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ZAM Update log / Idea thread


Classixz
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  • Founder

The new zombie should be changed..

Camp will kill the zombie 2 warnings. (Looks like it can kill survivors through the floor on Nuketown, can change radius)

Radius of 400 ingame centimeters:

Electric FX on the player & 3-5 DMG every 0.5 seconds. the zombie will lose 0.1 speed for each hit.

Radius of 300 ingame centimeters:

Electric FX on the player & 5-10 DMG every 0.3 seconds. the zombie will lose 0.5 speed for each hit.

Radius of 200 ingame centimeters:

Electric FX on the player & 9-18 DMG every 0.2 seconds. the zombie will lose 0.9 speed for each hit.

Electrifier (Or another name, i suck with names) Price: unknown, maybe buyable only if you have been hit by an electric zombie? = New perk makes your HP regen every 2-6 seconds by 25.

Barricade rapeness perk, can be added to it as well, 2 hits to destroy barricades + 50 DMG very 0.5 seconds when standing close to them. (Like shaman)

Radius of 20 ingame centimeters:

Your dead. and the Zombie Expoldes.

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  • Founder

Bug fix patch: 1.5.11a

Bomber zombie is finally fixed, sorry for that.

Shaman will now cast smoke grenades on the killer and flash.

Shaman spells will now be casted 50% easier than before.

Electric zombie have been changed a lot, shouldn't kill so easy now, but still good.

Fixed Raven for non-vip's bug.

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Very nice, are there gonna be any new classes since I believe it said "More classes to come soon!"?

Yes, there definitely will be more classes soon enough. Also, Reflect is currently being worked on.

If we are going to have the Scavenger, it wouldn't hurt to have the Hyena Infra-Dead as well, would it now? :D

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  • Founder

Yes, there definitely will be more classes soon enough. Also, Reflect is currently being worked on.

If we are going to have the Scavenger, it wouldn't hurt to have the Hyena Infra-Dead as well, would it now? :D

I cant make it be like it is currently, but can be shooting explosives if thats what you mean..

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I cant make it be like it is currently, but can be shooting explosives if thats what you mean..

Make the Scavanger have high-power rounds [OPTIONAL PART:] that will also slow zombies down by a small percentage upon direct hit to the upper torso and/or head. Make the Hyena Infra-Dead have the Infrared Scope and deal explosive DMG that will also deal incendiary DMG to all zombies in the radius of the explosion of itself.

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Why would PaP be difficult to put into MP? You just gotta convert it from SP to MP in Asset Manager, which doesn't take any effort...

Doesn't matter.

You know why we don't have the Thundergun in the mod?

You know why we don't have the Gersh Device?

Because these weapons are far too big. If we include a Pap machine, you basically have to include every weapon twice. Do you want to download the update, only to be sitting in front of your screen as all gig and a half of the mod slowly downloads? Of course not, and activity would drop if not stop altogether.

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