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Radiation A2-D1


Beluga Whale
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level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0));
level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0));
level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0));
level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0));
level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0));
level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0));
level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0));
level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0));
level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0));
level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0));
level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0));
level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0));
level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0));
level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0));
level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0));
level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0));
level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0));
level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0));
level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0));
level.bunkerList[19] = createBlock((148.738, 1932.36, 138.658), (0, 180, 0));
level.bunkerList[20] = createBlock((143.176, 1992.36, 136.13), (0, 180, 0));
level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0));
level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0));
level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0));
level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0));
level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0));
level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0));
level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0));
level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0));
level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0));
level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0));
level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0));
level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0));
level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0));
level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0));
level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0));
level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0));
level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0));
level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0));
level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0));
level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0));
level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0));
level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0));
level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0));
level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0));
level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0));
level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0));
level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0));
level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0));
level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0));
level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0));
level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0));
level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0));
level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0));
level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0));
level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0));
level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0));
level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0));
level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0));
level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0));
level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0));
level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0));
level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0));
level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0));
level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0));
level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0));
level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0));
level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0));
level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0));
level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0));
level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0));
level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0));
level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0));
level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0));
level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0));
level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0));
level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0));
level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0));
level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0));
level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0));
level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0));
level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0));
level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0));


This is my spots I made for radiation. Sense last time I did this all at once and crashed, I did it again in small sections. This is from D1-A2 on the map. I will be posting my others soon but I doubt anyone will see this before the other ones come out.

 

 

P.S. I believe I fixed the cades from shot0037.jpg but I'm not sure because I was too lazy to load the map back after I fixed it with the bunker extractor tool.

If you ever wonder where you are, go ahead and check the mini-map :D

shot0032.jpg

shot0034.jpg

shot0035.jpg

shot0037.jpg

shot0038.jpg

shot0039.jpg

shot0040.jpg

shot0041.jpg

shot0042.jpg

shot0043.jpg

shot0044.jpg

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I have been suggested to do all my maps in the same post. I will at least for radiation.

 

