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TRANSLATE ZAM!


Classixz
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  • Founder

So i was thinking about making it easy for new/old players that isn't so good in english to have a chance to understand the mod.

If you can translate to your language please do so :)

Follow this template, add under every text. If i missed something that really needs to be renamed please tell me.

The russian translate is 100% from Google. And its probably 100% wrong.

EX: level.ShopMenu_item1_eng = "^81. ^7Weapons"; <------ English version

level.ShopMenu_item1_ger = "^81. ^7Bewaffnung"; <------ German version (Not sure if its the right word, used google translate.)

---------------------------------------------------------------------------------------------------------

Menus()
{
//1

level.ShopMenu_item1_eng = "^81. ^7Weapons";
level.ShopMenu_item1_swe = "^81. ^7Vapen";
level.ShopMenu_item1_rus = "^81. ^7Оружие";

//2

level.ShopMenu_item2_eng = "^82. ^7Special items";
level.ShopMenu_item2_swe = "^82. ^7Special Saker";
level.ShopMenu_item2_rus = "^82. ^7Специальные предметы";

//3


level.ShopMenu_item3_eng = "^83. ^7Perks";
level.ShopMenu_item3_swe = "^83. ^7Perks";
level.ShopMenu_item3_rus = "^83. ^7надбавки";

//4


level.ShopMenu_item4_eng = "^84. ^7Barricades";
level.ShopMenu_item4_swe = "^84. ^7Barriär";
level.ShopMenu_item4_rus = "^84. ^7Баррикады";

//5


level.ShopMenu_item5_eng = "^85. ^7Class Shop";
level.ShopMenu_item5_swe = "^85. ^7Klass Shop";
level.ShopMenu_item5_rus = "^85. ^7Класс Магазин";

//Title

level.ShopMenu_title_eng = "Human Shop";
level.ShopMenu_title_swe = "Människo Shop";
level.ShopMenu_title_rus = "Магазин человека";


//ESC

level.ShopMenu_esc_eng = "^7ESC ^8Exit";
level.ShopMenu_esc_swe = "^7ESC ^8Stäng";
level.ShopMenu_esc_rus = "^7ESC ^8выход";


//Weapons 1

level.ShopMenu_weapons1_eng = "^81.^7 Normal Weapons";
level.ShopMenu_weapons1_swe = "^81.^7 Normala Vapen";
level.ShopMenu_weapons1_rus = "^81.^7 Нормальное оружие";


//Weapons 2

level.ShopMenu_weapons2_eng = "^82.^7 Good Weapons";
level.ShopMenu_weapons2_swe = "^82.^7 Bra Vapen";
level.ShopMenu_weapons2_rus = "^82.^7 Нормальное оружие";


//Weapons 3

level.ShopMenu_weapons3_eng = "^83.^7 Awesome Weapons";
level.ShopMenu_weapons3_swe = "^83.^7 Häftiga Vapen";
level.ShopMenu_weapons3_rus = "^83.^7 страшных видов оружия";

//Weapons Random

level.ShopMenu_weaponsrandom_eng = "^8-.^7 Random Weapon ^8[^7700^8]";
level.ShopMenu_weaponsrandom_swe = "^8-.^7 Slumpmässig Vapen ^8[^7700^8]";
level.ShopMenu_weaponsrandom_rus = "^8-.^7 Случайные оружие ^8[^7700^8]";

//Weapons Upgrade

level.ShopMenu_weaponsupgrade_eng = "^8-.^7 Upgrade Weapon ^8[^7500^8]";
level.ShopMenu_weaponsupgrade_swe = "^8-.^7 Upgradera Vapen ^8[^7500^8]";
level.ShopMenu_weaponsupgrade_rus = "^8-.^7 Обновление оружие ^8[^7500^8]";






//Misc


level.ShopMenu_Ammo_eng = "^81.^7 Max Ammo ^8[^7300^8]";
level.ShopMenu_Ammo_swe = "^81.^7 Max Ammunition ^8[^7300^8]";
level.ShopMenu_Ammo_rus = "^81.^7 Макс боеприпасов ^8[^7300^8]";


//No PTS*?1
level.YouDontHavePoints_eng = "^1You don't have enough points.";
level.YouDontHavePoints_swe = "^1Du har inte tillräckligt med poäng!";
level.YouDontHavePoints_rus = "^1У Вас нет достаточно очков.";


//Already got perk

level.AlreadyGotPerk_eng = "^1You already got this perk";
level.AlreadyGotPerk_swe = "^1Du har redan detta perk!";
level.AlreadyGotPerk_rus = "^1Вы уже получили это дерзкое";


