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Everything posted by The One Patriot
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hoLA

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5
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- Report
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oh god
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lol it looks like the man is tryin to hold her boobie :D...........
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Made by Patriot & Kevin great spots, sry didnt take screenshots, but just trust in da spots :DDDD CODE: level.bunkerList[0] = createBlock((1308.5, 1376.25, 81.9201), (0, 150, 0)); level.bunkerList[1] = createBlock((147.14, 2486.18, -56.1585), (0, 270, 0)); level.bunkerList[2] = createBlock((146.817, 2499.82, -45.33), (0, 270, 0)); level.bunkerList[3] = createBlock((146.515, 2514.72, -36.2809), (0, 270, 0)); level.bunkerList[4] = createBlock((146.054, 2537.86, -24.6296), (0, 270, 0)); level.bunkerList[5] = createBlock((145.61, 2544.68, -10.3508), (0, 270, 0)); level.bunkerList[6] = createBlock((145.535, 2576.67, 7.22585), (0, 270, 0)); level.bunkerList[7] = createBlock((145.976, 2595.72, 18.5761), (0, 270, 0)); level.bunkerList[8] = createBlock((146.025, 2614.49, 36.3256), (0, 270, 0)); level.bunkerList[9] = createBlock((146.123, 2648.76, 35.2326), (0, 270, 0)); level.bunkerList[10] = createBlock((92.5166, 2628.58, 44.89), (0, 10, 0)); level.bunkerList[11] = createBlock((78.4443, 2624.5, 55.2346), (0, 20, 0)); level.bunkerList[12] = createBlock((65.0249, 2617.93, 66.1981), (0, 30, 0)); level.bunkerList[13] = createBlock((49.2086, 2607.95, 75.5615), (0, 40, 0)); level.bunkerList[14] = createBlock((30.3925, 2592.4, 91.0948), (0, 50, 0)); level.bunkerList[15] = createBlock((15.9005, 2573.23, 102.35), (0, 60, 0)); level.bunkerList[16] = createBlock((0.908904, 2557.5, 117.285), (0, 40, 0)); level.bunkerList[17] = createBlock((-22.7583, 2544, 128.567), (0, 20, 0)); level.bunkerList[18] = createBlock((-134.388, 2397.27, 128.646), (0, 360, 0)); level.bunkerList[19] = createBlock((-167.311, 2395.77, 128.646), (0, 360, 0)); level.bunkerList[20] = createBlock((-306.517, 2498.9, 128.646), (0, 360, 0)); level.bunkerList[21] = createBlock((-344.395, 2498.79, 129.192), (0, 360, 0)); level.bunkerList[22] = createBlock((-251.197, 1192.18, -12.0846), (0, 350, 30)); level.bunkerList[23] = createBlock((-224.608, 1187.92, -11.726), (0, 350, 30)); level.bunkerList[24] = createBlock((-262.43, 1131.75, -47.4826), (0, 350, 30)); level.bunkerList[25] = createBlock((-238.103, 1126.77, -47.4826), (0, 350, 30)); level.bunkerList[26] = createBlock((-234.365, 1263.36, -11.5072), (0, 340, 330)); level.bunkerList[27] = createBlock((-208.338, 1254.45, -11.5072), (0, 340, 330)); level.bunkerList[28] = createBlock((-214.165, 1316.98, -45.4888), (0, 340, 330)); level.bunkerList[29] = createBlock((-190.617, 1309.75, -45.068), (0, 340, 330)); level.bunkerList[30] = createBlock((-17.4726, 964.353, 139.213), (0, 340, 0)); level.bunkerList[31] = createBlock((-17.6149, 964.095, 170.819), (0, 340, 0)); level.bunkerList[32] = createBlock((-60.0771, 1389.39, 140.196), (0, 340, 0)); level.bunkerList[33] = createBlock((-60.0771, 1389.39, 167.321), (0, 340, 0)); level.bunkerList[34] = createBlock((-101.507, 1328.89, 201.06), (0, 80, 0)); level.bunkerList[35] = createBlock((-23.4657, 1395.07, 147.272), (0, 250, 90)); level.bunkerList[36] = createBlock((-37.7526, 1398.35, 196.557), (0, 250, 0)); level.bunkerList[37] = createBlock((989.886, 13.002, -128.532), (0, 90, 0)); level.bunkerList[38] = createBlock((989.496, 9.93409, -111.407), (0, 90, 0)); level.bunkerList[39] = createBlock((989.355, 7.30663, -94.2817), (0, 90, 0)); level.bunkerList[40] = createBlock((989.21, 4.48281, -77.1567), (0, 90, 