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Beluga Whale

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Everything posted by Beluga Whale

  1. I just recorded myself using a mod that turns all of your shots into bullets from a different gun. I used the Ballista and it shot rounds from the Blundergat. Is there any way someone could edit a gun so that it shoots bullets from a different gun like in this video but only that one gun? Like I said this mod makes all of your guns do that. It also keeps the main bullet and just adds the other bullets. I would assume you could do this by just making the gun act the same as the regular gun except it has different bullets. TL:DR I want a sniper shotgun pls. Shotgun_Sniper.mp4
  2. IMPORTANT: The first post in this thread has a flaw. I edited the barricade [19] and [20]'s middle coordinate and not the last. This is the fix: level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0)); level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0)); level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0)); level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0)); level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0)); level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0)); level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0)); level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0)); level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0)); level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0)); level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0)); level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0)); level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0)); level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0)); level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0)); level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0)); level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0)); level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0)); level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0)); level.bunkerList[19] = createBlock((148.738, 1931.73, 128.658), (0, 180, 0)); level.bunkerList[20] = createBlock((148.738, 1992.36, 128.658), (0, 180, 0)); level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0)); level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0)); level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0)); level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0)); level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0)); level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0)); level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0)); level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0)); level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0)); level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0)); level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0)); level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0)); level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0)); level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0)); level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0)); level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0)); level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0)); level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0)); level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0)); level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0)); level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0)); level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0)); level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0)); level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0)); level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0)); level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0)); level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0)); level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0)); level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0)); level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0)); level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0)); level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0)); level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0)); level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0)); level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0)); level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0)); level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0)); level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0)); level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0)); level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0)); level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0)); level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0)); level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0)); level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0)); level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0)); level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0)); level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0)); level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0)); level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0)); level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0)); level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0)); level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0)); level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0)); level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0)); level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0)); level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0)); level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0)); level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0)); level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0)); level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0)); level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0)); level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0));
  3. I mean you don't just get 1 sniper one submachine gun 1 pistol, you get x amount of points and guns cost y amount of points. You don't just get 1 sniper you can have 2 snipers but no submachine gun and no pistol. Or you can have like 6 pistols with no snipers and no submachine guns. Or maybe 3 submachine guns. Also maybe have a choice for which grenades you want etc.
