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Showing content with the highest reputation since 09/10/2017 in all areas

  1. Let's start from the early beggining, Me and Nagini were discussing a topic about reviving the UU-K clan back. Classixz let us do that. I offered Nagini to be a leader, but he denied the offer and he wanted to be a Co-Leader. Since Bloody was the last retired UU-K leader, who hasn't been online for a really long time, we are handing the management of the clan over our control. New Leader: Fade New Co-Leader: Nagini Our goal is to revive it in any way we can, at first it will be difficult for us to recruit a crew, since all good UU-K members have stopped visiting ZAM and people who play ZAM mostly camping than running. But I hope we will find a way to cope with that problem and i wish the players who were accepted wouldn't be worse than the previous ones. We have also removed a recruitment such as to beat/win any of our testers, to say in a shorter 1v1 test, as it had been before due to some difference with ping, because when you are a host your hits rate register faster than of participant. We would be really glad to see some knife servers (which are extinct as of now), so that we could spectate players' abilities at knifing, but since there aren't any knife servers we'll just omit that and 1v1 test as well. We are enough of watching people knifing skills on ZAM, and not their knife skills only, but their adequacy and relationship between players they play with (I mean being nice to them, be always ready to help, etc.). Some notes: I don't know is there going to be UU-K loadout, I'll contact classixz about that when he is free.
    6 points
  2. You can find our Trello board here: https://trello.com/b/NNA6GcsE/bo1-zombieannihilationmod, you can use it to vote on features and add suggestions or ideas if you want to, if you want to you can also use our forums for this.
    5 points
  3. until
    ZAM Halloween Event
    5 points
  4. I cannot say for sure how many votes should be needed for it to pass. Please vote above!
    4 points
  5. Hi there, it's almost been about 6 months since the last time i played zam expect today. If you didn't know i been very busy serving my country in military forces for the last 5 months and i have almost finished it, only 1 month left. Does anyone play zam anymore or has everyone just quit it? I hopped on today and there was a few ppl playing and it was so much fun. Would love to see the server getting up to 10-18 ppl sometimes like back in 2017. This is by far the most fun multiplayer mod I ever played and would be a shame if nobody played it anymore. Hope to see you on the server sometime
    4 points
  6. For the past few days, I have been thinking of having people come on and play ZAM. So, let's try to get as many people as we can on the server! If you are going to be available on January 26, and/or January 27, then you should come on and play ZAM. Everyone is invited! I will do my best to get on around 3:30 PM-4:30 PM Pacific Time Zone (PST) on both days, and play ZAM for a couple of hours. I will also be on the UU TeamSpeak 3 Server if you want to come and chat. I am looking forward to seeing those people that show up in 11-12 days from now. So, you got time to think about it. Let's party! Come chill and have fun! Cheers!
    4 points
  7. Hello guys, I made the last fan art Link- The fact that I wanted to Express the ZAM server of Call Of Duty Black Ops Multiplayer, and I decided to make him fan art that he makes us, gives fun on the server every month(or maybe more) gives you VIP/MVP and SKINS, and rich upgrades! Read and view everything you may like! Fan Art Opinion: 1.I couldn't just do fan art, so I did using my usual photographed image of the Firing Range(maps) = 2.I tried to do a red clouds because ZAM halloween version has red clouds 3. [UK]JellyBeam is a fake name that I thought of myself, if you will find really on the server ZAM I could be wrong... 4.By the way, I used skin survivors in menu 3 slots of the skin C. I. A agent, of ZAM-Zombie Annihilation Mod 5. Maybe you have seen that the survivors no left hand, I just wanted to give a bit of hardcore(supposedly as a severed left hand) That's all, soon there will be new arts, ideas, and even bugs! Good luck guys!
    4 points
  8. I think that ZAMB3 automatically bans the people that leave the game when they aren't suppose to, but I'm not too sure if I am right about that as I am just assuming. As for the current staff members, I am not too sure if they actually do something like that (what you stated). When I was a staff member, I do remember doing something like this. That's a pretty good idea.
    3 points
  9. The only thing dead is you, Bren! I still play like some others, it still lives on!
    3 points
  10. at the end of the day, you're both peanuts
    3 points
  11. I let my 11 year old try ZAM for the first time and he got board of it so he quit and after i told him not to leave until the match is over but he didn't listen like usual, and now I'm not even allowed to play ZAM at all please UN banned me thank you.
