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    • Classixz

      ZAM has been moved to a new IP   06/13/2017

      ZAM has been moved to a new IP due to the massive lag at the data center in Amsterdam. The new location is in London, UK and should provide a little bit better connectivity for American players. You can find the server in the Unranked tab in-game or with the IP 173.199.74.159:3134
Griggs

New ZAM bunkers

37 posts in this topic
4 hours ago, My Name Is WEISS said:

Uncomfortable to mess with the old bunker mod.

Well you'd have to talk to classixz about that then I can't help  you there

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@Classixz @Griggs Is there a bunker mod that allows you to tweak the direction exactly? Trouble making a bunker with only North-East North-West South-East South-West

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I got some screenshots for a Nuke bunker set, BunkerListExtractor isn't working, so I only have screens of it.

shot0004.jpgshot0005.jpgshot0006.jpgshot0007.jpgshot0008.jpgshot0009.jpg

Sorry if sloppy, new to this.

Edited by Prjct_Chaos
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those last once were a bit better I would say =)

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20 minutes ago, Griggs said:

those last once were a bit better I would say =)

what do you mean?

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Pro Tip: Use /ufo to fly and place cades more accurate and use /g_speed 90 to fly/walk slower to also place down cades more accurate.

Also remember that the maps looks the best if everything is aligned. =)

 

Thank you for showing interest in the making of bunkers

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6 hours ago, Griggs said:

Pro Tip: Use /ufo to fly and place cades more accurate and use /g_speed 90 to fly/walk slower to also place down cades more accurate.

Also remember that the maps looks the best if everything is aligned. =)

 

Thank you for showing interest in the making of bunkers

/ufo and /g_speed 90 in console or chat?

@Griggs

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5 hours ago, Prjct_Chaos said:

/ufo and /g_speed 90 in console or chat?

@Griggs

You don't need to tag me and quote me, just 1 of those 2 is enough.

 

And you should be able to figure that out yourself... =)

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Just now, Griggs said:

You don't need to tag me and quote me, just 1 of those 2 is enough.

 

And you should be able to figure that out yourself... =)

yeah sorry i figured it out on my own xD
 

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I found out how to get the code for the bunkers. Here are some of the code from the first Nuke thing I did, recreated and less sloppy.