//Barricades Normal

level.NormalBarricade_eng = "^81.^7 Normal Barricade ^8[^7100^8]";
level.NormalBarricade_swe = "^81.^7 Normal Barrikad ^8[^7100^8]";
level.NormalBarricade_rus = "^81.^7 Нормальная Баррикада ^8[^7100^8]";


//Barricade title

level.BarricadeTitle_eng = "Barricades";
level.BarricadeTitle_swe = "Barrikader";
level.BarricadeTitle_rus = "Баррикады";

//Barricades Standing

level.StandingBarricade_eng = "^82.^7 Standing Barricade ^8[^7100^8]";
level.StandingBarricade_swe = "^82.^7 Stående Barrikad ^8[^7100^8]";
level.StandingBarricade_rus = "^82.^7 Постоянный Баррикада ^8[^7100^8]";


//Other barricades

level.StrongBarricade_eng = "^81.^7 Strong Barricade ^8[^7100^8]";
level.StrongBarricade_swe = "^82.^7 Stark Barrikad ^8[^7100^8]";
level.StrongBarricade_rus = "^82.^7 Сильные Баррикада ^8[^7100^8]";

//2

level.StandingStrongBarricade_eng = "^81.^7 Strong Standing Barricade ^8[^7100^8]";
level.StandingStrongBarricade_swe = "^82.^7 Stark Stående Barrikad ^8[^7100^8]";
level.StandingStrongBarricade_rus = "^82.^7 Сильные Баррикада Постоянного ^8[^7100^8]";

//3
level.doubleStack_eng = "^83. ^7Strong Double stack ^8[^7200^8]";
level.doubleStack_swe = "^83. ^7Stark dubbel stack ^8[^7200^8]";
level.doubleStack_rus = "^83. ^7Сильные двойной стек ^8[^7200^8]";

//4

level.TCade_eng = "^84. ^7Strong T-Cade ^8[^7250^8]";
level.TCade_swe = "^84. ^7Stark T-Barrikad ^8[^7250^8]";
level.TCade_rus = "^84. ^7Сильные T-Кейд ^8[^7250^8]";




//Misc


level.WizardTeleport_eng = "^83. ^7Save/Load spot ^8[^7Free One-time^8]";
level.WizardTeleport_swe = "^83. ^7Spara/Ladda kordinater ^8[^7Gratis (bara en gång)^8]";
level.WizardTeleport_rus = "^83. ^7Сохранение/Загрузка координат ^8[^7Бесплатная разовая^8]";


level.UpgradeDesertEagle_eng = "^83. ^7Upgrade Desert Eagle ^8[^7900^8]";
level.UpgradeDesertEagle_swe = "^83. ^7Uppgradera Desert Eagle ^8[^7900^8]";
level.UpgradeDesertEagle_rus = "^83. ^7модернизировать Desert Eagle ^8[^7900^8]";

level.UnlimitedAmmo_eng = "^84. ^7Unlimited Ammo ^8[^71200^8]";
level.UnlimitedAmmo_swe = "^84. ^7Obegränsad Ammunition ^8[^71200^8]";
level.UnlimitedAmmo_rus = "^84. ^7Неограниченные патроны ^8[^71200^8]";
}

-----------------------------------------------------

Please post what languages you translated. GL!

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http://pastebin.com/N3YiqJsF


Menus (Meniji)
{
//1
level.ShopMenu_item1_eng = "^81. ^7Weapons";
level.ShopMenu_item1_cro = "^81. ^7Oružja";
//2
level.ShopMenu_item2_eng = "^82. ^7Special items";
level.ShopMenu_item2_cro = "^82. ^Posebne stvari";
//3
level.ShopMenu_item3_eng = "^83. ^7Perks";
level.ShopMenu_item3_cro = "^83. ^7Moći";
//4
level.ShopMenu_item4_eng = "^84. ^7Barricades";
level.ShopMenu_item4_cro = "^84. ^7Barikade";
//5
level.ShopMenu_item5_eng = "^85. ^7Class Shop";
level.ShopMenu_item5_cro = "^85. ^7Trgovina klasinih specijala";

//Title (Naslov)
level.ShopMenu_title_eng = "Human Shop";
level.ShopMenu_title_cro = "Trgovina za preživjele";

//ESC (ESC)
level.ShopMenu_esc_eng = "^7ESC ^8Exit";
level.ShopMenu_esc_cro = "^7ESC ^8Izađi";

