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WMD (Big Map)


stlmokevin
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Big WMD by Stlmokevin

**EDIT**

I've added lines 151-162 to balance the tower. Adds a elevator to the B3-B4 Silo ladder spot.

 

 

 

level.bunkerList[0] = createBlock((1235.1, 955.221, 184.498), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[1] = createBlock((1235.1, 917.95, 184.611), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[2] = createBlock((1235.1, 881.815, 184.166), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[3] = createBlock((1235.1, 704.24, 182.271), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[4] = createBlock((1235.1, 665.678, 181.695), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[5] = createBlock((1235.1, 628.927, 181.829), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[6] = createBlock((1235.1, 421.343, 186.899), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[7] = createBlock((1235.1, 384.777, 187.16), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[8] = createBlock((1235.1, 346.689, 187.502), (0, 90, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[9] = createBlock((724.764, 703.954, 177.184), (0, 0, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[10] = createBlock((917.775, 699.237, 182.008), (0, 0, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[11] = createBlock((954.977, 699.217, 181.052), (0, 0, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[12] = createBlock((991.092, 699.288, 181.002), (0, 0, 0));        //Outside Pakour Spots B3 - B4
level.bunkerList[13] = createBlock((1235.1, 214.02, 118.661), (0, 90, 0));        //Fuel Tank Steps B3
level.bunkerList[14] = createBlock((1235.1, 237.421, 135.341), (0, 90, 0));        //Fuel Tank Steps B3
level.bunkerList[15] = createBlock((1235.1, 256.901, 152.466), (0, 90, 0));        //Fuel Tank Steps B3
level.bunkerList[16] = createBlock((1265.81, 51.7898, -1.15741), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[17] = createBlock((1265.84, 52.9183, 15.9676), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[18] = createBlock((1265.86, 54.0543, 33.0926), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[19] = createBlock((1265.88, 54.9212, 50.2176), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[20] = createBlock((1265.9, 55.9301, 67.3426), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[21] = createBlock((1265.93, 57.5593, 84.4676), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[22] = createBlock((1265.97, 59.5547, 101.593), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[23] = createBlock((1266.03, 62.4021, 118.718), (0, 90, 0));        //Fuel Tank Elevator B3
level.bunkerList[24] = createBlock((1678.67, -918.867, -5.28183), (0, 160, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[25] = createBlock((1678.67, -918.867, 11.8432), (0, 170, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[26] = createBlock((1678.67, -918.867, 28.9682), (0, 180, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[27] = createBlock((1678.67, -918.867, 46.0932), (0, 190, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[28] = createBlock((1678.67, -918.867, 63.2182), (0, 200, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[29] = createBlock((1678.67, -918.867, 80.3432), (0, 210, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[30] = createBlock((1678.67, -918.867, 97.4682), (0, 220, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[31] = createBlock((1678.67, -918.867, 114.593), (0, 230, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[32] = createBlock((1678.67, -918.867, 131.718), (0, 240, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[33] = createBlock((1678.67, -918.867, 