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Showing results for tags 'zam'.
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CHILD ФОРУМ CHILDREN TG WEBSITE: OPEN IN AN ANONYMOUS BROWSER (the link does not work in other browsers) http://torx5mtxatfovjmdizm27tsqusa4bgej5qx7zvv2quxvh44spl5xzsad.onion LINK 218GB VIDEOS FOR TORRENT CLIENT: magnet:?xt=urn:btih:abd5aaed52b5994fe54136701c4c18156bd28415
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11year GIRL NN MODEL 12yo FACECAST TELEGRAM CHANNEL ВЕБСАЙТ: ОТКРЫВАЙТЕ ТОЛЬКО В АНОНИМНОМ ТОР БРАУЗЕРЕ (В ДРУГИХ БРАУЗЕРАХ ССЫЛКА НЕ РАБОТАЕТ) http://torx5mtxatfovjmdizm27tsqusa4bgej5qx7zvv2quxvh44spl5xzsad.onion МАГНЕТ ССЫЛКА 218ГБ ВИДЕО ДЛЯ ТОРРЕНТ КЛИЕНТА: magnet:?xt=urn:btih:abd5aaed52b5994fe54136701c4c18156bd28415
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Hey staff. My brother (Inferno | Winter) found it. >free mvp event >party games >sticks and stones mode (one bullet in mag, 8 lives) >you type !ts >you get intervention with may ammo and you can use it Have a nice day. Sincerelly, Winter`s brother.
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I have a few ideas for ZAM 3.1. 1. Rainbow colored cade or just different colors. 2. Locus sniper from bo3. 3. Maybe zam member and zam admin cades?? 4. Camos for all weapons and not just the primary gun like the MPL but on all guns like the snipers and pistols and maybe even the knife. 5. Max level 300? Those are all the suggestions I have right now.
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How do I obtain MVP after I have purchased it?
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How do I obtain MVP after I have purchased it?
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Hello guys, I think you should add more weapons in the buy menu and maybe some more killstreaks, like an ac-130 or something like that would be cool.
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Let's start from the early beggining, Me and Nagini were discussing a topic about reviving the UU-K clan back. Classixz let us do that. I offered Nagini to be a leader, but he denied the offer and he wanted to be a Co-Leader. Since Bloody was the last retired UU-K leader, who hasn't been online for a really long time, we are handing the management of the clan over our control. New Leader: Fade New Co-Leader: Nagini Our goal is to revive it in any way we can, at first it will be difficult for us to recruit a crew, since all good UU-K members have stopped visiting ZAM and people who play ZAM mostly camping than running. But I hope we will find a way to cope with that problem and i wish the players who were accepted wouldn't be worse than the previous ones. We have also removed a recruitment such as to beat/win any of our testers, to say in a shorter 1v1 test, as it had been before due to some difference with ping, because when you are a host your hits rate register faster than of participant. We would be really glad to see some knife servers (which are extinct as of now), so that we could spectate players' abilities at knifing, but since there aren't any knife servers we'll just omit that and 1v1 test as well. We are enough of watching people knifing skills on ZAM, and not their knife skills only, but their adequacy and relationship between players they play with (I mean being nice to them, be always ready to help, etc.). Some notes: I don't know is there going to be UU-K loadout, I'll contact classixz about that when he is free.
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Hi everyone, UUS is back in-game we will start recruiting few new members for both ZAM & Public Sniper only. Me & Hunting, will create a new tryout for people that want to join us, you can see our new clan page here : https://steamcommunity.com/groups/UU-S Being a UU-S member. You represent the clan while playing ZAM or Sniper server only ( L96A1 ) 1. Being good in public server 2.Being good in ZAM 3.Respect everyone & the rules 4.Helping newbies in ZAM like every members should do. Contact Me or Hunting for more info about us ! Good luck & Have fun.
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[VIP] Prestige 1. Extra Small Crosshair [250] - You have to have Small Crosshair first and then you can upgrades it with then making all guns have the Small Crosshair as a pistol with Small Crosshair. I.E. Sniper, Akimbo. 2. Silencer [300] - Adds a silencer to your gun if it can. 3. Cube Barricade [90] - A 1x1 barricade, having the length of a PCade and a height of a Normal Cade. This is so you can see in the cracks inbetween the walls and the barricade like the PCade, while still having the ability to look above it. (Not sure on cost. 4. Pack-a-Punch [1000-2000] - Paps any bo1 gun. Some guns will take more money IE m1911 will cost 2000. 4.5. Zombie Shield [500] - You have to have limb protector, and it must be charged, but then this adds a one extra hit per purchase. If limb pro is broken, you cannot buy this. Only if have you have a charged limb pro can you purchase this. (Sorry for saying that twice I just wanted to make it clear :D) The 4.5. is backup for 4. in case you didn't like that idea.
