Ramsy Posted April 30, 2014 Report Share Posted April 30, 2014 I created a new spot for Summit (Mountain), as it was completely open and I took it as an opportunity to add some variety to the map.Screenshot #1 (general overview of the whole spot):Screenshot #2 (first entrance):Screenshot #3 (second entrance):Screenshot #4 (a "balcony" that can be used by the humans to get some kills with a better view of the area or for a "final retreat"):And here is the code for it (edited and lined up; just change the digits of the map-cades for them to work on the current map):level.bunkerList[0] = createBlock((3688.11, -361.729, 500.244), (0, 90, 0));level.bunkerList[1] = createBlock((3688.11, -361.729, 527.369), (0, 90, 0));level.bunkerList[2] = createBlock((3688.11, -361.729, 554.494), (0, 90, 0));level.bunkerList[3] = createBlock((3688.11, -361.729, 581.619), (0, 90, 0));level.bunkerList[4] = createBlock((3688.11, -361.729, 608.744), (0, 90, 0));level.bunkerList[5] = createBlock((3757.41, -362.305, 500.32), (0, 90, 0));level.bunkerList[6] = createBlock((3757.41, -362.305, 527.445), (0, 90, 0));level.bunkerList[7] = createBlock((3757.41, -362.305, 554.57), (0, 90, 0));level.bunkerList[8] = createBlock((3757.41, -362.305, 581.695), (0, 90, 0));level.bunkerList[9] = createBlock((3757.41, -362.305, 608.82), (0, 90, 0));level.bunkerList[10] = createBlock((3927.37, -715.66, 500.068), (0, 0, 0));level.bunkerList[11] = createBlock((3927.37, -715.66, 527.193), (0, 0, 0));level.bunkerList[12] = createBlock((3927.01, -781.547, 500.147), (0, 0, 0));level.bunkerList[13] = createBlock((3927.01, -781.547, 527.272), (0, 0, 0));level.bunkerList[14] = createBlock((3927.26, -848.87, 500.114), (0, 0, 0));level.bunkerList[15] = createBlock((3927.26, -848.87, 527.239), (0, 0, 0));level.bunkerList[16] = createBlock((3777.99, -1387.58, 501.599), (0, 0, 0));level.bunkerList[17] = createBlock((3777.99, -1387.58, 528.724), (0, 0, 0));level.bunkerList[18] = createBlock((3651.87, -1218.99, 470.125), (0, 0, 0));level.bunkerList[19] = createBlock((3651.87, -1218.99, 497.25), (0, 0, 0));level.bunkerList[20] = createBlock((3651.87, -1218.99, 524.375), (0, 0, 0));level.bunkerList[21] = createBlock((3651.66, -1150.69, 470.125), (0, 0, 0));level.bunkerList[22] = createBlock((3651.66, -1150.69, 497.25), (0, 0, 0));level.bunkerList[23] = createBlock((3651.66, -1150.69, 524.375), (0, 0, 0));level.bunkerList[24] = createBlock((3651.95, -1076.71, 470.125), (0, 0, 0));level.bunkerList[25] = createBlock((3651.95, -1076.71, 497.25), (0, 0, 0));level.bunkerList[26] = createBlock((3651.95, -1076.71, 524.375), (0, 0, 0));level.bunkerList[27] = createBlock((3652.03, -1014.07, 470.125), (0, 0, 0));level.bunkerList[28] = createBlock((3652.03, -1014.07, 497.25), (0, 0, 0));level.bunkerList[29] = createBlock((3652.03, -1014.07, 524.375), (0, 0, 0));level.bunkerList[30] = createBlock((3651.87, -573.157, 470.125), (0, 0, 0));level.bunkerList[31] = createBlock((3651.87, -573.157, 497.25), (0, 0, 0));level.bunkerList[32] = createBlock((3651.87, -573.157, 524.375), (0, 0, 0));level.bunkerList[33] = createBlock((3652.21, -642.488, 470.125), (0, 0, 0));level.bunkerList[34] = createBlock((3652.21, -642.488, 497.25), (0, 0, 0));level.bunkerList[35] = createBlock((3652.21, -642.488, 524.375), (0, 0, 0));level.bunkerList[36] = createBlock((3651.91, -713.829, 470.125), (0, 0, 0));level.bunkerList[37] = createBlock((3651.91, -713.829, 