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Classixz

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Everything posted by Classixz

  1. Classixz replied to timmanutd's topic in Denied
    That spot is indeed allowed as long as there is no cades blocking from limbs. Your ban appeal has been denied and I'm actually thinking of extending your ban with some weeks due to your fucking way of making this appeal.
  2. Classixz replied to Classixz's topic in Changelog
    If they indeed only played for the class we will see a lot of people leaving the subdivisions, some doesn't even check the website so they will never see this.
  3. Classixz posted a changelog entry in Release notes
    This update includes: Bugfixes & new stuff. * Fixes for Arlington spots on Array. * C3 fix on Array. - Winter Removed. + Old Barricades are now back + Pick-A-Class system added. > https://undeaduprising.net/forums/index.php?/topic/5425-normal-class/&do=findComment&comment=36185 - UU-K In-Game loadout removed. - UU-S In-Game loadout removed. (Everything might not be listed.)
  4. Classixz posted a topic in Changelog
    This update includes: Bugfixes & new stuff. * Fixes for Arlington spots on Array. * C3 fix on Array. - Winter Removed. + Old Barricades are now back + Pick-A-Class system added. > https://undeaduprising.net/forums/index.php?/topic/5425-normal-class/&do=findComment&comment=36185 - UU-K In-Game loadout removed. - UU-S In-Game loadout removed. (Everything might not be listed.)
  5. Ban appeal denied. Reason:
  6. Ban appeal approved. Reason: No other reports that indicated that you would have done this before.
  7. Classixz replied to BrEn!'s topic in Suggestions
    Yeah, I've actually planed something like that. VIP's could pick: Free Class VIP class MVP's could pick: Free Class VIP class MVP class Premium's could pick: Free Class VIP class MVP class Premium class Platinum's could pick: Free Class VIP class MVP class Premium class Platinum class
  8. Added and fixed.
  9. Classixz posted a changelog entry in Release notes
    ZAM 1.9.02 [Bug fix update] + New small version of WMD by @stlmokevin + Deathbarrier for Summit + Arlinton Grid hangar door fix
  10. Classixz posted a topic in Changelog
    ZAM 1.9.02 [Bug fix update] + New small version of WMD by @stlmokevin + Deathbarrier for Summit + Arlinton Grid hangar door fix
  11. Rules of UndeadUprising: Everywhere: You are to respect everyone, even if you’re not fond of them. Glitches within UndeadUprising should be reported to Staff members. If caught using them, you will receive a ban depending on the damage you might have caused. Your rank will not make you invincible to our rules, they apply to everyone. Do not post or link to NSFW (Not Safe For Work) content (such as nude/gore/etc.). Do not post or offer any information concerning piracy, warez, or leaked content. You are not allowed to do any kind of server, community and/or website advertisement that are not related to UndeadUprising. On the website: Do not post player reports in the chatbox, use the “Report Player” section for that. Also - don’t ask for unbans, use the “Ban Appeal” section for that. Do not spam the website with useless content, sure we could all have a laugh, but be prepared that some people might not think what you enjoy is funny. Don’t spam posts and threads to make it look like you are a regular on the forums if you want that post count needed to apply for a group you should start slowly. Do not give yourself reputation points; if you have a low amount, it’s probably because you made bad decisions in the past. However, don’t expect people to forgive you. You need to really put effort into making it better. Do not share your account. Forum accounts are intended for the use by one person. You are allowed to post links/videos and images in the chatbox if they meet the rules. On ZAM: No use of hacks, cheats or exploiting of glitches. Your rank means nothing when it comes to breaking rules. Don’t use it as some sort of cover. You are not allowed to leave the game directly after you got killed, after you became the first zombie or when there are fewer zombies than survivors. Don’t try to get other players killed in any way. Don’t destroy barricades for and of other players carelessly. If you want to get to their spot you need to make sure that you can replace the same amount that you destroyed and that you and the person will survive after what you have just done. Play the mod the way it’s made. Don’t AFK as a zombie, don't