Spoiler

level.bunkerList[0] = createBlock((-521.604, 228.782, 66.8454), (0, 90, 0));
level.bunkerList[1] = createBlock((-286.62, 489.03, 76.125), (0, 0, 0));
level.bunkerList[2] = createBlock((-286.62, 489.03, 103.25), (0, 0, 0));
level.bunkerList[3] = createBlock((-286.62, 489.03, 130.375), (0, 0, 0));
level.bunkerList[4] = createBlock((-286.62, 489.03, 157.5), (0, 0, 0));
level.bunkerList[5] = createBlock((1.552, 576.303, -47.0272), (0, 105, 0));
level.bunkerList[6] = createBlock((67.4361, 593.556, -47.6354), (0, 105, 0));
level.bunkerList[7] = createBlock((-6.78717, 608.187, -59.1535), (0, 105, 0));
level.bunkerList[8] = createBlock((-6.43801, 607.474, -43.5032), (0, 105, 0));
level.bunkerList[9] = createBlock((-7.66618, 614.943, -27.8528), (0, 105, 0));
level.bunkerList[10] = createBlock((57.3574, 630.038, -61.5558), (0, 105, 0));
level.bunkerList[11] = createBlock((57.7486, 629.088, -45.9055), (0, 105, 0));
level.bunkerList[12] = createBlock((56.8912, 633.244, -30.2552), (0, 105, 0));
level.bunkerList[13] = createBlock((-17.48, 652.117, -62.5875), (0, 105, 0));
level.bunkerList[14] = createBlock((-17.3378, 650.851, -46.9371), (0, 105, 0));
level.bunkerList[15] = createBlock((-16.951, 649.884, -31.2868), (0, 105, 0));
level.bunkerList[16] = createBlock((-16.3708, 648.21, -15.6364), (0, 105, 0));
level.bunkerList[17] = createBlock((48.593, 669.443, -63.3647), (0, 105, 0));
level.bunkerList[18] = createBlock((48.6802, 667.983, -47.7144), (0, 105, 0));
level.bunkerList[19] = createBlock((49.0303, 666.817, -32.064), (0, 105, 0));
level.bunkerList[20] = createBlock((49.3844, 665.832, -16.4137), (0, 105, 0));
level.bunkerList[21] = createBlock((-27.5201, 688.337, -53.3472), (0, 105, 0));
level.bunkerList[22] = createBlock((-27.5201, 688.337, -26.2222), (0, 105, 0));
level.bunkerList[23] = createBlock((-27.5201, 688.337, 0.902771), (0, 105, 0));
level.bunkerList[24] = createBlock((-27.5201, 688.337, 28.0278), (0, 105, 0));
level.bunkerList[25] = createBlock((-27.5201, 688.337, 55.1528), (0, 105, 0));
level.bunkerList[26] = createBlock((37.736, 707.05, -54.0545), (0, 105, 0));
level.bunkerList[27] = createBlock((37.736, 707.05, -26.9295), (0, 105, 0));
level.bunkerList[28] = createBlock((37.736, 707.05, 0.195549), (0, 105, 0));
level.bunkerList[29] = createBlock((37.736, 707.05, 27.3205), (0, 105, 0));
level.bunkerList[30] = createBlock((37.736, 707.05, 54.4455), (0, 105, 0));
level.bunkerList[31] = createBlock((-46.2148, 557.039, -52.503), (0, -165, 0));
level.bunkerList[32] = createBlock((-46.2148, 557.039, -25.378), (0, -165, 0));
level.bunkerList[33] = createBlock((-46.2148, 557.039, 1.74697), (0, -165, 0));
level.bunkerList[34] = createBlock((-46.2148, 557.039, 28.872), (0, -165, 0));
level.bunkerList[35] = createBlock((-46.2148, 557.039, 55.997), (0, -165, 0));
level.bunkerList[36] = createBlock((-62.9076, 623.388, -52.0452), (0, -165, 0));
level.bunkerList[37] = createBlock((-62.9076, 623.388, -24.9202), (0, -165, 0));
level.bunkerList[38] = createBlock((-62.9076, 623.388, 2.20481), (0, -165, 0));
level.bunkerList[39] = createBlock((-62.9076, 623.388, 29.3298), (0, -165, 0));
level.bunkerList[40] = createBlock((-62.9076, 623.388, 56.4548), (0, -165, 0));
level.bunkerList[41] = createBlock((120.867, 603.522, -34.2051), (0, -165, 0));
level.bunkerList[42] = createBlock((120.867, 603.522, -7.08008), (0, -165, 0));
level.bunkerList[43] = createBlock((120.867, 603.522, 20.0449), (0, -165, 0));
