Griggs Posted July 1, 2013 Report Share Posted July 1, 2013 lawl :P Link to comment Share on other sites More sharing options...
AIR I Echo Posted July 1, 2013 Report Share Posted July 1, 2013 Lol is this what your really going to put in the loading screen o.o A red beast xD 1 Link to comment Share on other sites More sharing options...
Ramsy Posted July 1, 2013 Report Share Posted July 1, 2013 Cookie Monster. xD 1 Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted July 1, 2013 Report Share Posted July 1, 2013 The most important part of that picture is where it says mp_MOD instead of mp_ZaM. Link to comment Share on other sites More sharing options...
Ramsy Posted July 1, 2013 Report Share Posted July 1, 2013 After a person that got banned for glitching gets unbanned, make him start off with a "stick" that deals 1 damage, a Frag Grenade that deals 0.5 damage and -500 points. Should server right to teach them a lesson. They would re-attain their ordinary weapons in about a week. The "stick" could be some knife you would usually purchase from the store. Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted July 1, 2013 Report Share Posted July 1, 2013 After a person that got banned for glitching gets unbanned, make him start off with a "stick" that deals 1 damage, a Frag Grenade that deals 0.5 damage and -500 points. Should server right to teach them a lesson. They would re-attain their ordinary weapons in about a week. The "stick" could be some knife you would usually purchase from the store.Better yet, have them always become a zombie at the start of the round. That way they are completely unable to glitch.And -500 points as well. 1 Link to comment Share on other sites More sharing options...
AIR I Echo Posted July 1, 2013 Report Share Posted July 1, 2013 After a person that got banned for glitching gets unbanned, make him start off with a "stick" that deals 1 damage, a Frag Grenade that deals 0.5 damage and -500 points. Should server right to teach them a lesson. They would re-attain their ordinary weapons in about a week. The "stick" could be some knife you would usually purchase from the store.Might as well not play Zam. Link to comment Share on other sites More sharing options...
Founder Classixz Posted July 2, 2013 Author Founder Report Share Posted July 2, 2013 After a person that got banned for glitching gets unbanned, make him start off with a "stick" that deals 1 damage, a Frag Grenade that deals 0.5 damage and -500 points. Should server right to teach them a lesson. They would re-attain their ordinary weapons in about a week. The "stick" could be some knife you would usually purchase from the store.Better yet, have them always become a zombie at the start of the round. That way they are completely unable to glitch.And -500 points as well.And then ban them again for RQ, not good, and we need to have everyones XUID and shit, not worth doing this. Link to comment Share on other sites More sharing options...
Founder Classixz Posted July 2, 2013 Author Founder Report Share Posted July 2, 2013 The most important part of that picture is where it says mp_MOD instead of mp_ZaM.Lol is this what your really going to put in the loading screen o.o A red beast xDAs its my mod and i feel like calling it mp_MOD, if i join any of the servers i will get a crash screen because i got modified files in there, thats why.And this wont be the loading screen, maybe a popup in SoS.. who knows?? Link to comment Share on other sites More sharing options...
AIR I Echo Posted July 3, 2013 Report Share Posted July 3, 2013 Points giver: [550] Places a care-package with 500 points inside. for people to take.Wallhack: (For zombies) [650]Tomahawk exploder: If thrown to a zombie, a tomahawk will be attached to the zombie, if the zombie goes near an other zombie, the tomahawk will explode. killing the zombie and has a chance to kill the nearby zombie/barricades.Gambler: [500] gives care-package marker (smoke) or tomahawk, if direct impact to a zombie, has a chance to take 100-600 from a zombie, if the zombie doesn't have any points, points from the survivor will be token and given to the zombie he has hit.Mind control: [700] takes over a zombie (sorta like afterlife) whoever the survivor took over, dies. sending a message that someone has been mind controlled. when token over, he can kill other zombies with rebirth hands (hands) 1 Link to comment Share on other sites More sharing options...
Founder Classixz Posted July 3, 2013 Author Founder Report Share Posted July 3, 2013 Points giver: [550] Places a care-package with 500 points inside. for people to take.OMFG! I <3 !!! Post more ideas about classes :D 1 Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted July 3, 2013 Report Share Posted July 3, 2013 About classes?All right, here we go!One of the classes should have the HS10 as a starting weapon. Why? Because it's crap. Also should start with +100 or maybe even +150 points to balance it out. Dual Wield should be purchasable for ~200 points, considering you "lose" a gun not of your choice.Another class should start with the M14 Extended Mags w/Grip. And it should do 80 damage, but start with 0 points (50 for VIP, 100 for VP++). What you gain in range you severely lose in CQC which is where a lot of ZAM action happens, especially considering the extremely low DoF that ZaM includes. Link to comment Share on other sites More sharing options...
