Elmo Posted April 18, 2014 Report Share Posted April 18, 2014 http://steamcommunity.com/profiles/76561198041700880/screenshots/New maps for cracked, grid, radiation and jungle, if you like dem i give codes Link to comment Share on other sites More sharing options...
Founder Classixz Posted April 18, 2014 Founder Report Share Posted April 18, 2014 Cool, we usually don't take codes, we just make them ourselves.You can post them so i check them out if you want to. Link to comment Share on other sites More sharing options...
Elmo Posted April 18, 2014 Author Report Share Posted April 18, 2014 mp_duga;level.bunkerList[0] = createBlock((-2324.64, -1468.04, 14.125), (0, 0, 0));level.bunkerList[1] = createBlock((-2324.64, -1468.04, 41.25), (0, 0, 0));level.bunkerList[2] = createBlock((-2324.64, -1468.04, 68.375), (0, 0, 0));level.bunkerList[3] = createBlock((-2272.69, -1403.41, 84.6946), (0, 90, 0));level.bunkerList[4] = createBlock((-2322.45, -1531.59, 14.125), (0, 0, 0));level.bunkerList[5] = createBlock((-2322.45, -1531.59, 41.25), (0, 0, 0));level.bunkerList[6] = createBlock((-2322.45, -1531.59, 68.375), (0, 0, 0));level.bunkerList[7] = createBlock((-2324.49, -1583.31, 14.125), (0, 0, 0));level.bunkerList[8] = createBlock((-2324.49, -1583.31, 41.25), (0, 0, 0));level.bunkerList[9] = createBlock((-2324.49, -1583.31, 68.375), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[10] = createBlock((-2280.42, -1643.25, 87.4156), (0, 90, 0));level.bunkerList[11] = createBlock((-867.325, -5470.73, 84.4982), (0, 90, 0));level.bunkerList[12] = createBlock((-818.019, -5466.01, 84.2416), (0, 90, 0));level.bunkerList[13] = createBlock((-766.808, -5484, 80.7107), (0, -165, 0));level.bunkerList[14] = createBlock((-746.064, -5548.15, 79.5064), (0, -165, 0));level.bunkerList[15] = createBlock((-727.115, -5614.51, 77.877), (0, -165, 0));level.bunkerList[16] = createBlock((-608.729, -2406.34, 11.125), (0, 90, 0));level.bunkerList[17] = createBlock((614.308, -2964.32, 56.464), (0, 0, 0));level.bunkerList[18] = createBlock((613.291, -2912.51, 56.8018), (0, 0, 0));level.bunkerList[19] = createBlock((613.899, -2840.08, 57.0102), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[20] = createBlock((579.728, -2798.53, 56.5788), (0, 90, 0));level.bunkerList[21] = createBlock((528.087, -2798.26, 56.4988), (0, 90, 0));level.bunkerList[22] = createBlock((463.938, -2797.31, 60.2823), (0, 90, 0));level.bunkerList[23] = createBlock((401.707, -2798.41, 60.0682), (0, 90, 0));level.bunkerList[24] = createBlock((183.874, -2151.31, 9.62297), (0, 0, 0));level.bunkerList[25] = createBlock((178.083, -2152.29, 25.2733), (0, 0, 0));level.bunkerList[26] = createBlock((166.858, -2152.29, 40.9236), (0, 0, 0));level.bunkerList[27] = createBlock((157.089, -2152.01, 56.574), (0, 0, 0));level.bunkerList[28] = createBlock((146.021, -2151.98, 72.2243), (0, 0, 0));level.bunkerList[29] = createBlock((132.688, -2144.93, 87.8746), (0, 0, 0)); 35:03 ;mp_duga;level.bunkerList[30] = createBlock((118.248, -2144.18, 103.525), (0, 0, 0));level.bunkerList[31] = createBlock((101.8, -2139.7, 119.127), (0, 0, 0));level.bunkerList[32] = createBlock((83.2495, -2140.8, 134.012), (0, 0, 0));level.bunkerList[33] = createBlock((20.6693, -2161.48, 152.64), (0, 90, 0));level.bunkerList[34] = createBlock((-102.889, -2158.14, 154.125), (0, 90, 0));level.bunkerList[35] = createBlock((-230.273, -2158.35, 154.125), (0, 90 That is Grid map48:25 ;mp_radiation;level.bunkerList[0] = createBlock((1434.18, -332.711, 138.318), (0, 0, 