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Suggestions for new maps


Ramsy
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Meh arnt you all tired of the same stuff on summit ( the balcony) Well I have been thinking about b3 on summit and this is what i came up with.

 

Screen1: http://steamcommunity.com/sharedfiles/filedetails/?id=330793480

 

Screen2: http://steamcommunity.com/sharedfiles/filedetails/?id=330793397

 

Screen3: http://steamcommunity.com/sharedfiles/filedetails/?id=330793342

 

Screen4: http://steamcommunity.com/sharedfiles/filedetails/?id=330793283

 

Screen5: http://steamcommunity.com/sharedfiles/filedetails/?id=330793233

 

Screen6: http://steamcommunity.com/sharedfiles/filedetails/?id=330793193

 

Why should this spot be added. This spot is not op in any way (I think at least) you are in a open area so getting limbed is always a danger. Some may say this spot is stupid but just look at it then look at the current summit. To me this summit seems a little more challenging because you can easily get knifed if u stand to close to the edges, getting limbed will be the most dangerous. My idea for this spot was too double stack it but as most people know not all ZAM players can stack which makes this spot even more fun for every one. But why? This spot can teach the new players how to stack, how dangerous limbes can be and much more.

 

Also sorry for bumping this topic

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New Launch MAP -

 

Screen 1 - http://imgur.com/A5IMoXv

Screen 2 - http://imgur.com/joieQla

Screen 3 - http://imgur.com/JQhwZmh

Screen 4 - http://imgur.com/1MlmP5H

Screen 5 - http://imgur.com/vyY0cB7

Screen 6 - http://imgur.com/qDAoeXH

Screen 7 - http://imgur.com/6ZQUybP

Screen 8 - http://imgur.com/IlpYk8o

 

                Kex, contact via steam if you want the map code.

 

Or just use this link - http://pastebin.com/ReRgjdqQ

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That random spot would be insane, theres literally 4 spots available in just one big area, i'm sure you can do something, if kex could of already disabled fall damage, you can surely disable instant death -.-

But lets hope kex is epic enough to do that;3

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  • 3 weeks later...

Well, I got bored and made some spots for Radiation. Hope you enjoy viewing them.

Spot 1: This spot is exactly at C5 of Radiation. It's perfect to either P. Cade or Double Stack.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872587

http://steamcommunity.com/sharedfiles/filedetails/?id=341872597 Both of these screenshots shows how the front looks like.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872613 

http://steamcommunity.com/sharedfiles/filedetails/?id=341872628 Both of these screenshots shows how the back looks like.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872640

http://steamcommunity.com/sharedfiles/filedetails/?id=341872649 These 3 screenshots shows how the inside looks like.

Spot 2: This spot is at the corner of the map (Coordinates: C1, C2, D1, D2-practically in the middle of these 4 coordinates). It's a good spot to either normal cade, double stack, or P.Cade.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872667

http://steamcommunity.com/sharedfiles/filedetails/?id=341872716

http://steamcommunity.com/sharedfiles/filedetails/?id=341872723 These 3 screenshots shows how the spot looks like from above.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872676

http://steamcommunity.com/sharedfiles/filedetails/?id=341872688 Both of these screenshots shows how the front looks like.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872699

http://steamcommunity.com/sharedfiles/filedetails/?id=341872705 Both of these screenshots shows how the side looks like. Be aware of those limbs though.

Spot 3: This spot is really good to either Normal Cade or Double stack. This spot is around the D4 area of Radiation.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872731

http://steamcommunity.com/sharedfiles/filedetails/?id=341872734 I tried my best to show you guys the whole spot, and how it looks like with these 2 screenshots (inside view).

http://steamcommunity.com/sharedfiles/filedetails/?id=341872755

http://steamcommunity.com/sharedfiles/filedetails/?id=341872772 How one side looks like from the inside.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872748

http://steamcommunity.com/sharedfiles/filedetails/?id=341872765 How the other side of the spot looks like.

I didn't display any pictures from the outside view because it wasn't really mandatory. You guys already know how it would look like from the outside view. I may make more spots during the weekend, and maybe next week.

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Well, I got bored and made some spots for Radiation. Hope you enjoy viewing them.

Spot 1: This spot is exactly at C5 of Radiation. It's perfect to either P. Cade or Double Stack.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872587

http://steamcommunity.com/sharedfiles/filedetails/?id=341872597 Both of these screenshots shows how the front looks like.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872613

http://steamcommunity.com/sharedfiles/filedetails/?id=341872628 Both of these screenshots shows how the back looks like.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872640

http://steamcommunity.com/sharedfiles/filedetails/?id=341872649 These 3 screenshots shows how the inside looks like.