Founder Classixz Posted July 3, 2013 Author Founder Report Share Posted July 3, 2013 About classes?All right, here we go!One of the classes should have the HS10 as a starting weapon. Why? Because it's crap. Also should start with +100 or maybe even +150 points to balance it out. Dual Wield should be purchasable for ~200 points, considering you "lose" a gun not of your choice.Another class should start with the M14 Extended Mags w/Grip. And it should do 80 damage, but start with 0 points (50 for VIP, 100 for VP++). What you gain in range you severely lose in CQC which is where a lot of ZAM action happens, especially considering the extremely low DoF that ZaM includes.Im not sure if its a good idea to change the starting SMG.. We had it before and it didnt work out so well. Link to comment Share on other sites More sharing options...
Founder Classixz Posted July 3, 2013 Author Founder Report Share Posted July 3, 2013 What about a template just if you want to make an own class:Class name:Item 1 in the shop (4 5 1):Item 1 price:Item 2 in the shop (4 5 2):Item 2 price:Item 3 in the shop (4 5 3):Item 3 price:Item 4 in the shop (4 5 4):Item 4 price:Describe your class:If i add your class as a VIP/VIp++ class and you are not VIP/VIP++ you will still get access to use the class. Link to comment Share on other sites More sharing options...
AIR I Echo Posted July 3, 2013 Report Share Posted July 3, 2013 About classes?All right, here we go!One of the classes should have the HS10 as a starting weapon. Why? Because it's crap. Also should start with +100 or maybe even +150 points to balance it out. Dual Wield should be purchasable for ~200 points, considering you "lose" a gun not of your choice.its not crap when dual weilded speedo and small crosshair >:D Link to comment Share on other sites More sharing options...
AIR I Echo Posted July 3, 2013 Report Share Posted July 3, 2013 Points giver: [550] Places a care-package with 500 points inside. for people to take.OMFG! I <3 !!! Post more ideas about classes :Dlike master hunter, hunter etc classes? Link to comment Share on other sites More sharing options...
Founder Classixz Posted July 3, 2013 Author Founder Report Share Posted July 3, 2013 Yeah, like my template :griggo:Class name:Item 1 in the shop (4 5 1):Item 1 price:Item 2 in the shop (4 5 2):Item 2 price:Item 3 in the shop (4 5 3):Item 3 price:Item 4 in the shop (4 5 4):Item 4 price:Describe your class: Link to comment Share on other sites More sharing options...
AIR I Echo Posted July 3, 2013 Report Share Posted July 3, 2013 Oh ok. is our very own classes? or what? :griggo: :griggo: :griggo: :griggo: Link to comment Share on other sites More sharing options...
Founder Classixz Posted July 3, 2013 Author Founder Report Share Posted July 3, 2013 Class name: OMAItem 1 in the shop (4 5 1): OMAItem 1 price: freeItem 2 in the shop (4 5 2): kill all huntersItem 2 price: 100Item 3 in the shop (4 5 3): kill all zombiesItem 3 price: 100Item 4 in the shop (4 5 4): OMA 2 ALLItem 4 price: freeDescribe your class: OMA OMA OMA OMA OMA OMA OMA Link to comment Share on other sites More sharing options...
AIR I Echo Posted July 3, 2013 Report Share Posted July 3, 2013 lol ok then :griggo: Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted July 3, 2013 Report Share Posted July 3, 2013 Class Name: USMCItem 1 in the shop (4 5 1): M16Item 1 price: 350Item 2 in the shop (4 5 2): MP5K Item 2 price: 450Item 3 in the shop (4 5 3): M72 LAWItem 3 price: 600Item 4 in the shop (4 5 4): CommandoItem 4 price: 780Describe your class: trololololUSMCI have noticed there's no spot in the form for starting weapons. Was that intentional? Link to comment Share on other sites More sharing options...