//Weapons 1 (Oružja 1)
level.ShopMenu_weapons1_eng = "^81.^7 Normal Weapons";
level.ShopMenu_weapons1_cro = "^81.^7 Normalna oružja";
//Weapons 2 (Oružja 2)
level.ShopMenu_weapons2_eng = "^82.^7 Good Weapons";
level.ShopMenu_weapons2_cro = "^82.^7 Dobra oružja";
//Weapons 3 (Oružja 3)
level.ShopMenu_weapons3_eng = "^83.^7 Awesome Weapons";
level.ShopMenu_weapons3_cro = "^83.^7 Odlična oružja";
//Weapons Random (Nasumična oružja)
level.ShopMenu_weaponsrandom_eng = "^8-.^7 Random Weapon ^8[^7700^8]";
level.ShopMenu_weaponsrandom_cro = "^8-.^7 Nasumično oružje ^8[^7700^8]";
//Weapons Upgrade (Nadogradnja oružja)
level.ShopMenu_weaponsupgrade_eng = "^8-.^7 Upgrade Weapon ^8[^7500^8]";
level.ShopMenu_weaponsupgrade_cro = "^8-.^7 Nadogradi oružje ^8[^7500^8]";

//Misc (Razno)
level.ShopMenu_Ammo_eng = "^81.^7 Max Ammo ^8[^7300^8]";
level.ShopMenu_Ammo_cro = "^81.^7 Puna amunicija ^8[^7300^8]";

//No PTS*?1 (Bez bodova)
level.YouDontHavePoints_eng = "^1You don't have enough points!";
level.YouDontHavePoints_cro = "^1Nemaš dovoljno bodova!";

//Already got perk (Već imaš ovu moć)
level.AlreadyGotPerk_eng = "^1You already got this perk!";
level.AlreadyGotPerk_cro = "^1Već imaš ovu moć!";

//Barricades Normal (Normalne Barikade)
level.NormalBarricade_eng = "^81.^7 Normal Barricade ^8[^7100^8]";
level.NormalBarricade_cro = "^81.^7 Normalna Barikada ^8[^7100^8]";
//Barricade title (Naslov Barikada)
level.BarricadeTitle_eng = "Barricades";
level.BarricadeTitle_cro = "Barikade";
//Barricades Standing (Stojeće Barikade)
level.StandingBarricade_eng = "^82.^7 Standing Barricade ^8[^7100^8]";
level.StandingBarricade_cro = "^82.^7 Okomita Barikada ^8[^7100^8]";
//Other barricades (Ostale Barikade)
level.StrongBarricade_eng = "^81.^7 Strong Barricade ^8[^7100^8]";
level.StrongBarricade_cro = "^82.^7 Snažna Barikada ^8[^7100^8]";
//2
level.StandingStrongBarricade_eng = "^81.^7 Strong Standing Barricade ^8[^7100^8]";
level.StandingStrongBarricade_cro = "^82.^7 Snažna Okomita Barikada ^8[^7100^8]";
//3
level.doubleStack_eng = "^83. ^7Strong Double stack ^8[^7200^8]";
level.doubleStack_cro = "^83. ^7Snažan Stog Barikada ^8[^7200^8]";
//4
level.TCade_eng = "^84. ^7Strong T-Cade ^8[^7250^8]";
level.TCade_cro = "^84. ^7Snažna T-Barikada ^8[^7250^8]";

//Misc (Razno)
level.WizardTeleport_eng = "^83. ^7Save/Load spot ^8[^7Free One-time^8]";
level.WizardTeleport_cro = "^83. ^7Spremi/Učitaj položaj ^8[^7Besplatno jedan-put^8]";

level.UpgradeDesertEagle_eng = "^83. ^7Upgrade Desert Eagle ^8[^7900^8]";
level.UpgradeDesertEagle_cro = "^83. ^7Unaprijeđeni Desert Eagle ^8[^7900^8]";

level.UnlimitedAmmo_eng = "^84. ^7Unlimited Ammo ^8[^71200^8]";
level.UnlimitedAmmo_cro = "^84. ^7Neograničena Amunicija ^8[^71200^8]";
}


-----------------------------------------------------


BONUS THINGS (DODATNE STVARI)
Zombie Annihilation Mod - Mod potpunog uništenja zombija
Undead Uprising - Ustanak Mrtvih

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French Translation version 1.0 :D

How to add a spoiler ?

