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ZAM Update log / Idea thread


Classixz
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Good ideas. M60/shotgun rounds seems OP but we'll see how that goes. Love the invisibility, 400 pts for 15 secs, I think its pretty worth it (and no, since its 400 pts i dont see how it wil be that much of an op).

New weapons would be great as well but I understand that they would be a hassle intergrating it.

It would be great and a whole lot better if they take out the ability to give zombies pts if they suicide. That way all maps can be enjoyed like it should.

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Free Recharge, (One time only) Instantly recharges turtle shell.

Perk [Quick Charge] [650] Reduces Turtle shell recharge by 5 seconds. (Must have Turtle shell first)

Perk [Vulture Aid] [800] once killing a zombie, you have 35 percent chance to get ammo back, or extra points.

(Don't know what to name it) [250] automatically spawn a stacked Normal Barricade.

(Don't know what to name it) [350] automatically spawn a stacked Parallel Barricade.

Motion Sensor [400] Reveals zombies around area of Motion Sensor (lasts 30 seconds)

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The zombie DMG dealt to barricades and barricade HP need to be changed. The barricades are very underpowered and easy to destroy. This is my suggestion:

Rebirth Claws --- 200 DMG per hit

Ballistic Knife --- 250 DMG per hit

Limb --- 500 DMG on impact

Barricade/P-Barricade --- 1000 HP

Strong Barricade/Strong P-Barricade --- 1500 HP

Also, another thing that needs to be fixed are the survivor killstreaks, barricade buildstreaks and zombie deathstreaks. This is how I see it:

SURVIVOR KILLSTREAKS:

3 kills --- +200 credits

15 kills --- +500 credits

50 kills --- Death Machine + +1000 credits

100 kills --- Death Machine + +1000 credits

BARRICADE BUILDSTREAKS:

5 barricades --- +300 credits

15 barricades --- +500 credits

30 barricades --- Death Machine + +500 credits

60 barricades --- Death Machine + +500 credits

ZOMBIE DEATHSTREAKS:

3 deaths --- +75 credits

7 deaths --- +100 credits

15 deaths --- +250 credits

22 deaths --- free limb

25 deaths --- +500 credits

Also, I have an idea for some new commands that could be implemented into the console:

!bitchslap - If someone is annoying, you can do: !bitchslap [name] and it will tell them to shut-up and stop being annoying.

!cadecount - Shows you the ammount of barricades you have placed in total and the ammount of barricades that are left in total (counting both yours' and others').

!spree - Shows you your current killstreak/deathstreak.

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STASH - This is basically like a item menu in survival games. If you earn something, as a, say, killstreak, buildstreak, deathstreak, etc..., but it is an item, and not credits, it will be stashed into your Stash and you can use it at any point of the game, at any time. This is to make the game better for survivors, more organized, and also to get rid of any bugs when something you are already using collides with something you just earned (for example, when you get your killstreak Death Machine and your buildstreak Death Machine). The Stash would work like a shop menu. You would press a button (for example, 5 or 6) and it would open up a menu which would have up to 10 items, usable by pressing the button in front of them. This is a basic example of how it can and might look at some random point:

[1.] Death Machine

[2.] Death Machine

[3.] Death Machine

[4.] Death Machine

[5.] Mortar Strike

[6.] Napalm Strike

[7.] Chopper Gunner

[8.] Gunship

[9.] Credit Boost

[0.] Teleport

Credit Boost - You gain an extra +50 credits for whatever you do for a very short period of time. Gained as a survivor killstreak, usable only once.

Teleport - You get the right to teleport to a random spot, anywhere on the map. Gained as a survivor killstreak, usable only once.

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Teleport could be used to glitch.

Ghopper Gunner/Gunship would be a major fail, because it'd expose your campsite if you're alone.

There would be about 3-5 spawn points for teleporting per map. Every time you teleport, you would appear on one of them.

If you were alone, would you truly use it? That' why you have the Stash. You get to decide whether you will use it or not.

Current barricade health is 2350.

Yes, but what is the DMG that zombies deal to those barricades? About 450 DMG? Both the barricade HP and zombie DMG need to be optimized.

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Free Recharge, (One time only) Instantly recharges turtle shell.

Perk [Quick Charge] [650] Reduces Turtle shell recharge by 5 seconds. (Must have Turtle shell first)

Perk [Vulture Aid] [800] once killing a zombie, you have 35 percent chance to get ammo back, or extra points.

(Don't know what to name it) [250] automatically spawn a stacked Normal Barricade.

(Don't know what to name it) [350] automatically spawn a stacked Parallel Barricade.

Motion Sensor [400] Reveals zombies around area of Motion Sensor (lasts 30 seconds)

Instantly recharges turtle shell? We dont have animals here, you may want to use google if you want to find some turtle shells or maybe animalplantet.com. Cuz here we dont harm animals :/

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Also, I have an idea for some new commands that could be implemented into the console:

!bitchslap - If someone is annoying, you can do: !bitchslap [name] and it will tell them to shut-up and stop being annoying.

!cadecount - Shows you the ammount of barricades you have placed in total and the ammount of barricades that are left in total (counting both yours' and others').

!spree - Shows you your current killstreak/deathstreak.

We already have the spree command on the servers.

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Rebirth Claws --- 200 DMG per hit

Ballistic Knife --- 250 DMG per hit

Limb --- 500 DMG on impact

Barricade/P-Barricade --- 1000 HP

Strong Barricade/Strong P-Barricade --- 1500 HP

Basically, it takes 5 RC or 4 BK hits to destroy a regular barricade and 7 RC or 6 BK hits to destroy a strong barricade. If you ask me, this is the best way, and the way it should be.

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[1.] Death Machine

[2.] Death Machine

[3.] Death Machine

[4.] Death Machine

[5.] Mortar Strike

[6.] Napalm Strike

[7.] Chopper Gunner

[8.] Gunship

[9.] Credit Boost

[0.] Teleport

This is just a basic example of how the Stash would look. Not saying it will be exactly like this.

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