[email protected] Posted May 15, 2013 Report Share Posted May 15, 2013 http://steamcommunity.com/sharedfiles/filedetails/?id=145253140 For both sideshttp://steamcommunity.com/sharedfiles/filedetails/?id=145252868http://steamcommunity.com/sharedfiles/filedetails/?id=145253112 (Yellow House) And If you want green to be the same go ahead :)http://steamcommunity.com/sharedfiles/filedetails/?id=145252948 Yellow house And You can do the same for green if you want :)http://steamcommunity.com/sharedfiles/filedetails/?id=145252912 Yellow house and you can do the same for green If you want :) Link to comment Share on other sites More sharing options...
Nova Posted May 15, 2013 Report Share Posted May 15, 2013 These are some nice spots, I really like the idea of the kitchen being half blocked off that is pretty unique. Link to comment Share on other sites More sharing options...
KickArse Posted May 15, 2013 Report Share Posted May 15, 2013 Leave it as it is, I will be making new maps soon. 1 Link to comment Share on other sites More sharing options...
DragonBallz Posted May 26, 2013 Report Share Posted May 26, 2013 all are nice but the best is the one in the truck or bus what is that.:)Good job Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted June 23, 2013 Report Share Posted June 23, 2013 Here's my take on it:level.bunkerList[0] = createBlock((489.071, 757.354, -52.355), (0, 0, 0));level.bunkerList[1] = createBlock((489.071, 757.354, -25.23), (0, 0, 0));level.bunkerList[2] = createBlock((489.071, 757.354, 1.89496), (0, 0, 0));level.bunkerList[3] = createBlock((489.071, 757.354, 29.02), (0, 0, 0));level.bunkerList[4] = createBlock((487.524, 763.127, 56.145), (0, 0, 0));level.bunkerList[5] = createBlock((479.277, 819.306, -52.2516), (0, 0, 0));level.bunkerList[6] = createBlock((479.277, 819.306, -25.1266), (0, 0, 0));level.bunkerList[7] = createBlock((479.277, 819.306, 1.99841), (0, 0, 0));level.bunkerList[8] = createBlock((479.277, 819.306, 29.1234), (0, 0, 0));level.bunkerList[9] = createBlock((479.277, 819.306, 56.2484), (0, 0, 0));level.bunkerList[10] = createBlock((532.961, 720.661, -43.9168), (0, 0, 0));level.bunkerList[11] = createBlock((532.961, 720.661, -16.7918), (0, 0, 0));level.bunkerList[12] = createBlock((532.961, 669.02, -30.7286), (0, 0, 0));level.bunkerList[13] = createBlock((584.909, 721.099, -46.875), (0, 0, 0));level.bunkerList[14] = createBlock((584.909, 721.099, -19.75), (0, 0, 0));level.bunkerList[15] = createBlock((632.165, 750.659, -43.4656), (0, 0, 0));level.bunkerList[16] = createBlock((632.165, 750.659, -16.3406), (0, 0, 0));level.bunkerList[17] = createBlock((617.278, 676.078, -44.0381), (0, 0, 0));level.bunkerList[18] = createBlock((994.097, 687.03, -46.875), (0, 0, 0));level.bunkerList[19] = createBlock((1014.23, 126.695, 89.125), (0, 0, 0));level.bunkerList[20] = createBlock((1014.23, 126.695, 116.25), (0, 0, 0));level.bunkerList[21] = createBlock((973.143, -101.316, -53.8483), (0, 0, 0));level.bunkerList[22] = createBlock((973.143, -101.316, -26.7233), (0, 0, 0));level.bunkerList[23] = createBlock((958.604, -40.0649, -54.2521), (0, 0, 0));level.bunkerList[24] = createBlock((958.604, -40.0649, -27.1271), (0, 0, 0));level.bunkerList[25] = createBlock((981.945, 467.63, -46.875), (0, 0, 0));level.bunkerList[26] = createBlock((987.571, 453.678, -19.75), (0, 0, 0));level.bunkerList[27] = createBlock((985.622, 686.499, -19.75), (0, 0, 0));level.bunkerList[28] = createBlock((974.396, 683.489, 7.375), (0, 0, 0));/mp_nukedBasically, I have the backyard behind the yellow house completely inaccessible except going through the front door and out the back door on the bottom. The two side yards and garage entrenches have been blocked off. You can still get to the upper floor by going up the outside stairs (only the inside stairs are blocked off), which allows a quick escape if required. It is possible to get from the garage directly into the back room of the house, but this is time consuming and requires mashing W a lot.I still haven't figured out how to create floating barricades, but I think this came out rather well regardless. I've noticed a lot of the ZaM maps have areas that make for good camping sites, but are also deadly if a zombie gets in. I think that this Nuketown build accomplishes that, because it bottlenecks the zombies, but also confines the survivors. Link to comment Share on other sites More sharing options...
Ramsy Posted June 23, 2013 Report Share Posted June 23, 2013 If, by floating barricades, you mean the ones that aren't on a solid structure, all you do is open up the console, type /noclip and find your spot to place barricades on. Once you've placed them, re-type /noclip again and, voila. Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted June 23, 2013 Report Share Posted June 23, 2013 I presumed that the console commands didn't work. They certainly don't in normal gameplay.Thanks for letting me know. Link to comment Share on other sites More sharing options...
Ramsy Posted June 23, 2013 Report Share Posted June 23, 2013 No problem. ^^ In case you didn't know and want to know, /god is for complete immunity, /noclip is for one fly mode (type again to deactivate), /ufo is for another fly mode (type again to deactivate) and /give ammo is to completely replenish your ammo. Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted June 23, 2013 Report Share Posted June 23, 2013 I'm familiar with the commands (use them in zombies a lot to take posed shots), just didn't know that they worked in MP. Link to comment Share on other sites More sharing options...
Ramsy Posted June 24, 2013 Report Share Posted June 24, 2013 I will probably be creating a new map edit for Nuketown. I do these a lot. If you want, you can add me on Steam. Just look for FroZEM|Ramsy when adding friends. Link to comment Share on other sites More sharing options...
Founder Classixz Posted June 25, 2013 Founder Report Share Posted June 25, 2013 Do we need a thread for posting map codes, a template for it? Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted June 25, 2013 Report Share Posted June 25, 2013 The mp_bunker link explained it pretty clearly, but I guess it can't hurt to have a thread here as well. Link to comment Share on other sites More sharing options...
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