0));level.bunkerList[1] = createBlock((1433.34, -413.441, 139.142), (0, 0, 0));level.bunkerList[2] = createBlock((1434.79, -496.988, 135.817), (0, 0, 0));level.bunkerList[3] = createBlock((1434.54, -534.324, 141.004), (0, 90, 0));level.bunkerList[4] = createBlock((1440.31, -573.736, 170.648), (0, 90, 0));level.bunkerList[5] = createBlock((1441.68, -614.287, 192.571), (0, 90, 0));level.bunkerList[6] = createBlock((1440.83, -663.656, 220.883), (0, 90, 0));level.bunkerList[7] = createBlock((1491.99, -727.939, 228.538), (0, 90, 0));level.bunkerList[8] = createBlock((1452.93, -727.456, 231.219), (0, 90, 0));level.bunkerList[9] = createBlock((1403.29, -726.842, 234.626), (0, 90, 0)); 48:25 ;mp_radiation;level.bunkerList[10] = createBlock((1486.59, -720.82, 246.836), (0, 0, 0));level.bunkerList[11] = createBlock((1488.21, -718.628, 262.486), (0, 0, 0));level.bunkerList[12] = createBlock((1488.96, -716.797, 278.136), (0, 0, 0));level.bunkerList[13] = createBlock((1489.73, -716.2, 293.787), (0, 0, 0));level.bunkerList[14] = createBlock((1492.41, -717.575, 309.437), (0, 0, 0));level.bunkerList[15] = createBlock((1495.71, -714.852, 325.087), (0, 0, 0));level.bunkerList[16] = createBlock((1498.56, -715.672, 340.738), (0, 0, 0));level.bunkerList[17] = createBlock((1508.18, -719.286, 356.388), (0, 0, 0));level.bunkerList[18] = createBlock((599.932, 2270.52, 82.125), (0, 0, 0));level.bunkerList[19] = createBlock((599.852, 2200.22, 82.125), (0, 0, 0)); 48:25 ;mp_radiation;level.bunkerList[20] = createBlock((557.606, 2252.94, 184.586), (0, 0, 0));level.bunkerList[21] = createBlock((557.488, 2199.72, 184.586), (0, 0, 0));level.bunkerList[22] = createBlock((310.553, 2304.64, 82.125), (0, 90, 0));level.bunkerList[23] = createBlock((374.223, 2303.64, 82.125), (0, 90, 0));level.bunkerList[24] = createBlock((311.014, 2274.96, 189.526), (0, 90, 0));level.bunkerList[25] = createBlock((389.647, 2277.42, 189.526), (0, 90, 0));level.bunkerList[26] = createBlock((940.628, -1234.72, 274.625), (0, 0, 0));level.bunkerList[27] = createBlock((581.158, -1397.56, 309.14), (0, 0, 0));level.bunkerList[28] = createBlock((633.867, -1083.38, 321.453), (0, 90, 0));level.bunkerList[29] = createBlock((-487.77, 70.2641, 266.555), (0, 0, 0));That is for radiation;mp_havoc;level.bunkerList[0] = createBlock((1737.23, -103.244, 257.486), (0, -165, 0));level.bunkerList[1] = createBlock((1780.89, -90.4167, 258.136), (0, -165, 0));level.bunkerList[2] = createBlock((1665.71, -92.1825, 352.814), (0, -165, 0));level.bunkerList[3] = createBlock((1687.8, -170.988, 353.743), (0, -165, 0));level.bunkerList[4] = createBlock((732.906, -615.886, 350.095), (0, 0, 0));level.bunkerList[5] = createBlock((1768.8, -777.359, 467.252), (0, 0, 0));level.bunkerList[6] = createBlock((1786.75, -772.869, 466.38), (0, 0, 0));level.bunkerList[7] = createBlock((1804.7, -759.232, 465.484), (0, 0, 0));level.bunkerList[8] = createBlock((1822.65, -743.078, 464.881), (0, 0, 0));level.bunkerList[9] = createBlock((1840.6, -718.775, 462.848), (0, 0, 0)); 66:32 ;mp_havoc;level.bunkerList[10] = createBlock((1858.55, -698.55, 461.174), (0, 0, 0));level.bunkerList[11] = createBlock((1877.69, -666.711, 460.015), (0, 0, 0));level.bunkerList[12] = createBlock((1895.64, -639.367, 457.897), (0, 0, 0));level.bunkerList[13] = createBlock((1913.59, -621.868, 458.833), (0, 0, 0));level.bunkerList[14] = createBlock((1931.54, -597.049, 453.161), (0, 0, 0));level.bunkerList[15] = createBlock((1950.68, -565.421, 452.623), (0, 0, 0));level.bunkerList[16] = createBlock((1948.54, -534.09, 479.748), (0, 