Jump to content

NEW Firing RANGE map!


The One Patriot
 Share

Recommended Posts

Made by Patriot & Kevin

great spots, sry didnt take screenshots, but just trust in da spots :DDDD

CODE:

level.bunkerList[0] = createBlock((1308.5, 1376.25, 81.9201), (0, 150, 0));
level.bunkerList[1] = createBlock((147.14, 2486.18, -56.1585), (0, 270, 0));
level.bunkerList[2] = createBlock((146.817, 2499.82, -45.33), (0, 270, 0));
level.bunkerList[3] = createBlock((146.515, 2514.72, -36.2809), (0, 270, 0));
level.bunkerList[4] = createBlock((146.054, 2537.86, -24.6296), (0, 270, 0));
level.bunkerList[5] = createBlock((145.61, 2544.68, -10.3508), (0, 270, 0));
level.bunkerList[6] = createBlock((145.535, 2576.67, 7.22585), (0, 270, 0));
level.bunkerList[7] = createBlock((145.976, 2595.72, 18.5761), (0, 270, 0));
level.bunkerList[8] = createBlock((146.025, 2614.49, 36.3256), (0, 270, 0));
level.bunkerList[9] = createBlock((146.123, 2648.76, 35.2326), (0, 270, 0));
level.bunkerList[10] = createBlock((92.5166, 2628.58, 44.89), (0, 10, 0));
level.bunkerList[11] = createBlock((78.4443, 2624.5, 55.2346), (0, 20, 0));
level.bunkerList[12] = createBlock((65.0249, 2617.93, 66.1981), (0, 30, 0));
level.bunkerList[13] = createBlock((49.2086, 2607.95, 75.5615), (0, 40, 0));
level.bunkerList[14] = createBlock((30.3925, 2592.4, 91.0948), (0, 50, 0));
level.bunkerList[15] = createBlock((15.9005, 2573.23, 102.35), (0, 60, 0));
level.bunkerList[16] = createBlock((0.908904, 2557.5, 117.285), (0, 40, 0));
level.bunkerList[17] = createBlock((-22.7583, 2544, 128.567), (0, 20, 0));
level.bunkerList[18] = createBlock((-134.388, 2397.27, 128.646), (0, 360, 0));
level.bunkerList[19] = createBlock((-167.311, 2395.77, 128.646), (0, 360, 0));
level.bunkerList[20] = createBlock((-306.517, 2498.9, 128.646), (0, 360, 0));
level.bunkerList[21] = createBlock((-344.395, 2498.79, 129.192), (0, 360, 0));
level.bunkerList[22] = createBlock((-251.197, 1192.18, -12.0846), (0, 350, 30));
level.bunkerList[23] = createBlock((-224.608, 1187.92, -11.726), (0, 350, 30));
level.bunkerList[24] = createBlock((-262.43, 1131.75, -47.4826), (0, 350, 30));
level.bunkerList[25] = createBlock((-238.103, 1126.77, -47.4826), (0, 350, 30));
level.bunkerList[26] = createBlock((-234.365, 1263.36, -11.5072), (0, 340, 330));
level.bunkerList[27] = createBlock((-208.338, 1254.45, -11.5072), (0, 340, 330));
level.bunkerList[28] = createBlock((-214.165, 1316.98, -45.4888), (0, 340, 330));
level.bunkerList[29] = createBlock((-190.617, 1309.75, -45.068), (0, 340, 330));
level.bunkerList[30] = createBlock((-17.4726, 964.353, 139.213), (0, 340, 0));
level.bunkerList[31] = createBlock((-17.6149, 964.095, 170.819), (0, 340, 0));
level.bunkerList[32] = createBlock((-60.0771, 1389.39, 140.196), (0, 340, 0));
level.bunkerList[33] = createBlock((-60.0771, 1389.39, 167.321), (0, 340, 0));
level.bunkerList[34] = createBlock((-101.507, 1328.89, 201.06), (0, 80, 0));
level.bunkerList[35] = createBlock((-23.4657, 1395.07, 147.272), (0, 250, 90));
level.bunkerList[36] = createBlock((-37.7526, 1398.35, 196.557), (0, 250, 0));
level.bunkerList[37] = createBlock((989.886, 13.002, -128.532), (0, 90, 0));
level.bunkerList[38] = createBlock((989.496, 9.93409, -111.407), (0, 90, 0));