  4. This is my take on bunkers for Havana. level.bunkerList[0] = createBlock((-405.471, 1197.58, 58.125), (0, 90, 0)); level.bunkerList[1] = createBlock((-405.471, 1197.58, 85.25), (0, 90, 0)); level.bunkerList[2] = createBlock((-405.471, 1197.58, 111.875), (0, 90, 0)); level.bunkerList[3] = createBlock((-517.23, 1332.36, 47.2384), (0, 90, 0)); level.bunkerList[4] = createBlock((-517.23, 1332.36, 74.3634), (0, 90, 0)); level.bunkerList[5] = createBlock((-517.23, 1332.36, 101.488), (0, 90, 0)); level.bunkerList[6] = createBlock((-1577.05, 1491.61, 66.125), (0, 90, 0)); level.bunkerList[7] = createBlock((-1577.05, 1491.61, 93.25), (0, 90, 0)); level.bunkerList[8] = createBlock((-1577.05, 1491.61, 120.375), (0, 90, 0)); level.bunkerList[9] = createBlock((-1509.09, 1492, 58.3373), (0, 90, 0)); level.bunkerList[10] = createBlock((-1509.09, 1492, 85.4622), (0, 90, 0)); level.bunkerList[11] = createBlock((-1509.09, 1492, 112.587), (0, 90, 0)); level.bunkerList[12] = createBlock((-1507.72, 1610.1, 58.125), (0, 100, 0)); level.bunkerList[13] = createBlock((-1507.72, 1610.1, 85.25), (0, 100, 0)); level.bunkerList[14] = createBlock((-1507.72, 1610.1, 112.375), (0, 100, 0)); level.bunkerList[15] = createBlock((-1110.67, 2091.82, 52.9991), (0, 100, 0)); level.bunkerList[16] = createBlock((-1110.67, 2091.82, 80.1241), (0, 100, 0)); level.bunkerList[17] = createBlock((-1110.67, 2091.82, 107.249), (0, 100, 0)); level.bunkerList[18] = createBlock((-1110.67, 2091.82, 134.374), (0, 100, 0)); level.bunkerList[19] = createBlock((-1110.67, 2091.82, 161.499), (0, 100, 0)); level.bunkerList[20] = createBlock((-1110.67, 2091.82, 188.624), (0, 100, 0)); level.bunkerList[21] = createBlock((-1105.55, 2056.76, 52.8118), (0, 100, 0)); level.bunkerList[22] = createBlock((-1105.55, 2056.76, 79.9368), (0, 100, 0)); level.bunkerList[23] = createBlock((-1105.55, 2056.76, 107.062), (0, 100, 0)); level.bunkerList[24] = createBlock((-1105.55, 2056.76, 134.187), (0, 100, 0)); level.bunkerList[25] = createBlock((-1105.55, 2056.76, 161.312), (0, 100, 0)); level.bunkerList[26] = createBlock((-1100.48, 2021.7, 52.6943), (0, 100, 0)); level.bunkerList[27] = createBlock((-1100.48, 2021.7, 79.8193), (0, 100, 0)); level.bunkerList[28] = createBlock((-1100.48, 2021.7, 106.944), (0, 100, 0)); level.bunkerList[29] = createBlock((-1100.48, 2021.7, 134.069), (0, 100, 0)); level.bunkerList[30] = createBlock((-1094.66, 1986.77, 52.7538), (0, 100, 0)); level.bunkerList[31] = createBlock((-1094.66, 1986.77, 79.8788), (0, 100, 0)); level.bunkerList[32] = createBlock((-1094.66, 1986.77, 107.004), (0, 100, 0)); level.bunkerList[33] = createBlock((-1089.2, 1951.76, 52.8902), (0, 100, 0)); level.bunkerList[34] = createBlock((-1089.2, 1951.76, 80.0152), (0, 100, 0)); level.bunkerList[35] = createBlock((-1083.46, 1916.82, 53.0255), (0, 100, 0)); level.bunkerList[36] = createBlock((-1051.06, 2044.67, 52.4411), (0, 190, 0)); level.bunkerList[37] = createBlock((-1051.06, 2044.67, 79.5661), (0, 190, 0)); level.bunkerList[38] = createBlock((-1051.06, 2044.67, 106.691), (0, 190, 0)); level.bunkerList[39] = createBlock((-1051.06, 2044.67, 133.816), (0, 190, 0)); level.bunkerList[40] = createBlock((-1051.06, 2044.67, 160.941), (0, 190, 0)); level.bunkerList[41] = createBlock((-1051.06, 2044.67, 188.066), (0, 190, 0)); level.bunkerList[42] = createBlock((-1051.06, 2044.67, 215.191), (0, 190, 0)); level.bunkerList[43] = createBlock((-1051.06, 2044.67, 242.316), (0, 190, 0)); level.bunkerList[44] = createBlock((-1043.69, 1993.76, 52.3355), (0, 190, 0)); level.bunkerList[45] = createBlock((-1043.69, 1993.76, 79.4605), (0, 190, 0)); level.bunkerList[46] = createBlock((-1043.69, 1993.76, 106.585), (0, 190, 0)); level.bunkerList[47] = createBlock((-1043.69, 1993.76, 133.71), (0, 190, 0)); level.bunkerList[48] = createBlock((-1043.69, 1993.76, 160.835), (0, 190, 0)); level.bunkerList[49] = createBlock((-1043.69, 1993.76, 187.96), (0, 190, 0)); level.bunkerList[50] = createBlock((-1043.69, 1993.76, 215.085), (0, 190, 0)); level.bunkerList[51] = createBlock((-1043.69, 1993.76, 242.21), (0, 190, 0)); level.bunkerList[52] = createBlock((-1035.46, 1943.01, 52.5612), (0, 190, 0)); level.bunkerList[53] = createBlock((-1035.46, 1943.01, 79.6862), (0, 190, 0)); level.bunkerList[54] = createBlock((-1035.46, 1943.01, 106.811), (0, 190, 0)); level.bunkerList[55] = createBlock((-1035.46, 1943.01, 133.936), (0, 190, 0)); level.bunkerList[56] = createBlock((-1035.46, 1943.01, 161.061), (0, 190, 0)); level.bunkerList[57] = createBlock((-1035.46, 1943.01, 188.186), (0, 190, 0)); level.bunkerList[58] = createBlock((-1035.46, 1943.01, 215.311), (0, 190, 0)); level.bunkerList[59] = createBlock((-1035.46, 1943.01, 242.436), (0, 190, 0)); level.bunkerList[60] = createBlock((-1154.45, 2037.99, 53.0987), (0, 190, 0)); level.bunkerList[61] = createBlock((-1154.45, 2037.99, 80.2237), (0, 190, 0)); level.bunkerList[62] = createBlock((-1154.45, 2037.99, 107.349), (0, 190, 0)); level.bunkerList[63] = createBlock((-1154.45, 2037.99, 134.474), (0, 190, 0)); level.bunkerList[64] = createBlock((-1154.45, 2037.99, 161.599), (0, 190, 0)); level.bunkerList[65] = createBlock((-1154.45, 2037.99, 188.724), (0, 190, 0)); level.bunkerList[66] = createBlock((-1154.45, 2037.99, 215.849), (0, 190, 0)); level.bunkerList[67] = createBlock((-1154.45, 2037.99, 242.974), (0, 190, 0)); level.bunkerList[68] = createBlock((-1146.92, 1987.11, 52.9823), (0, 190, 0)); level.bunkerList[69] = createBlock((-1146.92, 1987.11, 80.1073), (0, 190, 0)); level.bunkerList[70] = createBlock((-1146.92, 1987.11, 107.232), (0, 190, 0)); level.bunkerList[71] = createBlock((-1146.92, 1987.11, 134.357), (0, 190, 0)); level.bunkerList[72] = createBlock((-1146.92, 1987.11, 161.482), (0, 190, 0)); level.bunkerList[73] = createBlock((-1146.92, 1987.11, 188.607), (0, 190, 0)); level.bunkerList[74] = createBlock((-1146.92, 1987.11, 215.732), (0, 190, 0)); level.bunkerList[75] = createBlock((-1146.92, 1987.11, 242.857), (0, 190, 0)); level.bunkerList[76] = createBlock((-1138.69, 1936.36, 53.0969), (0, 190, 0)); level.bunkerList[77] = createBlock((-1138.69, 1936.36, 80.2219), (0, 190, 0)); level.bunkerList[78] = createBlock((-1138.69, 1936.36, 107.347), (0, 190, 0)); level.bunkerList[79] = createBlock((-1138.69, 1936.36, 134.472), (0, 190, 0)); level.bunkerList[80] = createBlock((-1138.69, 1936.36, 161.597), (0, 190, 0)); level.bunkerList[81] = createBlock((-1138.69, 1936.36, 188.722), (0, 190, 0)); level.bunkerList[82] = createBlock((-1138.69, 1936.36, 215.847), (0, 190, 0)); level.bunkerList[83] = createBlock((-1138.69, 1936.36, 242.972), (0, 190, 0)); level.bunkerList[84] = createBlock((-1376.22, 1181.37, 64.3456), (0, 70, 0)); level.bunkerList[85] = createBlock((-1376.22, 1181.37, 91.4706), (0, 70, 0)); level.bunkerList[86] = createBlock((-1376.22, 1181.37, 118.596), (0, 70, 0)); level.bunkerList[87] = createBlock((-1363.32, 1214.36, 60.3204), (0, 70, 0)); level.bunkerList[88] = createBlock((-1363.32, 1214.36, 87.4454), (0, 70, 0)); level.bunkerList[89] = createBlock((-1350.2, 1247.27, 59.6835), (0, 70, 0)); level.bunkerList[90] = createBlock((-1774.82, -457.178, 162.125), (0, 170, 