    3 points
  12. Yes I do in fact already know about this bug which was added after the forced zombie update, and I've also notified Classixz about this bug when I first encountered it and when MyXa or whoever it was, were picked twice ~2 weeks ago.
    3 points
  13. it came to my attention today that myxa is obviously a racist and a biggot. he accused faith anohter admin of being asian, and faith came back and called him british, pointing out somebodies ethnicity obviously means that they have a hatred deep inside for them, and want feel that they are better, than myxa got offended for getting called british cuz well british people mostly suck so he then kicked faith because he had the power too because he felt better than an asian/muslim who lives with jews. This has to end, someone needs to be done, classixz needs to fix the staff NOW. As you can see I am over hyping a funny situation like ohters have done recently and it shows how funny it is when people get butthurt and feel entitled to something and make a bigger deal out of it than normal. I am a child for posting this but I feel it was needed, everyone in UU needs to stfu and laugh more
    2 points
  14. so me and noway were redoing Nuketown beacuse the Nuketown we have is pretty old, so we redone it. here are the screenshoots: https://steamcommunity.com/sharedfiles/filedetails/?id=2050517549 https://steamcommunity.com/sharedfiles/filedetails/?id=2050517144 https://steamcommunity.com/sharedfiles/filedetails/?id=2050517040 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516916 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516781 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516528 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516084 https://steamcommunity.com/sharedfiles/filedetails/?id=2050515938 https://steamcommunity.com/sharedfiles/filedetails/?id=2050516651 https://steamcommunity.com/sharedfiles/filedetails/?id=2050515829 https://steamcommunity.com/sharedfiles/filedetails/?id=2050515647 well im not so good in doing bunkers, so please be gentle on me any feedback is welcome so feel free to criticize me games_mp.log
    2 points
  15. Hi everyone, UUS is back in-game we will start recruiting few new members for both ZAM & Public Sniper only. Me & Hunting, will create a new tryout for people that want to join us, you can see our new clan page here : https://steamcommunity.com/groups/UU-S Being a UU-S member. You represent the clan while playing ZAM or Sniper server only ( L96A1 ) 1. Being good in public server 2.Being good in ZAM 3.Respect everyone & the rules 4.Helping newbies in ZAM like every members should do. Contact Me or Hunting for more info about us ! Good luck & Have fun.
    2 points
  16. yeah i will contact classixz about it, but since bloody is not around anymore, we will need another knife master to replace him.
    2 points
  17. It is really cool to see that UndeadUprising-Snipers (UU-S) is back once again on Black Ops. Have you guys even thought about what might even happen if and when the ZAM server shuts down once again (it is possible to happen though just saying)? Will this subdivision clan still be a thing? Will the rules to join have to change? What will be the same and what will be different in the future ahead? (and no this is not a hate comment at all, I am sorry if you feel like it is, but I am just trying to ask some questions that I have and some others might have as well). Some people don't even check the website so they will never see this. But for those that did check it out, then good for you. Overall, good luck recruiting people to the subdivision clan though. If you want to know anything related to or about UndeadUprising-Knifers (UU-K) - you could try contacting Bloody (who was the last leader of UU-K, but I don't know if he is still considered to be the leader of UU-K in today's world. He has been offline for a long time now - according to his Steam and his website forum accounts). Or you could be better off trying to contact Classixz and see what he personally thinks about UU-K (like will it come back or not at all).
    2 points
  18. This is sorta big because there's less than a dozen custom zombie maps for BO1 and this is the most recent one. Download link is in the video description (none of this is mine, credit goes to Rollonmath42, HitmanVere and lilrobot). Oh, and there's this: Translation: people can now make custom zombie maps for BO1, tools are available to the public. - - - - - For those of us that still have interest in BO1, this is sorta big news.
    2 points
  19. Hi chaps, I had an issue with broadband - lost connection for a while , after 1 minute i managed to rejoin, but it turned out i got tempban... I do respect rules , autoban seems to work to good Can u please, unban me ? cheers
    2 points
  20. You have been 1st for 3 weeks without any advantages, so I guess you are so good, you actually dont need any.
    2 points
  21. They should have like a 3 minute wait for the ban unless the people come back which then fixes it.
    2 points
  22. Dumb Post Don't understand idea of this Post
    2 points
  23. This is basically a tutorial on how to hard camp against new players.
    2 points
  24. You should keep in mind that it can take anywhere from 1-72 hours before your purchase is activated! If not, contact our support. That's what it says in the UndeadUprising Store FAQ. Hopefully that answers your question.