level.bunkerList[0] = createBlock((378.192, 482.702, 231.125), (0, 90, 30));
level.bunkerList[1] = createBlock((186.807, 483.665, 234.409), (20, 0, 0));
level.bunkerList[2] = createBlock((-46.1296, 654.127, 274.113), (0, 90, 30));
level.bunkerList[3] = createBlock((-46.1296, 618.486, 274.113), (0, 90, 30));
level.bunkerList[4] = createBlock((-46.1296, 582.845, 274.113), (0, 90, 30));
level.bunkerList[5] = createBlock((-46.1296, 547.204, 274.113), (0, 90, 30));
level.bunkerList[6] = createBlock((-46.1296, 511.563, 274.113), (0, 90, 30));
level.bunkerList[7] = createBlock((-46.1296, 475.922, 274.113), (0, 90, 30));
level.bunkerList[8] = createBlock((-46.1296, 440.281, 274.113), (0, 90, 30));
level.bunkerList[9] = createBlock((-46.1296, 404.64, 274.113), (0, 90, 30));
level.bunkerList[10] = createBlock((-46.1296, 368.999, 274.113), (0, 90, 30));
level.bunkerList[11] = createBlock((-46.1296, 333.358, 274.113), (0, 90, 30));
level.bunkerList[12] = createBlock((-248.527, 653.861, 274.125), (0, 180, 90));
level.bunkerList[13] = createBlock((-556.598, 26.8347, 192.125), (0, 180, 0));
level.bunkerList[14] = createBlock((-551.298, 26.9731, 209.25), (0, 180, 0));
level.bunkerList[15] = createBlock((-544.377, 27.1551, 226.375), (0, 180, 0));
level.bunkerList[16] = createBlock((-536.352, 27.3632, 243.5), (0, 180, 0));
level.bunkerList[17] = createBlock((-342.148, 285.898, 246.125), (0, 270, 0));
level.bunkerList[18] = createBlock((-365.784, 340.67, 246.125), (0, 0, 0));
level.bunkerList[13] = createBlock((-518.806, 474.612, 140.246), (0, 0, 0));
level.bunkerList[14] = createBlock((-625.853, 741.641, 139.956), (0, 90, 0));
level.bunkerList[15] = createBlock((-625.853, 741.641, 167.081), (0, 90, 0));
level.bunkerList[16] = createBlock((-255.704, 527.422, 138.125), (0, 270, 0));
level.bunkerList[17] = createBlock((-255.738, 501.799, 138.078), (0, 270, 0));
level.bunkerList[18] = createBlock((-256.398, 475.911, 137.96), (0, 270, 0));
level.bunkerList[19] = createBlock((-300.359, 584.83, 183.604), (0, 0, 0));
level.bunkerList[20] = createBlock((-1126.36, -343.538, 362.068), (0, 270, 0));
level.bunkerList[21] = createBlock((-1126.36, -343.538, 389.193), (0, 270, 0));
level.bunkerList[22] = createBlock((-1039.64, -344.747, 362.031), (0, 270, 0));
level.bunkerList[23] = createBlock((-1039.64, -344.747, 389.156), (0, 270, 0));
level.bunkerList[24] = createBlock((-1039.64, 343.525, 362.067), (0, 270, 0));
level.bunkerList[25] = createBlock((-1039.64, 343.525, 389.192), (0, 270, 0));
level.bunkerList[26] = createBlock((2244.35, 199.948, 319.125), (0, 90, 0));
level.bunkerList[27] = createBlock((2244.35, 199.948, 346.25), (0, 90, 0));
level.bunkerList[28] = createBlock((2244.35, 199.948, 373.375), (0, 90, 0));
level.bunkerList[29] = createBlock((2244.35, 199.948, 400.5), (0, 90, 0));
level.bunkerList[30] = createBlock((2192.71, 199.78, 319.125), (0, 90, 0));
level.bunkerList[31] = createBlock((2192.71, 199.78, 346.25), (0, 90, 0));
level.bunkerList[32] = createBlock((2192.71, 199.78, 373.375), (0, 90, 0));
level.bunkerList[33] = createBlock((2192.71, 199.78, 400.5), (0, 90, 0));