level.bunkerList[44] = createBlock((120.867, 603.522, 47.1699), (0, -165, 0));
level.bunkerList[45] = createBlock((120.867, 603.522, 74.2949), (0, -165, 0));
level.bunkerList[46] = createBlock((105.072, 663.454, -53.0854), (0, -165, 0));
level.bunkerList[47] = createBlock((105.072, 663.454, -25.9604), (0, -165, 0));
level.bunkerList[48] = createBlock((105.072, 663.454, 1.16456), (0, -165, 0));
level.bunkerList[49] = createBlock((105.072, 663.454, 28.2896), (0, -165, 0));
level.bunkerList[50] = createBlock((105.072, 663.454, 55.4146), (0, -165, 0));
level.bunkerList[51] = createBlock((89.2965, 712.156, -54.0298), (0, -165, 0));
level.bunkerList[52] = createBlock((89.2965, 712.156, -26.9048), (0, -165, 0));
level.bunkerList[53] = createBlock((89.2965, 712.156, 0.220215), (0, -165, 0));
level.bunkerList[54] = createBlock((89.2965, 712.156, 27.3452), (0, -165, 0));
level.bunkerList[55] = createBlock((89.2965, 712.156, 54.4702), (0, -165, 0));
level.bunkerList[56] = createBlock((-21.4609, 668.33, -22.4877), (0, -165, 0));
level.bunkerList[57] = createBlock((-18.7426, 654.261, 11.4886), (0, 105, 0));
level.bunkerList[58] = createBlock((-18.7426, 654.261, 38.6136), (0, 105, 0));
level.bunkerList[59] = createBlock((48.7432, 673.635, 10.7113), (0, 105, 0));
level.bunkerList[60] = createBlock((48.7432, 673.635, 37.8363), (0, 105, 0));
level.bunkerList[61] = createBlock((-10.8533, 629.841, -11.674), (0, 105, 0));
level.bunkerList[62] = createBlock((-13.6199, 635.786, 4.11387), (0, 105, 0));
level.bunkerList[63] = createBlock((-13.9564, 637.003, 20.6252), (0, 105, 0));
level.bunkerList[64] = createBlock((54.7106, 647.412, -13.5911), (0, 105, 0));
level.bunkerList[65] = createBlock((53.6988, 653.312, 2.05919), (0, 105, 0));
level.bunkerList[66] = createBlock((-179.893, 558.61, 76.125), (0, 0, 0));
level.bunkerList[67] = createBlock((-179.893, 558.61, 103.25), (0, 0, 0));
level.bunkerList[68] = createBlock((-179.893, 558.61, 130.375), (0, 0, 0));
level.bunkerList[69] = createBlock((-179.893, 558.61, 157.5), (0, 0, 0));
level.bunkerList[70] = createBlock((55.5697, 655.647, 19.1782), (0, 105, 0));
level.bunkerList[71] = createBlock((68.9567, 576.033, 81.5705), (0, 105, 0));
level.bunkerList[72] = createBlock((19.4656, 561.687, 81.5705), (0, 105, 0));
level.bunkerList[73] = createBlock((157.942, 389.265, 39.0738), (0, -165, 0));
level.bunkerList[74] = createBlock((173.796, 338.361, 39.0738), (0, -165, 0));
level.bunkerList[75] = createBlock((67.5304, 291.727, 47.8487), (0, -165, 0));
level.bunkerList[76] = createBlock((53.6142, 342.554, 47.8487), (0, -165, 0));
level.bunkerList[77] = createBlock((-752.301, 172.391, 35.6361), (0, 0, 0));
level.bunkerList[78] = createBlock((-742.879, 230.006, 35.6361), (0, 0, 0));
level.bunkerList[79] = createBlock((-989.106, 129.412, -3.24645), (0, 0, 0));
level.bunkerList[80] = createBlock((-989.106, 129.412, 21.8393), (0, 0, 0));
level.bunkerList[81] = createBlock((983.095, 462.306, -46.875), (0, 105, 0));
level.bunkerList[82] = createBlock((983.095, 462.306, -19.75), (0, 105, 0));
level.bunkerList[83] = createBlock((983.095, 462.306, -19.75), (0, 105, 0));
level.bunkerList[84] = createBlock((983.095, 462.306, 6.875), (0, 105, 0));
level.bunkerList[85] = createBlock((970.456, 686.879, 3.9996), (0, -165, 0));
level.bunkerList[86] = createBlock((970.456, 686.879, 31.1246), (0, -165, 0));
level.bunkerList[87] = createBlock((724.941, 457.233, 38.1783), (0, -165, 0));
level.bunkerList[88] = createBlock((706.334, 524.445, 38.1783), (0, -165, 0));

