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ZAM Update log / Idea thread


Classixz
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Dead silence and some fast hands for fap :)

I'm sorry, but you don't need Dead Silence to fap. When you do it, however you do it, you can't hear anything as it is.

Make the thing which make you invisible (Adapt ?) lose your Ninja perk. So, we can heard him, that's better, no ?

How about adding Echo's Pro Perks idea and only making Adapt work if you have Ninja Pro and Nighthawk work if you have Speedo Pro.

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Whats the point for a 12 years to fap?

HA!

I'm sorry, but you don't need Dead Silence to fap. When you do it, however you do it, you can't hear anything as it is.

How about adding Echo's Pro Perks idea and only making Adapt work if you have Ninja Pro and Nighthawk work if you have Speedo Pro.

Fuck yeah, add those pro perks
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  • Founder

New update: 1.5.9a

+Raven is now finnished.

*CoW items has now been changed.

*UU-K members has now forced clan tag.

+Added new UU-K members.

+Made the mod ready for VIP weekend.

*Started to work on Reflect (This class will maybe be renamed!)

*Fixed Adapt

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I know that KEX already made a template for new classes, but I have a proposal for a new one.

CLASS NAME:

RANK (NORMAL/VIP/MVP):

ITEM 1:

DESCRIPTION:

PRICE:

ITEM 2:

DESCRIPTION:

PRICE:

ITEM 3:

DESCRIPTION:

PRICE:

ITEM 4:

DESCRIPTION:

PRICE:

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CLASS NAME: Gunslinger

RANK (NORMAL/VIP/MVP): MVP

ITEM 1: Ultimate Speedo

DESCRIPTION: A perk which will give you an increase in your movement speed, a much faster reload time and a much faster weapon switch time, but will only work after you've purchased Speedo. Could also be a UU-K scorestreak.

PRICE: 500pts

ITEM 2: Prison Knife (Vorkuta Knife)

DESCRIPTION: A deadly blade from the BO1 Campaign.

PRICE: 300pts

ITEM 3: Blood Brothers

DESCRIPTION: Very deadly Dual Wield Pythons with extremely lethal bullets, a 12/12 bullet count and, if possible, either a cobra or a leopard gun skin.

PRICE: 1200pts

ITEM 4: Living Bomb

DESCRIPTION: This will turn you into a ticking time bomb. You will automatically detonate all special zombies that are currently roaming around the map and you'll deal explosive DMG to zombies and items (Tactical Insertions) close to you for a time period of 15sec. It's kinda like Deathcall, but this version will not always be as powerfull (insta-kill). Limited use count.

PRICE: 1600pts

CLASS NAME: Elite Sniper

RANK (NORMAL/VIP/MVP): MVP

ITEM 1: Focus

DESCRIPTION: A perk which will make your sniper rifles have less sway, increase the breathe time up to 10sec and deal more flinch to hit zombies.

PRICE: 500pts

ITEM 2: Killjam

DESCRIPTION: A perk which will create a C-UAV appear on the mini-map of the zombies that you kill with sniper rifles after they respawn for 7sec.

PRICE: 500pts

ITEM 3: QS Master

DESCRIPTION: A perk which will limit the time you can spend scoped-in to suit quickscopers

PRICE: 300pts

ITEM 4: L9 Bomber

DESCRIPTION: A deadly L96A1 with Extended Mags and Variable Zoom that shoots Gunship missiles and has absolutely no recoil and an extremely fast reload time. There is also a 2% chance of you getting an upgraded version of it, which will make it full-auto.

PRICE: 4000pts

CLASS NAME: SRU (Special Response Unit)

RANK (NORMAL/VIP/MVP): MVP

ITEM 1: Stackable Claymore

DESCRIPTION: Get a simple Claymore which you can place down. The thing is, as you buy them, you can place multiple down at a time. Can go up to a max of 10 Claymores.

PRICE: 50pts

ITEM 2: Surprise In A Box

DESCRIPTION: Get a Care Package which will contain lethal gas that will either drastically defect the zombies or even kill them. Just don't be an idiot and throw it at your base so some newb uses it and gets all of you killed.

PRICE: 500pts

ITEM 3: Artillery Support

DESCRIPTION: Get a Care Package marker and throw it somewhere. This will become "the hot-zone". The area will be bombed by Mortar Teams for 25sec and by a Gunship for 5sec.