0)); level.bunkerList[41] = createBlock((989.06, 1.59235, -60.0317), (0, 90, 0)); level.bunkerList[42] = createBlock((988.958, -0.359085, -42.9067), (0, 90, 0)); level.bunkerList[43] = createBlock((1197.97, 1644.96, 97.6878), (0, 60, 0)); level.bunkerList[44] = createBlock((1197.97, 1644.96, 124.813), (0, 60, 0)); level.bunkerList[45] = createBlock((1197.97, 1644.96, 151.938), (0, 60, 0)); level.bunkerList[46] = createBlock((1197.97, 1644.96, 179.063), (0, 60, 0)); level.bunkerList[47] = createBlock((1248.35, 1615.69, 97.667), (0, 60, 0)); level.bunkerList[48] = createBlock((1248.35, 1615.69, 124.792), (0, 60, 0)); level.bunkerList[49] = createBlock((1248.35, 1615.69, 151.917), (0, 60, 0)); level.bunkerList[50] = createBlock((1248.35, 1615.69, 179.042), (0, 60, 0)); level.bunkerList[51] = createBlock((795.173, 1084.3, 98.3752), (140, 150, 0)); level.bunkerList[52] = createBlock((772.709, 1096.86, 119.417), (140, 150, 0)); level.bunkerList[53] = createBlock((340.259, 822.469, 39.9458), (0, 50, 0)); level.bunkerList[54] = createBlock((342.849, 825.579, 57.0708), (0, 50, 0)); level.bunkerList[55] = createBlock((345.187, 828.388, 74.1957), (0, 50, 0)); level.bunkerList[56] = createBlock((347.569, 831.248, 91.3207), (0, 50, 0)); level.bunkerList[57] = createBlock((350.536, 834.813, 108.446), (0, 50, 0)); level.bunkerList[58] = createBlock((353.671, 838.578, 125.571), (0, 50, 0)); level.bunkerList[59] = createBlock((356.213, 841.631, 142.696), (0, 50, 0)); level.bunkerList[60] = createBlock((357.851, 844.051, 159.821), (0, 50, 0)); level.bunkerList[61] = createBlock((502.997, 1155.07, 219.459), (0, 60, 0)); level.bunkerList[62] = createBlock((564.634, 1118.83, 219.459), (0, 60, 0)); level.bunkerList[63] = createBlock((1790.47, 2411.92, -33.875), (0, 90, 0)); level.bunkerList[64] = createBlock((1790.47, 2411.92, -6.75), (0, 90, 0)); level.bunkerList[65] = createBlock((1790.47, 2411.92, 20.375), (0, 90, 0)); level.bunkerList[66] = createBlock((1842.18, 2411.93, -33.875), (0, 90, 0)); level.bunkerList[67] = createBlock((1842.18, 2411.93, -6.75), (0, 90, 0)); level.bunkerList[68] = createBlock((1842.18, 2411.93, 20.375), (0, 90, 0)); level.bunkerList[69] = createBlock((1858.16, 2462.7, -33.875), (0, 180, 0)); level.bunkerList[70] = createBlock((1858.16, 2462.7, -6.75), (0, 180, 0)); level.bunkerList[71] = createBlock((1858.16, 2462.7, 20.375), (0, 180, 0)); level.bunkerList[72] = createBlock((1858.01, 2528.36, -33.875), (0, 180, 0)); level.bunkerList[73] = createBlock((1858.01, 2528.36, -6.75), (0, 180, 0)); level.bunkerList[74] = createBlock((1858.01, 2528.36, 20.375), (0, 180, 0)); level.bunkerList[75] = createBlock((1860.12, 2003.16, -33.875), (0, 90, 0)); level.bunkerList[76] = createBlock((1860.12, 2003.16, -6.75), (0, 90, 0)); level.bunkerList[77] = createBlock((-546.891, -637.298, -46.4349), (0, 180, 0)); level.bunkerList[78] = createBlock((-546.744, -708.294, -46.4349), (0, 180, 0)); level.bunkerList[79] = createBlock((-546.997, -778.763, -46.4349), (0, 180, 0)); level.bunkerList[80] = createBlock((-546.671, -813.44, -46.4349), (0, 180, 0)); level.bunkerList[81] = createBlock((-778.359, -214.758, -116.733), (0, 90, 0)); level.bunkerList[82] = createBlock((-778.359, -214.758, -89.6081), (0, 90, 0)); level.bunkerList[83] = createBlock((-778.359, -214.758, -62.4831), (0, 90, 0)); level.bunkerList[84] = createBlock((-785.805, -69.2458, -117.265), (0, 90, 0)); level.bunkerList[85] = createBlock((-785.805, -69.2458, -90.1398), (0, 90, 0)); level.bunkerList[86] = createBlock((-785.805, -69.2458, -63.0148), (0, 90, 0)); level.bunkerList[87] = createBlock((-1119.87, 1088.19, -47.8756), (0, 120, 40)); level.bunkerList[88] = createBlock((-1102.11, 1056.09, -47.8756), (0, 120, 40)); level.bunkerList[89] = createBlock((-1151.14, 1027.31, 1.39982), (0, 