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For the past few days, I have been thinking of having people come on and play ZAM. So, let's try to get as many people as we can on the server! If you are going to be available on January 26, and/or January 27, then you should come on and play ZAM. Everyone is invited! I will do my best to get on around 3:30 PM-4:30 PM Pacific Time Zone (PST) on both days, and play ZAM for a couple of hours. I will also be on the UU TeamSpeak 3 Server if you want to come and chat. I am looking forward to seeing those people that show up in 11-12 days from now. So, you got time to think about it. Let's party! Come chill and have fun! Cheers!
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It will be a VERY huge post, and it will be supplemented every day Guys, I decided to make something new is about ZAM, but only the chosen know how to look ZAM server 2015-2017 years, including I Few people remember how to look ZAM server from 2014 to 2017, and I want to tell all I know about this server ZAM I propose to look at those who are new, I wish good luck to those who want to learn this server. ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ 2014 early appearance of the server! ✔-No effect night, was just black sky and the bright sun ✔-from 2017 ZAM had no model and was just an ordinary model of the maps model of the maps ✔-Not available model zombies (Nazi) but just a regular model but the ability (Ghost) ✔-Appeared a hands zombie, which the enemy could hit people (BRAINNZZZ) ✔-The barricades people were red-color foggy ✔-VIP barricades was iron-brown color,and the emblem of the VIP was green, but it looks like headcoin ✔-Barricades Admin was purple, and was the emblem of the red Admin(in fact. they have not changed the barricade of the admin he is in 2017) he is in 2017) ✔-Glasses ZAM was quite different ( looked blue)blue collorblue color) ✔-There was a console ✔-Cade streak was on the other (green color) ✔-ZAM menu had a different format ✔-No menu skins ✔-No menu select set privileges(VIP, MVP) ✔-Photo of ZAM server at boot ATTENTION THIS IS NOT THE END I WILL EXPAND THIS POST TOMORROW Thank you Classixz and Griggzor that made a GORGEOUS SERVER, tomorrow I will Supplement this post (2015 Development server)
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level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0)); level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0)); level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0)); level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0)); level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0)); level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0)); level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0)); level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0)); level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0)); level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0)); level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0)); level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0)); level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0)); level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0)); level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0)); level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0)); level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0)); level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0)); level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0)); level.bunkerList[19] = createBlock((148.738, 1932.36, 138.658), (0, 180, 0)); level.bunkerList[20] = createBlock((143.176, 1992.36, 136.13), (0, 180, 0)); level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0)); level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0)); level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0)); level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0)); level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0)); level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0)); level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0)); level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0)); level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0)); level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0)); level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0)); level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0)); level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0)); level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0)); level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0)); level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0)); level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0)); level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0)); level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0)); level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