0)); level.bunkerList[91] = createBlock((-1774.82, -457.178, 189.25), (0, 170, 0)); level.bunkerList[92] = createBlock((-1774.82, -457.178, 216.375), (0, 170, 0)); level.bunkerList[93] = createBlock((-1657.93, -112.722, 162.125), (0, 250, 0)); level.bunkerList[94] = createBlock((-1657.93, -112.722, 189.25), (0, 250, 0)); level.bunkerList[95] = createBlock((-1657.93, -112.722, 215.875), (0, 250, 0)); level.bunkerList[96] = createBlock((-1501.62, -318.926, 194.125), (90, 350, 0)); level.bunkerList[97] = createBlock((-1481.7, -240.839, 194.125), (90, 340, 0)); level.bunkerList[98] = createBlock((-1327.41, -378.952, 13.2152), (0, 340, 0)); level.bunkerList[99] = createBlock((-1327.65, -378.888, 30.3402), (0, 340, 0)); level.bunkerList[100] = createBlock((-1327.89, -378.822, 47.4652), (0, 340, 0)); level.bunkerList[101] = createBlock((-1328.49, -378.647, 64.5902), (0, 340, 0)); level.bunkerList[102] = createBlock((-1328.84, -378.54, 81.7152), (0, 340, 0)); level.bunkerList[103] = createBlock((-1329.22, -378.424, 98.8402), (0, 340, 0)); level.bunkerList[104] = createBlock((-1329.81, -378.235, 115.965), (0, 340, 0)); level.bunkerList[105] = createBlock((-1330.3, -378.07, 133.09), (0, 340, 0)); level.bunkerList[106] = createBlock((-1330.79, -377.974, 150.215), (0, 340, 0)); level.bunkerList[107] = createBlock((-1331.39, -377.843, 167.34), (0, 340, 0)); level.bunkerList[108] = createBlock((-328.368, 721.341, 58.125), (0, 90, 0)); level.bunkerList[109] = createBlock((-328.368, 721.341, 85.25), (0, 90, 0)); level.bunkerList[110] = createBlock((-328.368, 721.341, 112.375), (0, 90, 0)); level.bunkerList[111] = createBlock((-473.641, 424.276, 27.125), (0, 90, 0)); level.bunkerList[112] = createBlock((-473.641, 424.276, 54.25), (0, 90, 0)); level.bunkerList[113] = createBlock((-67.931, -723.641, 10.125), (0, 170, 0)); level.bunkerList[114] = createBlock((-67.931, -723.641, 37.25), (0, 170, 0)); level.bunkerList[115] = createBlock((-67.931, -723.641, 63.875), (0, 170, 0)); level.bunkerList[116] = createBlock((-68.0361, -812.359, 10.125), (0, 170, 0)); level.bunkerList[117] = createBlock((-68.0361, -812.359, 37.25), (0, 170, 0)); level.bunkerList[118] = createBlock((-68.0361, -812.359, 63.875), (0, 170, 0)); level.bunkerList[119] = createBlock((-493.337, -854.305, 10.125), (0, 170, 0)); level.bunkerList[120] = createBlock((-493.337, -854.305, 37.25), (0, 170, 0)); level.bunkerList[121] = createBlock((-493.337, -854.305, 63.875), (0, 170, 0)); level.bunkerList[122] = createBlock((-300.024, -615.55, -0.986775), (0, 270, 0)); level.bunkerList[123] = createBlock((-356.669, -616.359, -0.879966), (0, 270, 0)); level.bunkerList[124] = createBlock((199.074, -675.412, 146.125), (0, 270, 0)); level.bunkerList[125] = createBlock((199.074, -675.412, 173.25), (0, 270, 0)); level.bunkerList[126] = createBlock((199.074, -675.412, 199.875), (0, 270, 0)); level.bunkerList[127] = createBlock((304.74, -616.346, 182.125), (0, 360, 0)); level.bunkerList[128] = createBlock((304.74, -616.346, 209.25), (0, 360, 0)); level.bunkerList[129] = createBlock((304.74, -616.346, 236.375), (0, 360, 0)); level.bunkerList[130] = createBlock((95.1048, -610.245, 182.125), (0, 360, 0)); level.bunkerList[131] = createBlock((95.1048, -610.245, 209.25), (0, 360, 0)); level.bunkerList[132] = createBlock((95.1048, -610.245, 236.375), (0, 360, 0)); level.bunkerList[133] = createBlock((-149.202, -435.463, 4.25795), (0, 90, 0)); level.bunkerList[134] = createBlock((-149.202, -435.463, 31.3829), (0, 90, 0)); level.bunkerList[135] = createBlock((-149.202, -435.463, 58.5079), (0, 90, 0)); level.bunkerList[136] = createBlock((-149.202, -435.463, 85.6329), (0, 90, 0)); level.bunkerList[137] = createBlock((-149.013, -399.822, -2.38848), (0, 90, 0)); level.bunkerList[138] = createBlock((-149.013, -399.822, 24.7365), (0, 90, 0)); level.bunkerList[139] = createBlock((-149.013, -399.822, 51.8615), (0, 90, 0)); level.bunkerList[140] = createBlock((-148.591, -364.181, -2.9472), (0, 90, 0)); level.bunkerList[141] = createBlock((-148.591, -364.181, 24.1778), (0, 90, 0)); level.bunkerList[142] = createBlock((-148.603, -328.54, -2.68793), (0, 90, 0)); level.bunkerList[143] = createBlock((710.349, 1182.17, 58.125), (0, 180, 0)); level.bunkerList[144] = createBlock((710.349, 1182.17, 85.25), (0, 180, 0)); level.bunkerList[145] = createBlock((710.349, 1182.17, 112.375), (0, 180, 0)); level.bunkerList[146] = createBlock((2418.18, 71.0965, 134.125), (0, 180, 0)); level.bunkerList[147] = createBlock((2419.06, -20.3591, 134.125), (0, 180, 0)); level.bunkerList[148] = createBlock((1904.09, -1553.64, -64.2103), (0, 360, 0)); level.bunkerList[149] = createBlock((1904.09, -1553.64, -37.0853), (0, 360, 0)); level.bunkerList[150] = createBlock((1904.09, -1553.64, -9.96034), (0, 360, 0)); level.bunkerList[151] = createBlock((1903.65, -1605.29, -65.3273), (0, 360, 0)); level.bunkerList[152] = createBlock((1903.65, -1605.29, -38.2023), (0, 360, 0)); level.bunkerList[153] = createBlock((1903.65, -1605.29, -11.0773), (0, 360, 0)); level.bunkerList[154] = createBlock((1903.89, -1656.93, -66.9302), (0, 360, 0)); level.bunkerList[155] = createBlock((1903.89, -1656.93, -39.8052), (0, 360, 0)); level.bunkerList[156] = createBlock((1903.89, -1656.93, -12.6802), (0, 360, 0)); level.bunkerList[157] = createBlock((1903.87, -1708.57, -67.5605), (0, 360, 0)); level.bunkerList[158] = createBlock((1903.87, -1708.57, -40.4355), (0, 360, 0)); level.bunkerList[159] = createBlock((1903.87, -1708.57, -13.3105), (0, 360, 0)); level.bunkerList[160] = createBlock((1355.84, -558.359, 10.125), (0, 360, 0)); level.bunkerList[161] = createBlock((1355.84, -558.359, 37.25), (0, 360, 0)); level.bunkerList[162] = createBlock((1355.84, -558.359, 63.875), (0, 360, 0)); level.bunkerList[163] = createBlock((1355.98, -469.641, 10.125), (0, 360, 0)); level.bunkerList[164] = createBlock((1355.98, -469.641, 37.25), (0, 360, 0)); level.bunkerList[165] = createBlock((1355.98, -469.641, 63.875), (0, 360, 0)); level.bunkerList[166] = createBlock((1492.89, -260.78, 10.125), (0, 90, 0)); level.bunkerList[167] = createBlock((1492.89, -260.78, 37.25), (0, 90, 0)); level.bunkerList[168] = createBlock((1492.89, -260.78, 63.875), (0, 90, 0)); level.bunkerList[169] = createBlock((1652.12, -651.167, 10.125), (0, 90, 0)); level.bunkerList[170] = createBlock((1652.12, -651.167, 37.25), (0, 90, 0)); level.bunkerList[171] = createBlock((1652.12, -651.167, 63.875), (0, 90, 0)); level.bunkerList[172] = createBlock((1871.64, -367.611, 9.03081), (0, 90, 0)); level.bunkerList[173] = createBlock((1871.64, -367.611, 36.1558), (0, 90, 0)); level.bunkerList[174] = createBlock((1871.64, -204.389, 9.07255), (0, 90, 0)); level.bunkerList[175] = createBlock((1871.64, -204.389, 36.1975), (0, 90, 0)); Again, the minimap is right there.
  5. I used to stalk and follow a Jesse is that you?