120, 40)); level.bunkerList[90] = createBlock((-1170.04, 1056.5, 1.39982), (0, 120, 40)); level.bunkerList[91] = createBlock((-1192.21, 992.136, 31.204), (0, 140, 20)); level.bunkerList[92] = createBlock((-1212.05, 1025.68, 26.6465), (0, 140, 20)); level.bunkerList[93] = createBlock((-1242.57, 974.61, 46.832), (0, 160, 20)); level.bunkerList[94] = createBlock((-1212.86, 959.052, 47.6192), (0, 160, 20)); level.bunkerList[95] = createBlock((-1260.84, 742.238, 78.7271), (0, 250, 0)); level.bunkerList[96] = createBlock((-1316.89, 763.249, 78.7271), (0, 250, 0)); level.bunkerList[97] = createBlock((-1201.69, 723.072, 78.7271), (0, 250, 0)); level.bunkerList[98] = createBlock((-1132.42, 708.921, 89.7266), (0, 260, 20)); level.bunkerList[99] = createBlock((-921.745, 660.436, 136.623), (0, 260, 20)); level.bunkerList[100] = createBlock((-914.866, 694.453, 136.623), (0, 260, 20)); level.bunkerList[101] = createBlock((-909.613, 720.431, 136.623), (0, 260, 20)); level.bunkerList[102] = createBlock((-874.146, 659.895, 147.727), (0, 350, 0)); level.bunkerList[103] = createBlock((-867.908, 693.515, 147.989), (0, 350, 0)); level.bunkerList[104] = createBlock((-1307.05, 789.906, 79.1353), (0, 70, 0)); level.bunkerList[105] = createBlock((-545.559, 846.347, 3.59771), (0, 180, 0)); level.bunkerList[106] = createBlock((-378.725, 946.234, -64.2655), (0, 270, 0)); level.bunkerList[107] = createBlock((-377.936, 976.074, -64.2655), (0, 270, 0)); level.bunkerList[108] = createBlock((-319.641, -366.303, -113.875), (0, 360, 0)); level.bunkerList[109] = createBlock((-319.641, -366.303, -86.75), (0, 360, 0)); level.bunkerList[110] = createBlock((-319.641, -366.303, -59.625), (0, 360, 0)); level.bunkerList[111] = createBlock((-318.962, -367.242, -41.2491), (0, 360, 0)); level.bunkerList[112] = createBlock((-320.127, -292.003, -113.875), (0, 360, 0)); level.bunkerList[113] = createBlock((-320.127, -292.003, -86.75), (0, 360, 0)); level.bunkerList[114] = createBlock((-320.127, -292.003, -59.625), (0, 360, 0)); level.bunkerList[115] = createBlock((-99.2398, 1545.31, -47.0004), (40, 20, 0)); level.bunkerList[116] = createBlock((-143.775, 1547.66, -47.3065), (40, 190, 0)); level.bunkerList[117] = createBlock((-767.044, 1604.49, 28.125), (0, 340, 0)); level.bunkerList[118] = createBlock((-794.37, 1520.81, 28.125), (0, 340, 0)); level.bunkerList[119] = createBlock((-786.887, 1557, 28.125), (0, 340, 0));
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guys pls fk off. This topic is going no where, therefore i am locking it now. All you guys are doing is fighting each other and trying to hit on the other side. When you should rather try to read and try to understand each other. Oh ya so you guys r prolly gonna start complaining why i locked it -,-
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SO the only thing i read was this, i might read some other comments later. ANYWAY NO NO NO FAITH ...u got it alll wrong bro :DDD. I voted no BECAUSE YOU TOOK MY TAC f8!!!!!!! OMG!!!! anyway..xd pls no h8 da f8 m8 :D. Now time for real talk tho. "In the new system we are gonna let the peaple who play on the EU server vote on the peaple who play on the EU server, and the peaple who play on the US server vote on the peaple who play on the US server, this way it would be fair for everyone." F8, LISTEN carefully, that is not how it worked. weather it was the US ppl or EU ppl. EVERYONE JUST VOTED NO ON THE OLD system. because you guys ARE just not OPEN to any new members. HOW WILL YOU GROW A CLAN IF YOU DONT ACCEPT NEW PPL? oh boy this might get long...So as i have heard...some UU members say "we dont know those ppl". Maybe because you are in Private channels. Join UU channel to get to know new members. Ok so I have thought about this...this will be my solution. Oh yea and btw my vote is no for old system...But we can maybe change the new system a little: When people make new UU applications, No longer will anybody be able to comment on them, except UU members/admins. So in the application, we will hear what you say, you can tell us your opinion AND Give us GOOD REASON why they should be, or should not be accepted. We will read, we will take into consideration, and we will definitely think about it while we are interviewing them. Anyway..well that is only my opinion.
