Jump to content

Grid - Blue


Bluebird
 Share

Recommended Posts

level.bunkerList[0] = createBlock((-559.933, -1358.36, 13.0893), (0, 0, 0));
level.bunkerList[1] = createBlock((-559.933, -1358.36, 40.2143), (0, 0, 0));
level.bunkerList[2] = createBlock((-559.933, -1358.36, 67.3393), (0, 0, 0));
level.bunkerList[3] = createBlock((-559.933, -1358.36, 94.4643), (0, 0, 0));
level.bunkerList[4] = createBlock((-120.843, -1207.28, 46.125), (0, 0, 0));
level.bunkerList[5] = createBlock((-120.843, -1207.28, 73.25), (0, 0, 0));
level.bunkerList[6] = createBlock((-120.843, -1207.28, 100.375), (0, 0, 0));
level.bunkerList[7] = createBlock((-121.223, -1142.22, 82.125), (0, 0, 0));
level.bunkerList[8] = createBlock((-121.223, -1142.22, 109.25), (0, 0, 0));
level.bunkerList[9] = createBlock((-119.956, -1276.68, 11.8859), (0, 0, 0));
level.bunkerList[10] = createBlock((-119.956, -1276.68, 39.0109), (0, 0, 0));
level.bunkerList[11] = createBlock((-119.956, -1276.68, 66.1359), (0, 0, 0));
level.bunkerList[12] = createBlock((-119.956, -1276.68, 93.2609), (0, 0, 0));
level.bunkerList[13] = createBlock((-1264.35, -1327.19, 10.7658), (0, 90, 0));
level.bunkerList[14] = createBlock((-1264.35, -1327.19, 37.8908), (0, 90, 0));
level.bunkerList[15] = createBlock((-1264.35, -1327.19, 65.0158), (0, 90, 0));
level.bunkerList[16] = createBlock((-1335.36, -1328.01, 10.1864), (0, 90, 0));
level.bunkerList[17] = createBlock((-1335.36, -1328.01, 37.3114), (0, 90, 0));
level.bunkerList[18] = createBlock((-1335.36, -1328.01, 64.4364), (0, 90, 0));
level.bunkerList[19] = createBlock((-1264.38, -1325.89, 97.4495), (0, 90, 0));
level.bunkerList[20] = createBlock((-1334.65, -1326.98, 96.2068), (0, 90, 0));
level.bunkerList[21] = createBlock((-1263.69, -1326.12, 122.386), (0, 90, 0));
level.bunkerList[22] = createBlock((-1334.6, -1326.73, 121.123), (0, 90, 0));
level.bunkerList[23] = createBlock((-2099.87, -1667.95, 76.8447), (0, 90, 0));
level.bunkerList[24] = createBlock((-2170.47, -1668.35, 76.8447), (0, 90, 0));
level.bunkerList[25] = createBlock((-2163.07, -1412.36, 73.0999), (0, 90, 0));
level.bunkerList[26] = createBlock((-2091.76, -1412.14, 73.0999), (0, 90, 0));
level.bunkerList[27] = createBlock((-2041.41, -1608.15, 76.1276), (0, 180, 0));
level.bunkerList[28] = createBlock((-2041, -1536.56, 76.1276), (0, 180, 0));
level.bunkerList[29] = createBlock((-2040.88, -1465.65, 76.1276), (0, 180, 0));
level.bunkerList[30] = createBlock((-1643.37, -2164.35, 89.9722), (0, 180, 0));
level.bunkerList[31] = createBlock((-1642.81, -2096.45, 89.9722), (0, 180, 0));
level.bunkerList[32] = createBlock((-1643.07, -2049.82, 89.9722), (0, 180, 0));
level.bunkerList[33] = createBlock((-1458.31, -2028.26, 107.125), (0, 90, 0));
level.bunkerList[34] = createBlock((-1528.17, -2027.88, 107.125), (0, 90, 0));
level.bunkerList[35] = createBlock((-1597.81, -2028.19, 107.125), (0, 90, 0));