level.bunkerList[34] = createBlock((2144.52, 10.0145, 312.125), (0, 90, 0));
level.bunkerList[35] = createBlock((2144.52, 10.0145, 339.25), (0, 90, 0));
level.bunkerList[36] = createBlock((2144.52, 10.0145, 366.375), (0, 90, 0));
level.bunkerList[37] = createBlock((2077.09, -19.7223, 316.038), (0, 90, 0));
level.bunkerList[38] = createBlock((2077.09, -19.7223, 343.163), (0, 90, 0));
level.bunkerList[39] = createBlock((2077.09, -19.7223, 370.288), (0, 90, 0));
level.bunkerList[40] = createBlock((2007.34, -43.3756, 316.125), (0, 90, 0));
level.bunkerList[41] = createBlock((2007.34, -43.3756, 343.25), (0, 90, 0));
level.bunkerList[42] = createBlock((2007.34, -43.3756, 370.375), (0, 90, 0));
level.bunkerList[43] = createBlock((2143.75, 45.6554, 268.125), (0, 90, 0));
level.bunkerList[44] = createBlock((2143.75, 45.6554, 295.25), (0, 90, 0));
level.bunkerList[45] = createBlock((2143.75, 45.6554, 322.375), (0, 90, 0));
level.bunkerList[46] = createBlock((2143.75, 45.6554, 349.5), (0, 90, 0));
level.bunkerList[47] = createBlock((516.265, -342.359, 242.534), (0, 180, 0));
level.bunkerList[48] = createBlock((516.265, -342.359, 269.659), (0, 180, 0));
level.bunkerList[49] = createBlock((516.265, -342.359, 296.784), (0, 180, 0));
level.bunkerList[50] = createBlock((516.265, -342.359, 323.909), (0, 180, 0));
level.bunkerList[51] = createBlock((516.265, -342.359, 351.034), (0, 180, 0));
level.bunkerList[52] = createBlock((515.852, -290.718, 242.799), (0, 180, 0));
level.bunkerList[53] = createBlock((515.852, -290.718, 269.924), (0, 180, 0));
level.bunkerList[54] = createBlock((515.852, -290.718, 297.049), (0, 180, 0));
level.bunkerList[55] = createBlock((515.852, -290.718, 324.174), (0, 180, 0));
level.bunkerList[56] = createBlock((515.852, -290.718, 351.299), (0, 180, 0));
level.bunkerList[57] = createBlock((516.362, -239.077, 242.125), (0, 180, 0));
level.bunkerList[58] = createBlock((516.362, -239.077, 269.25), (0, 180, 0));
level.bunkerList[59] = createBlock((516.362, -239.077, 296.375), (0, 180, 0));
level.bunkerList[60] = createBlock((516.362, -239.077, 323.5), (0, 180, 0));
level.bunkerList[61] = createBlock((516.362, -239.077, 350.625), (0, 180, 0));
level.bunkerList[62] = createBlock((752.359, -161.106, 301.12), (0, 270, 0));
level.bunkerList[63] = createBlock((752.359, -161.106, 328.245), (0, 270, 0));
level.bunkerList[64] = createBlock((752.359, -161.106, 355.37), (0, 270, 0));
level.bunkerList[65] = createBlock((752.359, -161.106, 382.495), (0, 270, 0));
level.bunkerList[66] = createBlock((700.718, -160.56, 287.525), (0, 270, 0));
level.bunkerList[67] = createBlock((700.718, -160.56, 314.65), (0, 270, 0));
level.bunkerList[68] = createBlock((700.718, -160.56, 341.775), (0, 270, 0));
level.bunkerList[69] = createBlock((700.718, -160.56, 368.9), (0, 270, 0));
level.bunkerList[70] = createBlock((649.077, -178.379, 273.031), (0, 0, 0));
level.bunkerList[71] = createBlock((649.077, -178.379, 300.156), (0, 0, 0));
level.bunkerList[72] = createBlock((649.077, -178.379, 327.281), (0, 0, 0));
level.bunkerList[73] = createBlock((649.077, -178.379, 354.406), (0, 0, 0));