    1. Jesse

      Jesse

      What you mean? Probably yes, I always had this username

    2. Beluga Whale

      Beluga Whale

      Could be multiple Jesses

  6. hmm ok maybe use a Medium Font?
  7. OK I really understood what you meant but next time maybe a small font for normal sentences and a bigger one for listing? feel like a sir
  8. So I was on summit and I turned into a Shaman Zombie. Then in the next life I got Axis zombie. Then in the next life I got a combo of EXO AND BOMBER! this happened twice btw.
  9. Thanks for the image 10/10 would steal again

    1. viirus_iquickz

      viirus_iquickz

      I think that you aren't allowed to do something like that. You have crossed the line! How dare you!

      I would love to see what the admins have to say about this. 

      You do realize that everyone can see this single status update. You done fucked up now!

    2. Beluga Whale

      Beluga Whale

      Did that on purpose.

  10. Your in-game name: DolphinPanda007 / :DolphinPanda007: Your Steam profile link: http://steamcommunity.com/id/Beluga__Whale What country are you from?: United States of America How much do you play ZAM?: Well it depends some months I play a lot and some months I play NONE AT ALL. Have you read and followed the requirements?(Yes/No): Well I don't want to use ZAM in my clan tag. I prefer Kitn. I do follow the other things though. Somehow I copy pasted a #6???
  11. Honestly I have Platinum Rank and every match I don't even need to buy a new weapon it's so boring and unfair. I think there should be a system where Platinum Rank gets say 30 points (on the forums) and each gun costs a different amount of points. Say, (idk what weapons will be added so I'll just used bo1 examples), R700=20, Intervention=20, Desert Eagle=5, Skorpion=15, Something like that.
  12. Just said that to extend the length of my post.
  13. This is the final part of the map and I admit it is cade heavy but I believe it is worth it. level.bunkerList[0] = createBlock((325.113, -327.219, 274.125), (0, 0, 0)); level.bunkerList[1] = createBlock((325.113, -327.219, 301.25), (0, 0, 0)); level.bunkerList[2] = createBlock((325.113, -327.219, 328.375), (0, 0, 0)); level.bunkerList[3] = createBlock((324.876, -378.869, 274.125), (0, 0, 0)); level.bunkerList[4] = createBlock((324.876, -378.869, 301.25), (0, 0, 0)); level.bunkerList[5] = createBlock((324.876, -378.869, 328.375), (0, 0, 0)); level.bunkerList[6] = createBlock((324.874, -430.51, 274.125), (0, 0, 0)); level.bunkerList[7] = createBlock((324.874, -430.51, 301.25), (0, 0, 0)); level.bunkerList[8] = createBlock((324.874, -430.51, 328.375), (0, 0, 0)); level.bunkerList[9] = createBlock((324.738, -482.151, 274.125), (0, 0, 0)); level.bunkerList[10] = createBlock((324.738, -482.151, 301.25), (0, 0, 0)); level.bunkerList[11] = createBlock((324.738, -482.151, 328.375), (0, 0, 0)); level.bunkerList[12] = createBlock((324.755, -533.792, 274.125), (0, 90, 0)); level.bunkerList[13] = createBlock((324.755, -533.792, 301.25), (0, 90, 0)); level.bunkerList[14] = createBlock((324.755, -533.792, 328.375), (0, 90, 0)); level.bunkerList[15] = createBlock((184.562, -650.621, 274.125), (0, 180, 0)); level.bunkerList[16] = createBlock((184.562, -650.621, 301.25), (0, 180, 0)); level.bunkerList[17] = createBlock((184.562, -650.621, 328.375), (0, 180, 0)); level.bunkerList[18] = createBlock((99.9826, -651.019, 274.125), (0, 180, 0)); level.bunkerList[19] = createBlock((99.9826, -651.019, 301.25), (0, 180, 0)); level.bunkerList[20] = createBlock((99.9826, -651.019, 328.375), (0, 180, 0)); level.bunkerList[21] = createBlock((47.0476, -656.97, 274.125), (0, 180, 0)); level.bunkerList[22] = createBlock((47.0476, -656.97, 301.25), (0, 180, 0)); level.bunkerList[23] = createBlock((47.0476, -656.97, 328.375), (0, 180, 0)); level.bunkerList[24] = createBlock((47.1691, -605.33, 274.125), (0, 180, 0)); level.bunkerList[25] = createBlock((47.1691, -605.33, 301.25), (0, 180, 0)); level.bunkerList[26] = createBlock((47.1691, -605.33, 328.375), (0, 180, 0)); level.bunkerList[27] = createBlock((47.3953, -553.689, 274.125), (0, 180, 0)); level.bunkerList[28] = createBlock((47.3953, -553.689, 301.25), (0, 180, 0)); level.bunkerList[29] = createBlock((47.3953, -553.689, 328.375), (0, 180, 0)); level.bunkerList[30] = createBlock((47.0597, -502.041, 274.125), (0, 180, 0)); level.bunkerList[31] = createBlock((47.0597, -502.041, 301.25), (0, 180, 0)); level.bunkerList[32] = createBlock((47.0597, -502.041, 328.375), (0, 180, 0)); level.bunkerList[33] = createBlock((47.2047, -450.398, 274.125), (0, 180, 0)); level.bunkerList[34] = createBlock((47.2047, -450.398, 301.25), (0, 180, 0)); level.bunkerList[35] = createBlock((47.2047, -450.398, 328.375), (0, 180, 0)); level.bunkerList[36] = createBlock((47.2923, -398.757, 274.125), (0, 180, 0)); level.bunkerList[37] = createBlock((47.2923, -398.757, 301.25), (0, 180, 0)); level.bunkerList[38] = createBlock((47.2923, -398.757, 328.375), (0, 180, 0)); level.bunkerList[39] = createBlock((289.455, -326.401, 274.125), (0, 270, 0)); level.bunkerList[40] = createBlock((289.455, -326.401, 301.25), (0, 270, 0)); level.bunkerList[41] = createBlock((289.455, -326.401, 328.375), (0, 270, 0)); level.bunkerList[42] = createBlock((237.761, -325.718, 274.092), (0, 270, 0)); level.bunkerList[43] = createBlock((237.761, -325.718, 301.217), (0, 270, 0)); level.bunkerList[44] = createBlock((237.761, -325.718, 328.342), (0, 270, 0)); level.bunkerList[45] = createBlock((358.322, -696.659, 128.125), (0, 270, 0)); level.bunkerList[46] = createBlock((358.318, -692.929, 145.25), (0, 270, 0)); level.bunkerList[47] = createBlock((358.314, -689.176, 162.375), (0, 270, 