0)); level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0)); level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0)); level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0)); level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0)); level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0)); level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0)); level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0)); level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0)); level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0)); level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0)); level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0)); level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0)); level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0)); level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0)); level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0)); level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0)); level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0)); level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0)); level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0)); level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0)); level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0)); level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0)); level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0)); level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0)); level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0)); level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0)); level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0)); level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0)); level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0)); level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0)); level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0)); level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0)); level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0)); level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0)); level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0)); level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0)); level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0)); level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0)); level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0)); level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0)); level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0)); level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0)); This is my spots I made for radiation. Sense last time I did this all at once and crashed, I did it again in small sections. This is from D1-A2 on the map. I will be posting my others soon but I doubt anyone will see this before the other ones come out. P.S. I believe I fixed the cades from shot0037.jpg but I'm not sure because I was too lazy to load the map back after I fixed it with the bunker extractor tool. If you ever wonder where you are, go ahead and check the mini-map
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This is my take on bunkers for Havana. level.bunkerList[0] = createBlock((-405.471, 1197.58, 58.125), (0, 90, 0)); level.bunkerList[1] = createBlock((-405.471, 1197.58, 85.25), (0, 90, 0)); level.bunkerList[2] = createBlock((-405.471, 1197.58, 111.875), (0, 90, 0)); level.bunkerList[3] = createBlock((-517.23, 1332.36, 47.2384), (0, 90, 0)); level.bunkerList[4] = createBlock((-517.23, 1332.36, 74.3634), (0, 90, 0)); level.bunkerList[5] = createBlock((-517.23, 1332.36, 101.488), (0, 90, 0)); level.bunkerList[6] = createBlock((-1577.05, 1491.61, 66.125), (0, 90, 0)); level.bunkerList[7] = createBlock((-1577.05, 1491.61, 93.25), (0, 90, 0)); level.bunkerList[8] = createBlock((-1577.05, 1491.61, 120.375), (0, 90, 0)); level.bunkerList[9] = createBlock((-1509.09, 1492, 58.3373), (0, 90, 0)); level.bunkerList[10] = createBlock((-1509.09, 1492, 85.4622), (0, 90, 0)); level.bunkerList[11] = createBlock((-1509.09, 1492, 112.587), (0, 90, 0)); level.bunkerList[12] = createBlock((-1507.72, 1610.1, 58.125), (0, 100, 0)); level.bunkerList[13] = createBlock((-1507.72, 1610.1, 85.25), (0, 100, 0)); level.bunkerList[14] = createBlock((-1507.72, 1610.1, 112.375), (0, 100, 0)); level.bunkerList[15] = createBlock((-1110.67, 2091.82, 52.9991), (0, 100, 0)); level.bunkerList[16] = createBlock((-1110.67, 2091.82, 80.1241), (0, 100, 0)); level.bunkerList[17] = createBlock((-1110.67, 2091.82, 107.249), (0, 100, 0)); level.bunkerList[18] = createBlock((-1110.67, 2091.82, 134.374), (0, 100, 0)); level.bunkerList[19] = createBlock((-1110.67, 2091.82, 161.499), (0, 100, 0)); level.bunkerList[20] = createBlock((-1110.67, 2091.82, 188.624), (0, 100, 0)); level.bunkerList[21] = createBlock((-1105.55, 2056.76, 52.8118), (0, 100, 