WMD Different than from the screens.

Spoiler

level.bunkerList[0] = createBlock((1064.27, -217.078, 46.125), (0, 0, 0));
level.bunkerList[1] = createBlock((1064.27, -217.078, 78.2327), (0, 0, 0));
level.bunkerList[2] = createBlock((1063.91, -216.816, 102.618), (0, 0, 0));
level.bunkerList[3] = createBlock((1064.83, -350.287, 56.1663), (0, 0, 0));
level.bunkerList[4] = createBlock((1064.83, -350.287, 79.5825), (0, 0, 0));
level.bunkerList[5] = createBlock((1064.83, -350.287, 107.511), (0, 0, 0));
level.bunkerList[6] = createBlock((1123.3, -200.059, 30.6456), (0, 90, 0));
level.bunkerList[6] = createBlock((1111.4, -201.412, 11.9834), (0, 90, 0));
level.bunkerList[7] = createBlock((1111.4, -201.412, 39.1084), (0, 90, 0));
level.bunkerList[8] = createBlock((1111.4, -201.412, 66.2334), (0, 90, 0));
level.bunkerList[9] = createBlock((1111.4, -201.412, 93.3584), (0, 90, 0));
level.bunkerList[10] = createBlock((1112.44, -358.775, 28.6771), (0, 90, 0));
level.bunkerList[11] = createBlock((1112.44, -358.775, 55.8021), (0, 90, 0));
level.bunkerList[12] = createBlock((1112.44, -358.775, 82.9271), (0, 90, 0));
level.bunkerList[13] = createBlock((1112.44, -358.775, 110.052), (0, 90, 0));
level.bunkerList[14] = createBlock((1171.54, -360.275, 25.3419), (0, 90, 0));
level.bunkerList[15] = createBlock((1171.54, -360.275, 52.4669), (0, 90, 0));
level.bunkerList[16] = createBlock((1171.54, -360.275, 79.5919), (0, 90, 0));
level.bunkerList[17] = createBlock((1171.54, -360.275, 106.717), (0, 90, 0));
level.bunkerList[18] = createBlock((1183.24, -201.82, -3.04384), (0, 90, 0));
level.bunkerList[19] = createBlock((1183.24, -201.82, 24.0812), (0, 90, 0));
level.bunkerList[20] = createBlock((1183.24, -201.82, 51.2062), (0, 90, 0));
level.bunkerList[21] = createBlock((1183.24, -201.82, 78.3312), (0, 90, 0));
level.bunkerList[22] = createBlock((1183.24, -201.82, 105.456), (0, 90, 0));
level.bunkerList[23] = createBlock((1234.88, -220.25, -1.73864), (0, 0, 0));
level.bunkerList[24] = createBlock((1234.88, -220.25, 25.3864), (0, 0, 0));
level.bunkerList[25] = createBlock((1234.88, -220.25, 52.5114), (0, 0, 0));
level.bunkerList[26] = createBlock((1234.88, -220.25, 79.6364), (0, 0, 0));
level.bunkerList[27] = createBlock((1234.88, -220.25, 106.761), (0, 0, 0));
level.bunkerList[28] = createBlock((1224.35, -343.732, 13.0082), (0, 0, 0));
level.bunkerList[29] = createBlock((1224.35, -343.732, 40.1332), (0, 0, 0));
level.bunkerList[30] = createBlock((1224.35, -343.732, 67.2582), (0, 0, 0));
level.bunkerList[31] = createBlock((1224.35, -343.732, 94.3832), (0, 0, 0));
level.bunkerList[32] = createBlock((1224.35, -343.732, 121.508), (0, 0, 0));
level.bunkerList[33] = createBlock((1227.6, -281.73, 65.987), (0, 0, 0));
level.bunkerList[34] = createBlock((1227.6, -281.73, 93.112), (0, 0, 0));
level.bunkerList[35] = createBlock((1227.6, -281.73, 120.237), (0, 0, 0));
level.bunkerList[3] = createBlock((1221.87, 228.433, 142.125), (0, 90, 0));
level.bunkerList[4] = createBlock((1273.52, 228.43, 142.125), (0, 90, 0));
level.bunkerList[5] = createBlock((1273.53, 192.789, 142.125), (0, 90, 0));
level.bunkerList[6] = createBlock((1220.4, 192.787, 142.125), (0, 90, 0));
level.bunkerList[7] = createBlock((1275.25, 157.148, 142.125), (0, 90, 0));
level.bunkerList[8] = createBlock((1223.61, 157.146, 142.125), (0, 90, 0));
level.bunkerList[9] = createBlock((1223.62, 121.505, 142.125), (0, 90, 0));
level.bunkerList[10] = createBlock((1275.26, 121.49, 142.125), (0, 90, 0));
level.bunkerList[11] = createBlock((1217.02, 103.556, 136.764), (0, 90, 0));
level.bunkerList[12] = createBlock((1063.82, -196.496, 118.269), (0, 0, 0));
level.bunkerList[13] = createBlock((1091.52, -356.608, 107.723), (0, 0, 0));
level.bunkerList[14] = createBlock((1122.91, -356.242, 107.723), (0, 0, 0));
level.bunkerList[15] = createBlock((1157.99, -355.794, 107.723), (0, 0, 0));
level.bunkerList[16] = createBlock((1196.23, -355.307, 107.723), (0, 0, 0));
level.bunkerList[17] = createBlock((1098.99, -223.671, 107.723), (0, 0, 0));
level.bunkerList[18] = createBlock((1129.49, -223.762, 107.723), (0, 0, 0));
level.bunkerList[19] = createBlock((1161.27, -223.81, 107.723), (0, 0, 0));
level.bunkerList[20] = createBlock((1194.43, -223.861, 107.723), (0, 0, 0));
level.bunkerList[21] = createBlock((1093.6, -160.247, 104.938), (0, 0, 0));
level.bunkerList[22] = createBlock((1130.1, -159.158, 104.938), (0, 0, 0));
level.bunkerList[23] = createBlock((1153.63, -158.944, 104.938), (0, 0, 0));
level.bunkerList[24] = createBlock((1108.38, -108.251, 104.938), (0, 0, 0));
level.bunkerList[25] = createBlock((1138.88, -108.385, 104.938), (0, 0, 0));
level.bunkerList[26] = createBlock((1126.32, -46.535, 217.127), (0, 90, 0));
level.bunkerList[27] = createBlock((1280.27, 89.8839, 129.805), (0, 90, 0));
level.bunkerList[28] = createBlock((1280.68, 67.074, 124.013), (0, 90, 0));
level.bunkerList[29] = createBlock((1172.73, -102.347, 104.992), (0, 0, 0));
level.bunkerList[30] = createBlock((1170.32, -143.684, 104.992), (0, 0, 0));
level.bunkerList[31] = createBlock((1179.85, -168.984, 104.992), (0, 0, 0));
level.bunkerList[32] = createBlock((1249.51, -60.1343, 220.689), (0, 90, 0));
level.bunkerList[33] = createBlock((1289.15, -61.2777, 220.689), (0, 90, 0));
level.bunkerList[34] = createBlock((1188.54, -45.794, 259.025), (0, 90, 0));
 

