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Feb 9th Blacks Ops III Patch Notes - 2 of 3


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Continued from Part 1
Multiplayer
Maps
  • Breach
    • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
    • Swapped #1 and #3 Hardpoint zones in rotation.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Combine
    • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Havoc
    • Adjusting spawn points that would slightly drop the player to the ground when respawning
  • Redwood
    • Removing rogue pickup prompt while playing Search & Destroy.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning
    • Fixed an issue where Players were able to leave the play space near southern gate.
  • Hunted
    • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
  • Nuk3town
    • Fine-tuned G.I. Unit traversals around the map.
    • Updated blue car profile to reduce poor engagements.
    • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
  • Infection
    • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
    • Added grenade collision on isolated area of Infection wall.
  • Stronghold
    • Fixed exploit where Players were able to get atop trees in several areas.
    • Added kill brush to remove exploitable area near mansion.
Game Modes
  • Free-for-All
    • A loss will no longer be recorded when joining a Free-For-All game in progress.
  • Hardpoint
    • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
  • Safeguard
    • Adjusted win timing in Safeguard.
  • Search and Destroy
    • Addressed an issue where inactive Players were not being removed from games in S&D.
  • Uplink
    • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
    • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
    • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
    • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
    • Reduced score bonus for kills while carrying Satellite Drone.
    • Removed aim assist while carrying the Satellite Drone if using gamepad
  • Capture The Flag
    • Reduced score bonus for kills while carrying the flag.
Arena
  • “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
  • Domination and Kill Confirmed will be added to Arena Leaderboards.
  • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
  • Arena default Custom Classes no longer contain restricted items.
  • Removed the Map Voting stage from Arena.
Custom Games
  • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
  • Titles for Custom Games are now displayed in the lobby with the game mode and map.
  • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
  • An “Official” badge is displayed in lobby map image for Official game variants.
  • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
CODcaster
  • Enabled CodCaster for bots only matches.
  • Fixed bug where the CodCaster could begin a match before all Players joined.
  • Player list will now wrap when cycling through Players.
  • Player names now appear with the correct colors when using custom team colors.
  • Addressed several UI issues related to CODCasting Hardpoint matches.
  • Minimap will now show when a Hardpoint is in a contested state.
  • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
  • CODCasters can now see objective indicators in the Player List when a Player has an objective.
  • Addressed issue where if a Player protected/banned multiple items, only the first item would display.
Lobby Invites
  • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
  • Fixed a crash that occurred when accepting an invite during any cinematic.
  • Addressed several issues related to Players being able to exceed the max party size in various situations.
  • Resolved several bugs related to joining a session from outside of the game.
  • Players can now send game invites while in Campaign.
Challenges and Medals

  • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
  • Fixed issue where images would not appear for some challenges in the After Action Report.
  • Fixed issue for "Collateral" medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
  • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
  • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
  • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
  • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
  • Addressed issues where the following challenges were not correctly being tracked:
    • “Engineer Prestige”
    • "Now You See Me"
    • "Run and Gun"
    • "Blast Suppressor"
    • "Gunfighter"
    • “Secondary Gunfighter”
    • "Covering Fire"
Media Tab
  • Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.
ZOMBIES
General
  • Offline Zombies now available on PC.
  • Daily Challenge feature added.
  • Ready-Up functionality has returned to the Zombies lobby.
  • Fixed an issue where Players were not able to achieve prestige master status.
  • Fine-tuned weapon balance.
  • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
  • Fixed issues where lightning effect wasn't playing on various weapons.
  • Fixed several issues with Daily Challenges not showing the correct reward.
  • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
  • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
Continued in Part 3

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