148.843), (0, 250, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[34] = createBlock((1678.67, -918.867, 165.968), (0, 260, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[35] = createBlock((1678.67, -918.867, 183.093), (0, 270, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[36] = createBlock((1678.67, -918.867, 200.218), (0, 280, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[37] = createBlock((1678.67, -918.867, 217.343), (0, 290, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[38] = createBlock((1678.67, -918.867, 234.468), (0, 300, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[39] = createBlock((1678.67, -918.867, 251.593), (0, 310, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[40] = createBlock((1678.67, -918.867, 268.718), (0, 320, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[41] = createBlock((1678.67, -918.867, 285.843), (0, 330, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[42] = createBlock((1678.67, -918.867, 302.968), (0, 340, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[43] = createBlock((1678.67, -918.867, 320.093), (0, 350, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[44] = createBlock((1678.67, -918.867, 337.218), (0, 360, 0));        //The Monoloth - Double Sided Elevator B4
level.bunkerList[45] = createBlock((1647.02, -463.607, 170.219), (0, 220, 0));        //Tower Step For Monolith B4
level.bunkerList[46] = createBlock((1699.45, -513.652, 170.38), (0, 50, 0));        //Tower Step For Monolith B4
level.bunkerList[47] = createBlock((432.717, 684.483, 171.125), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[48] = createBlock((432.717, 684.483, 198.25), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[49] = createBlock((432.717, 684.483, 225.375), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[50] = createBlock((435.28, 789.275, 173.158), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[51] = createBlock((435.28, 789.275, 200.283), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[52] = createBlock((435.28, 789.275, 227.408), (0, 90, 0));        //Upstairs Room C3
level.bunkerList[53] = createBlock((-38.3591, -613.105, 180.796), (0, 180, 0));        //The Back Jumps C4
level.bunkerList[54] = createBlock((542.357, -627.846, 152.417), (0, 90, 0));        //The Back Jumps C4
level.bunkerList[55] = createBlock((363.421, -621.713, 155.259), (0, 90, 0));        //The Back Jumps C4
level.bunkerList[56] = createBlock((147.181, -622.994, 161.34), (0, 90, 0));        //The Back Jumps C4
level.bunkerList[57] = createBlock((-402.525, 2418.03, 10.125), (0, 90, 0));
level.bunkerList[58] = createBlock((-402.525, 2418.03, 37.25), (0, 90, 0));
level.bunkerList[59] = createBlock((-402.525, 2418.03, 64.375), (0, 90, 0));
level.bunkerList[60] = createBlock((-402.525, 2418.03, 91.5), (0, 90, 0));
level.bunkerList[61] = createBlock((-258.296, 2417.48, 10.125), (0, 90, 0));
level.bunkerList[62] = createBlock((-258.296, 2417.48, 37.25), (0, 90, 0));
level.bunkerList[63] = createBlock((-258.296, 2417.48, 64.375), (0, 90, 0));
level.bunkerList[64] = createBlock((-258.296, 2417.48, 91.5), (0, 90, 0));
level.bunkerList[65] = createBlock((-167.151, 2415.3, 10.125), (0, 90, 0));
level.bunkerList[66] = createBlock((-167.151, 2415.3, 37.25), (0, 90, 0));
level.bunkerList[67] = createBlock((-167.151, 2415.3, 64.375), (0, 90, 0));
level.bunkerList[68] = createBlock((-167.151, 2415.3, 91.5), (0, 90, 0));
level.bunkerList[69] = createBlock((-116.574, 2347.73, 8.62002), (0, 0, 0));
level.bunkerList[70] = createBlock((-116.574, 2347.73, 35.745), (0, 0, 0));
level.bunkerList[71] = createBlock((-116.574, 2347.73, 62.87), (0, 0, 0));