Menus()
{
//1

level.ShopMenu_item1_eng = "^81. ^7Weapons";
level.ShopMenu_item1_fr = "^81. ^7Armes";

//2

level.ShopMenu_item2_eng = "^82. ^7Special items";
level.ShopMenu_item2_fr = "^82. ^7Equipements spéciaux ";


//3

level.ShopMenu_item3_eng = "^83. ^7Perks";
level.ShopMenu_item3_fr = "^83. ^7Atouts";


//4
level.ShopMenu_item4_eng = "^84. ^7Barricades";
level.ShopMenu_item4_fr = "^84. ^7Barricades";

//5

level.ShopMenu_item5_eng = "^85. ^7Class Shop";
level.ShopMenu_item5_fr = "^85. ^7Armement de classe ";

//Title
level.ShopMenu_title_eng = "Human Shop";
level.ShopMenu_title_fr = "Magasin des humains";

//ESC

level.ShopMenu_esc_eng = "^7ESC ^8Exit";
level.ShopMenu_esc_fr = "^7ESC ^8Fermer";

//Weapons 1

level.ShopMenu_weapons1_eng = "^81.^7 Normal Weapons";
level.ShopMenu_weapons1_fr = "^81.^7Armes normales";

//Weapons 2

level.ShopMenu_weapons2_eng = "^82.^7 Good Weapons";
level.ShopMenu_weapons2_fr = "^82.^7Armes redoutables";

//Weapons 3

level.ShopMenu_weapons3_eng = "^83.^7 Awesome Weapons";
level.ShopMenu_weapons3_fr = "^83.^7Armes Surpuissantes";

//Weapons Random

level.ShopMenu_weaponsrandom_eng = "^8-.^7 Random Weapon ^8[^7700^8]";
level.ShopMenu_weaponsrandom_fr = "^8-.^7 Armes Aléatoires^8[^7700^8]";

//Weapons Upgrade

level.ShopMenu_weaponsupgrade_eng = "^8-.^7 Upgrade Weapon ^8[^7500^8]";
level.ShopMenu_weaponsupgrade_fr = "^8-.^7 Améliorer Arme^8[^7500^8]";

//Misc

level.ShopMenu_Ammo_eng = "^81.^7 Max Ammo ^8[^7300^8]";
level.ShopMenu_Ammo_fr = "^81.^7 Munition max ^8[^7300^8]";


//No PTS*?1
level.YouDontHavePoints_eng = "^1You don't have enough points.";
level.YouDontHavePoints_fr = "^1Tu n’as pas assez de points.";


//Already got perk

level.AlreadyGotPerk_eng = "^1You already got this perk";
level.AlreadyGotPerk_fr = "^Vous avez déja cet atout";


//Barricades Normal
level.NormalBarricade_eng = "^81.^7 Normal Barricade ^8[^7100^8]";
level.NormalBarricade_fr = "^81.^7 Barricade normale^8[^7100^8]";



//Barricade title
level.BarricadeTitle_eng = "Barricades";
level.BarricadeTitle_fr = "Barricades";

//Barricades Standing

level.StandingBarricade_eng = "^82.^7 Standing Barricade ^8[^7100^8]";
level.StandingBarricade_fr = "^82.^7 Barricade debout^8[^7100^8]";


//Other barricades

level.StrongBarricade_eng = "^81.^7 Strong Barricade ^8[^7100^8]";
level.StrongBarricade_fr = "^81.^7 Barricade résistante^8[^7100^8]";


//2
level.StandingStrongBarricade_eng = "^81.^7 Strong Standing Barricade ^8[^7100^8]";
level.StandingStrongBarricade_fr = "^81.^7 Barricade debout résistante^8[^7100^8]";

//3
level.doubleStack_eng = "^83. ^7Strong Double stack ^8[^7200^8]";
level.doubleStack_fr = "^83. ^7 Barricades empilés résistantes ^8[^7200^8]";

//4
level.TCade_eng = "^84. ^7Strong T-Cade ^8[^7250^8]";
level.TCade_fr = "^84. ^7Barricade Résistante en T ^8[^7250^8]";


//Misc

level.WizardTeleport_eng = "^83. ^7Save/Load spot ^8[^7Free One-time^8]";
level.WizardTeleport_fr = "^83. ^7Enregistrer/Charger emplacement ^8[^7Gratuit une fois^8]";
level.UpgradeDesertEagle_eng = "^83. ^7Upgrade Desert Eagle ^8[^7900^8]";
level.UpgradeDesertEagle_fr = "^83. ^7Desert Eagle amélioré ^8[^7900^8]";

level.UnlimitedAmmo_eng = "^84. ^7Unlimited Ammo ^8[^71200^8]";
level.UnlimitedAmmo_fr = "^84. ^7Munition infinite ^8[^71200^8]";
}

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French translation is so bad, I'll do it tomorrow. Awesome weapon = Armes puissantes... ARE YOU SERIOUS ? Awesome weapon = Armes incroyables. Can you learn to translate before do a traduction ?