0)); level.bunkerList[22] = createBlock((-1105.55, 2056.76, 79.9368), (0, 100, 0)); level.bunkerList[23] = createBlock((-1105.55, 2056.76, 107.062), (0, 100, 0)); level.bunkerList[24] = createBlock((-1105.55, 2056.76, 134.187), (0, 100, 0)); level.bunkerList[25] = createBlock((-1105.55, 2056.76, 161.312), (0, 100, 0)); level.bunkerList[26] = createBlock((-1100.48, 2021.7, 52.6943), (0, 100, 0)); level.bunkerList[27] = createBlock((-1100.48, 2021.7, 79.8193), (0, 100, 0)); level.bunkerList[28] = createBlock((-1100.48, 2021.7, 106.944), (0, 100, 0)); level.bunkerList[29] = createBlock((-1100.48, 2021.7, 134.069), (0, 100, 0)); level.bunkerList[30] = createBlock((-1094.66, 1986.77, 52.7538), (0, 100, 0)); level.bunkerList[31] = createBlock((-1094.66, 1986.77, 79.8788), (0, 100, 0)); level.bunkerList[32] = createBlock((-1094.66, 1986.77, 107.004), (0, 100, 0)); level.bunkerList[33] = createBlock((-1089.2, 1951.76, 52.8902), (0, 100, 0)); level.bunkerList[34] = createBlock((-1089.2, 1951.76, 80.0152), (0, 100, 0)); level.bunkerList[35] = createBlock((-1083.46, 1916.82, 53.0255), (0, 100, 0)); level.bunkerList[36] = createBlock((-1051.06, 2044.67, 52.4411), (0, 190, 0)); level.bunkerList[37] = createBlock((-1051.06, 2044.67, 79.5661), (0, 190, 0)); level.bunkerList[38] = createBlock((-1051.06, 2044.67, 106.691), (0, 190, 0)); level.bunkerList[39] = createBlock((-1051.06, 2044.67, 133.816), (0, 190, 0)); level.bunkerList[40] = createBlock((-1051.06, 2044.67, 160.941), (0, 190, 0)); level.bunkerList[41] = createBlock((-1051.06, 2044.67, 188.066), (0, 190, 0)); level.bunkerList[42] = createBlock((-1051.06, 2044.67, 215.191), (0, 190, 0)); level.bunkerList[43] = createBlock((-1051.06, 2044.67, 242.316), (0, 190, 0)); level.bunkerList[44] = createBlock((-1043.69, 1993.76, 52.3355), (0, 190, 0)); level.bunkerList[45] = createBlock((-1043.69, 1993.76, 79.4605), (0, 190, 0)); level.bunkerList[46] = createBlock((-1043.69, 1993.76, 106.585), (0, 190, 0)); level.bunkerList[47] = createBlock((-1043.69, 1993.76, 133.71), (0, 190, 0)); level.bunkerList[48] = createBlock((-1043.69, 1993.76, 160.835), (0, 190, 0)); level.bunkerList[49] = createBlock((-1043.69, 1993.76, 187.96), (0, 190, 0)); level.bunkerList[50] = createBlock((-1043.69, 1993.76, 215.085), (0, 190, 0)); level.bunkerList[51] = createBlock((-1043.69, 1993.76, 242.21), (0, 190, 0)); level.bunkerList[52] = createBlock((-1035.46, 1943.01, 52.5612), (0, 190, 0)); level.bunkerList[53] = createBlock((-1035.46, 1943.01, 79.6862), (0, 190, 0)); level.bunkerList[54] = createBlock((-1035.46, 1943.01, 106.811), (0, 190, 0)); level.bunkerList[55] = createBlock((-1035.46, 1943.01, 133.936), (0, 190, 0)); level.bunkerList[56] = createBlock((-1035.46, 1943.01, 161.061), (0, 190, 0)); level.bunkerList[57] = createBlock((-1035.46, 1943.01, 188.186), (0, 190, 0)); level.bunkerList[58] = createBlock((-1035.46, 1943.01, 215.311), (0, 190, 0)); level.bunkerList[59] = createBlock((-1035.46, 1943.01, 242.436), (0, 190, 0)); level.bunkerList[60] = createBlock((-1154.45, 2037.99, 53.0987), (0, 190, 0)); level.bunkerList[61] = createBlock((-1154.45, 2037.99, 80.2237), (0, 190, 0)); level.bunkerList[62] = createBlock((-1154.45, 2037.99, 107.349), (0, 190, 0)); level.bunkerList[63] = createBlock((-1154.45, 2037.99, 134.474), (0, 190, 0)); level.bunkerList[64] = createBlock((-1154.45, 2037.99, 161.599), (0, 190, 0)); level.bunkerList[65] = createBlock((-1154.45, 2037.99, 188.724), (0, 190, 0)); level.bunkerList[66] = createBlock((-1154.45, 2037.99, 215.849), (0, 190, 0)); level.bunkerList[67] = createBlock((-1154.45, 2037.99, 242.974), (0, 190, 0)); level.bunkerList[68] = createBlock((-1146.92, 1987.11, 52.9823), (0, 190, 0)); level.bunkerList[69] = createBlock((-1146.92, 1987.11, 80.1073), (0, 190, 0)); level.bunkerList[70] = createBlock((-1146.92, 1987.11, 107.232), (0, 190, 0)); level.bunkerList[71] = createBlock((-1146.92, 1987.11, 134.357), (0, 190, 0)); level.bunkerList[72] = createBlock((-1146.92, 1987.11, 161.482), (0, 190, 0)); level.bunkerList[73] = createBlock((-1146.92, 1987.11, 188.607), (0, 190, 0)); level.bunkerList[74] = createBlock((-1146.92, 1987.11, 215.732), (0, 190, 0)); level.bunkerList[75] = createBlock((-1146.92, 1987.11, 242.857), (0, 190, 0)); level.bunkerList[76] = createBlock((-1138.69, 1936.36, 53.0969), (0, 190, 0)); level.bunkerList[77] = createBlock((-1138.69, 1936.36, 80.2219), (0, 190, 0)); level.bunkerList[78] = createBlock((-1138.69, 1936.36, 107.347), (0, 190, 0)); level.bunkerList[79] = createBlock((-1138.69, 1936.36, 134.472), (0, 190, 0)); level.bunkerList[80] = createBlock((-1138.69, 1936.36, 161.597), (0, 190, 0)); level.bunkerList[81] = createBlock((-1138.69, 1936.36, 188.722), (0, 190, 0)); level.bunkerList[82] = createBlock((-1138.69, 1936.36, 215.847), (0, 190, 0)); level.bunkerList[83] = createBlock((-1138.69, 1936.36, 242.972), (0, 190, 0)); level.bunkerList[84] = createBlock((-1376.22, 1181.37, 