level.bunkerList[36] = createBlock((-1441.5, -2081.85, 107.125), (0, 180, 0));
level.bunkerList[37] = createBlock((-1490.9, -2205.7, 213.24), (0, 270, 0));
level.bunkerList[38] = createBlock((-1644.27, -2207.07, 182.125), (0, 270, 0));
level.bunkerList[39] = createBlock((-1644.27, -2207.07, 209.25), (0, 270, 0));
level.bunkerList[40] = createBlock((-1703.58, -2207.09, 112.416), (0, 90, 0));
level.bunkerList[41] = createBlock((-1704.1, -2207.1, 134.871), (0, 90, 0));
level.bunkerList[42] = createBlock((-1714.31, -2206.93, 207.975), (0, 90, 0));
level.bunkerList[43] = createBlock((-1779.21, -2208.9, 66.5032), (0, 90, 0));
level.bunkerList[44] = createBlock((-1777.95, -2208.81, 97.1862), (0, 90, 0));
level.bunkerList[45] = createBlock((-1775.64, -2208.66, 132.294), (0, 90, 0));
level.bunkerList[46] = createBlock((-1782.45, -2206.85, 207.541), (0, 90, 0));
level.bunkerList[47] = createBlock((-766.251, -4279.51, 0.124999), (0, 190, 0));
level.bunkerList[48] = createBlock((-776.166, -4281.39, 17.25), (0, 190, 0));
level.bunkerList[49] = createBlock((-785.268, -4283.01, 34.375), (0, 190, 0));
level.bunkerList[50] = createBlock((-794.369, -4284.58, 51.5), (0, 190, 0));
level.bunkerList[51] = createBlock((-803.331, -4286.14, 68.625), (0, 190, 0));
level.bunkerList[52] = createBlock((-811.022, -4287.4, 85.75), (0, 190, 0));
level.bunkerList[53] = createBlock((-990.266, -4342.73, 0.125), (0, 190, 0));
level.bunkerList[54] = createBlock((-977.839, -4341.77, 17.25), (0, 190, 0));
level.bunkerList[55] = createBlock((-967.622, -4339.96, 34.375), (0, 190, 0));
level.bunkerList[56] = createBlock((-957.38, -4338.24, 51.5), (0, 190, 0));
level.bunkerList[57] = createBlock((-947.15, -4336.52, 68.625), (0, 190, 0));
level.bunkerList[58] = createBlock((-940.055, -4335.68, 85.75), (0, 190, 0));
level.bunkerList[59] = createBlock((1045.88, -4619.35, 96.8895), (0, 270, 0));
level.bunkerList[60] = createBlock((1115.35, -4618.56, 96.8895), (0, 270, 0));
level.bunkerList[61] = createBlock((-906.224, -5525.98, 10.125), (0, 350, 0));
level.bunkerList[62] = createBlock((-906.224, -5525.98, 37.25), (0, 350, 0));
level.bunkerList[63] = createBlock((-906.224, -5525.98, 64.375), (0, 350, 0));
level.bunkerList[64] = createBlock((-906.224, -5525.98, 91.5), (0, 350, 0));
level.bunkerList[65] = createBlock((-919.098, -5607.54, 10.3123), (0, 350, 0));
level.bunkerList[66] = createBlock((-919.098, -5607.54, 37.4373), (0, 350, 0));
level.bunkerList[67] = createBlock((-919.098, -5607.54, 64.5623), (0, 350, 0));
level.bunkerList[68] = createBlock((-919.098, -5607.54, 91.6873), (0, 350, 0));
level.bunkerList[69] = createBlock((-933.26, -5691.75, 10.9455), (0, 350, 0));
level.bunkerList[70] = createBlock((-933.26, -5691.75, 38.0705), (0, 350, 0));
level.bunkerList[71] = createBlock((-933.26, -5691.75, 65.1955), (0, 350, 0));
level.bunkerList[72] = createBlock((-933.26, -5691.75, 92.3205), (0, 350, 0));
