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ZAM Update log / Idea thread


Classixz
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After a person that got banned for glitching gets unbanned, make him start off with a "stick" that deals 1 damage, a Frag Grenade that deals 0.5 damage and -500 points. Should server right to teach them a lesson. They would re-attain their ordinary weapons in about a week. The "stick" could be some knife you would usually purchase from the store.

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After a person that got banned for glitching gets unbanned, make him start off with a "stick" that deals 1 damage, a Frag Grenade that deals 0.5 damage and -500 points. Should server right to teach them a lesson. They would re-attain their ordinary weapons in about a week. The "stick" could be some knife you would usually purchase from the store.

Better yet, have them always become a zombie at the start of the round. That way they are completely unable to glitch.

And -500 points as well.

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After a person that got banned for glitching gets unbanned, make him start off with a "stick" that deals 1 damage, a Frag Grenade that deals 0.5 damage and -500 points. Should server right to teach them a lesson. They would re-attain their ordinary weapons in about a week. The "stick" could be some knife you would usually purchase from the store.

Might as well not play Zam.
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After a person that got banned for glitching gets unbanned, make him start off with a "stick" that deals 1 damage, a Frag Grenade that deals 0.5 damage and -500 points. Should server right to teach them a lesson. They would re-attain their ordinary weapons in about a week. The "stick" could be some knife you would usually purchase from the store.

Better yet, have them always become a zombie at the start of the round. That way they are completely unable to glitch.

And -500 points as well.

And then ban them again for RQ, not good, and we need to have everyones XUID and shit, not worth doing this.

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The most important part of that picture is where it says mp_MOD instead of mp_ZaM.

Lol is this what your really going to put in the loading screen o.o A red beast xD

As its my mod and i feel like calling it mp_MOD, if i join any of the servers i will get a crash screen because i got modified files in there, thats why.

And this wont be the loading screen, maybe a popup in SoS.. who knows??

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Points giver: [550] Places a care-package with 500 points inside. for people to take.

Wallhack: (For zombies) [650]

Tomahawk exploder: If thrown to a zombie, a tomahawk will be attached to the zombie, if the zombie goes near an other zombie, the tomahawk will explode. killing the zombie and has a chance to kill the nearby zombie/barricades.

Gambler: [500] gives care-package marker (smoke) or tomahawk, if direct impact to a zombie, has a chance to take 100-600 from a zombie, if the zombie doesn't have any points, points from the survivor will be token and given to the zombie he has hit.

Mind control: [700] takes over a zombie (sorta like afterlife) whoever the survivor took over, dies. sending a message that someone has been mind controlled. when token over, he can kill other zombies with rebirth hands (hands)

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About classes?

All right, here we go!

One of the classes should have the HS10 as a starting weapon. Why? Because it's crap. Also should start with +100 or maybe even +150 points to balance it out. Dual Wield should be purchasable for ~200 points, considering you "lose" a gun not of your choice.

Another class should start with the M14 Extended Mags w/Grip. And it should do 80 damage, but start with 0 points (50 for VIP, 100 for VP++). What you gain in range you severely lose in CQC which is where a lot of ZAM action happens, especially considering the extremely low DoF that ZaM includes.

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About classes?

All right, here we go!

One of the classes should have the HS10 as a starting weapon. Why? Because it's crap. Also should start with +100 or maybe even +150 points to balance it out. Dual Wield should be purchasable for ~200 points, considering you "lose" a gun not of your choice.

Another class should start with the M14 Extended Mags w/Grip. And it should do 80 damage, but start with 0 points (50 for VIP, 100 for VP++). What you gain in range you severely lose in CQC which is where a lot of ZAM action happens, especially considering the extremely low DoF that ZaM includes.

Im not sure if its a good idea to change the starting SMG.. We had it before and it didnt work out so well.

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What about a template just if you want to make an own class:

Class name:

Item 1 in the shop (4 5 1):

Item 1 price:

Item 2 in the shop (4 5 2):

Item 2 price:

Item 3 in the shop (4 5 3):

Item 3 price:

Item 4 in the shop (4 5 4):

Item 4 price:

Describe your class:

If i add your class as a VIP/VIp++ class and you are not VIP/VIP++ you will still get access to use the class.

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About classes?

All right, here we go!

One of the classes should have the HS10 as a starting weapon. Why? Because it's crap. Also should start with +100 or maybe even +150 points to balance it out. Dual Wield should be purchasable for ~200 points, considering you "lose" a gun not of your choice.

its not crap when dual weilded speedo and small crosshair >:D
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Yeah, like my template :griggo:

Class name:

Item 1 in the shop (4 5 1):

Item 1 price:

Item 2 in the shop (4 5 2):

Item 2 price:

Item 3 in the shop (4 5 3):

Item 3 price:

Item 4 in the shop (4 5 4):

Item 4 price:

Describe your class:

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Class name: OMA

Item 1 in the shop (4 5 1): OMA

Item 1 price: free

Item 2 in the shop (4 5 2): kill all hunters

Item 2 price: 100

Item 3 in the shop (4 5 3): kill all zombies

Item 3 price: 100

Item 4 in the shop (4 5 4): OMA 2 ALL

Item 4 price: free

Describe your class: OMA OMA OMA OMA OMA OMA OMA

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Class Name: USMC

Item 1 in the shop (4 5 1): M16

Item 1 price: 350

Item 2 in the shop (4 5 2): MP5K

Item 2 price: 450

Item 3 in the shop (4 5 3): M72 LAW

Item 3 price: 600

Item 4 in the shop (4 5 4): Commando

Item 4 price: 780

Describe your class: trololololUSMC

I have noticed there's no spot in the form for starting weapons. Was that intentional?