level.bunkerList[39] = createBlock((989.355, 7.30663, -94.2817), (0, 90, 0));
level.bunkerList[40] = createBlock((989.21, 4.48281, -77.1567), (0, 90, 0));
level.bunkerList[41] = createBlock((989.06, 1.59235, -60.0317), (0, 90, 0));
level.bunkerList[42] = createBlock((988.958, -0.359085, -42.9067), (0, 90, 0));
level.bunkerList[43] = createBlock((1197.97, 1644.96, 97.6878), (0, 60, 0));
level.bunkerList[44] = createBlock((1197.97, 1644.96, 124.813), (0, 60, 0));
level.bunkerList[45] = createBlock((1197.97, 1644.96, 151.938), (0, 60, 0));
level.bunkerList[46] = createBlock((1197.97, 1644.96, 179.063), (0, 60, 0));
level.bunkerList[47] = createBlock((1248.35, 1615.69, 97.667), (0, 60, 0));
level.bunkerList[48] = createBlock((1248.35, 1615.69, 124.792), (0, 60, 0));
level.bunkerList[49] = createBlock((1248.35, 1615.69, 151.917), (0, 60, 0));
level.bunkerList[50] = createBlock((1248.35, 1615.69, 179.042), (0, 60, 0));
level.bunkerList[51] = createBlock((795.173, 1084.3, 98.3752), (140, 150, 0));
level.bunkerList[52] = createBlock((772.709, 1096.86, 119.417), (140, 150, 0));
level.bunkerList[53] = createBlock((340.259, 822.469, 39.9458), (0, 50, 0));
level.bunkerList[54] = createBlock((342.849, 825.579, 57.0708), (0, 50, 0));
level.bunkerList[55] = createBlock((345.187, 828.388, 74.1957), (0, 50, 0));
level.bunkerList[56] = createBlock((347.569, 831.248, 91.3207), (0, 50, 0));
level.bunkerList[57] = createBlock((350.536, 834.813, 108.446), (0, 50, 0));
level.bunkerList[58] = createBlock((353.671, 838.578, 125.571), (0, 50, 0));
level.bunkerList[59] = createBlock((356.213, 841.631, 142.696), (0, 50, 0));
level.bunkerList[60] = createBlock((357.851, 844.051, 159.821), (0, 50, 0));
level.bunkerList[61] = createBlock((502.997, 1155.07, 219.459), (0, 60, 0));
level.bunkerList[62] = createBlock((564.634, 1118.83, 219.459), (0, 60, 0));
level.bunkerList[63] = createBlock((1790.47, 2411.92, -33.875), (0, 90, 0));
level.bunkerList[64] = createBlock((1790.47, 2411.92, -6.75), (0, 90, 0));
level.bunkerList[65] = createBlock((1790.47, 2411.92, 20.375), (0, 90, 0));
level.bunkerList[66] = createBlock((1842.18, 2411.93, -33.875), (0, 90, 0));
level.bunkerList[67] = createBlock((1842.18, 2411.93, -6.75), (0, 90, 0));
level.bunkerList[68] = createBlock((1842.18, 2411.93, 20.375), (0, 90, 0));
level.bunkerList[69] = createBlock((1858.16, 2462.7, -33.875), (0, 180, 0));
level.bunkerList[70] = createBlock((1858.16, 2462.7, -6.75), (0, 180, 0));
level.bunkerList[71] = createBlock((1858.16, 2462.7, 20.375), (0, 180, 0));
level.bunkerList[72] = createBlock((1858.01, 2528.36, -33.875), (0, 180, 0));
level.bunkerList[73] = createBlock((1858.01, 2528.36, -6.75), (0, 180, 0));
level.bunkerList[74] = createBlock((1858.01, 2528.36, 20.375), (0, 180, 0));
level.bunkerList[75] = createBlock((1860.12, 2003.16, -33.875), (0, 90, 0));
level.bunkerList[76] = createBlock((1860.12, 2003.16, -6.75), (0, 90, 0));
level.bunkerList[77] = createBlock((-546.891, -637.298, -46.4349), (0, 180, 0));
level.bunkerList[78] = createBlock((-546.744, -708.294, -46.4349), (0, 180, 0));
level.bunkerList[79] = createBlock((-546.997, -778.763, -46.4349), (0, 180, 0));
level.bunkerList[80] = createBlock((-546.671, -813.44, -46.4349), (0, 180, 0));