I don't translate word by word, i translate an idea. And "incroyable" is incredible in english :S I am french, so shhhh :D

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Menus()
{
//1

level.ShopMenu_item1_eng = "^81. ^7Weapons";
level.ShopMenu_item1_swe = "^81. ^7Vapen";
level.ShopMenu_item1_rus = "^81. ^7Оружие";

//2

level.ShopMenu_item2_eng = "^82. ^7Special items";
level.ShopMenu_item2_swe = "^82. ^7Sondersachen";
level.ShopMenu_item2_rus = "^82. ^7Специальные предметы";

//3


level.ShopMenu_item3_eng = "^83. ^7Perks";
level.ShopMenu_item3_swe = "^83. ^7Perks";
level.ShopMenu_item3_rus = "^83. ^7надбавки";

//4


level.ShopMenu_item4_eng = "^84. ^7Barricades";
level.ShopMenu_item4_swe = "^84. ^7Barriäre";
level.ShopMenu_item4_rus = "^84. ^7Баррикады";

//5


level.ShopMenu_item5_eng = "^85. ^7Class Shop";
level.ShopMenu_item5_swe = "^85. ^7Geschäft";
level.ShopMenu_item5_rus = "^85. ^7Класс Магазин";

//Title

level.ShopMenu_title_eng = "Human Shop";
level.ShopMenu_title_swe = "Mänschlichen Geschäft";
level.ShopMenu_title_rus = "Магазин человека";


//ESC

level.ShopMenu_esc_eng = "^7ESC ^8Exit";
level.ShopMenu_esc_swe = "^7ESC ^8Ausgang";
level.ShopMenu_esc_rus = "^7ESC ^8выход";


//Weapons 1

level.ShopMenu_weapons1_eng = "^81.^7 Normal Weapons";
level.ShopMenu_weapons1_swe = "^81.^7 Normale Vapen";
level.ShopMenu_weapons1_rus = "^81.^7 Нормальное оружие";


//Weapons 2

level.ShopMenu_weapons2_eng = "^82.^7 Good Weapons";
level.ShopMenu_weapons2_swe = "^82.^7 Gute Vapen";
level.ShopMenu_weapons2_rus = "^82.^7 Нормальное оружие";


//Weapons 3

level.ShopMenu_weapons3_eng = "^83.^7 Awesome Weapons";
level.ShopMenu_weapons3_swe = "^83.^7 Beste Vapen";
level.ShopMenu_weapons3_rus = "^83.^7 страшных видов оружия";

//Weapons Random

level.ShopMenu_weaponsrandom_eng = "^8-.^7 Random Weapon ^8[^7700^8]";
level.ShopMenu_weaponsrandom_swe = "^8-.^7 Slumpmässig Vapen ^8[^7700^8]";
level.ShopMenu_weaponsrandom_rus = "^8-.^7 Случайные оружие ^8[^7700^8]";

//Weapons Upgrade

level.ShopMenu_weaponsupgrade_eng = "^8-.^7 Upgrade Weapon ^8[^7500^8]";
level.ShopMenu_weaponsupgrade_swe = "^8-.^7 Upgrade Vapen ^8[^7500^8]";
level.ShopMenu_weaponsupgrade_rus = "^8-.^7 Обновление оружие ^8[^7500^8]";






//Misc


level.ShopMenu_Ammo_eng = "^81.^7 Max Ammo ^8[^7300^8]";
level.ShopMenu_Ammo_swe = "^81.^7 Max Ammunition ^8[^7300^8]";
level.ShopMenu_Ammo_rus = "^81.^7 Макс боеприпасов ^8[^7300^8]";


//No PTS*?1
level.YouDontHavePoints_eng = "^1You don't have enough points.";
level.YouDontHavePoints_swe = "^1Du hast nicht genug Punkten!";
level.YouDontHavePoints_rus = "^1У Вас нет достаточно очков.";


//Already got perk

level.AlreadyGotPerk_eng = "^1You already got this perk";
level.AlreadyGotPerk_swe = "^1Du hast schon dieses perk!";
level.AlreadyGotPerk_rus = "^1Вы уже получили это дерзкое";