0)); level.bunkerList[48] = createBlock((358.311, -685.446, 179.5), (0, 270, 0)); level.bunkerList[49] = createBlock((358.306, -680.968, 196.625), (0, 270, 0)); level.bunkerList[50] = createBlock((358.301, -676.483, 213.75), (0, 270, 0)); level.bunkerList[51] = createBlock((358.298, -673.486, 230.875), (0, 270, 0)); level.bunkerList[52] = createBlock((-166.641, -670.359, 145.241), (0, 270, 0)); level.bunkerList[53] = createBlock((-166.641, -670.359, 172.366), (0, 270, 0)); level.bunkerList[54] = createBlock((-166.641, -670.359, 199.491), (0, 270, 0)); level.bunkerList[55] = createBlock((-166.641, -670.359, 226.616), (0, 270, 0)); level.bunkerList[56] = createBlock((-218.282, -670.359, 141.092), (0, 270, 0)); level.bunkerList[57] = createBlock((-218.282, -670.359, 168.217), (0, 270, 0)); level.bunkerList[58] = createBlock((-218.282, -670.359, 195.342), (0, 270, 0)); level.bunkerList[59] = createBlock((-218.282, -670.359, 222.467), (0, 270, 0)); level.bunkerList[60] = createBlock((-117.859, -702.013, 144.2), (0, 360, 0)); level.bunkerList[61] = createBlock((-117.859, -702.013, 171.325), (0, 360, 0)); level.bunkerList[62] = createBlock((-117.859, -702.013, 198.45), (0, 360, 0)); level.bunkerList[63] = createBlock((-117.859, -702.013, 225.575), (0, 360, 0)); level.bunkerList[64] = createBlock((-117.859, -753.654, 143.234), (0, 360, 0)); level.bunkerList[65] = createBlock((-117.859, -753.654, 170.359), (0, 360, 0)); level.bunkerList[66] = createBlock((-117.859, -753.654, 197.484), (0, 360, 0)); level.bunkerList[67] = createBlock((-117.859, -753.654, 224.609), (0, 360, 0)); level.bunkerList[68] = createBlock((-118.138, -805.295, 141.289), (0, 360, 0)); level.bunkerList[69] = createBlock((-118.138, -805.295, 168.414), (0, 360, 0)); level.bunkerList[70] = createBlock((-118.138, -805.295, 195.539), (0, 360, 0)); level.bunkerList[71] = createBlock((-118.138, -805.295, 222.664), (0, 360, 0)); level.bunkerList[72] = createBlock((-274.449, -685.22, 138.125), (0, 360, 0)); level.bunkerList[73] = createBlock((-274.449, -685.22, 165.25), (0, 360, 0)); level.bunkerList[74] = createBlock((-274.449, -685.22, 192.375), (0, 360, 0)); level.bunkerList[75] = createBlock((-274.449, -685.22, 219.5), (0, 360, 0)); level.bunkerList[76] = createBlock((-274.641, -737.218, 138.125), (0, 360, 0)); level.bunkerList[77] = createBlock((-274.641, -737.218, 165.25), (0, 360, 0)); level.bunkerList[78] = createBlock((-274.641, -737.218, 192.375), (0, 360, 0)); level.bunkerList[79] = createBlock((-274.641, -737.218, 219.5), (0, 360, 0)); level.bunkerList[80] = createBlock((-274.641, -788.859, 138.125), (0, 360, 0)); level.bunkerList[81] = createBlock((-274.641, -788.859, 165.25), (0, 360, 0)); level.bunkerList[82] = createBlock((-274.641, -788.859, 192.375), (0, 360, 0)); level.bunkerList[83] = createBlock((-274.641, -788.859, 219.5), (0, 360, 0)); level.bunkerList[84] = createBlock((-239, -807.641, 138.125), (0, 90, 0)); level.bunkerList[85] = createBlock((-239, -807.641, 165.25), (0, 90, 0)); level.bunkerList[86] = createBlock((-239, -807.641, 192.375), (0, 90, 0)); level.bunkerList[87] = createBlock((-239, -807.641, 219.5), (0, 90, 0)); level.bunkerList[88] = createBlock((641, -988.155, 138.357), (0, 90, 0)); level.bunkerList[89] = createBlock((641.137, -994.869, 165.482), (0, 90, 0)); level.bunkerList[90] = createBlock((641.297, -1002.73, 192.607), (0, 90, 0)); level.bunkerList[91] = createBlock((641.434, -1009.45, 219.732), (0, 90, 0)); level.bunkerList[92] = createBlock((-1147.64, -1349.75, 216.125), (0, 90, 0)); level.bunkerList[93] = createBlock((-1147.64, -1349.75, 243.25), (0, 90, 0)); level.bunkerList[94] = createBlock((-1147.64, -1349.75, 269.875), (0, 90, 0)); level.bunkerList[95] = createBlock((-1199.28, -1350.2, 216.125), (0, 90, 0)); level.bunkerList[96] = createBlock((-1199.28, -1350.2, 243.25), (0, 90, 0)); level.bunkerList[97] = createBlock((-1199.28, -1350.2, 270.375), (0, 90, 0)); level.bunkerList[98] = createBlock((-1250.92, -1349.76, 216.125), (0, 180, 0)); level.bunkerList[99] = createBlock((-1250.92, -1349.76, 243.25), (0, 180, 0)); level.bunkerList[100] = createBlock((-1250.92, -1349.76, 270.375), (0, 180, 0)); level.bunkerList[101] = createBlock((-1148.47, -1385.39, 206.125), (0, 270, 0)); level.bunkerList[102] = createBlock((-1147.64, -1385.39, 233.25), (0, 270, 0)); level.bunkerList[103] = createBlock((-1147.64, -1421.03, 216.125), (0, 270, 0)); level.bunkerList[104] = createBlock((-1238.78, -1726, 215.125), (0, 270, 0)); level.bunkerList[105] = createBlock((-1238.78, -1726, 242.25), (0, 270, 0)); level.bunkerList[106] = createBlock((-1238.78, -1726, 269.375), (0, 270, 0)); level.bunkerList[107] = createBlock((-1238.78, -1726, 291.875), (0, 270, 0)); level.bunkerList[108] = createBlock((-160.359, -1999.75, 60.1808), (0, 270, 0)); level.bunkerList[109] = createBlock((-43.6526, -1997.43, -3.3805), (0, 270, 0)); level.bunkerList[110] = createBlock((-43.6526, -1997.43, 23.7445), (0, 270, 0)); level.bunkerList[111] = createBlock((-43.6526, -1997.43, 50.8695), (0, 270, 0)); level.bunkerList[112] = createBlock((-95.2935, -1997.17, -3.34618), (0, 270, 0)); level.bunkerList[113] = createBlock((-95.2935, -1997.17, 23.7788), (0, 270, 0)); level.bunkerList[114] = createBlock((-95.2935, -1997.17, 50.9038), (0, 270, 0)); level.bunkerList[115] = createBlock((-392.297, -2404.36, -5.875), (0, 270, 0)); level.bunkerList[116] = createBlock((-392.297, -2404.36, 21.25), (0, 270, 0)); level.bunkerList[117] = createBlock((-392.297, -2404.36, 48.375), (0, 270, 0)); level.bunkerList[118] = createBlock((-1182.08, -1575.64, 252.125), (0, 0, 0)); level.bunkerList[119] = createBlock((-1182.08, -1575.64, 279.25), (0, 0, 0)); level.bunkerList[120] = createBlock((-1182.36, -1631.64, 252.125), (0, 0, 0)); level.bunkerList[121] = createBlock((-1182.36, -1631.64, 279.25), (0, 0, 0)); level.bunkerList[122] = createBlock((-1106.97, -1632.88, 176.125), (0, 0, 0)); level.bunkerList[123] = createBlock((-1106.97, -1632.88, 203.25), (0, 0, 0)); level.bunkerList[124] = createBlock((-1106.97, -1632.88, 230.375), (0, 0, 0)); level.bunkerList[125] = createBlock((-1106.97, -1632.88, 257.5), (0, 0, 0)); level.bunkerList[126] = createBlock((-1106.82, -1581.2, 176.125), (0, 0, 0)); level.bunkerList[127] = createBlock((-1106.82, -1581.2, 203.25), (0, 0, 0)); level.bunkerList[128] = createBlock((-1106.82, -1581.2, 230.375), (0, 0, 0)); level.bunkerList[129] = createBlock((-1106.82, -1581.2, 257.5), (0, 0, 0));
