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Myst's Pre-cade Bases.


Myst2
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Mmkay, so i'm aware that there is another section for this, but I will upload a LOT of spots. Most of the map spots are already variations of stuff i've made. 

 

First up: Launch, B4. This classic spot needed some touchups.

 

A66FJGn.jpg

vf497lg.jpg

yFATPxD.jpg

 

Please don't argue here, this thread is only about what I make.

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I re-made the tunnel on Grid. This base is different from anything previously made. I tested everything, zombies can dolphin dive between the cades, but not go through them. Survivors are safe from being knifed even if the zombies are inside the cades. I know it looks intimidating, but just 2 p-cades can block the entrance while 4-6 players shoot the zombies from both sides.

 

itYP5aG.jpg
xg1keEG.jpg
FMUyGiA.jpg
C4B86Mh.jpg

 

Cade coordinates: http://pastebin.com/CrsqeHEi

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I re-made the tunnel on Grid. This base is different from anything previously made. I tested everything, zombies can dolphin dive between the cades, but not go through them. Survivors are safe from being knifed even if the zombies are inside the cades. I know it looks intimidating, but just 2 p-cades can block the entrance while 4-6 players shoot the zombies from both sides.

 

itYP5aG.jpg

xg1keEG.jpg

FMUyGiA.jpg

C4B86Mh.jpg

 

Cade coordinates: http://pastebin.com/CrsqeHEi

FUCKING AWESOME.

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I re-made the tunnel on Grid. This base is different from anything previously made. I tested everything, zombies can dolphin dive between the cades, but not go through them. Survivors are safe from being knifed even if the zombies are inside the cades. I know it looks intimidating, but just 2 p-cades can block the entrance while 4-6 players shoot the zombies from both sides.

 

itYP5aG.jpg

xg1keEG.jpg

FMUyGiA.jpg

C4B86Mh.jpg

 

Cade coordinates: http://pastebin.com/CrsqeHEi

Okey, this one we must add in ZAM.

 

But the one on Villa, if u place a cade it will still be stuck on the ground unlike us people, we just fall through the ground. so nono 2 dat 1

 

classixz pliz add

level.bunkerList[0] = createBlock((-2091.4, -1405.65, 11.5205), (0, 90, 0));
level.bunkerList[1] = createBlock((-2091.4, -1405.65, 38.6455), (0, 90, 0));
level.bunkerList[2] = createBlock((-2091.4, -1405.65, 65.7705), (0, 90, 0));
level.bunkerList[3] = createBlock((-2091.4, -1405.65, 92.8955), (0, 90, 0));
level.bunkerList[4] = createBlock((-2162.37, -1405.52, 12.9109), (0, 90, 0));
level.bunkerList[5] = createBlock((-2162.37, -1405.52, 40.0359), (0, 90, 0));
level.bunkerList[6] = createBlock((-2162.37, -1405.52, 67.1609), (0, 90, 0));
level.bunkerList[7] = createBlock((-2162.37, -1405.52, 92.875), (0, 90, 0));
level.bunkerList[8] = createBlock((-2156.52, -1671.08, 13.026), (0, 90, 0));
level.bunkerList[9] = createBlock((-2156.52, -1671.08, 40.151), (0, 90, 0));
level.bunkerList[10] = createBlock((-2156.52, -1671.08, 67.276), (0, 90, 0));
level.bunkerList[11] = createBlock((-2156.52, -1671.08, 94.401), (0, 90, 0));
level.bunkerList[12] = createBlock((-2088.8, -1671.08, 11.6012), (0, 90, 0));
level.bunkerList[13] = createBlock((-2088.8, -1671.08, 38.7262), (0, 90, 0));
level.bunkerList[14] = createBlock((-2088.8, -1671.08, 65.8512), (0, 90, 0));
level.bunkerList[15] = createBlock((-2088.8, -1671.08, 92.875), (0, 90, 0));
level.bunkerList[16] = createBlock((-2264.66, -1451.52, 14.125), (0, 90, 0));
level.bunkerList[17] = createBlock((-2332.88, -1451.52, 14.125), (0, 90, 0));
level.bunkerList[18] = createBlock((-2259.61, -1620.96, 14.125), (0, 90, 0));
level.bunkerList[19] = createBlock((-2326.89, -1620.96, 14.125), (0, 90, 0));
level.bunkerList[20] = createBlock((-2255.57, -1622.9, 80.2725), (0, 90, 0));
level.bunkerList[21] = createBlock((-2321.76, -1622.9, 80.2725), (0, 90, 0));
level.bunkerList[22] = createBlock((-2258.11, -1453.09, 80.2725), (0, 90, 0));
level.bunkerList[23] = createBlock((-2324.79, -1453.09, 80.2725), (0, 90, 0));  

(Same as Myst but better :v)

i also made small  changes so they're more symmetric ^^

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Another great find, I was talking during this, but i forgot to check the box to record my mic. ANYWAAAAYS, long story short, you can shoot through the floor, but you can't get knifed. The base has a LOT of potential, but we weren't able to perfect it because one of the cades wouldn't delete. Feel free to remake/perfect/balance it so i don't have to.

 

 

EDIT: By the way guys, It is incredibly difficult and frustrating to make maps. I spend hours on this shit. I'm not complaining, I do enjoy making cool bases, but I put a lot of time into it. I value criticism (ie.base on villa), just don't nitpick, or be a dick in general.

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Another great find, I was talking during this, but i forgot to check the box to record my mic. ANYWAAAAYS, long story short, you can shoot through the floor, but you can't get knifed. The base has a LOT of potential, but we weren't able to perfect it because one of the cades wouldn't delete. Feel free to remake/perfect/balance it so i don't have to.

Awesome! Good job, myst. Yet i enjoyed all your maps a lot :) Pls go on creating new bunkers, finally something different/ new.
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Radiation looks really nice, buttom floor could be OP if u cade it correctly, but u can become limbed easily i think, so thats good i suppose, and upper floor, i'm pretty sure u can get killed from buttom floor with hands. maybe thats good tho. menono

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Maybe these black cades makes the map more interesting or diversifield, but I am always scared about that black cade spots and for zombies it's really annoying if many hunters camp at such spots, e.g: Array "plattform" D4, Summit D4 you know ?

I feel like this steps to get up to the highest place at the tower take like 10-20 sec (Zombies no fast zombie) and if they don't have much HP they are fucked.

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