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ZAM Update log / Idea thread


Classixz
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KEX said that it is still not too late to give ideas, so here I go.

Inverse [700pts] - Will reverse the after-effects of Bomber Zombies, Shaman Zombies and similar zombies coming for us in the future. This means that they will deal afterlife damage (explosion upon death, toxic infection, etc...) to themselves and close teammates. Could be considered a perk.

Perseverance [1200pts] - Will add a random killstreak that you can go for once the ability has been used. This can be something like a Ballistic Bovie Knife for 200 kills, but if you're at, say, 50 kills, this means that you will get it at 250 kills. Usable only once.

Vanish [750pts] - WIll take a random weapon, item or perk away from you. There will be a 70% chance that you will get it back, a 15% chance that you will get it back, along with a refund that is 50% of the weapon, item or perk's price and a 15% chance that you will get nothing back. Usable only once.

Visibility Impairment [1000pts] - Will activate a really powerfull sandstorm and enable a Counter-UAV for BOTH TEAMS. The sandstorm will be much more dense than the fog approximately doubled and will either give a speed boost or speed decrease to BOTH TEAMS. A survivor class special, usable only once or with a recharge period (usable again every, say, 180 seconds) and would last 120 seconds.

Rampage [1000pts] - Will enable Sleight of Hand Pro and increase the ROF of all weapons by 3 times, as well as increase their damages by 10%. Lasts 30 seconds, 60 second cooldown/recharge period.

Hitman [1000pts] - Will enable a UAV ad a Counter-UAV, along with complete user invisibility and suppression of ALL weapons. Lasts 15 seconds, 120 second cooldown/recharge period.

Aegis of Demolition [1000pts] - Will detonate 3-5 random items (preferably hidden explosives) on random spots on the map, awarding the user with the outcome (points coming from assists, kills and destruction of Tactical Insertions and other items).

Angeldust [1000pts] - Will teleport you to a random spot on the map. Would be very useful in a stressful situation in which the zombies are demolishing your barricades and breaching into your base. You would press an assigned key (preferably Y or X or Z) and you would automatically be teleported. Also, there would be falling dust, supported by light, which will harm the zombies. The zombies will be blinded upon the survivor's teleportation, by looking into the dust, by being close to it and by coming in contact with it. The dust would fall for 10 seconds straight. Usable only once.

Anti-Punch x2 [2000pts] - Two items that will be support for barricades. They will deny 50% of all of the hits that zombies do on barricades. The items have to be really close to the barricades, but can easily be destroyed. One will reduce the hit points by 25%, whilst both will do the equivalent of 50%.

TNT x2 [100pts] - The new C4. 2 throwable sticky bombs that will only explode upon being activated by the detonator. Cannot be destroyed by knifing it or shooting it.

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and if its added does it let humans stack as high as they want(more then 4)

indy, with this added, you will be allowed to go absolutely anywhere you want and cade as high as you possibly can or want to, as long as the cade you are on is in reach of the limb (not blocked by obstructions) and as long as you are not glitching out-of-the-map.

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  • Founder

when u throw toma u cant pick it up :( do something with it

Maybe adding the old one back.

If you add the cade breaking limb it needs to be atleast 200 and only available to buy once per life, and if its added does it let humans stack as high as they want(more then 4)

Yeah, was thinking about that. Price sounds good, once per life.

indy, with this added, you will be allowed to go absolutely anywhere you want and cade as high as you possibly can or want to, as long as the cade you are on is in reach of the limb (not blocked by obstructions) and as long as you are not glitching out-of-the-map.

When its released it will be no stack-limit, but camping ontop of roof walls will still be bannable until further notice.

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About the new Menu/Shop system:

Everything in this update is sent to the player directly from the server, which means if you have bad ping it will be slower.

Try to use /cl_maxpackets 100 or go to a server closer to you, use that command even if you have good ping (Makes it even better :))

If you have good ping this wont be a problem.

