Menus() { //1 level.ShopMenu_item1_eng = "^81. ^7Weapons"; level.ShopMenu_item1_pl = "^81. ^7Bronie"; //2 level.ShopMenu_item2_eng = "^82. ^7Special items"; level.ShopMenu_item2_pl = "^82. ^7Specjalne przedmioty"; //3 level.ShopMenu_item3_eng = "^83. ^7Perks"; level.ShopMenu_item3_pl = "^83. ^7Perki"; //4 level.ShopMenu_item4_eng = "^84. ^7Barricades"; level.ShopMenu_item4_pl = "^84. ^7Barykady"; //5 level.ShopMenu_item5_eng = "^85. ^7Class Shop"; level.ShopMenu_item5_pl = "^85. ^7sklep klasy"; //Title level.ShopMenu_title_eng = "Human Shop"; level.ShopMenu_title_pl = "sklep człowieka"; //ESC level.ShopMenu_esc_eng = "^7ESC ^8Exit"; level.ShopMenu_esc_pl = "^7ESC ^8wyjście"; //Weapons 1 level.ShopMenu_weapons1_eng = "^81.^7 Normal Weapons"; level.ShopMenu_weapons1_pl = "^81.^7 Normalne bronie"; //Weapons 2 level.ShopMenu_weapons2_eng = "^82.^7 Good Weapons"; level.ShopMenu_weapons2_pl = "^82.^7 Dobre bronie"; ; //Weapons 3 level.ShopMenu_weapons3_eng = "^83.^7 Awesome Weapons"; level.ShopMenu_weapons3_pl = "^83.^7 Zajebiste bronie"; //Weapons Random level.ShopMenu_weaponsrandom_eng = "^8-.^7 Random Weapon ^8[^7700^8]"; level.ShopMenu_weaponsrandom_pl = "^8-.^7 Przypadkowa broń ^8[^7700^8]"; //Weapons Upgrade level.ShopMenu_weaponsupgrade_eng = "^8-.^7 Upgrade Weapon ^8[^7500^8]"; level.ShopMenu_weaponsupgrade_pl = "^8-.^7 Ulepszona broń ^8[^7500^8]"; //Misc level.ShopMenu_Ammo_eng = "^81.^7 Max Ammo ^8[^7300^8]"; level.ShopMenu_Ammo_pl = "^81.^7 Max amunicji ^8[^7300^8]"; //No PTS*?1 level.YouDontHavePoints_eng = "^1You don't have enough points."; level.YouDontHavePoints_pl = "^1Nie masz wystarczająco punktów!"; ; //Already got perk level.AlreadyGotPerk_eng = "^1You already got this perk"; level.AlreadyGotPerk_pl = "^1Już masz ten perk!"; //Barricades Normal level.NormalBarricade_eng = "^81.^7 Normal Barricade ^8[^7100^8]"; level.NormalBarricade_pl = "^81.^7 Normalna Barykada ^8[^7100^8]"; //Barricade title level.BarricadeTitle_eng = "Barricades"; level.BarricadeTitle_pl = "Barykadyr"; //Barricades Standing level.StandingBarricade_eng = "^82.^7 Standing Barricade ^8[^7100^8]"; level.StandingBarricade_pl = "^82.^7 Pionowa Barykada ^8[^7100^8]"; //Other barricades level.StrongBarricade_eng = "^81.^7 Strong Barricade ^8[^7100^8]"; level.StrongBarricade_pl = "^82.^7 Mocna Barykada ^8[^7100^8]"; //2 level.StandingStrongBarricade_eng = "^81.^7 Strong Standing Barricade ^8[^7100^8]"; level.StandingStrongBarricade_pl = "^82.^7 Mocna Pionowa barykada ^8[^7100^8]"; //3 level.doubleStack_eng = "^83. ^7Strong Double stack ^8[^7200^8]"; level.doubleStack_pl = "^83. ^7Mocne podwójne zestakowane barykady ^8[^7200^8]"; //4 level.TCade_eng = "^84. ^7Strong T-Cade ^8[^7250^8]"; level.TCade_pl = "^84. ^7Mocna T-Barykada ^8[^7250^8]"; //Misc level.WizardTeleport_eng = "^83. ^7Save/Load spot ^8[^7Free One-time^8]"; level.WizardTeleport_pl = "^83. ^7Zapisz/Wczytaj spot ^8[^7Gratis (bara en gång)^8]"; level.UpgradeDesertEagle_eng = "^83. ^7Upgrade Desert Eagle ^8[^7900^8]"; level.UpgradeDesertEagle_pl = "^83. ^7Ulepszony Desert Eagle ^8[^7900^8]"; level.UnlimitedAmmo_eng = "^84. ^7Unlimited Ammo ^8[^71200^8]"; level.UnlimitedAmmo_pl = "^84. ^7Nieskończona Amunicja ^8[^71200^8]"; }