camp as one and don't help survivors as a zombie. Don't go to places you know is unfair for zombies. Don’t use the in-game text and voice to spam or harass other players. Using survivor features as a zombie is not allowed. Isn’t it logical? If you're on a player built barricade platform or any kind of unreachable spot you are not allowed to take cover inside barricades. You are not allowed to glitch yourself into cades and by that make yourself invincible from limbs. However you are allowed to use barricades as cover from the sides, but you need to be visible. On TeamSpeak: You are not allowed to disturb people in DND channels (DND = Do not Disturb). Your TeamSpeak name needs to be the same name you have on the website and on our servers. Member channels are meant for members only. No exceptions. Everyone in your TeamSpeak channel has to be notified of you recording while in the channel. Make sure you read the description of the channel you want to join or the channel people you want to talk to you is in. The description is a way of telling the users what kind of channel it is and if anyone is free to join or disturb the people in it. Members: A member of UndeadUprising shall always follow the rules. No exceptions. A member violating our rules will receive a strike. As a clan member, you shall always be reachable via TeamSpeak while playing on our servers. Common sense applies to members. Don't take influence from other members. Don't give bad influence to other members. Staff: Our Staff members need to follow exactly the same rules as any other player. You should report them if you see them breaking them, you will not get punished for reporting them. Staff members' decisions on ban length should not vary because of reasons such as friendship. Staff members shall always be reachable via TeamSpeak while they play on our servers. Purchasing stuff: When you are making purchases within the UndeadUprising store you need to agree with the following and if you don’t, you should not continue with the purchase. UndeadUprising has a NO refund policy! We will not grant any refunds. However, if we can clearly see that something is not right - such as purchasing a skin you already have - a refund could be granted. However, account credit is our main go. But keep in mind that all our sales are final. You must contact us with any billing questions or discrepancies. Performing a chargeback or dispute with your card issuer will result in immediate and permanent account termination. The purchases you make will be locked to the account they were purchased for. We do not do any transfers between accounts. Also, your purchases will never be taken away from you (all of the things you buy are permanent if not marked otherwise). Make sure you read and understand what you will get by purchasing an item. The sidebar will give you information regarding the product and its usage. Interested in why you received a ban for a certain amount of time? Check this out: https://docs.google.com/spreadsheets/d/1llVDJHQshWdHVFKpaMtVmnJuizGPshs8w1Fim1jlPg8/edit?usp=sharing
  12. There is not stated anywhere that Misty should have the bowie knife. As the first version of Misty had issues with the 500 DMG knife, the bowie was added as a fix, like Gunter said. I'd personally say that Misty has become much better now than it was before.
  13. Classixz posted a changelog entry in Release notes
    Character meanings: "+" - This has been added. "-" - This has been removed. "*" - This has been fixed/modified. Classes: - Resurrect - Jedi + Gatekeeper [Free] UI: + Help for new players > http://i.imgur.com/fgNneTl.jpg Skins: * Fixed bug allowing any skin to use Jetpack. b3: + New commands: !newplayer or !np + New players that connect will get the welcome screen. Other: + Estima now has Estima camo + B23r added to Free, VIP and MVP
  14. Classixz posted a topic in Changelog
    Character meanings: "+" - This has been added. "-" - This has been removed. "*" - This has been fixed/modified. Classes: - Resurrect - Jedi + Gatekeeper [Free] UI: + Help for new players > http://i.imgur.com/fgNneTl.jpg Skins: * Fixed bug allowing any skin to use Jetpack. b3: + New commands: !newplayer or !np + New players that connect will get the welcome screen. Other: + Estima now has Estima camo + B23r added to Free, VIP and MVP
  15. Q: How do I reinstall / delete ZAM? A:
  16. Classixz posted a topic in Changelog