 

Uhh yeah so I really like the spots I came up with... Leaving the roof on the right of the map for D4-A5...

shot0068.jpg

shot0069.jpg

shot0070.jpg

shot0071.jpg

shot0072.jpg

shot0073.jpg

shot0074.jpg

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This is the final part of the map and I admit it is cade heavy but I believe it is worth it.

level.bunkerList[0] = createBlock((325.113, -327.219, 274.125), (0, 0, 0));
level.bunkerList[1] = createBlock((325.113, -327.219, 301.25), (0, 0, 0));
level.bunkerList[2] = createBlock((325.113, -327.219, 328.375), (0, 0, 0));
level.bunkerList[3] = createBlock((324.876, -378.869, 274.125), (0, 0, 0));
level.bunkerList[4] = createBlock((324.876, -378.869, 301.25), (0, 0, 0));
level.bunkerList[5] = createBlock((324.876, -378.869, 328.375), (0, 0, 0));
level.bunkerList[6] = createBlock((324.874, -430.51, 274.125), (0, 0, 0));
level.bunkerList[7] = createBlock((324.874, -430.51, 301.25), (0, 0, 0));
level.bunkerList[8] = createBlock((324.874, -430.51, 328.375), (0, 0, 0));
level.bunkerList[9] = createBlock((324.738, -482.151, 274.125), (0, 0, 0));
level.bunkerList[10] = createBlock((324.738, -482.151, 301.25), (0, 0, 0));
level.bunkerList[11] = createBlock((324.738, -482.151, 328.375), (0, 0, 0));
level.bunkerList[12] = createBlock((324.755, -533.792, 274.125), (0, 90, 0));
level.bunkerList[13] = createBlock((324.755, -533.792, 301.25), (0, 90, 0));
level.bunkerList[14] = createBlock((324.755, -533.792, 328.375), (0, 90, 0));
level.bunkerList[15] = createBlock((184.562, -650.621, 274.125), (0, 180, 0));
level.bunkerList[16] = createBlock((184.562, -650.621, 301.25), (0, 180, 0));
level.bunkerList[17] = createBlock((184.562, -650.621, 328.375), (0, 180, 0));
level.bunkerList[18] = createBlock((99.9826, -651.019, 274.125), (0, 180, 0));
level.bunkerList[19] = createBlock((99.9826, -651.019, 301.25), (0, 180, 0));
level.bunkerList[20] = createBlock((99.9826, -651.019, 328.375), (0, 180, 0));
level.bunkerList[21] = createBlock((47.0476, -656.97, 274.125), (0, 180, 0));
level.bunkerList[22] = createBlock((47.0476, -656.97, 301.25), (0, 180, 0));
level.bunkerList[23] = createBlock((47.0476, -656.97, 328.375), (0, 180, 0));
level.bunkerList[24] = createBlock((47.1691, -605.33, 274.125), (0, 180, 0));
level.bunkerList[25] = createBlock((47.1691, -605.33, 301.25), (0, 180, 0));
level.bunkerList[26] = createBlock((47.1691, -605.33, 328.375), (0, 180, 0));
level.bunkerList[27] = createBlock((47.3953, -553.689, 274.125), (0, 180, 0));
level.bunkerList[28] = createBlock((47.3953, -553.689, 301.25), (0, 180, 0));
level.bunkerList[29] = createBlock((47.3953, -553.689, 328.375), (0, 180, 0));
level.bunkerList[30] = createBlock((47.0597, -502.041, 274.125), (0, 180, 0));
level.bunkerList[31] = createBlock((47.0597, -502.041, 301.25), (0, 180, 0));
level.bunkerList[32] = createBlock((47.0597, -502.041, 328.375), (0, 180, 0));
level.bunkerList[33] = createBlock((47.2047, -450.398, 274.125), (0, 180, 0));
level.bunkerList[34] = createBlock((47.2047, -450.398, 301.25), (0, 180, 0));
level.bunkerList[35] = createBlock((47.2047, -450.398, 328.375), (0, 180, 0));
level.bunkerList[36] = createBlock((47.2923, -398.757, 274.125), (0, 180, 0));
level.bunkerList[37] = createBlock((47.2923, -398.757, 301.25), (0, 180, 0));
level.bunkerList[38] = createBlock((47.2923, -398.757, 328.375), (0, 180, 0));
level.bunkerList[39] = createBlock((289.455, -326.401, 274.125), (0, 270, 0));
level.bunkerList[40] = createBlock((289.455, -326.401, 301.25), (0, 270, 0));