    2 points
  25. я вроде знаю, что ты говоришь о пламени, потому что ты всегда превращаешься в зомби? Кажется, это чрезмерное, так оно и есть!
    2 points
  26. Hello guys, I'm back after repairing the motherboard(happened in a crash) and I can start making all new! The first thing I decided to do in honor of Halloween 5 various MVP headicon IMPORTANT! It's only Halloween fan art, don't take it seriously I decided to make Large and small sizes Do not be offended that there's a little bad quality pictures, I just can't correct some of the deficiencies due to glitches, but I will soon fix all the viruses(probably today or tomorrow) [BIG SIZES] 1.Pumpkin head MVP[HEADCOIN],[BIG SIZES] 2.Skull MVP[HEADCOIN],[BIG SIZES] 3.The devil MVP[HEADCOIN],[BIG SIZES] 4.The zombie head MVP[HEADCOIN],[BIG SIZES] 5. and The Death MVP[HEADCOIN],[BIG SIZES] [SMALL SIZES] 1.Pumpkin head MVP[HEADCOIN],[SMALL SIZES] 2.Skull MVP[HEADCOIN],[SMALL SIZES] 3.The devil MVP[HEADCOIN],[SMALL SIZES] 4.The zombie head MVP[HEADCOIN],[SMALL SIZES] 5. and The Death MVP[HEADCOIN],[SMALL SIZES] That's all, soon there will be new arts, ideas, and even bugs! Good luck guys!
    2 points
  27. 2 points
  28. A 18 year old has a son old enough to play ZAM? interesting..
    2 points
  29. funniest i've experienced in my life
    2 points
  30. ok i will be away from ZAM for some time beacuse my monitor died and i need to save money for new one and only thing i have is my laptop which runs black ops on 12fps with !FPS command. so i will be online on forums but not in game. will post changes. nagini out
    2 points
  31. did you get someone to specifically make a video about you wallhacking? nah i didnt think so xD
    2 points
  32. NUKETOWN: These are just some ideas but i'd assume could be brought to live if you guys like them: https://steamcommunity.com/sharedfiles/filedetails/?id=1589395648 This is a spot at the back of Yellow house, one side is P caded, the other is multiple normal cades, the cades along the fence line are to protect the spot from knifing zombies as if it werent there, the spot would be useless as you wouldnt be able to cade the fence side of the spot without being knifed if your up on cades. https://steamcommunity.com/sharedfiles/filedetails/?id=1589396000 This is a spot in Green/Blue house garage which as clearly seen is p cade with some normal cades again. The normal cade area has been raised so that it will be able to be ran through without having to crouch (to have a spot that doesnt hinder runners) but with normal cades it will still stop people (they wont be able to jump over them unless you cade to far back). https://steamcommunity.com/sharedfiles/filedetails/?id=1589396251 This is the outside of the Green/Blue house. It includes being able to attack the house from a seperate way but instead of some climbable staircase made you will need to climb onto the Nuketown population sign, and jump over to it. This is defendable with two stacks accross the balcony https://steamcommunity.com/sharedfiles/filedetails/?id=1589396130 This is the inside of the house, you can choose to either hold just the bedroom and the outside with the outside cades and a P cade, or you can choose to hold an extra room with requires two normal cades Still yet to come up with ideas for Top yellow, Yellow Garage, And backyard of Green/Blue house. Some spots need to stay clear for running purposes, So i will most likely end up not filling in either the backyard, Garage, or top yellow. Unless there are some really cool ideas Edit: Truck spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589421569 Added a spot for the truck which is still runner friendly. Can fit 1-2 people but its only escape is cade up and crouch out the back, very easy to be limbed so it seems balanced to me. Can either be normal caded or P caded. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421798 This is so that runners can still get through without a hastle. https://steamcommunity.com/sharedfiles/filedetails/?id=1589421698 Has to be there to stop people jumping onto sign and onto the black barricades on the truck ( i tested and once up you can jump crouch down onto where cades would be) Here are the codes for people who want to see it ingame: //Green House - level.bunkerList[level.bunkerList.size] = createBlock((-515.385, 225.848, 70.1567), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 84.3053), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-429.704, 450.794, 111.43), (0, 250, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-766.982, 172.21, 31.9094), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-745.565, 230.988, 31.9094), (0, 160, 0)); //Green House Garage - level.bunkerList[level.bunkerList.size] = createBlock((-1009.16, 606.284, 161.552), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-893.492, 639.092, 161.536), (0, 250, 0)); //Yellow House Backyard - level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -53.875), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, -26.75), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.67, 138.448, 0.375), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -53.875), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, -26.75), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1893.67, 242.72, 0.375), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1798.6, 514.517, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1851.7, 535.039, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1916.53, 559.424, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1941.28, 568.074, 18.6796), (0, 110, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1783.09, 492.403, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1803.81, 433.962, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1826.4, 373.113, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1847.56, 311.69, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1856.15, 288.823, 18.6796), (0, 20, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1894.16, 243.454, 18.6807), (0, 100, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1927.75, 137.799, 18.8265), (0, 110, 0)); //Truck in middle of Nuketown - level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -32.562), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, -5.43702), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 21.688), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 48.813), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((98.5185, 