497.25), (0, 0, 0));level.bunkerList[38] = createBlock((3651.91, -713.829, 524.375), (0, 0, 0));level.bunkerList[39] = createBlock((3652.1, -782.427, 470.125), (0, 0, 0));level.bunkerList[40] = createBlock((3652.1, -782.427, 497.25), (0, 0, 0));level.bunkerList[41] = createBlock((3652.1, -782.427, 524.375), (0, 0, 0));level.bunkerList[42] = createBlock((3710.11, -453.475, 456.125), (0, 0, 0));level.bunkerList[43] = createBlock((3706.75, -454.221, 471.775), (0, 0, 0));level.bunkerList[44] = createBlock((3704.67, -454.082, 487.426), (0, 0, 0));level.bunkerList[45] = createBlock((3701.69, -454.185, 503.076), (0, 0, 0));level.bunkerList[46] = createBlock((3698.75, -454.164, 518.726), (0, 0, 0));level.bunkerList[47] = createBlock((3696.09, -453.987, 534.377), (0, 0, 0));level.bunkerList[48] = createBlock((3693.33, -454.008, 550.027), (0, 0, 0));level.bunkerList[49] = createBlock((3689.85, -453.981, 565.677), (0, 0, 0));level.bunkerList[50] = createBlock((3688.07, -453.08, 581.328), (0, 0, 0));level.bunkerList[51] = createBlock((3645.13, -514.719, 601.783), (0, 90, 0));level.bunkerList[52] = createBlock((3645, -545.26, 601.783), (0, 90, 0));level.bunkerList[53] = createBlock((3645.42, -576.803, 601.783), (0, 90, 0));level.bunkerList[54] = createBlock((3645.32, -608.043, 601.783), (0, 90, 0));level.bunkerList[55] = createBlock((3645.11, -633.83, 601.783), (0, 90, 0));level.bunkerList[56] = createBlock((3644.65, -662.882, 601.783), (0, 90, 0));level.bunkerList[57] = createBlock((3644.83, -693.174, 601.783), (0, 90, 0));level.bunkerList[58] = createBlock((3644.74, -725.441, 601.783), (0, 90, 0));level.bunkerList[59] = createBlock((3644.69, -755.043, 601.783), (0, 90, 0));level.bunkerList[60] = createBlock((3644.72, -783.656, 601.783), (0, 90, 0));level.bunkerList[61] = createBlock((3644.93, -814.68, 601.783), (0, 90, 0));level.bunkerList[62] = createBlock((3645.41, -847.503, 601.783), (0, 90, 0));level.bunkerList[63] = createBlock((3644.69, -880.619, 601.783), (0, 90, 0));level.bunkerList[64] = createBlock((3644.57, -912.556, 601.783), (0, 90, 0));level.bunkerList[65] = createBlock((3645.04, -946.151, 601.783), (0, 90, 0));level.bunkerList[66] = createBlock((3644.88, -975.384, 601.783), (0, 90, 0));level.bunkerList[67] = createBlock((3644.57, -1005.85, 601.783), (0, 90, 0));level.bunkerList[68] = createBlock((3644.84, -1040.4, 601.783), (0, 90, 0));level.bunkerList[69] = createBlock((3644.92, -1073.95, 601.783), (0, 90, 0));level.bunkerList[70] = createBlock((3644.6, -1105.44, 601.783), (0, 90, 0));level.bunkerList[71] = createBlock((3644.94, -1137.03, 601.783), (0, 90, 0));level.bunkerList[72] = createBlock((3644.73, -1168.64, 601.783), (0, 90, 0));level.bunkerList[73] = createBlock((3644.6, -1201.68, 601.783), (0, 90, 0));level.bunkerList[74] = createBlock((3644.85, -1235.5, 601.783), (0, 90, 0));level.bunkerList[75] = createBlock((3645.12, -1267.16, 601.783), (0, 90, 0));level.bunkerList[76] = createBlock((3645.35, -1300.04, 601.783), (0, 90, 0));level.bunkerList[77] = createBlock((3645.09, -1332.24, 601.783), (0, 90, 0));level.bunkerList[78] = createBlock((3645.35, -1364.71, 601.783), (0, 90, 0));level.bunkerList[79] = createBlock((3645.06, -1397.29, 601.783), (0, 90, 0));level.bunkerList[80] = createBlock((3645.02, -1425.55, 601.783), (0, 90, 0)); 1 Link to comment Share on other sites More sharing options...