Ramsy Posted July 3, 2013 Report Share Posted July 3, 2013 Class name: MythkingItem 1 in the shop (4 5 1): L96A1Item 1 price: 250Item 2 in the shop (4 5 2): L96A1 Upgrade (PaP L96A1/L115 Isolator)Item 2 price: 2000Item 3 in the shop (4 5 3): Rezzurect - Brings the last killed survivor (before you) back to life.Item 3 price: 2000Item 4 in the shop (4 5 4): Ghost Alliance - Spawns a bot for every time a survivor is killed. The bot has 600HP and a Ballistic Bovie that does 600DMG both when knifing and firing the blades.Item 4 price: 3000Describe your class: This class is VIP++ only and I consider it to be a "supernatural" class.Class name: Raven or Master of The NightItem 1 in the shop (4 5 1): Adapt - Makes you invisible for a certain ammount of time and has a limited use count.Item 1 price: 1000Item 2 in the shop (4 5 2): Nighthawk - Increases your speed drastically for a certain ammount of time and has a limited use count.Item 2 price: 1000Item 3 in the shop (4 5 3): Earthquake - Slows all zombies down and deals about 50DMG per second.Item 3 price: 2000Item 4 in the shop (4 5 4): Vulture Aid Kit - Gives you Scavanger Pro and a discount on all shop items.Item 4 price: 3500Describe your class: This class is VIP++ only and is a runner class. 1 Link to comment Share on other sites More sharing options...
Ramsy Posted July 3, 2013 Report Share Posted July 3, 2013 Class name: CyclistThis class would work a bit differently. How? Gungame. You start off with an ASP and progress your way up to the best weapons. Although, using this class you would not be allowed to camp. There would be invisible barriers disallowing you from entering camp zones, and if you were still somehow to end up in them, or make yourself unreachable by zombies, you would be killed by death barriers. The class would be VIP++ only. No shop, because you would earn your perks by progressing through kills as well.Best cycle to follow (in my opinion):ASP ---> M1911 w/ IIS ---> Python w/ Speed Reloader ---> MP5K ---> Uzi -> MAC-11 ---> AK-74u ---> PM-63 ---> MPL ---> Spectre ---> Kiparis ---> Stakeout ---> SPAS-12 ---> M14 ---> AK-47 ---> Galil ---> Commando ---> M60 ---> Stoner-63 ---> L96A1 w/ Extended Mags and Variable Zoom ---> Crossbow w/ Variable Zoom ---> M72 Law ---> RPG-7 ---> Panzershreck ---> Death Machine ---> C4 ---> Tomahawk ---> Ballistic Knife ---> Flamethrower ---> Mustang and Sally or full-auto RPG-7Limb Protector gained at 5 kills.Smaller Crosshairs gained at 10 kills.Speedo gained at 15 kills.Ninja gained at 20 kills.Extra perks (Scavanger Pro, Steady Aim Pro) gained at 25 kills. 1 1 Link to comment Share on other sites More sharing options...
AIR I Echo Posted July 3, 2013 Report Share Posted July 3, 2013 Class name: CyclistThis class would work a bit differently. How? Gungame. You start off with an ASP and progress your way up to the best weapons. Although, using this class you would not be allowed to camp. There would be invisible barriers disallowing you from entering camp zones, and if you were still somehow to end up in them, or make yourself unreachable by zombies, you would be killed by death barriers. The class would be VIP++ only. No shop, because you would earn your perks by progressing through kills as well.Best cycle to follow (in my opinion):ASP ---> M1911 w/ IIS ---> Python w/ Speed Reloader ---> MP5K ---> Uzi -> MAC-11 ---> AK-74u ---> PM-63 ---> MPL ---> Spectre ---> Kiparis ---> Stakeout ---> SPAS-12 ---> M14 ---> AK-47 ---> Galil ---> Commando ---> M60 ---> Stoner-63 ---> L96A1 w/ Extended Mags and Variable Zoom ---> Crossbow w/ Variable Zoom ---> M72 Law ---> RPG-7 ---> Panzershreck ---> Death Machine ---> C4 ---> Tomahawk ---> Ballistic Knife ---> Flamethrower ---> Mustang and Sally or full-auto RPG-7Limb Protector gained at 5 kills.Smaller Crosshairs gained at 10 kills.Speedo gained at 15 kills.Ninja gained at 20 kills.Extra perks (Scavanger Pro, Steady Aim Pro) gained at 25 kills.ammo... and i probably wont even get through crossbow :S Link to comment Share on other sites More sharing options...
Gamerdog6482 Posted July 5, 2013 Report Share Posted July 5, 2013 Class Name: Future SoldierStarting Weapons: Spectre Extended Mags; Beretta M9Item 1 in the shop (4 5 1): Commando Ext. MagsItem 1 price: 500Item 2 in the shop (4 5 3): MP5K Rapid Fire, Grip, Ext. MagsItem 2 price: 750Item 3 in the shop (4 5 4): LazarusItem 3 price: 3,000(Basically an M14 with a one round magazine, but when a zombie gets shot by it they turn back into a survivor. Eight rounds backup ammo, only purchasable once, not affected by max ammo)Item 4 in the shop (4 5 5): ScavengerItem 4 price: 3,000VIP++ only, extremely op Link to comment Share on other sites More sharing options...
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