level.bunkerList[41] = createBlock((289.455, -326.401, 328.375), (0, 270, 0));
level.bunkerList[42] = createBlock((237.761, -325.718, 274.092), (0, 270, 0));
level.bunkerList[43] = createBlock((237.761, -325.718, 301.217), (0, 270, 0));
level.bunkerList[44] = createBlock((237.761, -325.718, 328.342), (0, 270, 0));
level.bunkerList[45] = createBlock((358.322, -696.659, 128.125), (0, 270, 0));
level.bunkerList[46] = createBlock((358.318, -692.929, 145.25), (0, 270, 0));
level.bunkerList[47] = createBlock((358.314, -689.176, 162.375), (0, 270, 0));
level.bunkerList[48] = createBlock((358.311, -685.446, 179.5), (0, 270, 0));
level.bunkerList[49] = createBlock((358.306, -680.968, 196.625), (0, 270, 0));
level.bunkerList[50] = createBlock((358.301, -676.483, 213.75), (0, 270, 0));
level.bunkerList[51] = createBlock((358.298, -673.486, 230.875), (0, 270, 0));
level.bunkerList[52] = createBlock((-166.641, -670.359, 145.241), (0, 270, 0));
level.bunkerList[53] = createBlock((-166.641, -670.359, 172.366), (0, 270, 0));
level.bunkerList[54] = createBlock((-166.641, -670.359, 199.491), (0, 270, 0));
level.bunkerList[55] = createBlock((-166.641, -670.359, 226.616), (0, 270, 0));
level.bunkerList[56] = createBlock((-218.282, -670.359, 141.092), (0, 270, 0));
level.bunkerList[57] = createBlock((-218.282, -670.359, 168.217), (0, 270, 0));
level.bunkerList[58] = createBlock((-218.282, -670.359, 195.342), (0, 270, 0));
level.bunkerList[59] = createBlock((-218.282, -670.359, 222.467), (0, 270, 0));
level.bunkerList[60] = createBlock((-117.859, -702.013, 144.2), (0, 360, 0));
level.bunkerList[61] = createBlock((-117.859, -702.013, 171.325), (0, 360, 0));
level.bunkerList[62] = createBlock((-117.859, -702.013, 198.45), (0, 360, 0));
level.bunkerList[63] = createBlock((-117.859, -702.013, 225.575), (0, 360, 0));
level.bunkerList[64] = createBlock((-117.859, -753.654, 143.234), (0, 360, 0));
level.bunkerList[65] = createBlock((-117.859, -753.654, 170.359), (0, 360, 0));
level.bunkerList[66] = createBlock((-117.859, -753.654, 197.484), (0, 360, 0));
level.bunkerList[67] = createBlock((-117.859, -753.654, 224.609), (0, 360, 0));
level.bunkerList[68] = createBlock((-118.138, -805.295, 141.289), (0, 360, 0));
level.bunkerList[69] = createBlock((-118.138, -805.295, 168.414), (0, 360, 0));
level.bunkerList[70] = createBlock((-118.138, -805.295, 195.539), (0, 360, 0));
level.bunkerList[71] = createBlock((-118.138, -805.295, 222.664), (0, 360, 0));
level.bunkerList[72] = createBlock((-274.449, -685.22, 138.125), (0, 360, 0));
level.bunkerList[73] = createBlock((-274.449, -685.22, 165.25), (0, 360, 0));
level.bunkerList[74] = createBlock((-274.449, -685.22, 192.375), (0, 360, 0));
level.bunkerList[75] = createBlock((-274.449, -685.22, 219.5), (0, 360, 0));
level.bunkerList[76] = createBlock((-274.641, -737.218, 138.125), (0, 360, 0));
level.bunkerList[77] = createBlock((-274.641, -737.218, 165.25), (0, 360, 0));
level.bunkerList[78] = createBlock((-274.641, -737.218, 192.375), (0, 360, 0));
level.bunkerList[79] = createBlock((-274.641, -737.218, 219.5), (0, 360, 0));
level.bunkerList[80] = createBlock((-274.641, -788.859, 138.125), (0, 360, 0));
level.bunkerList[81] = createBlock((-274.641, -788.859, 165.25), (0, 360, 0));
level.bunkerList[82] = createBlock((-274.641, -788.859, 192.375), (0, 360, 0));
level.bunkerList[83] = createBlock((-274.641, -788.859, 219.5), (0, 360, 0));
level.bunkerList[84] = createBlock((-239, -807.641, 138.125), (0, 90, 0));