//Barricades Normal

level.NormalBarricade_eng = "^81.^7 Normal Barricade ^8[^7100^8]";
level.NormalBarricade_swe = "^81.^7 Normal Barriär^8[^7100^8]";
level.NormalBarricade_rus = "^81.^7 Нормальная Баррикада ^8[^7100^8]";


//Barricade title

level.BarricadeTitle_eng = "Barricades";
level.BarricadeTitle_swe = "Barriäre";
level.BarricadeTitle_rus = "Баррикады";

//Barricades Standing

level.StandingBarricade_eng = "^82.^7 Standing Barricade ^8[^7100^8]";
level.StandingBarricade_swe = "^82.^7 Stände Barriär ^8[^7100^8]";
level.StandingBarricade_rus = "^82.^7 Постоянный Баррикада ^8[^7100^8]";


//Other barricades

level.StrongBarricade_eng = "^81.^7 Strong Barricade ^8[^7100^8]";
level.StrongBarricade_swe = "^82.^7 Starkr Barriäe ^8[^7100^8]";
level.StrongBarricade_rus = "^82.^7 Сильные Баррикада ^8[^7100^8]";

//2

level.StandingStrongBarricade_eng = "^81.^7 Strong Standing Barricade ^8[^7100^8]";
level.StandingStrongBarricade_swe = "^82.^7 Stark Stände Barriär^8[^7100^8]";
level.StandingStrongBarricade_rus = "^82.^7 Сильные Баррикада Постоянного ^8[^7100^8]";

//3
level.doubleStack_eng = "^83. ^7Strong Double stack ^8[^7200^8]";
level.doubleStack_swe = "^83. ^7Stark zweier stack ^8[^7200^8]";
level.doubleStack_rus = "^83. ^7Сильные двойной стек ^8[^7200^8]";

//4

level.TCade_eng = "^84. ^7Strong T-Cade ^8[^7250^8]";
level.TCade_swe = "^84. ^7Stark T-Barriäre^8[^7250^8]";
level.TCade_rus = "^84. ^7Сильные T-Кейд ^8[^7250^8]";




//Misc


level.WizardTeleport_eng = "^83. ^7Save/Load spot ^8[^7Free One-time^8]";
level.WizardTeleport_swe = "^83. ^7Save/Ladrn kordinater ^8[^7Gratis (frei ein mal)^8]";
level.WizardTeleport_rus = "^83. ^7Сохранение/Загрузка координат ^8[^7Бесплатная разовая^8]";


level.UpgradeDesertEagle_eng = "^83. ^7Upgrade Desert Eagle ^8[^7900^8]";
level.UpgradeDesertEagle_swe = "^83. ^7upgraden Desert Eagle ^8[^7900^8]";
level.UpgradeDesertEagle_rus = "^83. ^7модернизировать Desert Eagle ^8[^7900^8]";

level.UnlimitedAmmo_eng = "^84. ^7Unlimited Ammo ^8[^71200^8]";
level.UnlimitedAmmo_swe = "^84. ^7Infinite Ammunition ^8[^71200^8]";
level.UnlimitedAmmo_rus = "^84. ^7Неограниченные патроны ^8[^71200^8]";
}

np second line of each is in german

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This is Finnish version of this.

Menus (Valikot)
{
//1
level.ShopMenu_item1_eng = "^81. ^7Weapons";
level.ShopMenu_item1_fin = "^81. ^7Aseet";
//2
level.ShopMenu_item2_eng = "^82. ^7Special items";
level.ShopMenu_item2_fin = "^82. ^Erikois tavarat";
//3
level.ShopMenu_item3_eng = "^83. ^7Perks";
level.ShopMenu_item3_fin = "^83. ^7Perkit";
//4
level.ShopMenu_item4_eng = "^84. ^7Barricades";
level.ShopMenu_item4_fin = "^84. ^7Barrikaadit";
//5
level.ShopMenu_item5_eng = "^85. ^7Class Shop";
level.ShopMenu_item5_fin = "^85. ^7 Kauppa";

//Title (Otsikot)
level.ShopMenu_title_eng = "Human Shop";
level.ShopMenu_title_fin = "Ihmis Kauppa";

//ESC (ESC)
level.ShopMenu_esc_eng = "^7ESC ^8Exit";
level.ShopMenu_esc_fin = "^7ESC ^8Poistu";

//Weapons 1 (Aseet 1)
level.ShopMenu_weapons1_eng = "^81.^7 Normal Weapons";
level.ShopMenu_weapons1_fin = "^81.^7 Normaalit Aseet";