90, 0));level.bunkerList[17] = createBlock((1993.55, -543.119, 505.686), (0, 90, 0));level.bunkerList[18] = createBlock((2030.44, -549.299, 532.698), (0, 90, 0));level.bunkerList[19] = createBlock((2058.7, -558.699, 559.823), (0, 0, 0)); 66:32 ;mp_havoc;level.bunkerList[20] = createBlock((2062.87, -593.283, 563.292), (0, 0, 0));level.bunkerList[21] = createBlock((2064.22, -629.002, 558.597), (0, 0, 0));level.bunkerList[22] = createBlock((2069.2, -664.721, 555.344), (0, 0, 0));level.bunkerList[23] = createBlock((2069.44, -700.441, 551.097), (0, 0, 0));level.bunkerList[24] = createBlock((1276.4, 1801.89, 363.48), (0, 90, 0));level.bunkerList[25] = createBlock((1274.37, 1863.03, 282.923), (0, 90, 0));level.bunkerList[26] = createBlock((1232.41, 1891.27, 308.679), (0, 90, 0));level.bunkerList[27] = createBlock((1320.82, 1892.53, 308.122), (0, 90, 0));level.bunkerList[28] = createBlock((1272.36, 1924.05, 333.982), (0, 90, 0));That is for jungle;mp_cracked;level.bunkerList[0] = createBlock((-971.948, 313.728, 20.1934), (0, 90, 0));level.bunkerList[1] = createBlock((-1042.65, 314.352, 20.1934), (0, 90, 0));level.bunkerList[2] = createBlock((-1065.17, 460.004, 24.1448), (0, 0, 0));level.bunkerList[3] = createBlock((-1314.48, 327.142, -40.4555), (0, 90, 0));level.bunkerList[4] = createBlock((-1314.48, 327.142, -13.3305), (0, 90, 0));level.bunkerList[5] = createBlock((-1314.48, 327.142, 11.875), (0, 90, 0));level.bunkerList[6] = createBlock((-1270.42, 541.776, -13.875), (0, 0, 0));level.bunkerList[7] = createBlock((-1270.42, 541.776, 13.25), (0, 0, 0));level.bunkerList[8] = createBlock((-1270.42, 541.776, 13.25), (0, 0, 0));level.bunkerList[9] = createBlock((-1182.19, 580.057, -13.875), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[10] = createBlock((-1182.19, 580.057, 13.25), (0, 0, 0));level.bunkerList[11] = createBlock((-1182.09, 528.416, -13.875), (0, 0, 0));level.bunkerList[12] = createBlock((-1182.17, 520.362, 13.25), (0, 0, 0));level.bunkerList[13] = createBlock((-1180.57, -1582.65, -115.875), (0, 90, 0));level.bunkerList[14] = createBlock((-1180.57, -1582.65, -115.875), (0, 90, 0));level.bunkerList[15] = createBlock((-1180.83, -1598.34, -88.75), (0, 90, 0));level.bunkerList[16] = createBlock((-1057.86, -1828.7, -114.875), (0, 0, 0));level.bunkerList[17] = createBlock((-1057.86, -1828.7, -87.75), (0, 0, 0));level.bunkerList[18] = createBlock((-1057.88, -1898.22, -114.875), (0, 0, 0));level.bunkerList[19] = createBlock((-1057.88, -1898.22, -87.75), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[20] = createBlock((-1036.79, -1737.84, -114.875), (0, 90, 0));level.bunkerList[21] = createBlock((-1036.79, -1737.84, -87.75), (0, 90, 0));level.bunkerList[22] = createBlock((-968.091, -1737.9, -114.875), (0, 90, 0));level.bunkerList[23] = createBlock((-968.091, -1737.9, -87.75), (0, 90, 0));level.bunkerList[24] = createBlock((-1334.39, -1738.01, -114.875), (0, 90, 0));level.bunkerList[25] = createBlock((-1334.39, -1738.01, -87.75), (0, 90, 0));level.bunkerList[26] = createBlock((-1395.68, -1734.93, -115.011), (0, 90, 0));level.bunkerList[27] = createBlock((-1395.68, -1734.93, -87.8864), (0, 90, 0));level.bunkerList[28] = createBlock((-1301.84, -1832.17, -114.875), (0, 0, 0));level.bunkerList[29] = createBlock((-1301.84, -1832.17, -87.75), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[30] = createBlock((-1301.88, -1898.8, -114.875), (0, 0, 0));level.bunkerList[31] = createBlock((-1301.88, -1898.8, -87.75), (0, 0, 0));level.bunkerList[32] = createBlock((-1301.88, -1898.8, -87.75), (0, 