level.bunkerList[85] = createBlock((-239, -807.641, 165.25), (0, 90, 0));
level.bunkerList[86] = createBlock((-239, -807.641, 192.375), (0, 90, 0));
level.bunkerList[87] = createBlock((-239, -807.641, 219.5), (0, 90, 0));
level.bunkerList[88] = createBlock((641, -988.155, 138.357), (0, 90, 0));
level.bunkerList[89] = createBlock((641.137, -994.869, 165.482), (0, 90, 0));
level.bunkerList[90] = createBlock((641.297, -1002.73, 192.607), (0, 90, 0));
level.bunkerList[91] = createBlock((641.434, -1009.45, 219.732), (0, 90, 0));
level.bunkerList[92] = createBlock((-1147.64, -1349.75, 216.125), (0, 90, 0));
level.bunkerList[93] = createBlock((-1147.64, -1349.75, 243.25), (0, 90, 0));
level.bunkerList[94] = createBlock((-1147.64, -1349.75, 269.875), (0, 90, 0));
level.bunkerList[95] = createBlock((-1199.28, -1350.2, 216.125), (0, 90, 0));
level.bunkerList[96] = createBlock((-1199.28, -1350.2, 243.25), (0, 90, 0));
level.bunkerList[97] = createBlock((-1199.28, -1350.2, 270.375), (0, 90, 0));
level.bunkerList[98] = createBlock((-1250.92, -1349.76, 216.125), (0, 180, 0));
level.bunkerList[99] = createBlock((-1250.92, -1349.76, 243.25), (0, 180, 0));
level.bunkerList[100] = createBlock((-1250.92, -1349.76, 270.375), (0, 180, 0));
level.bunkerList[101] = createBlock((-1148.47, -1385.39, 206.125), (0, 270, 0));
level.bunkerList[102] = createBlock((-1147.64, -1385.39, 233.25), (0, 270, 0));
level.bunkerList[103] = createBlock((-1147.64, -1421.03, 216.125), (0, 270, 0));
level.bunkerList[104] = createBlock((-1238.78, -1726, 215.125), (0, 270, 0));
level.bunkerList[105] = createBlock((-1238.78, -1726, 242.25), (0, 270, 0));
level.bunkerList[106] = createBlock((-1238.78, -1726, 269.375), (0, 270, 0));
level.bunkerList[107] = createBlock((-1238.78, -1726, 291.875), (0, 270, 0));
level.bunkerList[108] = createBlock((-160.359, -1999.75, 60.1808), (0, 270, 0));
level.bunkerList[109] = createBlock((-43.6526, -1997.43, -3.3805), (0, 270, 0));
level.bunkerList[110] = createBlock((-43.6526, -1997.43, 23.7445), (0, 270, 0));
level.bunkerList[111] = createBlock((-43.6526, -1997.43, 50.8695), (0, 270, 0));
level.bunkerList[112] = createBlock((-95.2935, -1997.17, -3.34618), (0, 270, 0));
level.bunkerList[113] = createBlock((-95.2935, -1997.17, 23.7788), (0, 270, 0));
level.bunkerList[114] = createBlock((-95.2935, -1997.17, 50.9038), (0, 270, 0));
level.bunkerList[115] = createBlock((-392.297, -2404.36, -5.875), (0, 270, 0));
level.bunkerList[116] = createBlock((-392.297, -2404.36, 21.25), (0, 270, 0));
level.bunkerList[117] = createBlock((-392.297, -2404.36, 48.375), (0, 270, 0));
level.bunkerList[118] = createBlock((-1182.08, -1575.64, 252.125), (0, 0, 0));
level.bunkerList[119] = createBlock((-1182.08, -1575.64, 279.25), (0, 0, 0));
level.bunkerList[120] = createBlock((-1182.36, -1631.64, 252.125), (0, 0, 0));
level.bunkerList[121] = createBlock((-1182.36, -1631.64, 279.25), (0, 0, 0));
level.bunkerList[122] = createBlock((-1106.97, -1632.88, 176.125), (0, 0, 0));
level.bunkerList[123] = createBlock((-1106.97, -1632.88, 203.25), (0, 0, 0));
level.bunkerList[124] = createBlock((-1106.97, -1632.88, 230.375), (0, 0, 0));
level.bunkerList[125] = createBlock((-1106.97, -1632.88, 257.5), (0, 0, 0));
level.bunkerList[126] = createBlock((-1106.82, -1581.2, 176.125), (0, 0, 0));
level.bunkerList[127] = createBlock((-1106.82, -1581.2, 203.25), (0, 0, 0));
level.bunkerList[128] = createBlock((-1106.82, -1581.2, 230.375), (0, 0, 0));
level.bunkerList[129] = createBlock((-1106.82, -1581.2, 257.5), (0, 0, 0));