level.bunkerList[73] = createBlock((-721.269, -5740.19, 10.1855), (0, 350, 0));
level.bunkerList[74] = createBlock((-721.269, -5740.19, 37.3105), (0, 350, 0));
level.bunkerList[75] = createBlock((-721.269, -5740.19, 64.4355), (0, 350, 0));
level.bunkerList[76] = createBlock((-721.269, -5740.19, 91.5605), (0, 350, 0));
level.bunkerList[77] = createBlock((-828.624, -5728.29, 10.699), (0, 160, 0));
level.bunkerList[78] = createBlock((-828.624, -5728.29, 37.824), (0, 160, 0));
level.bunkerList[79] = createBlock((-828.624, -5728.29, 64.949), (0, 160, 0));
level.bunkerList[80] = createBlock((-828.624, -5728.29, 92.074), (0, 160, 0));
level.bunkerList[81] = createBlock((-685.953, -5800.22, 90.461), (0, 220, 0));
level.bunkerList[82] = createBlock((-641.933, -5852.62, 90.461), (0, 220, 0));
level.bunkerList[83] = createBlock((-809.768, -3336.3, 159.061), (0, 360, 0));
level.bunkerList[84] = createBlock((-831.479, -3335.53, 175.964), (0, 360, 0));
level.bunkerList[85] = createBlock((-853.35, -3335.44, 192.847), (0, 360, 0));
level.bunkerList[86] = createBlock((-996.512, -3338.83, 130.602), (0, 360, 0));
level.bunkerList[87] = createBlock((-1033.93, -3338.88, 130.602), (0, 360, 0));
level.bunkerList[88] = createBlock((-1174.96, -3577.52, 141.125), (0, 90, 0));
level.bunkerList[89] = createBlock((-1174.78, -3543.07, 141.125), (0, 90, 0));
level.bunkerList[90] = createBlock((-1364.28, -3537.24, 140.406), (0, 90, 0));
level.bunkerList[91] = createBlock((-1364.33, -3574.15, 140.406), (0, 90, 0));
level.bunkerList[92] = createBlock((-1476.11, -3354.21, 140.803), (0, 90, 0));
level.bunkerList[93] = createBlock((-1476.11, -3354.21, 167.928), (0, 90, 0));
level.bunkerList[94] = createBlock((-1476.11, -3354.21, 195.053), (0, 90, 0));
level.bunkerList[95] = createBlock((-1299.94, -3387.49, 191.2), (0, 90, 0));
level.bunkerList[96] = createBlock((-1299.52, -3387.03, 165.005), (0, 90, 0));
level.bunkerList[97] = createBlock((-1479.2, -2342.7, 218.119), (0, 90, 0));
level.bunkerList[98] = createBlock((-1549.1, -2342.8, 218.119), (0, 90, 0));
level.bunkerList[99] = createBlock((-1788.63, -2789.83, 206.421), (0, 90, 0));
level.bunkerList[100] = createBlock((-1856.46, -2789.89, 206.421), (0, 90, 0));
level.bunkerList[101] = createBlock((-1925.65, -2790.03, 206.421), (0, 90, 0));
level.bunkerList[102] = createBlock((-2221.67, -3864.45, 15.4739), (0, 90, 0));
level.bunkerList[103] = createBlock((-2221.67, -3864.45, 42.5989), (0, 90, 0));
level.bunkerList[104] = createBlock((-2221.67, -3864.45, 69.7239), (0, 90, 0));
level.bunkerList[105] = createBlock((-2221.67, -3864.45, 96.8489), (0, 90, 0));
level.bunkerList[106] = createBlock((-2055.83, -4044.64, 17.7937), (0, 90, 0));
level.bunkerList[107] = createBlock((-2055.83, -4044.64, 44.9187), (0, 90, 0));
level.bunkerList[108] = createBlock((-2055.83, -4044.64, 72.0437), (0, 90, 0));