    ─██████████████████─██████████████─██████──────────██████────████████──────────██████████████─ ─██░░░░░░░░░░░░░░██─██░░░░░░░░░░██─██░░██████████████░░██────██░░░░██──────────██░░░░░░░░░░██─ ─████████████░░░░██─██░░██████░░██─██░░░░░░░░░░░░░░░░░░██────████░░██──────────██░░██████░░██─ ─────────████░░████─██░░██──██░░██─██░░██████░░██████░░██──────██░░██──────────██░░██──██░░██─ ───────████░░████───██░░██████░░██─██░░██──██░░██──██░░██──────██░░██──────────██░░██████░░██─ ─────████░░████─────██░░░░░░░░░░██─██░░██──██░░██──██░░██──────██░░██──────────██░░░░░░░░░░██─ ───████░░████───────██░░██████░░██─██░░██──██████──██░░██──────██░░██──────────██████████░░██─ ─████░░████─────────██░░██──██░░██─██░░██──────────██░░██──────██░░██──────────────────██░░██─ ─██░░░░████████████─██░░██──██░░██─██░░██──────────██░░██────████░░████─██████─██████████░░██─ ─██░░░░░░░░░░░░░░██─██░░██──██░░██─██░░██──────────██░░██────██░░░░░░██─██░░██─██░░░░░░░░░░██─ ─██████████████████─██████──██████─██████──────────██████────██████████─██████─██████████████─ CHANGELOG OF THE MOST IMPORTANT THINGS! Character meanings: "+" - This has been added. "-" - This has been removed. "*" - This has been fixed/modified. Weapon updates: + New AA12 + Fire Staff + R700 Acog variant * New R700 materials * Intervention (holes) * Scorpion Silenced + M27, Reflex & Silenced + New Desert Eagle skins + MP40 - Peacemaker - Saiga12 - Ripper - MW1 AK74u * Karambit is now faster to knife with. - Scar-h UI: * The HUD has been changed. + More class slots * Main menu image & music * New loading screen * Better Fov slider, max 110. ( resets on death :-( ) Player skins: + New character has been added. Skyboxes: * All maps now got "night" skyboxes. GSC: * Improvements to the VIP system. * 2014 X-Mas has been optimized for 1.9 release. + New player skin works along with the current ones now. + Massive Arlington block list with invisible walls and death-barriers. * Weapon damages has been changed on some weapons. Things such as tweaking and small bug fixes has not been included in this list. (I don't remember every fix and tweak made as I'm writing this afterwards..) b3: * Due to massive loads on b3 !ts need to be manually typed in. Echelon: + Active bans will have a red box around it. + / * Classified information.
  17. Classixz posted a changelog entry in Release notes
    ─██████████████████─██████████████─██████──────────██████────████████──────────██████████████─ ─██░░░░░░░░░░░░░░██─██░░░░░░░░░░██─██░░██████████████░░██────██░░░░██──────────██░░░░░░░░░░██─ ─████████████░░░░██─██░░██████░░██─██░░░░░░░░░░░░░░░░░░██────████░░██──────────██░░██████░░██─ ─────────████░░████─██░░██──██░░██─██░░██████░░██████░░██──────██░░██──────────██░░██──██░░██─ ───────████░░████───██░░██████░░██─██░░██──██░░██──██░░██──────██░░██──────────██░░██████░░██─ ─────████░░████─────██░░░░░░░░░░██─██░░██──██░░██──██░░██──────██░░██──────────██░░░░░░░░░░██─ ───████░░████───────██░░██████░░██─██░░██──██████──██░░██──────██░░██──────────██████████░░██─ ─████░░████─────────██░░██──██░░██─██░░██──────────██░░██──────██░░██──────────────────██░░██─ ─██░░░░████████████─██░░██──██░░██─██░░██──────────██░░██────████░░████─██████─██████████░░██─ ─██░░░░░░░░░░░░░░██─██░░██──██░░██─██░░██──────────██░░██────██░░░░░░██─██░░██─██░░░░░░░░░░██─ ─██████████████████─██████──██████─██████──────────██████────██████████─██████─██████████████─ CHANGELOG OF THE MOST IMPORTANT THINGS! Character meanings: "+" - This has been added. "-" - This has been removed. "*" - This has been fixed/modified. Weapon updates: + New AA12 + Fire Staff + R700 Acog variant * New R700 materials * Intervention (holes) * Scorpion Silenced + M27, Reflex & Silenced + New Desert Eagle skins + MP40 - Peacemaker - Saiga12 - Ripper - MW1 AK74u * Karambit is now faster to knife with. - Scar-h UI: * The HUD has been changed. + More class slots * Main menu image & music * New loading screen * Better Fov slider, max 110. ( resets on death :-( ) Player skins: + New character has been added. Skyboxes: * All maps now got "night" skyboxes. GSC: * Improvements to the VIP system. * 2014 X-Mas has been optimized for 1.9 release. + New player skin works along with the current ones now. + Massive Arlington block list with invisible walls and death-barriers. * Weapon damages has been changed on some weapons. Things such as tweaking and small bug fixes has not been included in this list. (I don't remember every fix and tweak made as I'm writing this afterwards..) b3: * Due to massive loads on b3 !ts need to be manually typed in. Echelon: + Active bans will have a red box around it. + / * Classified information.