  14. To easily make a crouch spot first press F. This will place a barricade under you. After you are on the barricade jump (SPACE by default), crouch (c by default), delete the barricade (7[You don't want to have that left there because then you can't get through]) and then press F in midair to place a barricade at the perfect height. Repeat until done to your liking No this is not a baking guide.
  15. I'm sorry but we can't understand you either post this in Russian or PLEASE learn how to use grammar properly at least to the extent that we can understand you. I know you probably have a lot of good information but I just can't even read it.
  16. I have been suggested to do all my maps in the same post. I will at least for radiation. level.bunkerList[0] = createBlock((378.192, 482.702, 231.125), (0, 90, 30)); level.bunkerList[1] = createBlock((186.807, 483.665, 234.409), (20, 0, 0)); level.bunkerList[2] = createBlock((-46.1296, 654.127, 274.113), (0, 90, 30)); level.bunkerList[3] = createBlock((-46.1296, 618.486, 274.113), (0, 90, 30)); level.bunkerList[4] = createBlock((-46.1296, 582.845, 274.113), (0, 90, 30)); level.bunkerList[5] = createBlock((-46.1296, 547.204, 274.113), (0, 90, 30)); level.bunkerList[6] = createBlock((-46.1296, 511.563, 274.113), (0, 90, 30)); level.bunkerList[7] = createBlock((-46.1296, 475.922, 274.113), (0, 90, 30)); level.bunkerList[8] = createBlock((-46.1296, 440.281, 274.113), (0, 90, 30)); level.bunkerList[9] = createBlock((-46.1296, 404.64, 274.113), (0, 90, 30)); level.bunkerList[10] = createBlock((-46.1296, 368.999, 274.113), (0, 90, 30)); level.bunkerList[11] = createBlock((-46.1296, 333.358, 274.113), (0, 90, 30)); level.bunkerList[12] = createBlock((-248.527, 653.861, 274.125), (0, 180, 90)); level.bunkerList[13] = createBlock((-556.598, 26.8347, 192.125), (0, 180, 0)); level.bunkerList[14] = createBlock((-551.298, 26.9731, 209.25), (0, 180, 0)); level.bunkerList[15] = createBlock((-544.377, 27.1551, 226.375), (0, 180, 0)); level.bunkerList[16] = createBlock((-536.352, 27.3632, 243.5), (0, 180, 0)); level.bunkerList[17] = createBlock((-342.148, 285.898, 246.125), (0, 270, 0)); level.bunkerList[18] = createBlock((-365.784, 340.67, 246.125), (0, 0, 0)); level.bunkerList[13] = createBlock((-518.806, 474.612, 140.246), (0, 0, 0)); level.bunkerList[14] = createBlock((-625.853, 741.641, 139.956), (0, 90, 0)); level.bunkerList[15] = createBlock((-625.853, 741.641, 167.081), (0, 90, 0)); level.bunkerList[16] = createBlock((-255.704, 527.422, 138.125), (0, 270, 0)); level.bunkerList[17] = createBlock((-255.738, 501.799, 138.078), (0, 270, 0)); level.bunkerList[18] = createBlock((-256.398, 475.911, 137.96), (0, 270, 0)); level.bunkerList[19] = createBlock((-300.359, 584.83, 183.604), (0, 0, 0)); level.bunkerList[20] = createBlock((-1126.36, -343.538, 362.068), (0, 270, 0)); level.bunkerList[21] = createBlock((-1126.36, -343.538, 389.193), (0, 270, 0)); level.bunkerList[22] = createBlock((-1039.64, -344.747, 362.031), (0, 270, 0)); level.bunkerList[23] = createBlock((-1039.64, -344.747, 389.156), (0, 270, 0)); level.bunkerList[24] = createBlock((-1039.64, 343.525, 362.067), (0, 270, 0)); level.bunkerList[25] = createBlock((-1039.64, 343.525, 389.192), (0, 270, 0)); level.bunkerList[26] = createBlock((2244.35, 199.948, 319.125), (0, 90, 0)); level.bunkerList[27] = createBlock((2244.35, 199.948, 346.25), (0, 90, 0)); level.bunkerList[28] = createBlock((2244.35, 199.948, 373.375), (0, 90, 0)); level.bunkerList[29] = createBlock((2244.35, 199.948, 400.5), (0, 90, 0)); level.bunkerList[30] = createBlock((2192.71, 199.78, 319.125), (0, 90, 0)); level.bunkerList[31] = createBlock((2192.71, 199.78, 346.25), (0, 90, 0)); level.bunkerList[32] = createBlock((2192.71, 199.78, 373.375), (0, 90, 0)); level.bunkerList[33] = createBlock((2192.71, 199.78, 400.5), (0, 90, 0)); level.bunkerList[34] = createBlock((2144.52, 10.0145, 312.125), (0, 90, 0)); level.bunkerList[35] = createBlock((2144.52, 10.0145, 339.25), (0, 90, 0)); level.bunkerList[36] = createBlock((2144.52, 10.0145, 366.375), (0, 90, 0)); level.bunkerList[37] = createBlock((2077.09, -19.7223, 316.038), (0, 90, 0)); level.bunkerList[38] = createBlock((2077.09, -19.7223, 343.163), (0, 90, 0)); level.bunkerList[39] = createBlock((2077.09, -19.7223, 370.288), (0, 90, 0)); level.bunkerList[40] = createBlock((2007.34, -43.3756, 316.125), (0, 90, 0)); level.bunkerList[41] = createBlock((2007.34, -43.3756, 343.25), (0, 90, 0)); level.bunkerList[42] = createBlock((2007.34, -43.3756, 370.375), (0, 90, 0)); level.bunkerList[43] = createBlock((2143.75, 45.6554, 268.125), (0, 90, 0)); level.bunkerList[44] = createBlock((2143.75, 45.6554, 295.25), (0, 90, 0)); level.bunkerList[45] = createBlock((2143.75, 45.6554, 322.375), (0, 90, 0)); level.bunkerList[46] = createBlock((2143.75, 45.6554, 349.5), (0, 90, 0)); level.bunkerList[47] = createBlock((516.265, -342.359, 242.534), (0, 180, 0)); level.bunkerList[48] = createBlock((516.265, -342.359, 269.659), (0, 180, 