't have upgraded health.
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I'm familiar with the commands (use them in zombies a lot to take posed shots), just didn't know that they worked in MP.
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But what about weapons, such as the pistols or G11, that have limited attachments?
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I presumed that the console commands didn't work. They certainly don't in normal gameplay. Thanks for letting me know.
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This would be a good idea, as long as it doesn't cost a lot. I mean, one of the main perks of Dual Mags is the increase ammo capacity, and I'm presuming that buying this upgrade wouldn't refill your ammo. Also, some weapons don't have attachments, or only have very few. For example, the G11 would only get any benefit from the Second upgrade. Pistols as well.
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Here's my take on it: level.bunkerList[0] = createBlock((489.071, 757.354, -52.355), (0, 0, 0)); level.bunkerList[1] = createBlock((489.071, 757.354, -25.23), (0, 0, 0)); level.bunkerList[2] = createBlock((489.071, 757.354, 1.89496), (0, 0, 0)); level.bunkerList[3] = createBlock((489.071, 757.354, 29.02), (0, 0, 0)); level.bunkerList[4] = createBlock((487.524, 763.127, 56.145), (0, 0, 0)); level.bunkerList[5] = createBlock((479.277, 819.306, -52.2516), (0, 0, 0)); level.bunkerList[6] = createBlock((479.277, 819.306, -25.1266), (0, 0, 0)); level.bunkerList[7] = createBlock((479.277, 819.306, 1.99841), (0, 0, 0)); level.bunkerList[8] = createBlock((479.277, 819.306, 29.1234), (0, 0, 0)); level.bunkerList[9] = createBlock((479.277, 819.306, 56.2484), (0, 0, 0)); level.bunkerList[10] = createBlock((532.961, 720.661, -43.9168), (0, 0, 0)); level.bunkerList[11] = createBlock((532.961, 720.661, -16.7918), (0, 0, 0)); level.bunkerList[12] = createBlock((532.961, 669.02, -30.7286), (0, 0, 0)); level.bunkerList[13] = createBlock((584.909, 721.099, -46.875), (0, 0, 0)); level.bunkerList[14] = createBlock((584.909, 721.099, -19.75), (0, 0, 0)); level.bunkerList[15] = createBlock((632.165, 750.659, -43.4656), (0, 0, 0)); level.bunkerList[16] = createBlock((632.165, 750.659, -16.3406), (0, 0, 0)); level.bunkerList[17] = createBlock((617.278, 676.078, -44.0381), (0, 0, 0)); level.bunkerList[18] = createBlock((994.097, 687.03, -46.875), (0, 0, 0)); level.bunkerList[19] = createBlock((1014.23, 126.695, 89.125), (0, 0, 0)); level.bunkerList[20] = createBlock((1014.23, 126.695, 116.25), (0, 0, 0)); level.bunkerList[21] = createBlock((973.143, -101.316, -53.8483), (0, 0, 0)); level.bunkerList[22] = createBlock((973.143, -101.316, -26.7233), (0, 0, 0)); level.bunkerList[23] = createBlock((958.604, -40.0649, -54.2521), (0, 0, 0)); level.bunkerList[24] = createBlock((958.604, -40.0649, -27.1271), (0, 0, 0)); level.bunkerList[25] = createBlock((981.945, 467.63, -46.875), (0, 0, 0)); level.bunkerList[26] = createBlock((987.571, 453.678, -19.75), (0, 0, 0)); level.bunkerList[27] = createBlock((985.622, 686.499, -19.75), (0, 0, 0)); level.bunkerList[28] = createBlock((974.396, 683.489, 7.375), (0, 0, 0));/mp_nuked Basically, I have the backyard behind the yellow house completely inaccessible except going through the front door and out the back door on the bottom. The two side yards and garage entrenches have been blocked off. You can still get to the upper floor by going up the outside stairs (only the inside stairs are blocked off), which allows a quick escape if required. It is possible to get from the garage directly into the back room of the house, but this is time consuming and requires mashing W a lot. I still haven't figured out how to create floating barricades, but I think this came out rather well regardless. I've noticed a lot of the ZaM maps have areas that make for good camping sites, but are also deadly if a zombie gets in. I think that this Nuketown build accomplishes that, because it bottlenecks the zombies, but also confines the survivors.
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One more random idea that just came to me. G11 extended mags.
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http://i.imgur.com/KmALyns.jpg http://i.imgur.com/qUEUAja.jpg These 3arc bots really are idiots. They just stood there doing absolutely nothing,
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I always thought that having both the AK-47 and AK-74 was a waste. The weapons are too similar, IMO, to warrant the distinction. If I controlled it, I'd replace the AK-47 with the Commando and switch the point values. Of course this post is just my opinions.
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How do I do that?
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Oh, okay. Thank you.
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I meant the weapons, yes. I bought it roughly two hours ago. How long should I wait before it takes effect?
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Hello. I recently purchased VIP++ (or whichever one costs $15). However, I was unable to access the in-game features one of the admins told me I would get. I asked in the server and no one could answer me. Please help.