Kirito Posted May 1, 2014 Report Share Posted May 1, 2014 Love the that spot Ramsy, also love the idea of Loyalty, but it looks like Loyalty has more stuff than VIP do so it looks like VIP and MVP paid for nothing, just saying so you wouldn't make the Loyalty shop too OP. Link to comment Share on other sites More sharing options...
aShamed Posted May 1, 2014 Report Share Posted May 1, 2014 Nice idea's ramsy, and anon i kinda agree with you, but there should be some op things in it though so you really get rewarded for playing loyal. Link to comment Share on other sites More sharing options...
Kirito Posted May 1, 2014 Report Share Posted May 1, 2014 Maybe for VIPs and MVPs, maybe can add at least 3 OP things for non-VIP or MVPs and add some OP things for MVPs and VIPs. Link to comment Share on other sites More sharing options...
Ramsy Posted May 2, 2014 Report Share Posted May 2, 2014 The class specials shop menu that I listed is just a prime example. All I'd really like to see are the Upgraded KS-23 and Upgraded PPSH-41. Again, it's KEX's decision. Link to comment Share on other sites More sharing options...
Brisi1234567890 Posted May 3, 2014 Report Share Posted May 3, 2014 Remove NightHawk and add something else? (Raven class.) Link to comment Share on other sites More sharing options...
aShamed Posted May 3, 2014 Report Share Posted May 3, 2014 make bowie ballistic cheaper it's so hard to get D: Link to comment Share on other sites More sharing options...
mudda_fragger Posted May 3, 2014 Report Share Posted May 3, 2014 make bowie ballistic cheaper it's so hard to get D:I say keep it the way it is. I was just running around and knifing yesterday and got ballistic Bowie in 2 seep rate games Link to comment Share on other sites More sharing options...
Ramsy Posted May 3, 2014 Report Share Posted May 3, 2014 Whether you call it Deathcall or Forcefield and whether it's a nuclear explosion + kill-aura or just the kill-aura, it's still useless. Please just take this whole thing out of the mod and replace it with something better. Link to comment Share on other sites More sharing options...
mudda_fragger Posted May 4, 2014 Report Share Posted May 4, 2014 put bowie ballistics in raven for 1500, and forcefield 2000 and a bit strongerCompletly agree. Link to comment Share on other sites More sharing options...
Method Man Posted May 4, 2014 Report Share Posted May 4, 2014 How about a nuclear strike ? Or somethinng like a flamestrike that will randomely destroy one camp spot at 5.00minutes.Way way back at zem i know lemon was busy with working on this and he agreed aswell that it would make the gameplay funnier when one campspot get totally destroyed ;D Survivors should get a cloak abbility for like 30seconds so they can run to another base to start buid another decent campspot.However the zombies can camp then at the other spots so i would suggest to not use something like this on nuketown.Also a spam cades possibility would be fun.As example you are runnjng away from the horde zombies that are chasing u and u simply press 4-4-5 to spam like 10normal cades so they get a little bit blocked off ;D the cade death ball mjuahaha 2 Link to comment Share on other sites More sharing options...
AIR I Echo Posted May 4, 2014 Report Share Posted May 4, 2014 buy builder, use my "stacking" trick i taught you, and and there you go, 6 cades in about 1.5 seconds Link to comment Share on other sites More sharing options...
Ramsy Posted May 5, 2014 Report Share Posted May 5, 2014 Take out the "Strong T-Barricade [250]" from Builder and replace it with something like OMA or the HS-10s Dual Wield from the Array EE. Link to comment Share on other sites More sharing options...