0, 0));level.bunkerList[33] = createBlock((504.936, -1026.86, -45.612), (0, 0, 0));level.bunkerList[34] = createBlock((504.936, -1026.86, -18.487), (0, 0, 0));level.bunkerList[35] = createBlock((504.936, -1026.86, 8.63797), (0, 0, 0));level.bunkerList[36] = createBlock((503.331, -1078.5, -60.1256), (0, 0, 0));level.bunkerList[37] = createBlock((503.331, -1078.5, -33.0006), (0, 0, 0));level.bunkerList[38] = createBlock((503.331, -1078.5, -5.87563), (0, 0, 0));level.bunkerList[39] = createBlock((507.376, -1130.44, -73.6871), (0, 0, 0)); 87:56 ;mp_cracked;level.bunkerList[40] = createBlock((504.787, -1130.38, -46.5621), (0, 0, 0));level.bunkerList[41] = createBlock((504.787, -1130.38, -19.4371), (0, 0, 0));level.bunkerList[42] = createBlock((501.446, -1138.22, 7.68794), (0, 0, 0));level.bunkerList[43] = createBlock((565.252, -1168.36, -17.88), (0, 90, 0)); level.bunkerList[44] = createBlock((565.252, -1168.36, 9.24504), (0, 90, 0));level.bunkerList[45] = createBlock((469.295, -1022.77, 21.6485), (0, 90, 0)); level.bunkerList[46] = createBlock((374.912, -1017.76, -4.25456), (0, 90, 0)); level.bunkerList[47] = createBlock((417.654, -1019.11, 21.9842), (0, 90, 0)); level.bunkerList[48] = createBlock((366.013, -1017.44, 22.8704), (0, 90, 0));That is for cracked 1 Link to comment Share on other sites More sharing options...
viirus_iquickz Posted April 19, 2014 Report Share Posted April 19, 2014 I like the new spots but only for 4 spots, but I've never seen anyone by far do new spots for ALL maps, disregarding the DLC maps. But they are pretty good in my opinion but yeah. Since when were you very interested in doing this, you never did this stuff for ZEM, because you were busy in the Sniping clan I guess? Link to comment Share on other sites More sharing options...
Elmo Posted April 19, 2014 Author Report Share Posted April 19, 2014 http://www.frozensnipers.com/forum/m/2664396/viewthread/5418239-new-map-wmdhttp://www.frozensnipers.com/forum/m/2664396/viewthread/5430738-new-map-radiationhttp://www.frozensnipers.com/forum/m/2664396/viewthread/5675949-new-map-nuketownhttp://www.frozensnipers.com/forum/m/2664396/viewthread/5724932-new-map-firing-rangeI did, but due to lack of interest by them and them not putting them into the game i lost interest, and I wasnt good at it tbh, wasn't as sleek and clean. I just came up with some ideas so if you like what i've done so far i can keep going Link to comment Share on other sites More sharing options...
ηεεנc Posted February 4, 2015 Report Share Posted February 4, 2015 lol want to throw in a new jungle?Make jungle a run and gun map like on zem he-he Link to comment Share on other sites More sharing options...
Elmo Posted February 4, 2015 Author Report Share Posted February 4, 2015 OMG Y R U BUMPING OLD POSTS !!!!!!!!!!!!!! 1 Link to comment Share on other sites More sharing options...
Elmo Posted February 4, 2015 Author Report Share Posted February 4, 2015 OMG Y R U BUMPING OLD POSTS !!!!!!!!!!!!!! 1 Link to comment Share on other sites More sharing options...
Elmo Posted February 4, 2015 Author Report Share Posted February 4, 2015 OMG WHY ARE YOU DOUBLE POSTING!! -likes both of themFUCK ME RIGHT HERE AND NOW...so basically double posting is when your internet bends you over, pulls down your pants and shoves that 20 inch shlong all the way in your rectum.... AKA you hit post again because you're impatient. Link to comment Share on other sites More sharing options...
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