594.976, 75.938), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -32.5822), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, -5.4572), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 21.6678), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 48.7928), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-10.3784, 569.096, 75.9178), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 76.125), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 103.25), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-184.086, 556.626, 130.375), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -27.5196), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, -0.39455), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((124.391, 408.433, 26.7304), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5339, 398.207, -26.8841), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 0.240902), (0, 280, 0)); level.bunkerList[level.bunkerList.size] = createBlock((66.5341, 398.207, 27.3659), (0, 280, 0)); JUNGLE: B4 area: https://steamcommunity.com/sharedfiles/filedetails/?id=1589567582 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567462 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567902 https://steamcommunity.com/sharedfiles/filedetails/?id=1589567919 level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 266.107), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 293.232), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 320.357), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2808.98, -1851.55, 347.482), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 262.678), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 289.803), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 316.928), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2870.08, -1887.49, 344.053), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 267.964), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 295.089), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 322.214), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2926.38, -1918.76, 349.339), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3290.6, -1885.2, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 287.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 314.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3323.92, -1829.12, 341.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 286.745), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 313.87), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3359.63, -1768.05, 340.995), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 285.57), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 312.695), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3368.81, -1712.7, 339.82), (0, 190, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3353.15, -1648.17, 328.574), (0, 200, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3329.17, -1596.04, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3295.77, -1538.9, 328.574), (0, 210, 0)); level.bunkerList[level.bunkerList.size] = createBlock((3261.99, -1489.88, 329.296), (0, 220, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 244.125), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 271.25), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 298.375), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2897.25, -1527.64, 325.5), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 245.592), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 272.717), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 299.842), (0, 230, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2819.46, -1614.38, 326.967), (0, 230, 0)); Bridge: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576252 level.bunkerList[level.bunkerList.size] = createBlock((2401.77, -2065.32, 351.465), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((2341.33, -2029.91, 351.465), (0, 60, 0)); Rock: https://steamcommunity.com/sharedfiles/filedetails/?id=1589576321 https://steamcommunity.com/sharedfiles/filedetails/?id=1589576824 level.bunkerList[level.bunkerList.size] = createBlock((1913.13, -1482.32, 288.125), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1911.57, -1481.1, 305.25), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1909.9, -1479.8, 322.375), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1907.85, -1478.19, 339.5), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1904.91, -1475.89, 356.625), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1901.16, -1472.95, 373.75), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1897.86, -1470.37, 390.875), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1870.02, -1446.57, 390.789), (0, 140, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1842.32, -1423.16, 390.578), (0, 140, 0)); House in D3 https://steamcommunity.com/sharedfiles/filedetails/?id=1589605251 level.bunkerList[level.bunkerList.size] = createBlock((-434.17, -544.871, 362.708), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-644.148, -504.21, 386.575), (0, 80, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-577.563, -515.591, 386.575), (0, 80, 0)); FIRING RANGE: Simple Double Standing Cade spot: https://steamcommunity.com/sharedfiles/filedetails/?id=1589654438 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654555 level.bunkerList[level.bunkerList.size] = createBlock((-776.624, 1591.67, 28.125), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-797.434, 1535.56, 28.125), (0, 160, 0)); Back of the map (triple standing cade spot, could be really fun with two trusty friends and yourself): https://steamcommunity.com/sharedfiles/filedetails/?id=1589655701 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655687 https://steamcommunity.com/sharedfiles/filedetails/?id=1589654826 level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -116.644), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -89.5189), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((188.249, -519.662, -62.3939), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -112.044), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -84.9191), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((288.878, -570.501, -57.7941), (0, 160, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -117.727), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -90.6021), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -63.4771), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-513.359, -534.413, -36.3521), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -86.0711), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-124.165, -430.482, -58.9461), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -85.875), (0, 180, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-25.5644, -432.44, -58.75), (0, 180, 0)); OG NOOB SPOT: (struggled to re do without making it to easy, so i tried to add another entrance from the tower, this is assuming the tower still has easy access from the opposite end to the ladder side) https://steamcommunity.com/sharedfiles/filedetails/?id=1589655651 https://steamcommunity.com/sharedfiles/filedetails/?id=1589655637 level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1195.04, 1652.55, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 98.125), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 125.25), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1255.84, 1618.05, 152.375), (0, 60, 0)); level.bunkerList[level.bunkerList.size] = createBlock((1296.52, 1385.29, 94.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((827.367, 1059.48, 183.875), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 104.125), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 131.25), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 158.375), (0, 150, 0)); level.bunkerList[level.bunkerList.size] = createBlock((921.524, 1190.81, 185.5), (0, 150, 0));
    1 point
  33. We finally decided what the tryouts will be. 1. We will spectate your playstyle, and score on SnD public servers *5 matches. If you pass the first test we will proceed to the second one. 2. Win a 1v1 against a selected tester. Then wait the final answer from the leaders. the tryout is hard because we are competitive and determined to reach the reputation we had before. We can’t wait to meet you! - Destiny Leader of Recruitment
    1 point
  34. Launch: D4: https://steamcommunity.com/sharedfiles/filedetails/?id=1592500032 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500233 level.bunkerList[level.bunkerList.size] = createBlock((-804.1, -365.579, 13.4198), (0, 0, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-803.545, -294.565, 13.4198), (0, 0, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 92.9491), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 120.074), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-675.847, -246.636, 143.875), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 92.723), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 119.848), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-751.442, -244.923, 143.875), (0, 270, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 91.839), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 118.964), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-825.087, -244.973, 143.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.782, 96.5964, -63.5116), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.746, 92.5571, -46.3866), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.706, 88.5028, -29.2616), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.66, 83.3078, -12.1366), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.677, 77.7193, 4.9884), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.677, 72.7755, 22.1134), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.633, 67.4909, 39.2384), (0, 90, 0)); Next to D4: https://steamcommunity.com/sharedfiles/filedetails/?id=1592500415 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500846 https://steamcommunity.com/sharedfiles/filedetails/?id=1592500688 level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -75.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -48.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, -21.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-262.527, -647.641, 5.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -75.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -48.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, -21.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-210.886, -647.641, 5.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -85.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -58.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -31.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, -4.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-234.949, -372.413, 22.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -85.875), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -58.75), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -31.625), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, -4.5), (0, 90, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-368.271, -372.402, 22.625), (0, 90, 0));
    1 point
  35. As says in the Title I was 3 times zombies in a row! I'm tierd of this, this happened evry day. please fix it.
    1 point
  36. wasnt talkin to you tho
    1 point
  37. It will be a VERY huge post, and it will be supplemented every day Guys, I decided to make something new is about ZAM, but only the chosen know how to look ZAM server 2015-2017 years, including I Few people remember how to look ZAM server from 2014 to 2017, and I want to tell all I know about this server ZAM I propose to look at those who are new, I wish good luck to those who want to learn this server. ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ 2014 early appearance of the server! ✔-No effect night, was just black sky and the bright sun ✔-from 2017 ZAM had no model and was just an ordinary model of the maps model of the maps ✔-Not available model zombies (Nazi) but just a regular model but the ability (Ghost) ✔-Appeared a hands zombie, which the enemy could hit people (BRAINNZZZ) ✔-The barricades people were red-color foggy ✔-VIP barricades was iron-brown color,and the emblem of the VIP was green, but it looks like headcoin ✔-Barricades Admin was purple, and was the emblem of the red Admin(in fact. they have not changed the barricade of the admin he is in 2017) he is in 2017) ✔-Glasses ZAM was quite different ( looked blue)blue collorblue color) ✔-There was a console ✔-Cade streak was on the other (green color) ✔-ZAM menu had a different format ✔-No menu skins ✔-No menu select set privileges(VIP, MVP) ✔-Photo of ZAM server at boot ATTENTION THIS IS NOT THE END I WILL EXPAND THIS POST TOMORROW Thank you Classixz and Griggzor that made a GORGEOUS SERVER, tomorrow I will Supplement this post (2015 Development server)
    1 point
  38. looking forward for the bugs.