Spot 2: This spot is at the corner of the map (Coordinates: C1, C2, D1, D2-practically in the middle of these 4 coordinates). It's a good spot to either normal cade, double stack, or P.Cade.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872667

http://steamcommunity.com/sharedfiles/filedetails/?id=341872716

http://steamcommunity.com/sharedfiles/filedetails/?id=341872723 These 3 screenshots shows how the spot looks like from above.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872676

http://steamcommunity.com/sharedfiles/filedetails/?id=341872688 Both of these screenshots shows how the front looks like.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872699

http://steamcommunity.com/sharedfiles/filedetails/?id=341872705 Both of these screenshots shows how the side looks like. Be aware of those limbs though.

Spot 3: This spot is really good to either Normal Cade or Double stack. This spot is around the D4 area of Radiation.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872731

http://steamcommunity.com/sharedfiles/filedetails/?id=341872734 I tried my best to show you guys the whole spot, and how it looks like with these 2 screenshots (inside view).

http://steamcommunity.com/sharedfiles/filedetails/?id=341872755

http://steamcommunity.com/sharedfiles/filedetails/?id=341872772 How one side looks like from the inside.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872748

http://steamcommunity.com/sharedfiles/filedetails/?id=341872765 How the other side of the spot looks like.

I didn't display any pictures from the outside view because it wasn't really mandatory. You guys already know how it would look like from the outside view. I may make more spots during the weekend, and maybe next week.

The first spot is okay as is. No need to change it.

The second spot is nice. I think that the middle part or the left and right parts should be higher, to make barricading a bit more versatile.

The third spot is OP.

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  • 2 weeks later...

 

Spot 2: This spot is at the corner of the map (Coordinates: C1, C2, D1, D2-practically in the middle of these 4 coordinates). It's a good spot to either normal cade, double stack, or P.Cade.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872667

http://steamcommunity.com/sharedfiles/filedetails/?id=341872716

http://steamcommunity.com/sharedfiles/filedetails/?id=341872723 These 3 screenshots shows how the spot looks like from above.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872676

http://steamcommunity.com/sharedfiles/filedetails/?id=341872688 Both of these screenshots shows how the front looks like.

http://steamcommunity.com/sharedfiles/filedetails/?id=341872699

http://steamcommunity.com/sharedfiles/filedetails/?id=341872705 Both of these screenshots shows how the side looks like. Be aware of those limbs though.

 

Add this please.

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By Cookie:



 

By Cookie:





 

By Cookie:









 

Me and Classixz have been discussing adding these spots.

 

Should these spots be added or not? Also, which ones? Only one, two or all three? You guys be the judge of that. If I get a fair ammount of replies with positive answers and/or constructive criticism, I will do these spots and Classixz will add them.

 

NOTE: With these spots being added, obviously, some current spots will have to go (be taken out). Remember how the map layouts work and then you'll know what I mean. Basically, there can be no collisions (map-cades in map-cades/spots in spots).

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Me and Classixz have been discussing adding these spots.

 
Should these spots be added or not? Also, which ones? Only one, two or all three? You guys be the judge of that. If I get a fair ammount of replies with positive answers and/or constructive criticism, I will do these spots and Classixz will add them.
 
NOTE: With these spots being added, obviously, some current spots will have to go (be taken out). Remember how the map layouts work and then you'll know what I mean. Basically, there can be no collisions (map-cades in map-cades/spots in spots).

 

 

This is just my opinion. Some of these spots require no cade placing which adds up to noobs making a crowd on them and just sit there waiting for zombies. I'll do full list review and say yes or no(why no).

 

 

http://tinypic.com/view.php?pic=4ut00h&s=8#.VHpwqPl5OGF - NO, I think the current layout on that spot is better.

http://tinypic.com/view.php?pic=28r0eiw&s=8#.VHpv9vl5OGF - NO, This spot is the kind i mentioned earlier. It wouldnt hurt if it was added tho.

http://tinypic.com/view.php?pic=bip939&s=8#.VHpv9_l5OGF - NO, Again like the last spot.

http://i.imgur.com/qB5DZ9t.jpg - Cant really say, Its a good spot if you want to camp alone. Let's say YES, couldnt hurt.

http://i.imgur.com/ZBnP0h6.jpg - A classical spot so YES, just needs a fix, you can dolphin dive under the cades in this spot.

http://i.imgur.com/Fsmznjo.jpg - YES, looks better than current ones.

http://i.imgur.com/zwoM6hg.jpg - NO, blocks a running path for runners.

http://i.imgur.com/Nfi6ren.jpg - YES.