0)); level.bunkerList[49] = createBlock((516.265, -342.359, 296.784), (0, 180, 0)); level.bunkerList[50] = createBlock((516.265, -342.359, 323.909), (0, 180, 0)); level.bunkerList[51] = createBlock((516.265, -342.359, 351.034), (0, 180, 0)); level.bunkerList[52] = createBlock((515.852, -290.718, 242.799), (0, 180, 0)); level.bunkerList[53] = createBlock((515.852, -290.718, 269.924), (0, 180, 0)); level.bunkerList[54] = createBlock((515.852, -290.718, 297.049), (0, 180, 0)); level.bunkerList[55] = createBlock((515.852, -290.718, 324.174), (0, 180, 0)); level.bunkerList[56] = createBlock((515.852, -290.718, 351.299), (0, 180, 0)); level.bunkerList[57] = createBlock((516.362, -239.077, 242.125), (0, 180, 0)); level.bunkerList[58] = createBlock((516.362, -239.077, 269.25), (0, 180, 0)); level.bunkerList[59] = createBlock((516.362, -239.077, 296.375), (0, 180, 0)); level.bunkerList[60] = createBlock((516.362, -239.077, 323.5), (0, 180, 0)); level.bunkerList[61] = createBlock((516.362, -239.077, 350.625), (0, 180, 0)); level.bunkerList[62] = createBlock((752.359, -161.106, 301.12), (0, 270, 0)); level.bunkerList[63] = createBlock((752.359, -161.106, 328.245), (0, 270, 0)); level.bunkerList[64] = createBlock((752.359, -161.106, 355.37), (0, 270, 0)); level.bunkerList[65] = createBlock((752.359, -161.106, 382.495), (0, 270, 0)); level.bunkerList[66] = createBlock((700.718, -160.56, 287.525), (0, 270, 0)); level.bunkerList[67] = createBlock((700.718, -160.56, 314.65), (0, 270, 0)); level.bunkerList[68] = createBlock((700.718, -160.56, 341.775), (0, 270, 0)); level.bunkerList[69] = createBlock((700.718, -160.56, 368.9), (0, 270, 0)); level.bunkerList[70] = createBlock((649.077, -178.379, 273.031), (0, 0, 0)); level.bunkerList[71] = createBlock((649.077, -178.379, 300.156), (0, 0, 0)); level.bunkerList[72] = createBlock((649.077, -178.379, 327.281), (0, 0, 0)); level.bunkerList[73] = createBlock((649.077, -178.379, 354.406), (0, 0, 0)); Uhh yeah so I really like the spots I came up with... Leaving the roof on the right of the map for D4-A5...
  17. level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0)); level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0)); level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0)); level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0)); level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0)); level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0)); level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0)); level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0)); level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0)); level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0)); level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0)); level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0)); level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0)); level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0)); level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0)); level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0)); level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0)); level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0)); level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0)); level.bunkerList[19] = createBlock((148.738, 1932.36, 138.658), (0, 180, 0)); level.bunkerList[20] = createBlock((143.176, 1992.36, 136.13), (0, 180, 0)); level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0)); level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0)); level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0)); level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0)); level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0)); level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0)); level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0)); level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0)); level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0)); level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0)); level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0)); level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0)); level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0)); level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0)); level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0)); level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0)); level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0)); level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0)); level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0)); level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0)); level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0)); level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0)); level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0)); level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0)); level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0)); level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0)); level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0)); level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0)); level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0)); level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0)); level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0)); level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0)); level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0)); level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0)); level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0)); level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0)); level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