64.3456), (0, 70, 0)); level.bunkerList[85] = createBlock((-1376.22, 1181.37, 91.4706), (0, 70, 0)); level.bunkerList[86] = createBlock((-1376.22, 1181.37, 118.596), (0, 70, 0)); level.bunkerList[87] = createBlock((-1363.32, 1214.36, 60.3204), (0, 70, 0)); level.bunkerList[88] = createBlock((-1363.32, 1214.36, 87.4454), (0, 70, 0)); level.bunkerList[89] = createBlock((-1350.2, 1247.27, 59.6835), (0, 70, 0)); level.bunkerList[90] = createBlock((-1774.82, -457.178, 162.125), (0, 170, 0)); level.bunkerList[91] = createBlock((-1774.82, -457.178, 189.25), (0, 170, 0)); level.bunkerList[92] = createBlock((-1774.82, -457.178, 216.375), (0, 170, 0)); level.bunkerList[93] = createBlock((-1657.93, -112.722, 162.125), (0, 250, 0)); level.bunkerList[94] = createBlock((-1657.93, -112.722, 189.25), (0, 250, 0)); level.bunkerList[95] = createBlock((-1657.93, -112.722, 215.875), (0, 250, 0)); level.bunkerList[96] = createBlock((-1501.62, -318.926, 194.125), (90, 350, 0)); level.bunkerList[97] = createBlock((-1481.7, -240.839, 194.125), (90, 340, 0)); level.bunkerList[98] = createBlock((-1327.41, -378.952, 13.2152), (0, 340, 0)); level.bunkerList[99] = createBlock((-1327.65, -378.888, 30.3402), (0, 340, 0)); level.bunkerList[100] = createBlock((-1327.89, -378.822, 47.4652), (0, 340, 0)); level.bunkerList[101] = createBlock((-1328.49, -378.647, 64.5902), (0, 340, 0)); level.bunkerList[102] = createBlock((-1328.84, -378.54, 81.7152), (0, 340, 0)); level.bunkerList[103] = createBlock((-1329.22, -378.424, 98.8402), (0, 340, 0)); level.bunkerList[104] = createBlock((-1329.81, -378.235, 115.965), (0, 340, 0)); level.bunkerList[105] = createBlock((-1330.3, -378.07, 133.09), (0, 340, 0)); level.bunkerList[106] = createBlock((-1330.79, -377.974, 150.215), (0, 340, 0)); level.bunkerList[107] = createBlock((-1331.39, -377.843, 167.34), (0, 340, 0)); level.bunkerList[108] = createBlock((-328.368, 721.341, 58.125), (0, 90, 0)); level.bunkerList[109] = createBlock((-328.368, 721.341, 85.25), (0, 90, 0)); level.bunkerList[110] = createBlock((-328.368, 721.341, 112.375), (0, 90, 0)); level.bunkerList[111] = createBlock((-473.641, 424.276, 27.125), (0, 90, 0)); level.bunkerList[112] = createBlock((-473.641, 424.276, 54.25), (0, 90, 0)); level.bunkerList[113] = createBlock((-67.931, -723.641, 10.125), (0, 170, 0)); level.bunkerList[114] = createBlock((-67.931, -723.641, 37.25), (0, 170, 0)); level.bunkerList[115] = createBlock((-67.931, -723.641, 63.875), (0, 170, 0)); level.bunkerList[116] = createBlock((-68.0361, -812.359, 10.125), (0, 170, 0)); level.bunkerList[117] = createBlock((-68.0361, -812.359, 37.25), (0, 170, 0)); level.bunkerList[118] = createBlock((-68.0361, -812.359, 63.875), (0, 170, 0)); level.bunkerList[119] = createBlock((-493.337, -854.305, 10.125), (0, 170, 0)); level.bunkerList[120] = createBlock((-493.337, -854.305, 37.25), (0, 170, 0)); level.bunkerList[121] = createBlock((-493.337, -854.305, 63.875), (0, 170, 0)); level.bunkerList[122] = createBlock((-300.024, -615.55, -0.986775), (0, 270, 0)); level.bunkerList[123] = createBlock((-356.669, -616.359, -0.879966), (0, 270, 0)); level.bunkerList[124] = createBlock((199.074, -675.412, 146.125), (0, 270, 0)); level.bunkerList[125] = createBlock((199.074, -675.412, 173.25), (0, 270, 0)); level.bunkerList[126] = createBlock((199.074, -675.412, 199.875), (0, 270, 0)); level.bunkerList[127] = createBlock((304.74, -616.346, 182.125), (0, 360, 0)); level.bunkerList[128] = createBlock((304.74, -616.346, 209.25), (0, 360, 0)); level.bunkerList[129] = createBlock((304.74, -616.346, 236.375), (0, 360, 0)); level.bunkerList[130] = createBlock((95.1048, -610.245, 182.125), (0, 360, 0)); level.bunkerList[131] = createBlock((95.1048, -610.245, 209.25), (0, 360, 0)); level.bunkerList[132] = createBlock((95.1048, -610.245, 236.375), (0, 360, 0)); level.bunkerList[133] = createBlock((-149.202, -435.463, 4.25795), (0, 90, 0)); level.bunkerList[134] = createBlock((-149.202, -435.463, 31.3829), (0, 90, 0)); level.bunkerList[135] = createBlock((-149.202, -435.463, 58.5079), (0, 90, 0)); level.bunkerList[136] = createBlock((-149.202, -435.463, 85.6329), (0, 90, 0)); level.bunkerList[137] = createBlock((-149.013, -399.822, -2.38848), (0, 90, 0)); level.bunkerList[138] = createBlock((-149.013, -399.822, 24.7365), (0, 90, 0)); level.bunkerList[139] = createBlock((-149.013, -399.822, 51.8615), (0, 90, 0)); level.bunkerList[140] = createBlock((-148.591, -364.181, -2.9472), (0, 90, 0)); level.bunkerList[141] = createBlock((-148.591, -364.181, 24.1778), (0, 90, 0)); level.bunkerList[142] = createBlock((-148.603, -328.54, -2.68793), (0, 90, 0)); level.bunkerList[143] = createBlock((710.349, 1182.17, 58.125), (0, 180, 0)); level.bunkerList[144] = createBlock((710.349, 1182.17, 85.25), (0, 180, 0)); level.bunkerList[145] = createBlock((710.349, 1182.17, 112.375), (0, 180, 0)); level.bunkerList[146] = createBlock((2418.18, 71.0965, 134.125), (0, 