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iamindy33

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Everything posted by iamindy33

  1. this isnt about a uuk or uus class if their is a problem with your current sub divisions status take it up with the leaders
  2. uuk was no longer gonna be related to zam like ramsy said.....
  3. I fucking love you!!Im fine with anybody having anything as long as they're skilled and can control themselves from overusing it and abusing, sadly we have no system in zam that can judge these types if things
  4. because they can survive easier using adapt when cold blooded can use meltdown to choose a new class to camp with, this would also completely smash fags that camp with it it's more about the damage more than the actual weapon
  5. fmj still doesn't work half the time the prices could go back down to where they were then
  6. Ok so more long polls and post to try and help balance/ make fair/ much fun the mod from indy So as we know their are currently a few snipers that can do 500dmg some of them a few players can start with and a few are in the shop, but what I want to know if you guys like it this way or want to change it. Personally I don't like the idea of 1 hit snipers just because how easy/ op it is when firing at close range(standing behind a p-cade) but then the other argument is well than its harder to run and snipe which I love to do. Here are some things to think about: - If their is a 500dmg sniper, would it be in shop? in a class? every player should start with it?(m40) only special players should be able to have it(uu-s) -if their shouldn't be a 1 hit sniper, is their a way to upgrade it to 500dmg? what would the price be? if not 500dmg should it be capped at 300? - some should be 1 hit some shouldn't, which ones and how would players get them? Currently the L96a1 is in shop for 4 or 500 i forgot that does 500dmg Scout class: Currently it has the DSR that only does 300dmg, and the xpr sucks, players seem to like the intervention so I think it should be added there for any of the other 3 slots besides the dsr since they're basically useless, if its going to be the same 1 hit intervention it should be bout 1k pts same with dsr, also the L9 price should rise to about 800 Now on to other classes we still have a few slots to be able to add new classes so if you are reading this you better be posting something below or their should be no complaining! criticism is pointless if you don't have a better solution or a solution at all. The mod is short of space though already so try to keep it in the realm of stuff that has already been used at some point, any special christmas box weapons or what not. One thing classixz wanted was something like the freeze traps from zem. class name- whos it for-(vip/non vip) 4 items- Besides Scout should current classes change? Maybe raven should have a 3 cade limit to it like cold blooded? I think it would be cool if in wizard you could tp more than once, so right after you tp their would be a recharge time then you could set it again for ultimate sorcery ^_^ , and firestaff 2500pts Those are my thought pls share yours like I said who knows how many more updates their will be
  7. iamindy33 replied to iamindy33's topic in ZAM Content
  8. iamindy33 replied to iamindy33's topic in ZAM Content
    woot woot good stuff http://youtu.be/fJNOZgW8EwM
  9. iamindy33 replied to iamindy33's topic in ZAM Content
    polytheism also applies
  10. iamindy33 replied to iamindy33's topic in ZAM Content
    part 1 of many :sir:
  11. iamindy33 replied to iamindy33's topic in ZAM Content
    :3 i grew up on default and never thought to change it lololol the last 3 thuglife animals in your signature
  12. iamindy33 replied to iamindy33's topic in ZAM Content
    like the outro? :)
  13. im gonna defend spongebitch fo a sec dont flatter yourself its never in a positive way well yes you're right but that doesn't force you to have to camp well no, actually there could be a map with hundreds of spots but you will only pick one o the easiest possible ones so its irrelevant Well considering raven is built for running, well with its 500dmg knife, extra speed and invisibility, (im fairly confidant it wasn't intended to hide like a bitch when hit with a limb maybe thats just me.) Yet all I do is see you camping with it, its how fgts of the mod exploit such a thing for something it never was meant to be. I have always been in favor of the bowie becoming an item in the item shop so players wouldn't need raven, maybe if raven had a cade limit on it like cold blooded does-.- ah maybe I'd believe all that if I have ever seen not camp in the most op spot on the map, it comes down to whether or not you want to have fun or want good stats and obviously we all know the answer, skilled players can keep their stats fine whether they run or not ah well I guess I didn't defend him so much but it is what it is
  14. the mod depends to much on camping and not on skill, and I just noticed when I do camp I need to wait for zombies to kill off the "popular" campy spots so what if a perk or bounty I can buy where it will show me on the map for zombies and if they kill me they get 1k pts and if they dont I get 1kpts of double pts throughout the time duration
  15. I'm fine dying by one hit if Its my fault and I make a mistake, what I don't like is when Im running and I do die by some zombie punching a car and then hits me, or a zombie punching another zombie then get double teamed, when a zomvie is typing afk then stops to kill me, when a zombie buys fucking ballistics or hell zombie that's what I can't fucking stand
  16. I'm so confused how it would work against limbs though because I think you could just keep regening sooooo menono
  17. NO MVP ONLY >:-( well it was a free class before so maybeh VIPs can use it too:-)
  18. what if jug-800 hp-400 (would regen 100 or half a hit whatever the amount) ballistic sickle-1000 intervention-1200(or any 1 hit sniper) lets call it werhmecht sure I spelled it wrong and no one knows how to pronounce it but lets bring back an old class:3
  19. we could also have anti camp maps on the most disliked ones, but I would say array, Jungle, grid, hanoi, summit
  20. at the very least have it like limb protector a perk that will make a hit damage u then a 30sec recharge time
  21. new poll, new original post, might have to delete ur old vote for the poll idk im noob Im just trying to see where zam is going as we approach our 2 year anniversary and 1.8 because who knows how many more updates their will be/:
  22. iamindy33 replied to iamindy33's topic in ZAM Content
    Indys Insight episode 1, 10/10 still presidential campaign
  23. the majority of players will play or do whatever helps them, when some other players will change the way they play to help make an unbalanced mod look more fair and balanced. for example they cry about how op the truck is on grid but then camp there every game, so instead of trying to hep make it fair they just do what they think is best for them, scorelimits are the same way
  24. the aa12 isnt the problem, yes I think its very over used and to prevent it from being over used is to raise the price to about 1500 orrr even better make a new class and put it in there so then that would also have raven picked less because that is over used too imo, the goal of this was how should maps be made in the future depending on the scorelimits
  25. those weren't what the literal score limit should be imo, it was what the map deserves depending on how shitty the people play it the majority of the time and how maps should be made from now on, to favor high or low score limits since the players obviously dont govern themselves from camping 8 people in a p cade spot whether its 2 zombies or 7500 score limit, but now im confuzzled sorta cuz people say they want to just run but with high score limits soo harder maps is the way to go>?

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