level.bunkerList[109] = createBlock((-2055.83, -4044.64, 99.1687), (0, 90, 0));
level.bunkerList[110] = createBlock((-802.215, -3166.54, 145.125), (0, 90, 0));
level.bunkerList[111] = createBlock((-802.215, -3166.54, 172.25), (0, 90, 0));
level.bunkerList[112] = createBlock((-802.215, -3166.54, 199.375), (0, 90, 0));
level.bunkerList[113] = createBlock((-718.093, -3166.45, 145.125), (0, 90, 0));
level.bunkerList[114] = createBlock((-718.093, -3166.45, 172.25), (0, 90, 0));
level.bunkerList[115] = createBlock((-718.093, -3166.45, 199.375), (0, 90, 0));
level.bunkerList[116] = createBlock((-847.303, -3225.25, 79.625), (0, 180, 0));
level.bunkerList[117] = createBlock((-847.303, -3225.25, 106.75), (0, 180, 0));
level.bunkerList[118] = createBlock((-847.303, -3225.25, 133.875), (0, 180, 0));
level.bunkerList[119] = createBlock((-847.303, -3225.25, 161), (0, 180, 0));
level.bunkerList[120] = createBlock((-847.303, -3225.25, 188.125), (0, 180, 0));
level.bunkerList[121] = createBlock((-274.827, -3109.16, 211.903), (0, 180, 0));
level.bunkerList[122] = createBlock((-274.977, -3038.72, 211.605), (0, 180, 0));
level.bunkerList[123] = createBlock((-1299.7, -3386.62, 135.755), (0, 270, 0));
level.bunkerList[124] = createBlock((-1387.79, -2027.17, 82.6195), (0, 270, 0));
level.bunkerList[125] = createBlock((-1326.56, -2027.24, 82.6195), (0, 270, 0));
level.bunkerList[126] = createBlock((-1264.04, -2026.54, 82.6195), (0, 270, 0));
level.bunkerList[127] = createBlock((-1050.27, -2305.97, 84.793), (0, 0, 0));
level.bunkerList[128] = createBlock((-1050.77, -2235.09, 84.793), (0, 0, 0));
level.bunkerList[129] = createBlock((-1188.71, -1927, 75.125), (0, 0, 0));
level.bunkerList[130] = createBlock((-1188.71, -1927, 102.25), (0, 0, 0));
level.bunkerList[131] = createBlock((-1188.71, -1927, 129.375), (0, 0, 0));
level.bunkerList[132] = createBlock((919.398, -3499.46, 18.6145), (0, 90, 0));
level.bunkerList[133] = createBlock((919.398, -3499.46, 45.7395), (0, 90, 0));
level.bunkerList[134] = createBlock((919.398, -3499.46, 72.8645), (0, 90, 0));
level.bunkerList[135] = createBlock((919.398, -3499.46, 72.8645), (0, 90, 0));
level.bunkerList[136] = createBlock((1042.02, -3495.58, 17.6052), (0, 90, 0));
level.bunkerList[137] = createBlock((1042.02, -3495.58, 44.7302), (0, 90, 0));
level.bunkerList[138] = createBlock((1042.02, -3495.58, 71.8552), (0, 90, 0));
level.bunkerList[139] = createBlock((-1775.55, -2207.98, 169.201), (0, 90, 0));
level.bunkerList[140] = createBlock((-1704.89, -2207.73, 169.201), (0, 90, 0));
level.bunkerList[141] = createBlock((-2043.21, -1607.5, 108.035), (0, 180, 0));
level.bunkerList[142] = createBlock((-2041.54, -1536.62, 108.035), (0, 180, 0));
level.bunkerList[143] = createBlock((-2041.74, -1464.72, 108.035), (0, 180, 0));
level.bunkerList[144] = createBlock((-122.014, -1141.39, 136.375), (0, 180, 0));

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.