180, 0)); level.bunkerList[147] = createBlock((2419.06, -20.3591, 134.125), (0, 180, 0)); level.bunkerList[148] = createBlock((1904.09, -1553.64, -64.2103), (0, 360, 0)); level.bunkerList[149] = createBlock((1904.09, -1553.64, -37.0853), (0, 360, 0)); level.bunkerList[150] = createBlock((1904.09, -1553.64, -9.96034), (0, 360, 0)); level.bunkerList[151] = createBlock((1903.65, -1605.29, -65.3273), (0, 360, 0)); level.bunkerList[152] = createBlock((1903.65, -1605.29, -38.2023), (0, 360, 0)); level.bunkerList[153] = createBlock((1903.65, -1605.29, -11.0773), (0, 360, 0)); level.bunkerList[154] = createBlock((1903.89, -1656.93, -66.9302), (0, 360, 0)); level.bunkerList[155] = createBlock((1903.89, -1656.93, -39.8052), (0, 360, 0)); level.bunkerList[156] = createBlock((1903.89, -1656.93, -12.6802), (0, 360, 0)); level.bunkerList[157] = createBlock((1903.87, -1708.57, -67.5605), (0, 360, 0)); level.bunkerList[158] = createBlock((1903.87, -1708.57, -40.4355), (0, 360, 0)); level.bunkerList[159] = createBlock((1903.87, -1708.57, -13.3105), (0, 360, 0)); level.bunkerList[160] = createBlock((1355.84, -558.359, 10.125), (0, 360, 0)); level.bunkerList[161] = createBlock((1355.84, -558.359, 37.25), (0, 360, 0)); level.bunkerList[162] = createBlock((1355.84, -558.359, 63.875), (0, 360, 0)); level.bunkerList[163] = createBlock((1355.98, -469.641, 10.125), (0, 360, 0)); level.bunkerList[164] = createBlock((1355.98, -469.641, 37.25), (0, 360, 0)); level.bunkerList[165] = createBlock((1355.98, -469.641, 63.875), (0, 360, 0)); level.bunkerList[166] = createBlock((1492.89, -260.78, 10.125), (0, 90, 0)); level.bunkerList[167] = createBlock((1492.89, -260.78, 37.25), (0, 90, 0)); level.bunkerList[168] = createBlock((1492.89, -260.78, 63.875), (0, 90, 0)); level.bunkerList[169] = createBlock((1652.12, -651.167, 10.125), (0, 90, 0)); level.bunkerList[170] = createBlock((1652.12, -651.167, 37.25), (0, 90, 0)); level.bunkerList[171] = createBlock((1652.12, -651.167, 63.875), (0, 90, 0)); level.bunkerList[172] = createBlock((1871.64, -367.611, 9.03081), (0, 90, 0)); level.bunkerList[173] = createBlock((1871.64, -367.611, 36.1558), (0, 90, 0)); level.bunkerList[174] = createBlock((1871.64, -204.389, 9.07255), (0, 90, 0)); level.bunkerList[175] = createBlock((1871.64, -204.389, 36.1975), (0, 90, 0)); Again, the minimap is right there.
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So I was on summit and I turned into a Shaman Zombie. Then in the next life I got Axis zombie. Then in the next life I got a combo of EXO AND BOMBER! this happened twice btw.
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You guys think that everyone on the server ZAM unexpectedly become a zombie, you think you are in next round will be survivors but there you are anyway the zombie and can continue very many times! I decided to come up with ideas about turning a zombie what does that mean? The fact is, that if you become the first zombie and your ally(or bot) that after this round where you become a zombie with your ally(or bot) then you are on the next round you will not become a zombie and become a zombie those who were not in the last round Just for me as it is not logical to make someone a zombie 10 times with the same person ;( Don't know if bug but I was the same zombie more than 20 times and not because of the new rq (for rq autoban) A smart decision to use this idea
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level.bunkerList[0] = createBlock((466.29, 2049.13, -7.875), (0, 110, 0)); level.bunkerList[1] = createBlock((467.594, 2050.21, 78.2564), (0, 110, 0)); level.bunkerList[2] = createBlock((59.7898, 1911.21, 7.93391), (0, 110, 0)); level.bunkerList[3] = createBlock((59.7898, 1911.21, 35.0589), (0, 110, 0)); level.bunkerList[4] = createBlock((72.7934, 1874.5, -37.0256), (0, 110, 0)); level.bunkerList[5] = createBlock((72.7934, 1874.5, -9.90058), (0, 110, 0)); level.bunkerList[6] = createBlock((84.887, 1841.22, -42.0228), (0, 110, 0)); level.bunkerList[7] = createBlock((84.7654, 1841.17, -24.8978), (0, 110, 0)); level.bunkerList[8] = createBlock((96.8486, 1807.89, -41.7857), (0, 110, 0)); level.bunkerList[9] = createBlock((108.972, 1774.62, -57.5441), (0, 110, 0)); level.bunkerList[10] = createBlock((-157.57, 2073.51, 2.125), (0, 110, 0)); level.bunkerList[11] = createBlock((-157.57, 2073.51, 29.25), (0, 110, 0)); level.bunkerList[12] = createBlock((-115.812, 2109.1, -15.7148), (0, 110, 0)); level.bunkerList[13] = createBlock((-115.827, 2109.4, 11.4102), (0, 110, 0)); level.bunkerList[14] = createBlock((-67.7883, 2127.73, -32.7847), (0, 110, 0)); level.bunkerList[15] = createBlock((-67.7883, 2127.73, -5.65968), (0, 110, 0)); level.bunkerList[16] = createBlock((-19.8462, 2146.32, -52.8229), (0, 110, 0)); level.bunkerList[17] = createBlock((-19.8462, 2146.32, -25.6979), (0, 110, 0)); level.bunkerList[18] = createBlock((28.0959, 2164.92, -42.5493), (0, 110, 0)); Yeah.
