Brisi1234567890 Posted May 21, 2014 Report Share Posted May 21, 2014 Sometimes the bomber zombie doesnt explode. If you spam 6, You die, but doesnt explode. And when you stand NeXT to a suvivor and die, but they doesnt die cus the zombie doesnt explode...Sorry for the bad English, my Ipad fckded up.. Link to comment Share on other sites More sharing options...
Elmo Posted May 21, 2014 Report Share Posted May 21, 2014 It's the fact that you have an iPad, that's fucked up. I agree, although it has benefited me a couple of times. It needs to be fixed as well as explosions through cades to kill people Link to comment Share on other sites More sharing options...
Ramsy Posted May 21, 2014 Report Share Posted May 21, 2014 What about changing and renaming the Bomber Zombie to a "Tick-Tock Zombie"? Basically, he would only explode upon death if it was every x seconds. The first tick is basically safe-mode, meaning that the zombie won't explode if he is killed, but once he goes tock then he will explode. You can either make the zombie have a clock ticking sound (not too loud) or you can make him have C4 strapped around his torso with blinkers (lights) changing colours between green (safe mode) and red (explosive mode). Auto-suicide discluded.EDIT: I personally think that the ticks and the tocks should be 2-4 seconds apart, just to give knifers (all, not just the best) a fighting chance. Link to comment Share on other sites More sharing options...
Griggs Posted May 21, 2014 Report Share Posted May 21, 2014 It's supposed to be that way, also exploding when someone is cading is also gg Link to comment Share on other sites More sharing options...
Brisi1234567890 Posted May 21, 2014 Author Report Share Posted May 21, 2014 agree with the exploding through Cade's thing, but they should have a 50/50 chance of exploding, because they can cause trouble for knifersTrue, That's annoying me to.Anyways. If it's that way it have to work, then okay? :PBtw. You should add something like a flak jacket to knifers... Cus that's really annoying when You knife a bomber.. :S I had like a 46 score only knife, and then knfing a bomber.. -_- Link to comment Share on other sites More sharing options...
Ramsy Posted May 21, 2014 Report Share Posted May 21, 2014 As I said, add some sort of lights or smth to let humans know when it's safe to attack the zombie from a close range. Link to comment Share on other sites More sharing options...
Elmo Posted May 21, 2014 Report Share Posted May 21, 2014 lights would seem like a fair option, ticking would not only sound less plausible but highly annoying, even at lower sounds, enough to hear is enough to make it annoying to some people, especially to sound hoers Link to comment Share on other sites More sharing options...
Braby* Posted May 22, 2014 Report Share Posted May 22, 2014 lights would seem like a fair option, ticking would not only sound less plausible but highly annoying, even at lower sounds, enough to hear is enough to make it annoying to some people, especially to sound hoersAgree shaman zombie is enough. Link to comment Share on other sites More sharing options...
xStoner420x Posted May 22, 2014 Report Share Posted May 22, 2014 Agree shaman zombie is enough.I also agree. It's really annoying when they stand directly beside you for an extended amount of time. Link to comment Share on other sites More sharing options...
Ramsy Posted May 22, 2014 Report Share Posted May 22, 2014 Set aside the Bomber Zombie, I suggest a new perk:Test Subject [1200pts] - Become a more advanced survivor by gaining the following: - Axis Zombies now appear as constant red dots on your mini-map, just like with Bomber Zombies and Shaman Zombies; - Bomber Zombies cannot kill you if they explode anywhere near you; - Shaman Zombies cannot cast spells on you; - Shaman Zombies cannot make you blind for a short period of time when you kill them; - Shaman Zombies produce less smoke when near you; - You gain bonus pts for killing the aforementioned 3 special zombie types; - The spawn rate for the aforementioned 3 special zombie types goes down by x% when you are the last man standing. Link to comment Share on other sites More sharing options...
Brisi1234567890 Posted May 22, 2014 Author Report Share Posted May 22, 2014 Set aside the Bomber Zombie, I suggest a new perk:Test Subject [1200pts] - Become a more advanced survivor by gaining the following: - Axis Zombies now appear as constant red dots on your mini-map, just like with Bomber Zombies and Shaman Zombies; - Bomber Zombies cannot kill you if they explode anywhere near you; - Shaman Zombies cannot cast spells on you; - Shaman Zombies cannot make you blind for a short period of time when you kill them; - Shaman Zombies produce less smoke when near you; - You gain bonus pts for killing the aforementioned 3 special zombie types; - The spawn rate for the aforementioned 3 special zombie types goes down by x% when you are the last man standing.Then it should cost like 2000! ;o Btw have You been playing Prototype since "Test Subject"? ;D Link to comment Share on other sites More sharing options...
Ramsy Posted May 22, 2014 Report Share Posted May 22, 2014 Then it should cost like 2000! ;o Btw have You been playing Prototype since "Test Subject"? ;DNo, came up with the name on my own. Link to comment Share on other sites More sharing options...
Brisi1234567890 Posted May 22, 2014 Author Report Share Posted May 22, 2014 No, came up with the name on my own.oh okay. C: Link to comment Share on other sites More sharing options...
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