    1 point
  39. From now on I will post Staff Changes every month on this topic as our Dynamic Staff ranking system is fully implemented now. August 2017: Fade - Promoted from Moderator to Junior Admin Nagini - Demoted from Junior Admin to Moderator
    1 point
  40. Time to spam pc_dev.
    1 point
  41. In a perfect world everyone would have same rank, same guns, same everything, however as MyXa said, server costs money and humans are selfish and usually won't donate unless something is given to them in return. However, if you want the free class to improve, please leave your suggestions in the suggestion area of the forum.
    1 point
  42. Hello I am Elite. I am 12 years old (gonna turn 13 this year.) I am very good at black ops 1 and ill show you my profile add me if you like Steam: http://steamcommunity.com/id/ImALegendAtGames/ Twitch.tv : https://www.twitch.tv/noscope2341 YouTube : https://www.youtube.com/channel/UCvAcYLNpC6MSEQw6B9qF_-w
    1 point
  43. To become an Assistant Staff member you must: Know the Rules of ZAM. Help new players. Not try hard every single game in ZAM Create valid and well made reports. Post a suggestion for ZAM. Not have a large amount of past bans. Play ZAM once in a while. (We will not publicly say the exact amount) Be friendly towards the people of our community. Note: These are all the requirements you get, we will not discuss the requirements for the higher ranks, but they are very easy to reach. also these requirements are not set in stone, they can change. Admin Groups you can reach: Head Admin Senior Admin Junior Admin Moderator Trial Staff Assistant Staff
    1 point
  44. my brother is a train :c
    1 point
  45. Am i not allowed to say i was giving the idea's to classi then?
    1 point
  46. The petition got 5 signatures. You can't mess with that Classixz. You have to finally give in. Better sooner than later. By the time I get to 10 signatures you might get overwhelmed with the public pressure.
    1 point
  47. This changes up the courtyard on crisis a bit. http://images.akamai.steamusercontent.com/ugc/400056371814148342/47033822A9AD9293A393471FB73DB6FEB21B61F7/ http://images.akamai.steamusercontent.com/ugc/400056371814148203/11E783938C59B75569106B4915382B600CAA8144/ 27 cades total. Code below. I used the Bunker list extractor to hopefully straighten out the cades, but if i've adjusted incorrectly please let me know. This needs to be cleaned up a bit. I'll update shortly. level.bunkerList[0] = createBlock((-1739.96, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[1] = createBlock((-1775.14, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[2] = createBlock((-1809.22, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[3] = createBlock((-1845.99, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[4] = createBlock((-1880.94, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[5] = createBlock((-1915.86, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[6] = createBlock((-1951.37, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[7] = createBlock((-1987.43, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[8] = createBlock((-2058.03, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[9] = createBlock((-2058.17, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[10] = createBlock((-2058.4, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[11] = createBlock((-2057.63, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[12] = createBlock((-2053.78, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[13] = createBlock((-2053.1, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[14] = createBlock((-2052.54, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[15] = createBlock((-2052.5, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[16] = createBlock((-2052.37, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[17] = createBlock((-2051.97, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[18] = createBlock((-1636.85, 1759.37, 64.4117), (0, 90, 0)); level.bunkerList[19] = createBlock((-1636.78, 1757.92, 81.5367), (0, 90, 0)); level.bunkerList[20] = createBlock((-1636.7, 1755.95, 98.6617), (0, 90, 0)); level.bunkerList[21] = createBlock((-1636.62, 1754.22, 115.787), (0, 90, 0)); level.bunkerList[22] = createBlock((-1636.56, 1752.72, 132.912), (0, 90, 0)); level.bunkerList[23] = createBlock((-1636.51, 1751.6, 150.037), (0, 90, 0)); level.bunkerList[24] = createBlock((-1636.46, 1750.48, 167.162), (0, 90, 0)); level.bunkerList[25] = createBlock((-1636.36, 1748.22, 184.287), (0, 90, 0)); level.bunkerList[26] = createBlock((-1636.25, 1745.85, 201.412), (0, 90, 0)); level.bunkerList[27] = createBlock((-1635.61, 1710.38, 200.888), (0, 90, 0));
    1 point
  48. Title states ''Moving on from ZAM?'' Then says he isn't ...
    1 point
  49. Myxa needs to calm the fuck down, if he doesn't want people to make jokes about him he shouldn't be making jokes about other people. And yes I am talking off topic because Indy can't determine if something is indeed serious or not. And I was with Braby and Bloody on ts3 when this happened and I took Braby's advise about just ignoring the whole situation, but you just opened the case again.
    1 point
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