Map: Nuke Town
Spot: blue house balcony
SS: Screenshot
Screenshot
Screenshot
CODE:
level.bunkerList[0] = createBlock((-1012.75, 603.177, 89.125), (0, 160, 0));
level.bunkerList[1] = createBlock((-1012.75, 603.177, 116.25), (0, 160, 0));
level.bunkerList[2] = createBlock((-1012.75, 603.177, 116.25), (0, 160, 0));
level.bunkerList[3] = createBlock((-1168.39, 633.955, 114.554), (0, 160, 0));
level.bunkerList[4] = createBlock((-1187.59, 580.676, 114.578), (0, 160, 0));
level.bunkerList[5] = createBlock((-1206.46, 531.061, 114.476), (0, 160, 0));
level.bunkerList[6] = createBlock((-1223.81, 713.72, 113.567), (0, 160, 0));
level.bunkerList[7] = createBlock((-1205.23, 769.546, 113.348), (0, 160, 0));
level.bunkerList[8] = createBlock((-1225.43, 713.407, 140.692), (0, 160, 0));
level.bunkerList[9] = createBlock((-1205.62, 771.3, 140.473), (0, 160, 0));
level.bunkerList[10] = createBlock((-1167.6, 634.563, 141.679), (0, 160, 0));
level.bunkerList[11] = createBlock((-1225.28, 711.735, 167.817), (0, 160, 0));
level.bunkerList[12] = createBlock((-1203.91, 768.783, 167.598), (0, 160, 0));
So i have noticed that many of you just use paste bin. @Griggs said it must look like this or neater. Use the "bunker extractor" just pm Griggz or Classixz