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Attention! this error is not a lie! Actually, I didn't expect such a turn of errors Error [ on our server, 2 living fire of the soul(me) and Sammehh sat on the Nuketown map in the place where many people camp at the end of the corner, where exposed to a lot of the fence behind us was a zombie bots and single player, we shot, we were bored we only hit one zombie, Well, robots, but came henco190524, I am glad that we will have hardcore and.... he suddenly got hit in the back..and he hit us back Interesting! Why should he come back if we will stay here?? Zombies should appear in the back of the seat, where no survivors(humans) I'll show you where it happened. Green-where there should be a zombie in the radius of people(survivors) Yellow-2 living soul flame(me) and Sammehh Red-error, ie, where there was henco190524 Screens http://steamcommunity.com/profiles/76561198116528219/screenshot/853856987589900847 http://steamcommunity.com/sharedfiles/filedetails/?id=1190697793 http://steamcommunity.com/profiles/76561198116528219/screenshot/853856987589901263 By the way, if you see 100 HP and 100 points will explain that he earned by killing me first and killed the second sammehh.... because I didn't screenshot because of the shock of being killed from behind when you enter the game.... Maybe it's a problem with the player entering the game, ie failed or you forgot to put the plug In I don't know, but Griggzor or Classixz to fix this! I even got angry that we almost won, but came to us trouble
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Hello guys, I made the last fan art Link- The fact that I wanted to Express the ZAM server of Call Of Duty Black Ops Multiplayer, and I decided to make him fan art that he makes us, gives fun on the server every month(or maybe more) gives you VIP/MVP and SKINS, and rich upgrades! Read and view everything you may like! Fan Art Opinion: 1.I couldn't just do fan art, so I did using my usual photographed image of the Firing Range(maps) = 2.I tried to do a red clouds because ZAM halloween version has red clouds 3. [UK]JellyBeam is a fake name that I thought of myself, if you will find really on the server ZAM I could be wrong... 4.By the way, I used skin survivors in menu 3 slots of the skin C. I. A agent, of ZAM-Zombie Annihilation Mod 5. Maybe you have seen that the survivors no left hand, I just wanted to give a bit of hardcore(supposedly as a severed left hand) That's all, soon there will be new arts, ideas, and even bugs! Good luck guys!
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Hello guys, I'm back after repairing the motherboard(happened in a crash) and I can start making all new! The first thing I decided to do in honor of Halloween 5 various MVP headicon IMPORTANT! It's only Halloween fan art, don't take it seriously I decided to make Large and small sizes Do not be offended that there's a little bad quality pictures, I just can't correct some of the deficiencies due to glitches, but I will soon fix all the viruses(probably today or tomorrow) [BIG SIZES] 1.Pumpkin head MVP[HEADCOIN],[BIG SIZES] 2.Skull MVP[HEADCOIN],[BIG SIZES] 3.The devil MVP[HEADCOIN],[BIG SIZES] 4.The zombie head MVP[HEADCOIN],[BIG SIZES] 5. and The Death MVP[HEADCOIN],[BIG SIZES] [SMALL SIZES] 1.Pumpkin head MVP[HEADCOIN],[SMALL SIZES] 2.Skull MVP[HEADCOIN],[SMALL SIZES] 3.The devil MVP[HEADCOIN],[SMALL SIZES] 4.The zombie head MVP[HEADCOIN],[SMALL SIZES] 5. and The Death MVP[HEADCOIN],[SMALL SIZES] That's all, soon there will be new arts, ideas, and even bugs! Good luck guys!
