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ZAM 2.3.X

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ZAM 2.3.0:

  • Long awaited "rigged zombie pick" added. Players who became first infected will not be picked the next game. Rejoining will clear you from the list and you will have a possibility to be infected. New players will not be picked since most of them die kind of easy anyways.
  • Fixed a bug on Nuketown where some bunkers would look glitchy with missing barricades.
  • Removed unused out of map spot at Summit.
  • Added Villa by Nagini.
  • Remade the head icon system since it would load multiple times for P2P & Staff.
  • Added new head icons for Platinum and Premium players.

Since I'm the player which currently holds the record for most consecutive first zombie selections at 12 or 13, I certainly welcome the rigged zombie feature.  ZAM never seemed to like the initial x in my name.

Let me you know when you're ready to expand to the DLC maps, I'm ready to pay for the new server old friend. 

9 hours ago, xStoner420x said:

Since I'm the player which currently holds the record for most consecutive first zombie selections at 12 or 13, I certainly welcome the rigged zombie feature.  ZAM never seemed to like the initial x in my name.

Let me you know when you're ready to expand to the DLC maps, I'm ready to pay for the new server old friend. 

damn you are beating me for 1 or 2 :D i was zombie 11 times in a row than just decided to quit for that day. next day first game and i was zombie :D

11 hours ago, Classixz said:

ZAM 2.3.0:

  • Long awaited "rigged zombie pick" added. Players who became first infected will not be picked the next game. Rejoining will clear you from the list and you will have a possibility to be infected. New players will not be picked since most of them die kind of easy anyways.
  • Fixed a bug on Nuketown where some bunkers would look glitchy with missing barricades.
  • Removed unused out of map spot at Summit.
  • Added Villa by Nagini.
  • Remade the head icon system since it would load multiple times for P2P & Staff.
  • Added new head icons for Platinum and Premium players.

thank you for adding villa ^^

Always nice updates, thank you to classixz and griggz who care about the server and making it better and more better! :^) 

12 hours ago, xStoner420x said:

Since I'm the player which currently holds the record for most consecutive first zombie selections at 12 or 13, I certainly welcome the rigged zombie feature.  ZAM never seemed to like the initial x in my name.

Let me you know when you're ready to expand to the DLC maps, I'm ready to pay for the new server old friend. 

I had 8, which is ridiculous as far as odds go..  but no where close to 12. :)   maybe with this luck, you should hit the casino.. :P 

3 hours ago, Nagini said:

11 times in a row than just decided to quit for that day. next day first game and i was zombie :D

Oh yes, been there done that many many times. 

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ZAM 2.3.1:

  • Fixed a bug related to headicons giving players who use FPSBoost wallhack.
  • Fixed a bug where survivor items could do damage to other survivors if a player became a zombie.
  • Exo Zombie no longer do 25 DMG
  • Fixed a bug where the knife would do 25 DMG
  • Added a .5 seconds cooldown to long sprint
  • Fixed a bug where the credits would display the wrong number of cades placed.
  • Fixed a bug where democlient could be picked as a zombie.
  • Fixed a bug where the same person could be picked twice as a zombie.
  • Fixed a bug where survivors who used adapt and died would become invisible as a zombie.
  • Fixed an out of map glitch with Arlington on Launch.
  • Unknown Soldiers will now be renamed to their Steam 32-bit ID instead of their XUID.
  • Some more optimizations have also been made.
25 minutes ago, Classixz said:

ZAM 2.3.1:

  • Fixed a bug related to headicons giving players who use FPSBoost wallhack.
  • Fixed a bug where survivor items could do damage to other survivors if a player became a zombie.
  • Exo Zombie no longer do 25 DMG
  • Fixed a bug where the knife would do 25 DMG
  • Added a .5 seconds cooldown to long sprint
  • Fixed a bug where the credits would display the wrong number of cades placed.
  • Fixed a bug where democlient could be picked as a zombie.
  • Fixed a bug where the same person could be picked twice as a zombie.
  • Fixed a bug where survivors who used adapt and died would become invisible as a zombie.
  • Fixed an out of map glitch with Arlington on Launch.
  • Unknown Soldiers will now be renamed to their Steam 32-bit ID instead of their XUID.
  • Some more optimizations have also been made.

how could this happen to me, ive made my mistakes...xD

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