level.bunkerList[72] = createBlock((-116.574, 2347.73, 89.995), (0, 0, 0));
level.bunkerList[73] = createBlock((100.306, 1746.24, 42.3455), (0, 0, 40));
level.bunkerList[74] = createBlock((135.085, 1745.67, 42.3455), (0, 0, 40));
level.bunkerList[75] = createBlock((117.222, 1705.53, 4.76291), (140, 90, 0));
level.bunkerList[76] = createBlock((353.076, 1712.51, 84.5419), (0, 0, 0));
level.bunkerList[77] = createBlock((353.27, 1642.65, 84.5419), (0, 0, 0));
level.bunkerList[78] = createBlock((-1076.57, 976.63, 245.853), (0, 0, 0));
level.bunkerList[79] = createBlock((-1021.39, 921.487, 245.634), (0, 90, 0));
level.bunkerList[80] = createBlock((-801.727, 609.459, 243.921), (0, 90, 0));
level.bunkerList[81] = createBlock((-848.982, 652.51, 243.595), (0, 0, 0));
level.bunkerList[82] = createBlock((-751.761, 652.184, 243.595), (0, 0, 0));
level.bunkerList[83] = createBlock((-2360.79, 147.347, 218.125), (0, 90, 0));
level.bunkerList[84] = createBlock((-2360.79, 147.347, 245.25), (0, 90, 0));
level.bunkerList[85] = createBlock((-2360.79, 147.347, 272.375), (0, 90, 0));
level.bunkerList[86] = createBlock((-2360.79, 147.347, 299.5), (0, 90, 0));
level.bunkerList[87] = createBlock((-2284.17, 146.978, 218.125), (0, 90, 0));
level.bunkerList[88] = createBlock((-2284.17, 146.978, 245.25), (0, 90, 0));
level.bunkerList[89] = createBlock((-2284.17, 146.978, 272.375), (0, 90, 0));
level.bunkerList[90] = createBlock((-2284.17, 146.978, 299.5), (0, 90, 0));
level.bunkerList[91] = createBlock((-2209.13, 146.761, 218.125), (0, 90, 0));
level.bunkerList[92] = createBlock((-2209.13, 146.761, 245.25), (0, 90, 0));
level.bunkerList[93] = createBlock((-2209.13, 146.761, 272.375), (0, 90, 0));
level.bunkerList[94] = createBlock((-2209.13, 146.761, 299.5), (0, 90, 0));
level.bunkerList[95] = createBlock((-2148.02, 146.488, 218.125), (0, 0, 0));
level.bunkerList[96] = createBlock((-2148.02, 146.488, 245.25), (0, 0, 0));
level.bunkerList[97] = createBlock((-2148.02, 146.488, 272.375), (0, 0, 0));
level.bunkerList[98] = createBlock((-2148.02, 146.488, 299.5), (0, 0, 0));
level.bunkerList[99] = createBlock((-2192.35, 126.136, 243.56), (0, 90, 0));
level.bunkerList[100] = createBlock((-2258.51, 125.98, 243.56), (0, 90, 0));
level.bunkerList[101] = createBlock((-2361.15, 146.881, 326.625), (0, 90, 0));
level.bunkerList[102] = createBlock((-2283.81, 146.946, 326.625), (0, 90, 0));
level.bunkerList[103] = createBlock((-2208.78, 147.283, 326.625), (0, 90, 0));
level.bunkerList[104] = createBlock((-2148.21, 145.614, 326.625), (0, 0, 0));
level.bunkerList[105] = createBlock((-1684.09, 706.024, 147.786), (0, 0, 0));
level.bunkerList[106] = createBlock((-1686.96, 705.999, 164.911), (0, 0, 0));
level.bunkerList[107] = createBlock((-1689.33, 705.966, 182.036), (0, 0, 0));
level.bunkerList[108] = createBlock((-1692.09, 705.904, 199.161), (0, 0, 0));
level.bunkerList[109] = createBlock((-1694.72, 705.819, 216.286), (0, 0, 0));
level.bunkerList[110] = createBlock((-1697.59, 705.703, 233.411), (0, 0, 0));
level.bunkerList[111] = createBlock((-1701.33, 705.513, 250.536), (0, 0, 0));
level.bunkerList[112] = createBlock((-1704.21, 705.336, 267.661), (0, 0, 0));
level.bunkerList[113] = createBlock((-1707.33, 705.116, 284.786), (0, 0, 0));
level.bunkerList[114] = createBlock((-1709.82, 705.089, 301.911), (0, 0, 0));
level.bunkerList[115] = createBlock((-1712.36, 705.384, 319.036), (0, 0, 0));
level.bunkerList[116] = createBlock((-1609.58, 165.594, 365.758), (0, 270, 40));
level.bunkerList[117] = createBlock((-1610.15, 127.887, 366.646), (0, 270, 40));
level.bunkerList[118] = createBlock((-1558.49, 127.87, 410.16), (0, 270, 40));
level.bunkerList[119] = createBlock((-1558.02, 165.799, 410.16), (0, 270, 40));