  18. This file makes it really easy to get the spacing correct when extracting bunkers, use this: BunkerListExtractor.zip
  19. I'd recommend to create all spots individually, if something needs removing it could be easily dealt with. Talking a screenshot of it might also be good, and once you're done make a thread on this section and post the code. Also always try to use as little cades as possible. If you are making a full map, make sure the cade numbers goes in the right order, from 0 to the last cade. Example: level.bunkerList[0] = createBlock((1125.89, 333.273, 596.696), (0, 75, 0)); level.bunkerList[1] = createBlock((2541.07, 2016.41, 637.049), (0, 0, 0)); level.bunkerList[2] = createBlock((2541.07, 2016.41, 664.174), (0, 0, 0)); level.bunkerList[3] = createBlock((2541.07, 2016.41, 691.299), (0, 0, 0)); level.bunkerList[4] = createBlock((2587.27, 1827.82, 647.287), (0, 200, 0)); level.bunkerList[5] = createBlock((2587.27, 1827.82, 674.412), (0, 200, 0)); level.bunkerList[6] = createBlock((2587.27, 1827.82, 701.537), (0, 200, 0)); For individual spots there should be no number, replace all numbers within the brackets [NUMBER] with level.bunkerList.size. Example: level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 339.425), (0, 260, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 366.55), (0, 260, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 393.675), (0, 260, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 420.8), (0, 260, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-814.207, -1671.54, 447.925), (0, 260, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-704.646, -1690.64, 339.425), (0, 260, 0)); level.bunkerList[level.bunkerList.size] = createBlock((-704.646, -1690.64, 366.55), (0, 260, 0)); If you didn't know already, the bunker codes can be found inside the "steamapps\common\Call of Duty Black Ops\mods\mp_ZAMBunkers" folder and then open up games_mp.log and scroll all the way down. You need to make sure you save the bunkers regularly and once you want to extract them end the game and the log will update.
  20. We can have 100+ classes, but we don't, because there is no use of more than we already got.
  21. indy doesn't know anything about making maps. Inject GSC to the game right now = ban Specialists: Maybe, but I was thinking more as a class, so something like "Master Hunter" could get the bow. Cades: ehrm what? I don't want this ZAM to have cade bunkers, I want this version to feel more real. Cades to block doorways is a must... Knifing: Wont be a problem Custom weapons: Maybe, mod tools need to be released and the I will know what will work and what will not. Custom Maps: Standard maps will be the first we run on, but when maps get out we might be able to use them for ZAM.
  22. Alright, so this is my answers for the questions, it's kinda similar to the ones Griggs made: 1. ZAM on BO1 will be there as long as there is players on it and people donating for it. 2. I will start working on a version of ZAM when mod tools is out, around march 2016. 3. The maps you get in BO3 will be the first maps ZAM will run on, if/when maps get created by the mapping community we could maybe use one of those, or someone might want to create a map just for ZAM. 4. BO3 ZAM will most likely only have VIP and MVP to balance it out, no custom classes. Not sure about skins. 5. No, new staff. Or old staff dedicating themselves to this project.
  23. Classixz replied to a post in a topic in General Discussion
    Happy birthday! :-)

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