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New Map Cade Layout Idea for Nuketown

New Nuke Map Cades 8 members have voted

  1. 1. Which layout do you like better?

    • I'm sticking with the current one.
      62%
      5
    • Why not give this new one a shot?
      37%
      3

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Hey guys. I've been playing a lot of nuketown games in ZAM, and it has gotten a bit boring just rushing the one possible entrance of each house. So, because I have the bunker mod, I decided to make a new map that maybe you guys would like. Below are the screenies of all the maps cades placed, and there is also the code for them in case anyone is interested in using. Enjoy!

oqjw.jpghjk7.jpg2n3p.jpg5vef.jpg5m01.jpgftjv.jpgzn25.jpgvkhm.jpgr8of.jpgji5u.jpgqiwp.jpg6uin.jpgmtaw.jpghk6i.jpg

(the cades on the balconies are to prevent you from being knifing from underneath)


level.bunkerList[0] = createBlock((481.406, 259.661, 79.4968), (0, 105, 0));
level.bunkerList[1] = createBlock((491.167, 222.578, 79.4968), (0, 105, 0));
level.bunkerList[2] = createBlock((505.222, 186.903, 79.4968), (0, 105, 0));
level.bunkerList[3] = createBlock((517.842, 139.509, 79.4968), (0, 105, 0));
level.bunkerList[4] = createBlock((531.206, 89.3204, 79.4968), (0, 105, 0));
level.bunkerList[5] = createBlock((547.271, 28.9875, 79.4968), (0, 105, 0));
level.bunkerList[6] = createBlock((538.818, 60.7366, 79.4968), (0, 105, 0));
level.bunkerList[7] = createBlock((520.415, 129.848, 79.4968), (0, 105, 0));
level.bunkerList[8] = createBlock((513.918, 162.06, 77.3534), (0, 105, 0));
level.bunkerList[9] = createBlock((1147.87, 296.524, 152.763), (0, 0, 0));
level.bunkerList[10] = createBlock((1066.58, 197.06, 155.642), (0, 90, 0));
level.bunkerList[11] = createBlock((808.464, 244.133, 161.707), (0, 0, 0));
level.bunkerList[12] = createBlock((-436.01, 441.678, 67.0486), (0, 90, 0));
level.bunkerList[13] = createBlock((-448.582, 404.553, 67.0486), (0, 90, 0));
level.bunkerList[14] = createBlock((-460.924, 368.106, 67.0486), (0, 90, 0));
level.bunkerList[15] = createBlock((-476.851, 321.073, 67.0486), (0, 90, 0));
level.bunkerList[16] = createBlock((-473.43, 331.175, 67.0486), (0, 90, 0));
level.bunkerList[17] = createBlock((-488.862, 285.603, 67.0486), (0, 90, 0));
level.bunkerList[18] = createBlock((-740.126, 372.496, 154.06), (0, 0, 0));
level.bunkerList[19] = createBlock((-1004.24, 603.808, 158.761), (0, 0, 0));
level.bunkerList[20] = createBlock((-887.892, 636.371, 152.716), (0, 90, 0));
level.bunkerList[21] = createBlock((999.555, 694.771, -1.31051), (0, 0, 0));
level.bunkerList[22] = createBlock((1005.87, 699.441, 24.9821), (0, 0, 0));
level.bunkerList[23] = createBlock((695.219, 517.753, 22.2185), (0, 0, 0));
level.bunkerList[24] = createBlock((707.727, 467.123, 22.2185), (0, 0, 0));
level.bunkerList[25] = createBlock((979.995, 465.171, -46.875), (0, 90, 0));
level.bunkerList[26] = createBlock((979.995, 465.171, -19.75), (0, 90, 0));
level.bunkerList[27] = createBlock((979.995, 465.171, 6.875), (0, 90, 0));
level.bunkerList[28] = createBlock((-754.857, 166.017, 16.3486), (0, 0, 0));
level.bunkerList[29] = createBlock((-728.349, 233.278, 16.3486), (0, 0, 0));
level.bunkerList[30] = createBlock((-1022.71, 131.624, -0.4168), (0, 0, 0));
level.bunkerList[31] = createBlock((-1030.43, 133.09, 26.7082), (0, 0, 0));
level.bunkerList[32] = createBlock((-663.906, 556.507, 28.495), (0, 90, 0));
level.bunkerList[33] = createBlock((837.615, 130.95, 18.6457), (0, 90, 0));
level.bunkerList[34] = createBlock((803.06, 126.68, 5.58032), (0, 90, 0));
level.bunkerList[35] = createBlock((874.206, 142.561, 43.7952), (0, 90, 0));
level.bunkerList[36] = createBlock((177.71, 360.657, 44.7419), (0, 0, 0));
level.bunkerList[37] = createBlock((42.2109, 322.077, 43.0334), (0, 0, 0));
level.bunkerList[38] = createBlock((79.3021, 545.482, -27.6907), (0, 90, 0));
level.bunkerList[39] = createBlock((79.3021, 545.482, -0.565666), (0, 90, 0));
level.bunkerList[40] = createBlock((79.3021, 545.482, 26.5593), (0, 90, 0));
level.bunkerList[41] = createBlock((21.8136, 524.66, -27.0103), (0, 90, 0));
level.bunkerList[42] = createBlock((21.8136, 524.66, 0.114746), (0, 90, 0));
level.bunkerList[43] = createBlock((21.8136, 524.66, 27.2397), (0, 90, 0));

  • Author

Whups, I forgot to add these ^_^

6d8t.jpg


level.bunkerList[44] = createBlock((-288.935, 483.514, 76.125), (0, 0, 0));
level.bunkerList[45] = createBlock((-288.935, 483.514, 103.25), (0, 0, 0));
level.bunkerList[46] = createBlock((-288.935, 483.514, 130.375), (0, 0, 0));
level.bunkerList[47] = createBlock((-288.935, 483.514, 157.5), (0, 0, 0));

lol i didn't know since i stopped play zem almost a year ^^ i knew the future

You need to come up with some crazy shit to make this map fun, not some boring bases

You need to come up with some crazy shit to make this map fun, not some boring bases

Yeah, I agree.

Ahahahaha! Bitch please... Don't rage quit is the moral.

Dude remove ma ban didn't break any rule ....I was cool in zam in zem i tried to break all rules to get perma i insulted admins i broke cades rq and can still play zem but sax .ZaM is da best and i didn't rq on zam ka?

Dude remove ma ban didn't break any rule ....I was cool in zam in zem i tried to break all rules to get perma i insulted admins i broke cades rq and can still play zem but sax .ZaM is da best and i didn't rq on zam ka?

LIES.

I never reported you but i got lot of screen like that ( http://steamcommunit...s/?id=199432101 )

But don't worry, i'll keep these proof for me :D

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