//Weapons 2 (Aseet 2)
level.ShopMenu_weapons2_eng = "^82.^7 Good Weapons";
level.ShopMenu_weapons2_fin = "^82.^7 Hyvät Aseet";

//Weapons 3 (Aseet 3)
level.ShopMenu_weapons3_eng = "^83.^7 Awesome Weapons";
level.ShopMenu_weapons3_Fin = "^83.^7 Mahtavat Aseet";

//Weapons Random (Randomi Aseet)
level.ShopMenu_weaponsrandom_eng = "^8-.^7 Random Weapon ^8[^7700^8]";
level.ShopMenu_weaponsrandom_fin = "^8-.^7 Randomi Ase ^8[^7700^8]";

//Weapons Upgrade (Aseiden Parannus)
level.ShopMenu_weaponsupgrade_eng = "^8-.^7 Upgrade Weapon ^8[^7500^8]";
level.ShopMenu_weaponsupgrade_fin = "^8-.^7 Paranna Ase ^8[^7500^8]";

//Misc (Sekalaiset)
level.ShopMenu_Ammo_eng = "^81.^7 Max Ammo ^8[^7300^8]";
level.ShopMenu_Ammo_fin = "^81.^7 Täydet Panokset ^8[^7300^8]";

//No PTS*?1 (Ei Pisteitä)
level.YouDontHavePoints_eng = "^1You don't have enough points!";
level.YouDontHavePoints_fin = "^1Sinulla ei ole tarpeeksi pisteitä!";

//Already got perk (Sinulla on jo perkki)
level.AlreadyGotPerk_eng = "^1You already got this perk!";
level.AlreadyGotPerk_fin = "^1Sinulla on jo tämä perkki!";

//Barricades Normal (Normaalit barrikaadit)
level.NormalBarricade_eng = "^81.^7 Normal Barricade ^8[^7100^8]";
level.NormalBarricade_fin = "^81.^7 Normaali Barrikade ^8[^7100^8]";

//Barricade title (Barricade otsiko)
level.BarricadeTitle_eng = "Barricades";
level.BarricadeTitle_fin = "Barrikaadit";

//Barricades Standing (Seisovat barrikaadit)
level.StandingBarricade_eng = "^82.^7 Standing Barricade ^8[^7100^8]";
level.StandingBarricade_fin = "^82.^7 Seisova Barricade ^8[^7100^8]";

//Other barricades (Muut barricadet)
level.StrongBarricade_eng = "^81.^7 Strong Barricade ^8[^7100^8]";
level.StrongBarricade_fin = "^82.^7 Vahva Barricade ^8[^7100^8]";
//2
level.StandingStrongBarricade_eng = "^81.^7 Strong Standing Barricade ^8[^7100^8]";
level.StandingStrongBarricade_fin = "^82.^7 Vahva Seisova Barricade ^8[^7100^8]";
//3
level.doubleStack_eng = "^83. ^7Strong Double stack ^8[^7200^8]";
level.doubleStack_fin = "^83. ^7Vahva Tupla Pino ^8[^7200^8]";
//4
level.TCade_eng = "^84. ^7Strong T-Cade ^8[^7250^8]";
level.TCade_fin = "^84. ^7Vahva T-Barricade ^8[^7250^8]";

//Misc (Sekalaiset)
level.WizardTeleport_eng = "^83. ^7Save/Load spot ^8[^7Free One-time^8]";
level.WizardTeleport_fin = "^83. ^7Tallenna/Lataa Paikka ^8[^7Ilmainen Yksi-Kerta^8]";

level.UpgradeDesertEagle_eng = "^83. ^7Upgrade Desert Eagle ^8[^7900^8]";
level.UpgradeDesertEagle_fin = "^83. ^7Paranna Desert Eagle ^8[^7900^8]";

level.UnlimitedAmmo_eng = "^84. ^7Unlimited Ammo ^8[^71200^8]";
level.UnlimitedAmmo_fin = "^84. ^7Loputtomat Panokset ^8[^71200^8]";
}

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Menus()
{
//1

level.ShopMenu_item1_eng = "^81. ^7Weapons";
level.ShopMenu_item1_pl = "^81. ^7Bronie";


//2

level.ShopMenu_item2_eng = "^82. ^7Special items";
level.ShopMenu_item2_pl = "^82. ^7Specjalne przedmioty";


//3


level.ShopMenu_item3_eng = "^83. ^7Perks";
level.ShopMenu_item3_pl = "^83. ^7Perki";