level.bunkerList[120] = createBlock((-1503.17, 127.622, 434.889), (0, 270, 10));
level.bunkerList[121] = createBlock((-1502.42, 165.979, 434.889), (0, 270, 10));
level.bunkerList[122] = createBlock((-1530.49, 384.602, 437.918), (0, 0, 0));
level.bunkerList[123] = createBlock((-1501.52, 430.116, 499.314), (0, 90, 0));
level.bunkerList[124] = createBlock((-1420.92, 429.858, 498.654), (0, 90, 0));
level.bunkerList[125] = createBlock((-1340.64, 429.737, 499.387), (0, 90, 0));
level.bunkerList[126] = createBlock((-1252.91, 429.135, 499.387), (0, 90, 0));
level.bunkerList[127] = createBlock((-1252.91, 429.135, 526.511), (0, 90, 0));
level.bunkerList[128] = createBlock((-1252.91, 429.135, 553.636), (0, 90, 0));
level.bunkerList[129] = createBlock((-1340.95, 432.315, 526.511), (0, 90, 0));
level.bunkerList[130] = createBlock((-1340.95, 432.315, 553.636), (0, 90, 0));
level.bunkerList[131] = createBlock((-1420.44, 430.974, 525.779), (0, 90, 0));
level.bunkerList[132] = createBlock((-1420.44, 430.974, 552.904), (0, 90, 0));
level.bunkerList[133] = createBlock((-1502.02, 430.497, 526.439), (0, 90, 0));
level.bunkerList[134] = createBlock((-1502.02, 430.497, 553.564), (0, 90, 0));
level.bunkerList[135] = createBlock((-1679.84, 6.01052, 114.235), (0, 90, 0));
level.bunkerList[136] = createBlock((-1679.9, 8.61841, 131.36), (0, 90, 0));
level.bunkerList[137] = createBlock((-1679.9, 11.8476, 148.485), (0, 90, 0));
level.bunkerList[138] = createBlock((-1679.9, 14.8301, 165.61), (0, 90, 0));
level.bunkerList[139] = createBlock((-1679.9, 17.4314, 182.735), (0, 90, 0));
level.bunkerList[140] = createBlock((-1679.9, 20.1748, 199.86), (0, 90, 0));
level.bunkerList[141] = createBlock((-1679.9, 22.6565, 216.985), (0, 90, 0));
level.bunkerList[142] = createBlock((-1679.9, 25.5344, 234.11), (0, 90, 0));
level.bunkerList[143] = createBlock((-1679.9, 28.2926, 251.235), (0, 90, 0));
level.bunkerList[144] = createBlock((-1679.9, 31.2752, 268.36), (0, 90, 0));
level.bunkerList[145] = createBlock((-1679.9, 34.3922, 285.485), (0, 90, 0));
level.bunkerList[146] = createBlock((-1679.9, 37.7485, 302.61), (0, 90, 0));
level.bunkerList[147] = createBlock((-1679.9, 40.7385, 319.735), (0, 90, 0));
level.bunkerList[148] = createBlock((-1680.02, 44.3693, 336.86), (0, 90, 0));
level.bunkerList[149] = createBlock((-1197.66, 428.1, 516.594), (0, 90, 90));
level.bunkerList[150] = createBlock((-1198.14, 390.661, 516.634), (0, 90, 90));

level.bunkerList[151] = createBlock((1889.44, 8.00033, -9.17488), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[152] = createBlock((1889.03, 7.70441, 7.95012), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[153] = createBlock((1889.03, 6.70276, 25.0751), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[154] = createBlock((1889.03, 5.45443, 42.2001), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[155] = createBlock((1889.03, 4.07903, 59.3251), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[156] = createBlock((1889.03, 2.96526, 76.4501), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[157] = createBlock((1889.03, 1.85148, 93.5751), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[158] = createBlock((1889.03, 0.737711, 110.7), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[159] = createBlock((1889.02, -0.248988, 127.825), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[160] = createBlock((1889.02, -1.75146, 144.95), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[161] = createBlock((1889.02, -3.12686, 162.075), (0, 90, 0));          //B3-B4 Tower Elevator
level.bunkerList[162] = createBlock((1888.97, -41.065, 163.097), (0, 90, 0));          //B3-B4 Tower Elevator

 

 

 

 

 

 

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