IMPORTANT: The first post in this thread has a flaw. I edited the barricade [19] and [20]'s middle coordinate and not the last. This is the fix:
level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0));
level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0));
level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0));
level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0));
level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0));
level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0));
level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0));
level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0));
level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0));
level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0));
level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0));
level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0));
level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0));
level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0));
level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0));
level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0));
level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0));
level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0));
level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0));
level.bunkerList[19] = createBlock((148.738, 1931.73, 128.658), (0, 180, 0));
level.bunkerList[20] = createBlock((148.738, 1992.36, 128.658), (0, 180, 0));
level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0));
level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0));
level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0));
level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0));
level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0));
level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0));
level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0));
level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0));
level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0));
level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0));
level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0));
level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0));
level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0));
level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0));
level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0));
level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0));
level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0));
level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0));
level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0));
level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0));
level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0));
level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0));
level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0));
level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0));
level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0));
level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0));
level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0));
level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0));
level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0));
level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0));
level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0));
level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0));
level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0));
level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0));
level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0));
level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0));
level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0));
level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0));
level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0));
level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0));
level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0));
level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0));
level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0));
level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0));
level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0));
level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0));
level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0));
level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0));
level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0));
level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0));
level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0));
level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0));
level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0));
level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0));
level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0));
level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0));
level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0));
level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0));
level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0));
level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0));
level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0));
level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0));
until