Aaaand a little bit of the Radiation bunkers in the screens I took.

Spoiler

level.bunkerList[0] = createBlock((-557.805, 64.3289, 192.125), (0, 0, 0));
level.bunkerList[1] = createBlock((-557.926, 6.40014, 192.125), (0, 0, 0));
level.bunkerList[2] = createBlock((-552.763, 62.8178, 209.25), (0, 0, 0));
level.bunkerList[3] = createBlock((-552.213, 6.47165, 209.25), (0, 0, 0));
level.bunkerList[4] = createBlock((-549.27, 63.6988, 226.375), (0, 0, 0));
level.bunkerList[5] = createBlock((-549.314, 8.60308, 226.375), (0, 0, 0));
level.bunkerList[6] = createBlock((-541.993, 65.9106, 243.5), (0, 0, 0));
level.bunkerList[7] = createBlock((-540.852, 9.04871, 243.5), (0, 0, 0));
level.bunkerList[8] = createBlock((-494.297, 30.1921, 141.686), (0, 0, 0));
level.bunkerList[9] = createBlock((-502.359, 30.3851, 158.811), (0, 0, 0));
level.bunkerList[10] = createBlock((-466.912, 30.5126, 138.245), (0, 0, 0));
level.bunkerList[11] = createBlock((-460.352, -8.82723, 135.158), (0, 0, 0));
level.bunkerList[12] = createBlock((-456.747, 72.9137, 136.43), (0, 0, 0));
level.bunkerList[13] = createBlock((-502.359, 431.486, 140.786), (0, 0, 0));
level.bunkerList[14] = createBlock((-502.282, 485.736, 140.175), (0, 0, 0));
level.bunkerList[15] = createBlock((-500.766, 427.612, 193.129), (0, 0, 0));
level.bunkerList[16] = createBlock((-500.12, 490.068, 193.129), (0, 0, 0));
level.bunkerList[17] = createBlock((-500.426, 505.055, 159.814), (0, 0, 0));

 

 

Edited by Prjct_Chaos
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