 

Again this is just my opinion, it may change if I get some more facts about the spots.

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A spot with 3 entrances, a bit harder so it will probably be empty when you'll get the amount of points you need after running.

 

 

mp_firingrange;level.bunkerList[0] = createBlock((182.537, 2505.13, -6.875), (0, 0, 0));level.bunkerList[1] = createBlock((182.537, 2505.13, 20.25), (0, 0, 0));level.bunkerList[2] = createBlock((182.537, 2505.13, 47.375), (0, 0, 0));level.bunkerList[3] = createBlock((146.522, 2486.92, -41.875), (0, 90, 0));level.bunkerList[4] = createBlock((146.522, 2486.92, -14.75), (0, 90, 0));level.bunkerList[5] = createBlock((146.522, 2486.92, 12.375), (0, 90, 0));level.bunkerList[6] = createBlock((146.522, 2486.92, 39.5), (0, 90, 0));level.bunkerList[7] = createBlock((75.9486, 2486.96, -41.875), (0, 90, 0));level.bunkerList[8] = createBlock((75.9486, 2486.96, -14.75), (0, 90, 0));level.bunkerList[9] = createBlock((75.9486, 2486.96, 12.375), (0, 90, 0)); 30:27 ;mp_firingrange;level.bunkerList[10] = createBlock((75.9486, 2486.96, 39.5), (0, 90, 0));level.bunkerList[11] = createBlock((-147.903, 2530.33, 9.82795), (0, 0, 0));level.bunkerList[12] = createBlock((-145.708, 2530.28, 36.9529), (0, 0, 0));level.bunkerList[13] = createBlock((-128.765, 2478.66, -41.875), (0, 90, 0));level.bunkerList[14] = createBlock((-128.765, 2478.66, -14.75), (0, 90, 0));level.bunkerList[15] = createBlock((-128.765, 2478.66, 12.375), (0, 90, 0));level.bunkerList[16] = createBlock((-128.765, 2478.66, 39.5), (0, 90, 0));level.bunkerList[17] = createBlock((-62.3069, 2479.22, -41.875), (0, 90, 0));level.bunkerList[18] = createBlock((-62.3069, 2479.22, -14.75), (0, 90, 0));level.bunkerList[19] = createBlock((-62.3069, 2479.22, 12.375), (0, 90, 0)); 30:27 ;mp_firingrange;level.bunkerList[20] = createBlock((-62.3069, 2479.22, 39.5), (0, 90, 0));level.bunkerList[21] = createBlock((-129.954, 2531.4, 7.71118), (0, 0, 0));level.bunkerList[22] = createBlock((-110.782, 2531.18, 7.94842), (0, 0, 0));

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thoughts on big array?

 

I cant even stand thinking about it, much less play it.  havent really seen a good game on it yet.  Only the parlour which is missing a cade making it much harder to kill

 

It;s just too big a stupid and plays slow

I'd definitely be in favor of small map again, maybe a new flag.

am I alone here? what do u think:c

I agree, I liked it at start but as you said its too slow.

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thoughts on big array?

 

I cant even stand thinking about it, much less play it.  havent really seen a good game on it yet.  Only the parlour which is missing a cade making it much harder to kill

 

It;s just too big a stupid and plays slow

I'd definitely be in favor of small map again, maybe a new flag.

am I alone here? what do u think:c

I personally don't like the big version of Array besides that D3 spot (those floating cades), that building near C5, and that small spot at B2. Those other spots are too hard to handle or just lame to camp at. I have seen some good games at that D3 spot, no where else. It would be better off to maybe remake Array again, or bring back small version of Array but why bring it back when everyone will just camp at that flag spot again? A small map could be acceptable with a couple of flags, or we could keep the big version of Array but fix it up a little bit? You aren't alone here because I know some people who don't really enjoy the big version of array. Seems agreeable, and acceptable in some of our opinions.

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thoughts on big array?

 

I cant even stand thinking about it, much less play it.  havent really seen a good game on it yet.  Only the parlour which is missing a cade making it much harder to kill

 

It;s just too big a stupid and plays slow

I'd definitely be in favor of small map again, maybe a new flag.

am I alone here? what do u think:c

Agree on the new flag part.

