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Nuketown - made by Ramsy - 17/03/2015

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No glitching: http://i.imgur.com/ONpX3uh.jpg

2 crouch sides and the door of the main room (behind POV): http://i.imgur.com/E5kQpXZ.jpg

Open: http://i.imgur.com/ElK4Mnj.jpg

Balcony accessible via climb and team prone jumping (just like now): http://i.imgur.com/3Mz7LBF.jpg

This is a crouch: http://i.imgur.com/lje46yH.jpg

Prone: http://i.imgur.com/aj3mYzT.jpg

Crouch: http://i.imgur.com/CBFWFBS.jpg

Prone: http://i.imgur.com/7IU0xxc.jpg

Blocked (you can limb over it): http://i.imgur.com/tv87Exe.jpg

No glitching #2: http://i.imgur.com/To64nVv.jpg

Same as in green house: http://i.imgur.com/4WLg1iS.jpg

Climbable balcony: http://i.imgur.com/C7yon4s.jpg

 

Code:

level.bunkerList[0] = createBlock((692.187, 519.257, 20.4973), (0, -165, 0));
level.bunkerList[1] = createBlock((707.62, 459.97, 20.4973), (0, -165, 0));
level.bunkerList[2] = createBlock((993.076, 689.193, 8.7063), (0, -165, 0));
level.bunkerList[3] = createBlock((1073.42, 196.234, 160.435), (0, 105, 0));
level.bunkerList[4] = createBlock((1133.11, 303.764, 160.435), (0, -165, 0));
level.bunkerList[5] = createBlock((984.644, 455.273, -46.875), (0, 105, 0));
level.bunkerList[6] = createBlock((984.644, 455.273, -19.75), (0, 105, 0));
level.bunkerList[7] = createBlock((984.644, 455.273, 7.375), (0, 105, 0));
level.bunkerList[8] = createBlock((-1010.21, 123.596, 5.55181), (0, 0, 0));
level.bunkerList[9] = createBlock((-752.672, 171.269, 18.0608), (0, 0, 0));
level.bunkerList[10] = createBlock((-733.143, 227.184, 18.0608), (0, 0, 0));
level.bunkerList[11] = createBlock((-897.577, 637.112, 156.811), (0, 90, 0));
level.bunkerList[12] = createBlock((-1014.14, 602.825, 156.811), (0, 0, 0));
level.bunkerList[13] = createBlock((-285.488, 476.771, 76.125), (0, 0, 0));
level.bunkerList[14] = createBlock((-285.488, 476.771, 103.25), (0, 0, 0));
level.bunkerList[15] = createBlock((-285.488, 476.771, 130.375), (0, 0, 0));
level.bunkerList[16] = createBlock((-285.488, 476.771, 157.5), (0, 0, 0));
level.bunkerList[17] = createBlock((846.37, 140.923, 43.1565), (0, 105, 0));
level.bunkerList[18] = createBlock((778.974, 123.062, -3.39875), (0, 105, 0));
level.bunkerList[19] = createBlock((778.974, 123.062, 23.7263), (0, 105, 0));
level.bunkerList[20] = createBlock((-682.293, 559.136, 41.239), (0, 90, 0));
level.bunkerList[21] = createBlock((-629.92, 539.727, 2.08119), (0, 90, 0));
level.bunkerList[22] = createBlock((-629.92, 539.727, 29.2062), (0, 90, 0));

 

Could be added as one of multiple versions of Nuketown.

No glitching: http://i.imgur.com/ONpX3uh.jpg

2 crouch sides and the door of the main room (behind POV): http://i.imgur.com/E5kQpXZ.jpg

Open: http://i.imgur.com/ElK4Mnj.jpg

Balcony accessible via climb and team prone jumping (just like now): http://i.imgur.com/3Mz7LBF.jpg

This is a crouch: http://i.imgur.com/lje46yH.jpg

Prone: http://i.imgur.com/aj3mYzT.jpg

Crouch: http://i.imgur.com/CBFWFBS.jpg

Prone: http://i.imgur.com/7IU0xxc.jpg

Blocked (you can limb over it): http://i.imgur.com/tv87Exe.jpg

No glitching #2: http://i.imgur.com/To64nVv.jpg

Same as in green house: http://i.imgur.com/4WLg1iS.jpg

Climbable balcony: http://i.imgur.com/C7yon4s.jpg

 

Code:

level.bunkerList[0] = createBlock((692.187, 519.257, 20.4973), (0, -165, 0));

level.bunkerList[1] = createBlock((707.62, 459.97, 20.4973), (0, -165, 0));

level.bunkerList[2] = createBlock((993.076, 689.193, 8.7063), (0, -165, 0));

level.bunkerList[3] = createBlock((1073.42, 196.234, 160.435), (0, 105, 0));

level.bunkerList[4] = createBlock((1133.11, 303.764, 160.435), (0, -165, 0));

level.bunkerList[5] = createBlock((984.644, 455.273, -46.875), (0, 105, 0));

level.bunkerList[6] = createBlock((984.644, 455.273, -19.75), (0, 105, 0));

level.bunkerList[7] = createBlock((984.644, 455.273, 7.375), (0, 105, 0));

level.bunkerList[8] = createBlock((-1010.21, 123.596, 5.55181), (0, 0, 0));

level.bunkerList[9] = createBlock((-752.672, 171.269, 18.0608), (0, 0, 0));

level.bunkerList[10] = createBlock((-733.143, 227.184, 18.0608), (0, 0, 0));

level.bunkerList[11] = createBlock((-897.577, 637.112, 156.811), (0, 90, 0));

level.bunkerList[12] = createBlock((-1014.14, 602.825, 156.811), (0, 0, 0));

level.bunkerList[13] = createBlock((-285.488, 476.771, 76.125), (0, 0, 0));

level.bunkerList[14] = createBlock((-285.488, 476.771, 103.25), (0, 0, 0));

level.bunkerList[15] = createBlock((-285.488, 476.771, 130.375), (0, 0, 0));

level.bunkerList[16] = createBlock((-285.488, 476.771, 157.5), (0, 0, 0));

level.bunkerList[17] = createBlock((846.37, 140.923, 43.1565), (0, 105, 0));

level.bunkerList[18] = createBlock((778.974, 123.062, -3.39875), (0, 105, 0));

level.bunkerList[19] = createBlock((778.974, 123.062, 23.7263), (0, 105, 0));

level.bunkerList[20] = createBlock((-682.293, 559.136, 41.239), (0, 90, 0));

level.bunkerList[21] = createBlock((-629.92, 539.727, 2.08119), (0, 90, 0));

level.bunkerList[22] = createBlock((-629.92, 539.727, 29.2062), (0, 90, 0));

 

Oh mai ramsy this looks amaizing! Classi pls add this to nuked ^^

Could be added as one of multiple versions of Nuketown.

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