//4


level.ShopMenu_item4_eng = "^84. ^7Barricades";
level.ShopMenu_item4_pl = "^84. ^7Barykady";


//5


level.ShopMenu_item5_eng = "^85. ^7Class Shop";
level.ShopMenu_item5_pl = "^85. ^7sklep klasy";


//Title

level.ShopMenu_title_eng = "Human Shop";
level.ShopMenu_title_pl = "sklep człowieka";



//ESC

level.ShopMenu_esc_eng = "^7ESC ^8Exit";
level.ShopMenu_esc_pl = "^7ESC ^8wyjście";



//Weapons 1

level.ShopMenu_weapons1_eng = "^81.^7 Normal Weapons";
level.ShopMenu_weapons1_pl = "^81.^7 Normalne bronie";



//Weapons 2

level.ShopMenu_weapons2_eng = "^82.^7 Good Weapons";
level.ShopMenu_weapons2_pl = "^82.^7 Dobre bronie";
;


//Weapons 3

level.ShopMenu_weapons3_eng = "^83.^7 Awesome Weapons";
level.ShopMenu_weapons3_pl = "^83.^7 Zajebiste bronie";


//Weapons Random

level.ShopMenu_weaponsrandom_eng = "^8-.^7 Random Weapon ^8[^7700^8]";
level.ShopMenu_weaponsrandom_pl = "^8-.^7 Przypadkowa broń ^8[^7700^8]";


//Weapons Upgrade

level.ShopMenu_weaponsupgrade_eng = "^8-.^7 Upgrade Weapon ^8[^7500^8]";
level.ShopMenu_weaponsupgrade_pl = "^8-.^7 Ulepszona broń ^8[^7500^8]";







//Misc


level.ShopMenu_Ammo_eng = "^81.^7 Max Ammo ^8[^7300^8]";
level.ShopMenu_Ammo_pl = "^81.^7 Max amunicji ^8[^7300^8]";



//No PTS*?1
level.YouDontHavePoints_eng = "^1You don't have enough points.";
level.YouDontHavePoints_pl = "^1Nie masz wystarczająco punktów!";
;


//Already got perk

level.AlreadyGotPerk_eng = "^1You already got this perk";
level.AlreadyGotPerk_pl = "^1Już masz ten perk!";



//Barricades Normal

level.NormalBarricade_eng = "^81.^7 Normal Barricade ^8[^7100^8]";
level.NormalBarricade_pl = "^81.^7 Normalna Barykada ^8[^7100^8]";



//Barricade title

level.BarricadeTitle_eng = "Barricades";
level.BarricadeTitle_pl = "Barykadyr";


//Barricades Standing

level.StandingBarricade_eng = "^82.^7 Standing Barricade ^8[^7100^8]";
level.StandingBarricade_pl = "^82.^7 Pionowa Barykada ^8[^7100^8]";



//Other barricades

level.StrongBarricade_eng = "^81.^7 Strong Barricade ^8[^7100^8]";
level.StrongBarricade_pl = "^82.^7 Mocna Barykada ^8[^7100^8]";

//2

level.StandingStrongBarricade_eng = "^81.^7 Strong Standing Barricade ^8[^7100^8]";
level.StandingStrongBarricade_pl = "^82.^7 Mocna Pionowa barykada ^8[^7100^8]";


//3
level.doubleStack_eng = "^83. ^7Strong Double stack ^8[^7200^8]";
level.doubleStack_pl = "^83. ^7Mocne podwójne zestakowane barykady ^8[^7200^8]";


//4

level.TCade_eng = "^84. ^7Strong T-Cade ^8[^7250^8]";
level.TCade_pl = "^84. ^7Mocna T-Barykada ^8[^7250^8]";





//Misc


level.WizardTeleport_eng = "^83. ^7Save/Load spot ^8[^7Free One-time^8]";
level.WizardTeleport_pl = "^83. ^7Zapisz/Wczytaj spot ^8[^7Gratis (bara en gång)^8]";



level.UpgradeDesertEagle_eng = "^83. ^7Upgrade Desert Eagle ^8[^7900^8]";
level.UpgradeDesertEagle_pl = "^83. ^7Ulepszony Desert Eagle ^8[^7900^8]";


level.UnlimitedAmmo_eng = "^84. ^7Unlimited Ammo ^8[^71200^8]";
level.UnlimitedAmmo_pl = "^84. ^7Nieskończona Amunicja ^8[^71200^8]";

}

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