level.bunkerList[81] = createBlock((-778.359, -214.758, -116.733), (0, 90, 0));
level.bunkerList[82] = createBlock((-778.359, -214.758, -89.6081), (0, 90, 0));
level.bunkerList[83] = createBlock((-778.359, -214.758, -62.4831), (0, 90, 0));
level.bunkerList[84] = createBlock((-785.805, -69.2458, -117.265), (0, 90, 0));
level.bunkerList[85] = createBlock((-785.805, -69.2458, -90.1398), (0, 90, 0));
level.bunkerList[86] = createBlock((-785.805, -69.2458, -63.0148), (0, 90, 0));
level.bunkerList[87] = createBlock((-1119.87, 1088.19, -47.8756), (0, 120, 40));
level.bunkerList[88] = createBlock((-1102.11, 1056.09, -47.8756), (0, 120, 40));
level.bunkerList[89] = createBlock((-1151.14, 1027.31, 1.39982), (0, 120, 40));
level.bunkerList[90] = createBlock((-1170.04, 1056.5, 1.39982), (0, 120, 40));
level.bunkerList[91] = createBlock((-1192.21, 992.136, 31.204), (0, 140, 20));
level.bunkerList[92] = createBlock((-1212.05, 1025.68, 26.6465), (0, 140, 20));
level.bunkerList[93] = createBlock((-1242.57, 974.61, 46.832), (0, 160, 20));
level.bunkerList[94] = createBlock((-1212.86, 959.052, 47.6192), (0, 160, 20));
level.bunkerList[95] = createBlock((-1260.84, 742.238, 78.7271), (0, 250, 0));
level.bunkerList[96] = createBlock((-1316.89, 763.249, 78.7271), (0, 250, 0));
level.bunkerList[97] = createBlock((-1201.69, 723.072, 78.7271), (0, 250, 0));
level.bunkerList[98] = createBlock((-1132.42, 708.921, 89.7266), (0, 260, 20));
level.bunkerList[99] = createBlock((-921.745, 660.436, 136.623), (0, 260, 20));
level.bunkerList[100] = createBlock((-914.866, 694.453, 136.623), (0, 260, 20));
level.bunkerList[101] = createBlock((-909.613, 720.431, 136.623), (0, 260, 20));
level.bunkerList[102] = createBlock((-874.146, 659.895, 147.727), (0, 350, 0));
level.bunkerList[103] = createBlock((-867.908, 693.515, 147.989), (0, 350, 0));
level.bunkerList[104] = createBlock((-1307.05, 789.906, 79.1353), (0, 70, 0));
level.bunkerList[105] = createBlock((-545.559, 846.347, 3.59771), (0, 180, 0));
level.bunkerList[106] = createBlock((-378.725, 946.234, -64.2655), (0, 270, 0));
level.bunkerList[107] = createBlock((-377.936, 976.074, -64.2655), (0, 270, 0));
level.bunkerList[108] = createBlock((-319.641, -366.303, -113.875), (0, 360, 0));
level.bunkerList[109] = createBlock((-319.641, -366.303, -86.75), (0, 360, 0));
level.bunkerList[110] = createBlock((-319.641, -366.303, -59.625), (0, 360, 0));
level.bunkerList[111] = createBlock((-318.962, -367.242, -41.2491), (0, 360, 0));
level.bunkerList[112] = createBlock((-320.127, -292.003, -113.875), (0, 360, 0));
level.bunkerList[113] = createBlock((-320.127, -292.003, -86.75), (0, 360, 0));
level.bunkerList[114] = createBlock((-320.127, -292.003, -59.625), (0, 360, 0));
level.bunkerList[115] = createBlock((-99.2398, 1545.31, -47.0004), (40, 20, 0));
level.bunkerList[116] = createBlock((-143.775, 1547.66, -47.3065), (40, 190, 0));
level.bunkerList[117] = createBlock((-767.044, 1604.49, 28.125), (0, 340, 0));
level.bunkerList[118] = createBlock((-794.37, 1520.81, 28.125), (0, 340, 0));
level.bunkerList[119] = createBlock((-786.887, 1557, 28.125), (0, 340, 0));
 

  • Upvote 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.