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Hello guys it"s me Flame Souls Want to tell a small bug called <<Injustice>> You're like a surprise under that name <<Injustice>> go ahead. This bug I saw yesterday 9.09.2017, time unknown. Description of the bug called <<Injustice>>:People are prepared when the zombie Apocalypse after the time of meat(zombie Apocalypse) then random people became a zombie 2x times and not the second from other people A victim of this bug was the player(like the player with the privilege of MVP) under the name Wolf He was surprised despite the fact that he became a zombie, with 8 people(man and survivor) More proof here is my screenshot taken in-game Call Of Duty Black Ops Multiplayer from the program of social networks Steam- Hopefully that will fix this random bug New ideas, new bugs, etc will arrive soon! Good Luck guys!
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Hi there, got few suggestions for Zam mod, well actually probably better to say small improvements. I played some normal BO1 zombies and noticed that the bowie knife actually makes an sound when you knife with it. So if possible would be cool to have the same sound for bowie knife in the mod as in normal zombies, because currently it makes no sound when you knife. Same thing with sickle knife and galvas. Also the "camo" or color pattern, whatever you wanna call it, that is there in normal zombies for Mustang and Sallies. Would be cool to have it in the mod aswell because currently the Mustang and Sallies look like dual wield M1911's in the mod. Lastly a bigger idea, maybe add more weapons from the normal zombies to the mod? I'm talking about upgraded weapons. Like the skullcrusher when you upgrade the M16 in normal zombies, it get's grenade launcher and becomes full auto. Maybe make an class with more expensive "random weapon" like in cow class, but the weapons would be random weapons from the normal zombies. How sick it would be to get the upgraded ray gun and kill 500 hp zombies in 1 hit with? Mostly upgraded weapons. Anyways thanks for reading this idea and let me know what you guys think.
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Hi guys and admin of this website is UU-undead Uprsing and ZAM-Zombie Mod Annihilation I did this idea and it is very like even the Creator of this site UU-Undead Uprising and ZAM-Zam Annihilation Mod (or rather the creators of these companies Classixz and Griggzor) And it would please you! (or rather all) This idea did more than 20 hours (no joke) I think how to make it more colorful and tasteful Why this idea had a very long, 8 hours? *I had to get a closer look website all idea how to avoid plagiarism (view all idea it took 1.9 hours to 1 hours 9 minutes) *I had to consider the company site UU-Undead Uprising as you know (or rather inquisitive gamers and ordinary players) know the logo UU-Undead Uprising I had to make a photoshop using paint.net (no, you don't think it's original paint there is a different and very advanced link in the description)make a sawed-off in the form of rectangles and lines and I did create the logo UU-Undead Uprising (not official)(photoshop took more than 5.1 hours-5 hours 10 minutes.) *Most importantly, I chose the most important tastes to players that they would have liked and not only well, even the Creator, ZAM Member, Moderators and Admin, I made the background in the form of a very beautiful main background and very beautiful logo UU-Undead Uprising - that it was in the center (as in the previous backgrounds when there was a global update for the site UU-Undead Uprising are all there really changed you can see it for yourself and feel)(It took a time change of more than 1.0 hours-1 hours 14 minutes) -.-.-.-.-Description as I promised-.-.-.-.- paint.net search-https://yandex.ru/search/?text=paint.net&clid=1955453&banerid=0500000134%3A5963a840fe8c5f001d7c78ea&win=289&lr=39 paint.net official website-http://paintnet.ru/ -.-.-.-.-Photo for proof-.-.-.-.- Photo-https://gyazo.com/58ac4dc262e8498d7c5a038c3e656ef6 Gif photo-https://gyazo.com/c107c70fd057ddacbd5a2b26b25619fc I'm sorry that you see on 45% of Russian letters I'm just Russian man (in Russian Federation) Here is he official background UU (but made one myself) How it will look on this kosmicheskom UU background? (Lower)-https://gyazo.com/a1f1eb9008f7b6fa5d4947b64a39e160 (Top)-https://gyazo.com/98cee00a7a711107adf91473ad6c0558 Hope you liked it and I'm waiting for comments from the creators of the site UU-Undead Uprising and servers ZAM-Zombie Annihilation Mod it myself Classixz and Griggzor I really tried I hope it is added what do you think guys? This is not all soon to be something new Good luck!
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Hi, the bomber zombie seems to be completely bugged at the moment. It doesn't explode when somebody knifes/shoots it, the suicide explosion doesn't work when you spam 6, it just kills you but no explosion. So yea the bomber zombie seems to be completely useless atm. I'm actually quite surprised nobody has done a bug report on this since the bomber zombie is really useful when it actually works. Anyways I hope this gets fixed ASAP. Cheers -Jesse
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Hello! I'm here providing another idea for Zam. A small addition to Platinum class users and maybe for other users too. So the idea is Face paints. We have a list of avaible face paints in the multiplayer, so why not have em in the mod? Maybe give Platinum users a list so they can choose which one they want and random face paint for MVP and Premium users? Let me know what you guys think of this idea