Cant stack? VIP Players can use the Builder class to make double stack, you can buy it two times and you will have a good 4 stack, etc.

You can sometimes also see the mouse after closing the menu, this one will be fixed.

UPDATES / FIXES:

+RTD Now got 12 rolls: More to be added.

*Nighthawk is no longer free.

*Added Cyclist to the MVP classes, Not done yet.

+Changed Damage on some new knifes.

+Fixed adapt.

+Added cades on nuketown to block Tac glitchers

To be added:

Old Tomahawk.

Make orange cades only on builder class? (As strong ones?)

Remake Hanoi, Grid.

Make credits 2 seconds faster.

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Pro Perks: [Perks that MAY help the perks that are in ZaM right now, such as turtle shell, speedo,etc.]

ALL PURCHASABLE ONCE!

[300] Limb Protector Pro: Reduces the recharge time to 30 to 25.

[500] Speedo Pro:??? Still thinking of this one~ maybe increases reload speed by 5% (if possible)

[150] Small Cross hair Pro:Decreases Recoil, accuracy by 5%]

[400] Ninja Pro: Will only show your location for a brief second every couple of seconds if "Hijack satellite" is activated by zombies.

So where is it? how do i get these perks? (if added)

once purchasing a perk, such as limb protector. go back to the perk menu and it will change to "Limb Protector Pro".

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*Update 1.5.2*

+Fixed Cade Limb.

+Made tomahawk do 500 DMG again.

+Added a language system-

+Fixed Unlimited Ammo.

+Added a new Roll.

+Made a little icon for the Wizard Teleport.

+Added Text to Wizzard teleport.

*Placed 2 cades on Nuketown to block tac glitchers.

-------------------

-New bunker system added. All maps need to be remade to get this to work. (This system spawns random bunkers around the map so it's hopefully always a new one!. Will not be too many, they will mostly change the look and not how they work.)

-Should i enable Frags again? - 30 seconds after Zombies have been selected?.

-More stuff to Zombie Shop? Buyable Zombie types? (EX: BomberZombie = 1000P Makes you bomberZombie 3 times after death. IDK) Anything else? They should get some new toys :P.

-More classes?

-Any other/New rolls to Roll the Dice, or should i keep on adding Ramsy's?

-Flags? Should we bring more Flags to the maps? :awesome:

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More flags yes please if you plan on adding a bunker system thing. A class for zombies should be "Juggernaut Zombie" and what Juggernaut zombie does is make it so you don't slow down or get knocked back whenever you get shot by a bullet and have a HP of 700 maybe? Make it buyable for 800 PTS? Idk. Up to you guys really.

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New update done:

+Added back FRAGS!!

+Added a new item to Raven.

+Added back Random weapon.

+Added the button for the new Languages system, still not done yet.

+Made Deathcall one-time use on the map.

+Fixed Green house cade on nuketown.

+Planed some new perks.

*Changed VIP++ to MVP.

+Fixed Adapt.

+Added more spells to RTD.

+Added Commando.

*BUG: Headicons dosent show up, will be looking in to this.

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DISAPPEARING EXISTENCE [perk] - A perk which will constantly make you switch between being visible and completely invisible (like with Adapt). Invisible for 5 seconds every 15 seconds. Something will appear in the bottom left of the HUD, which will tell you when you are visible and when you aren't.

RUSSIAN PRECISION [ability] - An ability which will basically give you aimbot. Deadly head-on lock-on for 3 seconds. Free to use, one time use only.

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+Fixed "Cades placed", You will now get rewards for cading again.

+Changed FX on Deathcall.

+Fixed FX on Bomber Zombie.

+Created Electric Cherry. (Not out yet need more testing.)

+Made Deathcall Timer faster.

+Fixed some text fails in the menu.

*Started to work on Tufbrew.

*Started to work on More classes.

*Started to work on Mule Kick.

*Started to work on STASH. (Brings in more rewards, Knife-Kills, Frag-Kills, Sniper-Kills)

+Started to work on the new gamemode: The Knife Era Mod

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