Wast Posted May 7, 2014 Report Share Posted May 7, 2014 Since rage quiters still leaving under 11 zombies after several ban we have to do something. My idea is to creat a malus system.How it will works : After 2 ban, rage quiters will have a "malus week".What is a "malus week" ?As survivor : you're not allowed to use the normal shop. Instead of that, you will have a custom shop with ammo, normal cad and P cad only. Your starter weapon will be kiapris/asp. Pink camo (unicolor) so other player can see that you are a rage quiter.____300 POSTS OMFG Link to comment Share on other sites More sharing options...
Brisi1234567890 Posted May 7, 2014 Report Share Posted May 7, 2014 Since rage quiters still leaving under 11 zombies after several ban we have to do something. My idea is to creat a malus system.How it will works : After 2 ban, rage quiters will have a "malus week".What is a "malus week" ?As survivor : you're not allowed to use the normal shop. Instead of that, you will have a custom shop with ammo, normal cad and P cad only. Your starter weapon will be kiapris/asp. Pink camo (unicolor) so other player can see that you are a rage quiter.____300 POSTS OMFG I dont think I will be a good idea? Cus maybe ppl who bought MVP and stuff like that. And then they'll get a shitty class like that? I dunno, KEX's desicion? Link to comment Share on other sites More sharing options...
Method Man Posted May 8, 2014 Report Share Posted May 8, 2014 I like that malus week setup alot!Also u should give them a twig instead of a knive and it should deal like 50damage instead of 100 ;DMvp and vip should get some special girly pinky twig ;dBanning is aswell active but that will reduce the ammount of players at certain times...so i really admire this malus week option ;0Just make this class as bad as possible so they will overthink what they have done to make them your puppets who follow the rules. Link to comment Share on other sites More sharing options...
mudda_fragger Posted May 8, 2014 Report Share Posted May 8, 2014 I like that malus week setup alot!Also u should give them a twig instead of a knive and it should deal like 50damage instead of 100 ;DMvp and vip should get some special girly pinky twig ;dBanning is aswell active but that will reduce the ammount of players at certain times...so i really admire this malus week option ;0Just make this class as bad as possible so they will overthink what they have done to make them your puppets who follow the rules.But they might not even want to come back anyway. Although I'd never rage quit unless it was like an emergency but it wouldn't give them a reason to come back. I feel like they wouldn't come back for that week. That's a -1 for me because people might not join back. Link to comment Share on other sites More sharing options...
Elmo Posted May 8, 2014 Report Share Posted May 8, 2014 But they might not even want to come back anyway. Although I'd never rage quit unless it was like an emergency but it wouldn't give them a reason to come back. I feel like they wouldn't come back for that week. That's a -1 for me because people might not join back.They would come back. I don't know If I read it correctly but I think that he said if they come back after 2 bans for rq, they would have a week in malus, so they can still play but it wouldn't be fun. A ban 0% chance of joining because your banned malus week it depends on how much they want to play. But I think that it would be difficult because to get MVP an VIP you need the players XUID which I think will have to be for this "malus week". I like it a lot though. Maybe should be called "time out" though Link to comment Share on other sites More sharing options...
Brisi1234567890 Posted May 8, 2014 Report Share Posted May 8, 2014 If think if they sohuld get a Bad class for breaking the rules. I whould say it should be like: As survivor : you're not allowed to use the normal shop. Instead of that, you will have a custom shop with ammo, normal cad and P cad only. Your starter weapon will be kiapris/asp. Pink camo (unicolor) so other player can see that you break a rule. <- (Wast Idea.) LIke: Rq for 2 days= Malus class for 2days. Glitch and banned for 30 days= Malus class in 30 days while unbanned?Sorry if U coudnt understand anderstand what I saaid. I wrote a litle fast,and just got home from school.. :/ Link to comment Share on other sites More sharing options...
aShamed Posted May 8, 2014 Report Share Posted May 8, 2014 Good idea. although i don't think it's possible as you need there XUID. Link to comment Share on other sites More sharing options...