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Class name: Mythking

Item 1 in the shop (4 5 1): L96A1

Item 1 price: 250

Item 2 in the shop (4 5 2): L96A1 Upgrade (PaP L96A1/L115 Isolator)

Item 2 price: 2000

Item 3 in the shop (4 5 3): Rezzurect - Brings the last killed survivor (before you) back to life.

Item 3 price: 2000

Item 4 in the shop (4 5 4): Ghost Alliance - Spawns a bot for every time a survivor is killed. The bot has 600HP and a Ballistic Bovie that does 600DMG both when knifing and firing the blades.

Item 4 price: 3000

Describe your class: This class is VIP++ only and I consider it to be a "supernatural" class.

Class name: Raven or Master of The Night

Item 1 in the shop (4 5 1): Adapt - Makes you invisible for a certain ammount of time and has a limited use count.

Item 1 price: 1000

Item 2 in the shop (4 5 2): Nighthawk - Increases your speed drastically for a certain ammount of time and has a limited use count.

Item 2 price: 1000

Item 3 in the shop (4 5 3): Earthquake - Slows all zombies down and deals about 50DMG per second.

Item 3 price: 2000

Item 4 in the shop (4 5 4): Vulture Aid Kit - Gives you Scavanger Pro and a discount on all shop items.

Item 4 price: 3500

Describe your class: This class is VIP++ only and is a runner class.

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Class name: Cyclist

This class would work a bit differently. How? Gungame. You start off with an ASP and progress your way up to the best weapons. Although, using this class you would not be allowed to camp. There would be invisible barriers disallowing you from entering camp zones, and if you were still somehow to end up in them, or make yourself unreachable by zombies, you would be killed by death barriers. The class would be VIP++ only. No shop, because you would earn your perks by progressing through kills as well.

Best cycle to follow (in my opinion):

ASP ---> M1911 w/ IIS ---> Python w/ Speed Reloader ---> MP5K ---> Uzi -> MAC-11 ---> AK-74u ---> PM-63 ---> MPL ---> Spectre ---> Kiparis ---> Stakeout ---> SPAS-12 ---> M14 ---> AK-47 ---> Galil ---> Commando ---> M60 ---> Stoner-63 ---> L96A1 w/ Extended Mags and Variable Zoom ---> Crossbow w/ Variable Zoom ---> M72 Law ---> RPG-7 ---> Panzershreck ---> Death Machine ---> C4 ---> Tomahawk ---> Ballistic Knife ---> Flamethrower ---> Mustang and Sally or full-auto RPG-7

Limb Protector gained at 5 kills.

Smaller Crosshairs gained at 10 kills.

Speedo gained at 15 kills.

Ninja gained at 20 kills.

Extra perks (Scavanger Pro, Steady Aim Pro) gained at 25 kills.

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Class name: Cyclist

This class would work a bit differently. How? Gungame. You start off with an ASP and progress your way up to the best weapons. Although, using this class you would not be allowed to camp. There would be invisible barriers disallowing you from entering camp zones, and if you were still somehow to end up in them, or make yourself unreachable by zombies, you would be killed by death barriers. The class would be VIP++ only. No shop, because you would earn your perks by progressing through kills as well.

Best cycle to follow (in my opinion):

ASP ---> M1911 w/ IIS ---> Python w/ Speed Reloader ---> MP5K ---> Uzi -> MAC-11 ---> AK-74u ---> PM-63 ---> MPL ---> Spectre ---> Kiparis ---> Stakeout ---> SPAS-12 ---> M14 ---> AK-47 ---> Galil ---> Commando ---> M60 ---> Stoner-63 ---> L96A1 w/ Extended Mags and Variable Zoom ---> Crossbow w/ Variable Zoom ---> M72 Law ---> RPG-7 ---> Panzershreck ---> Death Machine ---> C4 ---> Tomahawk ---> Ballistic Knife ---> Flamethrower ---> Mustang and Sally or full-auto RPG-7

Limb Protector gained at 5 kills.

Smaller Crosshairs gained at 10 kills.

Speedo gained at 15 kills.

Ninja gained at 20 kills.

Extra perks (Scavanger Pro, Steady Aim Pro) gained at 25 kills.

ammo... and i probably wont even get through crossbow :S
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Class Name: Future Soldier

Starting Weapons: Spectre Extended Mags; Beretta M9

Item 1 in the shop (4 5 1): Commando Ext. Mags

Item 1 price: 500

Item 2 in the shop (4 5 3): MP5K Rapid Fire, Grip, Ext. Mags

Item 2 price: 750

Item 3 in the shop (4 5 4): Lazarus

Item 3 price: 3,000

(Basically an M14 with a one round magazine, but when a zombie gets shot by it they turn back into a survivor. Eight rounds backup ammo, only purchasable once, not affected by max ammo)

Item 4 in the shop (4 5 5): Scavenger

Item 4 price: 3,000

VIP++ only, extremely op

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