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thoughts on big array?

 

I cant even stand thinking about it, much less play it.  havent really seen a good game on it yet.  Only the parlour which is missing a cade making it much harder to kill

 

It;s just too big a stupid and plays slow

I'd definitely be in favor of small map again, maybe a new flag.

am I alone here? what do u think:c

Yes please let's take the little Array again.

As Indy said the big one is just too big and slow to play, the spawns are too fare away and it doesn't make fun if you see a zombie all 5 minutes.

If we decide to take the little Array agian, we need more spots there. Last time there were only 2 real spot's ( Flag and Tower), nearly everybody went to the flag and than it was bit OP (4 zombies-10 hunters). The good thing was with the gems, they made hunters not  camp from 1st. second, they made them run around the map and search for them. So it's more exciting for everyone.

Maybe add to the little Array 1-3 spots, may a little spot too.

I would help creating new spot's on little Array.

So yea I want little Array too.

 

Btw: I said from 1st. second the big Array sucks... :ph34r: 

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  • 2 weeks later...

 

By Cookie:
 
By Cookie:
 
By Cookie:
 
Me and Classixz have been discussing adding these spots.
 
Should these spots be added or not? Also, which ones? Only one, two or all three? You guys be the judge of that. If I get a fair ammount of replies with positive answers and/or constructive criticism, I will do these spots and Classixz will add them.
 
NOTE: With these spots being added, obviously, some current spots will have to go (be taken out). Remember how the map layouts work and then you'll know what I mean. Basically, there can be no collisions (map-cades in map-cades/spots in spots).

 

Do you guys still want this made?

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After looking through these spots that Cookie made, I feel like that these spots should be added to the mod. Nuketown needs more spots just because people camp in those 2 rooms. Summit needs more spots because people either camp on that railing-catwalk in the middle of the building, the tower or at B3 spot. That's all I gotta say.

 

I have a nice one for Array. Hope I uploaded these correctly, I will have one album instead of a bunch of links.

 

 

http://imgur.com/a/lfkty

 

Hope you guys like these.

Even though you didn't really say Thanks to me, then I'll say You're Welcome. No problem for helping you and inspecting the spots you made. Anyways, just wait for a final response from a head admin.

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I left little thing's for the zombies here and there too, they are hard to see in the pic's I took though mostly for hunter purposes, but I did however leave Tac hiding spots, easy no sprint jumping on the tower bunkers (they don't need a running start for any of the bunkers). And some limb spaces in between some bunkers.

 

Most of it is balanced. Most of it ;)  

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  • 1 month later...

(all the credit goes to AghChew as I didn't do much)

Well, to tell you the truth, I don't really like big Array (big version of Array) anymore. 1) People camp at that D3 spot (that floating spot) which gets boring and annoying at times. 2) The small version of Array has only 1 good spot to camp at which is the tower. 3) I rarely see people camp at other spots which are better then that D3 spot. 4) It's a good map to run around and knife people. 5) A lot of people liked the small version of Array better then the big version of Array. I wasn't really sure if this was a bad time to display some more spots as I knew others (particular people) started creating more spots on the mod. You can contact AghChew for the codes if you want to.

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http://imgur.com/0eS9qJr,uHQ2y62,C763Xxf,Yps6rlw,SdLjkEr,EVd9XtS,sPharsG,yluYgD3,R8iBWRB,IcjWWVd,DvMxiO8,N4gxe66,tB7Um0M,9Wu2dCp,iC6OiKV,JwcOAC9,bG4ex43,GCHXFm8,HQC4aKZ,p03XkK4,ziooGv8,KFaFcZ1,NElIlIX,sPzLx7i,BLMTXFV#0

Was really bored the past 2 days and decided to create more spots on Launch.

The 1st spot you'll preview could be acceptable for either the short version of Launch, or the big version of Launch. I just feel like the short version of Launch needs spots since there practically aren't any at all. The 2nd spot you'll preview has 2 versions (either P.Cade both sides with the window closed, or normal cade both sides with the window closed). I wasn't really sure how to do the 2nd spot so I'll let you guys decide on that one. The 3rd spot could be acceptable for the short version of Launch not so much for the big version of Launch as it might get people killed if they are running around the map. The back side (the stairs) is blocked off, and you can P.Cade or Double stack the front. Simple as that, I guess.

I remember pressing 6 to save my bunkers and codes. I tried finding the codes for the bunkers I created in my folder but had no luck so I guess this is what you'll get for now (screenshots). Anyways that's about all.

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