PRICE: 1500pts

ITEM 4: Flashtank

DESCRIPTION: Get an M1911 with Improved Iron Sights which shoots Concussions and Flashbangs. It works on the following principle: shoot a Conc. -> reload -> shoot a Flashb. -> reload -> shoot a Conc. -> reload -> ... Will spawn you with 1/9 ammo and can go up to a maximum of 1/24 once you purchase Max Ammo.

PRICE: 2000pts

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Motion Grenade [200pts] - Spawn a Motion Grenade underneath your current position which will detonate upon zombies coming in a close radius. Once going off, it will mark the zombies that have affected the radius and will make them look completely red (like enemy items marked by the Hacker Pro MP perk) for 20 seconds. This will be benefitial to runners because you'll be able to detect zombies on long range distances or if you cannot hear footsteps (bad headset or whatever).

Erase History [free, one time use only] - Deny the last action that you did (purchasing a weapon or an item).

Scar [1200pts] - A zombie ability which will deal DMG to barricades that will never end dealing DMG to them. A loss of 200 barricade HP every 2sec. Cannot be affected by survivors.

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CLASS NAME: Technical Specialist

RANK (NORMAL/VIP/MVP): VIP

ITEM 1: Recharge Limb Protector

DESCRIPTION: Instantly recharge your Limb Protector once you've been hit by a limb. It's better to save this for the later part in the rounds or for when it'll be the most crucial to you.

PRICE: free, one time use only

ITEM 2: Build a Normal Monstercade

DESCRIPTION: Spawn a barricade with 11750 HP (25 hits with Zombie Hands needed to destroy). Can only be used once, but not if you've already used a Standing Monstercade.

PRICE: 2500pts

ITEM 3: Build a Standing Monstercade

DESCRIPTION: Spawn a standing barricade with 11750 HP (25 hits with Zombie Hands needed to destroy). Can only be used once, but not if you've already used a Normal Monstercade.

PRICE:

ITEM 4: Hack An Item

DESCRIPTION: Get a random free item, either from the survivor shop, the zombie shop or an item that some random zombie is currently carrying. Hacking Fast Zombie will only work if you don't have Speedo and, if you do, there will be no after-effect. If you don't have Speedo, you'll get the same speed zombies do when purchasing Fast Zombie. Hacking a zombie knife will make it go over your current weapon. Hacking a zombie limb (normal/cade-limb) will make it go over your current Lethal Grenade(s). The chances of getting a weapon from the Awesome Weapons category will be increased by 20% if you've built a Monstercade. You can also hack another survivor if he's used Roll The Dice, and you'll get either the good roll or the bad roll, but you can only hack a roll if it's been used 10sec before you used this ability.

PRICE: 1000pts

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Electrice Tripwire [600pts] - Get a set of four connectors. This can be used twice, which means you need two connectors to build one electric tripwire. Place two connectors and a tripwire will be build between them. The connectors mustn't be too far away for this to work properly. If they are, the electricity will not flow fluently. The effects will be that zombies will be slowed down and will have DMG dealt to them. These tripwires will automatically explode after 120sec and deal explosive DMG to zombies. Zombies can destroy the electric tripwire by using two cade-limbs on each of the connectors. The model for the connector can be a Motion Sensor and the model for the tripwire can be some random straight and barely noticable item.

The Worldender [12000pts - 15000pts] - Get a PPSH-41 with 70 bullets per clip that randomly shoots Gunship missiles 20% of the time. Also, you will attain full explosive resistance, which means absolutely nothing explosive, other than cooking a Frag Grenade in your hand and not letting go, can get you killed.

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The Worldender [12000pts - 15000pts] - Get a PPSH-41 with 70 bullets per clip that randomly shoots Gunship missiles 20% of the time. Also, you will attain full explosive resistance, which means absolutely nothing explosive, other than cooking a Frag Grenade in your hand and not letting go, can get you killed.

Haha yeah I've reached that much points many times heheh Show off! :<
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The Exorcism [10,000 PTS] A minigun that doesn't overheat, has 999/999 ammunition, is effected by ammo refill, and shoots explosive bullets that can kill a 500 HP zombie in two hits. OHK to all cades and two shots to a users feet will kill them.

Idea totally taken from mp_ROPv66, but they've got some great ideas

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Martyr [1000pts] - A survivor ability which will make all zombies close to you become slower and lose HP over time. Although, the radius has to be very small. Zombies can counter-act by purchasing Despite [1000pts] - A zombie ability which will negate Martyr 50% of the time.

Antidote [500pts] - A survivor power-up which heals you from various spells the Shaman Zombie can cast upon you.

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