0)); level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0)); level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0)); level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0)); level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0)); level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0)); level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0)); level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0)); level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0)); level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0)); level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0)); level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0)); level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0)); level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0)); level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0)); level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0)); level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0)); level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0)); level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0)); level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0)); level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0)); level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0)); level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0)); level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0)); level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0)); level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0)); This is my spots I made for radiation. Sense last time I did this all at once and crashed, I did it again in small sections. This is from D1-A2 on the map. I will be posting my others soon but I doubt anyone will see this before the other ones come out. P.S. I believe I fixed the cades from shot0037.jpg but I'm not sure because I was too lazy to load the map back after I fixed it with the bunker extractor tool. If you ever wonder where you are, go ahead and check the mini-map
  18. Way better than mp_bunker
  19. level.bunkerList[0] = createBlock((466.29, 2049.13, -7.875), (0, 110, 0)); level.bunkerList[1] = createBlock((467.594, 2050.21, 78.2564), (0, 110, 0)); level.bunkerList[2] = createBlock((59.7898, 1911.21, 7.93391), (0, 110, 0)); level.bunkerList[3] = createBlock((59.7898, 1911.21, 35.0589), (0, 110, 0)); level.bunkerList[4] = createBlock((72.7934, 1874.5, -37.0256), (0, 110, 0)); level.bunkerList[5] = createBlock((72.7934, 1874.5, -9.90058), (0, 110, 0)); level.bunkerList[6] = createBlock((84.887, 1841.22, -42.0228), (0, 110, 0)); level.bunkerList[7] = createBlock((84.7654, 1841.17, -24.8978), (0, 110, 0)); level.bunkerList[8] = createBlock((96.8486, 1807.89, -41.7857), (0, 110, 0)); level.bunkerList[9] = createBlock((108.972, 1774.62, -57.5441), (0, 110, 0)); level.bunkerList[10] = createBlock((-157.57, 2073.51, 2.125), (0, 110, 0)); level.bunkerList[11] = createBlock((-157.57, 2073.51, 29.25), (0, 110, 0)); level.bunkerList[12] = createBlock((-115.812, 2109.1, -15.7148), (0, 110, 0)); level.bunkerList[13] = createBlock((-115.827, 2109.4, 11.4102), (0, 110, 0)); level.bunkerList[14] = createBlock((-67.7883, 2127.73, -32.7847), (0, 110, 0)); level.bunkerList[15] = createBlock((-67.7883, 2127.73, -5.65968), (0, 110, 0)); level.bunkerList[16] = createBlock((-19.8462, 2146.32, -52.8229), (0, 110, 0)); level.bunkerList[17] = createBlock((-19.8462, 2146.32, -25.6979), (0, 110, 0)); level.bunkerList[18] = createBlock((28.0959, 2164.92, -42.5493), (0, 110, 0)); Yeah.
  20. I asked Classixz and he told me there arn't enough assets released yet. Only the stuff from The Giant is released.
  21. Edit: When I said "Anti-Knife" I meant to say "Anti-Camp."
  22. I don't remember ever getting banned other than this time. I will try my BEST to not spam. Sometimes I just get silly, and I am sorry this happened.
  23. Can you please bring back the old Nuketown? The Nuketown that you could have a good time camping in the house upstairs and get far into the game. The Nuketown that I remember from a few years ago. I understand that the community is going all "Anti-Knife," and all, but I bet a lot of other people want it back also. I see nothing wrong with camping, and I feel like you should play how YOU want to. Running around can take more "Skill" but 1. Taking away good spots on good maps isn't a good way to get a lot more people to join - and 2. At least to me, I've always like holding back a bunker while people attack, more than searching for the enemy. It's just me, and I understand that a lot of people like knifing more. Could we please have a vote? The new Nuketown is just... ehh. Not that much fun especially since it's the main map in all of the Black Ops Series. They've brought it back each time they made a new Nuketown. Almost everyone likes the map! And a lot of people like camping. Making it almost impossible to camp and get far into the game while having fun, kind of dumbs down Nuketown. While there are some good spots, they aren't that much fun to use and don't get you that far unless it's only like 2 zombies against you. So, like I said, can we PLEASE PLEASE PLEEEEEASE get a vote on if we should bring back the old map? If it's voted no, we don't bring it back. If it's voted yes, we bring it back, or just bring back some of the good spots. Thanks! Also, Launch is one of the best maps in my opinion. But you normally only get 1-2, maybe just MAYBE 3 goes of Launch just because Nuketown is the next map. Could you maybe change the rotation to have Launch have some worse maps around it? Thanks! ~DolphinPanda007
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