Ramsy Posted May 9, 2014 Report Share Posted May 9, 2014 You won't teach rule-breakers a lesson by giving them shit, and especially if you take what they had before away. You will just lose players. I don't have a creative regarding this issue, but I know what I said is true for sure. Link to comment Share on other sites More sharing options...
viirus_iquickz Posted May 10, 2014 Report Share Posted May 10, 2014 I was thinking to maybe add more perks, I mean all we have is 4 perks that are great, but I was thinking to add more like for example: Ghost Pro, Flak Jacket Pro or PHD Flopper, not really sure which one is better, Scavenger Pro, and Scout Pro. For Ghost Pro, you can buy it and you aren't on the mini-map for at least a minute or a minute and 15 seconds. This is good when the zombies buy the satellite. Also, this would be good for those that are below MVP because they can have an opportunity to use this perk. The only problem is that you can buy ghost at least 4 times, it can't be used more than 4 times. Like for example with the C4, you can only use it 3 times unless you use the Wizard class to make it unlimited times use. For Flak Jacket or PHD Flopper, not really sure which one is better but here we go. If we bring back PHD Flopper then we better make some chances. The chances I was thinking was if you buy PHD Flopper then it shouldn't last the whole entire game, it should only last between 2-4 minutes. Also, PHD Flopper can be bought twice, after two purchases and you are stuck with a Wonder Waffle, RPG, China Lake, Mustang and Sally, Ray Gun, and another explosive weapon in ZAM just either switch it out with a different weapon or just watch out and try not to die by these weapons for whatever reason there would be like shooting zombies near you, shooting the ground to take down multiple zombies, or if a wall or objective is next to you just DON'T shoot it. For Scavenger Pro, this would be great for Non-Vipers, and maybe Vipers just because 300 points is a waste of time when you could run around rack up ammo and be prepared to camp. I mean you guys have this for the UU-K Loadout just because the MPL and Desert Eagle have little amount of ammo on there. For Scout Pro, it doubles the time in which you can hold your breath while looking through a scope. Also with Scout Pro it doubles the speed in switching your weapons and doubles the speed of when you throw a grenade semtex or tomahawk. So, this perk could be good for those that snipe and love double speed. I may post a couple more ideas. Also with the Malus week idea, I just think that's just stupid because if someone comes back after their ban is over, they'd join back and have this shitty class setup and be like, What the fuck is this shitty class setup for, or they would probably be like what the hell, leave the server and probably never return. I just want ZAM to be as it used to be with something that doesn't really ruin the game-play such as this "Malus week" idea. What Ramsy is saying is actually true, like there would be this person that I would ban and after 4 days later the same exact same person does the same thing that they did like 3-4 days ago and then they get a ban again. It's just like saying for EXAMPLE like ViiRuS_iQuicKZ-which is me, would glitch, get a ban, and then glitch again get another ban and nothing would really change besides getting an extra day ban than usual. So let's say I got a 3 day ban for the first time I glitched, the next time that I glitch then I would get a 4 day ban, if you guys were confused on the last sentence then here you go. I doubt that I would glitch on Black ops 1, besides that one time when I glitched on Black ops 1 not sure what the server name was but I glitched outside the map and I got a ban.(FYI, this took me about 45-50 minutes to write just because I forgot to add more information and what not. Don't judge me!!!) 1 Link to comment Share on other sites More sharing options...
Ramsy Posted May 10, 2014 Report Share Posted May 10, 2014 Here is my top 3 ideas atm:1. Disable barricades for the person using Forcefield.2. Raise the price of Forcefield to 2K - 2.5K.3. If not one or both of the ideas above, just take Forcefield out and get something better in.I can't stress enough the idea of how much I want Forcefield edited/removed. 1 Link to comment Share on other sites More sharing options...
Founder Classixz Posted May 10, 2014 Author Founder Report Share Posted May 10, 2014 Here is my top 3 ideas atm:1. Disable barricades for the person using Forcefield.2. Raise the price of Forcefield to 2K - 2.5K.3. If not one or both of the ideas above, just take Forcefield out and get something better in.I can't stress enough the idea of how much I want Forcefield edited/removed.Sounds fair. 2 Link to comment Share on other sites More sharing options...
aShamed Posted May 10, 2014 Report Share Posted May 10, 2014 Ramsy's right, you should delete forcefield and add a Nuke like in mw2 :D Link to comment Share on other sites More sharing options...
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