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IMPORTANT: The first post in this thread has a flaw. I edited the barricade [19] and [20]'s middle coordinate and not the last. This is the fix:

level.bunkerList[0] = createBlock((-685.609, 2192.37, 139.135), (0, 90, 0));
level.bunkerList[1] = createBlock((-685.609, 2192.37, 166.26), (0, 90, 0));
level.bunkerList[2] = createBlock((-685.609, 2192.37, 193.385), (0, 90, 0));
level.bunkerList[3] = createBlock((-685.609, 2192.37, 220.51), (0, 90, 0));
level.bunkerList[4] = createBlock((-633.968, 2191.93, 138.153), (0, 90, 0));
level.bunkerList[5] = createBlock((-633.968, 2191.93, 165.278), (0, 90, 0));
level.bunkerList[6] = createBlock((-633.968, 2191.93, 192.403), (0, 90, 0));
level.bunkerList[7] = createBlock((-633.968, 2191.93, 219.528), (0, 90, 0));
level.bunkerList[8] = createBlock((-582.327, 2208.52, 138.125), (0, 180, 0));
level.bunkerList[9] = createBlock((-582.327, 2208.52, 165.25), (0, 180, 0));
level.bunkerList[10] = createBlock((-582.327, 2208.52, 192.375), (0, 180, 0));
level.bunkerList[11] = createBlock((-582.327, 2208.52, 219.5), (0, 180, 0));
level.bunkerList[12] = createBlock((-788.475, 1352.36, 274.125), (0, 180, 0));
level.bunkerList[13] = createBlock((-788.475, 1352.36, 301.25), (0, 180, 0));
level.bunkerList[14] = createBlock((-788.475, 1352.36, 328.375), (0, 180, 0));
level.bunkerList[15] = createBlock((-579.477, 1745.73, 139.753), (0, 90, 0));
level.bunkerList[16] = createBlock((-579.541, 1736.14, 166.878), (0, 90, 0));
level.bunkerList[17] = createBlock((-579.61, 1725.81, 194.003), (0, 90, 0));
level.bunkerList[18] = createBlock((-579.674, 1716.2, 221.128), (0, 90, 0));
level.bunkerList[19] = createBlock((148.738, 1931.73, 128.658), (0, 180, 0));
level.bunkerList[20] = createBlock((148.738, 1992.36, 128.658), (0, 180, 0));
level.bunkerList[21] = createBlock((-249.205, 1423.97, 74.3884), (0, 90, 0));
level.bunkerList[22] = createBlock((80.7287, 1209.36, -5.875), (0, 90, 0));
level.bunkerList[23] = createBlock((80.7287, 1209.36, 21.25), (0, 90, 0));
level.bunkerList[24] = createBlock((80.7287, 1209.36, 48.375), (0, 90, 0));
level.bunkerList[25] = createBlock((80.4719, 1100.64, -5.875), (0, 90, 0));
level.bunkerList[26] = createBlock((80.4719, 1100.64, 21.25), (0, 90, 0));
level.bunkerList[27] = createBlock((80.4719, 1100.64, 48.375), (0, 90, 0));
level.bunkerList[28] = createBlock((169.895, 1810.98, 82.125), (0, 200, 0));
level.bunkerList[29] = createBlock((169.895, 1810.98, 109.25), (0, 200, 0));
level.bunkerList[30] = createBlock((169.895, 1810.98, 136.375), (0, 200, 0));
level.bunkerList[31] = createBlock((203.417, 1768.47, 82.125), (0, 290, 0));
level.bunkerList[32] = createBlock((203.417, 1768.47, 109.25), (0, 290, 0));
level.bunkerList[33] = createBlock((203.417, 1768.47, 136.375), (0, 290, 0));
level.bunkerList[34] = createBlock((251.775, 1785.93, 82.125), (0, 290, 0));
level.bunkerList[35] = createBlock((251.775, 1785.93, 109.25), (0, 290, 0));
level.bunkerList[36] = createBlock((251.775, 1785.93, 136.375), (0, 290, 0));
level.bunkerList[37] = createBlock((300.119, 1803.42, 82.125), (0, 290, 0));
level.bunkerList[38] = createBlock((300.119, 1803.42, 109.25), (0, 290, 0));
level.bunkerList[39] = createBlock((300.119, 1803.42, 136.375), (0, 290, 0));
level.bunkerList[40] = createBlock((343.108, 1836.15, 141.533), (0, 20, 0));
