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Nuketown - garden behind green house spawn and staircase


Ramsy
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Double standing barricade spot, the point of these barriers is to make it somewhat easier for the survivors and prevent spawnkilling by a little bit (the barriers will somewhat absorb the bullets and prevent spawnrape).

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The manequinn's spawn is questionable, but you can still cade around it pretty easily, I took that part into consideration.

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^ This is just to show that you can run between the barriers and not get stuck or glitched in any way.

Also, the barriers on the left side (final pic) also have the purpose of preventing the strafe jump that you can do to jump over the barriers next to that shelter down there (not many people can make it, but when done, you can easily kill anyone over there).

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Garden code:

level.bunkerList[0] = createBlock((-1874.24, 328.321, -54.3429), (0, 160, 0));
level.bunkerList[1] = createBlock((-1874.24, 328.321, -27.2179), (0, 160, 0));
level.bunkerList[2] = createBlock((-1874.24, 328.321, -0.0929108), (0, 160, 0));
level.bunkerList[3] = createBlock((-1928.09, 176.516, -53.875), (0, 160, 0));
level.bunkerList[4] = createBlock((-1928.09, 176.516, -26.75), (0, 160, 0));
level.bunkerList[5] = createBlock((-1928.09, 176.516, 0.375), (0, 160, 0));
level.bunkerList[6] = createBlock((-1766.37, 623.734, -55.2797), (0, 160, 0));
level.bunkerList[7] = createBlock((-1766.37, 623.734, -28.1547), (0, 160, 0));
level.bunkerList[8] = createBlock((-1766.37, 623.734, -1.02975), (0, 160, 0));
level.bunkerList[9] = createBlock((-1821.35, 472.925, -54.7969), (0, 160, 0));
level.bunkerList[10] = createBlock((-1821.35, 472.925, -27.6719), (0, 160, 0));
level.bunkerList[11] = createBlock((-1821.35, 472.925, -0.54689), (0, 160, 0));

Staircase code:

level.bunkerList[12] = createBlock((-1204.92, 761.593, 160.655), (0, 160, 0));
level.bunkerList[13] = createBlock((-1229.09, 695.755, 161.245), (0, 160, 0));
level.bunkerList[14] = createBlock((-1146.01, 653.368, 161.492), (0, 160, 0));
level.bunkerList[15] = createBlock((-1170.27, 589.223, 161.492), (0, 160, 0));

 

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