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This doesnt sound OP to me at all. and 300 sounds about right. When you get hit by this limb, it should NOT take your limb protector away (or does any damage to you/kill you). But (if possible) it should push you REALLY hard! The purpose Of this limb will be specifically for stacking spots/Arlington spots/pushing ppl off high blackcade (example map summit).
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Well, i do understand that people hard camp, and it does get annoying. So most of the time when zombies save a 1000 points, it is probably because of a try-hard. However, if we do add this, then, zombies will not save 1k points because there is a tryhard. Rather zombies will save their points, because no matter where they survivor is, they can get him/her. Basically any spot. U can simply throw it at the ground right behind the cade, and you will kill them. It will change the way the mod completely works. So we should probably not add it gart. But something similar that we COULD add, is rather instead of a teleporting limb, maybe with 1200 pts, you can Kill a human with a strong LIMB that can kill them INSTANTLY. Plus at least Gart introduced an idea, maybe more of UU members should start doing that
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sanavanfisk

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I personally would love the have flags back. I understand people spawn camped the flags (yes thats what made them OP) But there are many ways that we cant prevent that from happening. For instance, putting the flag on a flying black barricade, which will prevent humans from spawn camping it. But menono...
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HAPPY birthday ZAM
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Zombie Annihilation MOD - 3 Year ANNIVERSARY MONTAGE
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sure, if i have time i will do it with you, if you play on US server
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I mean i thought you would make some math illmunati stuff 4-2+3+2+pat-10=0 = pat is dead? :))) x de
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HAROOOOOOOOOOOOOOOOOO GUYS im back......... Well if you havent noticed yet...I was gone for a little bit, I went LA, Universal Studios with family, which was SOOOOOOOOOOO much fun, and if u havent tried it yet, u vee gott to do it. Anyway...yea im not dead, im back ;D xd
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awesome vid kevin
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thanks guys ^_^
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NEW ZAM MONTAGE 30 CLIP SPECIAL!
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PAT MODE - ZAM MONTAGE 30 CLIP SPECIAL
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Oo awesome video! WOW GUNTER SO EVIL AT THE END!!!!! GG
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thx, but yea i dont even kno why i named it that. And of course i have hit those limbs before Like in this Vid at 3:13 and on this video at the beginning
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Tried to change it up a bit this time This time AWP CS montage
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Awesome Clips kev!