level.bunkerList[41] = createBlock((942.174, 1489.15, 232.125), (0, 90, 0));
level.bunkerList[42] = createBlock((942.174, 1489.15, 259.25), (0, 90, 0));
level.bunkerList[43] = createBlock((942.174, 1489.15, 286.375), (0, 90, 0));
level.bunkerList[44] = createBlock((890.533, 1489.02, 232.125), (0, 90, 0));
level.bunkerList[45] = createBlock((890.533, 1489.02, 259.25), (0, 90, 0));
level.bunkerList[46] = createBlock((890.533, 1489.02, 286.375), (0, 90, 0));
level.bunkerList[47] = createBlock((838.892, 1489.37, 232.125), (0, 90, 0));
level.bunkerList[48] = createBlock((838.892, 1489.37, 259.25), (0, 90, 0));
level.bunkerList[49] = createBlock((838.892, 1489.37, 286.375), (0, 90, 0));
level.bunkerList[50] = createBlock((798.547, 1454.58, 232.125), (0, 140, 0));
level.bunkerList[51] = createBlock((798.547, 1454.58, 259.25), (0, 140, 0));
level.bunkerList[52] = createBlock((798.547, 1454.58, 286.375), (0, 140, 0));
level.bunkerList[53] = createBlock((1101.48, 1575.76, 218.125), (0, 180, 0));
level.bunkerList[54] = createBlock((1101.48, 1575.76, 245.25), (0, 180, 0));
level.bunkerList[55] = createBlock((1101.48, 1575.76, 272.375), (0, 180, 0));
level.bunkerList[56] = createBlock((1101.11, 1627.41, 218.125), (0, 180, 0));
level.bunkerList[57] = createBlock((1101.11, 1627.41, 245.25), (0, 180, 0));
level.bunkerList[58] = createBlock((1101.11, 1627.41, 272.375), (0, 180, 0));
level.bunkerList[59] = createBlock((1101.25, 1679.05, 218.125), (0, 180, 0));
level.bunkerList[60] = createBlock((1101.25, 1679.05, 245.25), (0, 180, 0));
level.bunkerList[61] = createBlock((1101.25, 1679.05, 272.375), (0, 180, 0));
level.bunkerList[62] = createBlock((1101.41, 1730.69, 218.125), (0, 180, 0));
level.bunkerList[63] = createBlock((1101.41, 1730.69, 245.25), (0, 180, 0));
level.bunkerList[64] = createBlock((1101.41, 1730.69, 272.375), (0, 180, 0));
level.bunkerList[65] = createBlock((1101.47, 1782.33, 218.125), (0, 180, 0));
level.bunkerList[66] = createBlock((1101.47, 1782.33, 245.25), (0, 180, 0));
level.bunkerList[67] = createBlock((1101.47, 1782.33, 272.375), (0, 180, 0));
level.bunkerList[68] = createBlock((1065.82, 1798.87, 218.08), (0, 270, 0));
level.bunkerList[69] = createBlock((1065.82, 1798.87, 245.205), (0, 270, 0));
level.bunkerList[70] = createBlock((1065.82, 1798.87, 272.33), (0, 270, 0));
level.bunkerList[71] = createBlock((1014.17, 1799.18, 218.04), (0, 270, 0));
level.bunkerList[72] = createBlock((1014.17, 1799.18, 245.165), (0, 270, 0));
level.bunkerList[73] = createBlock((1014.17, 1799.18, 272.29), (0, 270, 0));
level.bunkerList[74] = createBlock((2077.7, 1028.44, 355.244), (0, 0, 0));
level.bunkerList[75] = createBlock((2085.51, 1027.52, 382.369), (0, 0, 0));
level.bunkerList[76] = createBlock((2094.66, 1027.15, 409.494), (0, 0, 0));
level.bunkerList[77] = createBlock((274.05, 1440.69, 229.883), (0, 90, 0));
level.bunkerList[78] = createBlock((274.05, 1440.69, 257.008), (0, 90, 0));
level.bunkerList[79] = createBlock((274.05, 1440.69, 284.133), (0, 90, 0));
level.bunkerList[80] = createBlock((365.928, 1440.53, 229.904), (0, 90, 0));
level.bunkerList[81] = createBlock((365.928, 1440.53, 257.029), (0, 90, 0));
level.bunkerList[82] = createBlock((365.928, 1440.53, 284.154), (0, 90, 0));

:D

 

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