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xStoner420x

Diamond Supporter
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Everything posted by xStoner420x

  1. It all comes down to one word "discretion". The length of the ban is primarily left to the discretion of the admin that types !tb.... first. Many times when I would ban a player for 3 or more days, I usually ended up reducing the length for the greater good of the server. So, not really all that different then what Nagini did.
  2. xStoner420x replied to Classixz's topic in Changelog
    Oh yes, been there done that many many times.
  3. xStoner420x replied to Classixz's topic in Changelog
    Since I'm the player which currently holds the record for most consecutive first zombie selections at 12 or 13, I certainly welcome the rigged zombie feature. ZAM never seemed to like the initial x in my name. Let me you know when you're ready to expand to the DLC maps, I'm ready to pay for the new server old friend.
  4. There are a few areas you will need to cleanup and remove excessive cades. Good job
  5. Damn, I thought I was the only one. I'm just happy to hear it's not only me.
  6. Looks like an ID-10-t issue.
  7. I still remember the stacks Ramsy use to do... Damn, tallest I've ever seen.
  8. I just might drop in for a few hours.
  9. One word: ZAMBO3
  10. You can remove your foot from his ass now.
  11. If you posted the proof and we were still admins, it would have been dealt with sooner. Post the proof.
  12. Really.... did it ever occur to you, the reason you fell from UU grace was due to your priorities at the time? When you reassign priorities in your life from tangible interactions (ie family members, friends at school) to intangible (online/virtual relationships), the shift usually creates conflicts in both worlds. Finding a healthy balance between the two is the key to its success. That is one of the main reasons why Classixz decided to retire and pass the baton to Griggs and Gart; he needed to find that balance. In the beginning you had that balance, but quickly lost it. A progression/deterioration that many of us noticed at the time in conversations with you. The point being of my message, don't judge where others place their priorities. Gart placed his where he saw fit.
  13. The "description.txt" file will tell you. It's located in the mods/mp_aizombies directory.
  14. Quick question, the version of AI Zombies you have, who developed it?
  15. You'll be back when ZAMBO3 is released. School my ass.
  16. I've started translating some of the more difficult languages using advanced translation software that my department uses for interviews and interrogations. It provides multiple reverse translations to insure the best option is being used. However, it is still time consuming.
  17. classixz, I never received access to edit the file, so I sent you the corrections / suggestions in a PM.
  18. I have a few grammer corrections / suggestions if still interested.
  19. When you load the Bunker mod and select private match, whichever DLCs you have associated with your account will show up in your map choices.
  20. All those interested in creating bunkers and have the Black Ops Map Pack 1: First Strike, feel free to make a few bunkers in those maps as well. We will need variety when the expansion server is up and going.
  21. ATTENTION-- IMPORTANT INFORMATION WHEN CREATING BUNKERS. POSTED BY CLASSIXZ To test bunkers: 1. Open the file "_settings" 2. Edit level.workMode = 1; to level.workMode = 0; 3. Add bunker codes to the file "_mapCodes" Needs to be inside the { } brackets. 4. Restart or start the map you want to test. To go back to map making: 1. Open the file "_settings" 2. Edit level.workMode = 0; to level.workMode = 1; 3. Restart/Start map.
  22. ATTENTION-- IMPORTANT INFORMATION WHEN CREATING BUNKERS. POSTED BY CLASSIXZ I'd recommend to create all spots individually, if something needs removing it could be easily dealt with. Talking a screenshot of it might also be good, and once you're done make a thread on this section and post the code. Also always try to use as little cades as possible. If you are making a full map, make sure the cade numbers goes in the right order, from 0 to the last cade. ex. level.bunkerList[0] = createBlock((1125.89, 333.273, 596.696), (0, 75, 0));level.bunkerList[1] = createBlock((2541.07, 2016.41, 637.049), (0, 0, 0));level.bunkerList[2] = createBlock((2541.07, 2016.41, 664.174), (0, 0, 0));level.bunkerList[3] = createBlock((2541.07, 2016.41, 691.299), (0, 0, 0));level.bunkerList[4] = createBlock((2587.27, 1827.82, 647.287), (0, 200, 0));level.bunkerList[5] = createBlock((2587.27, 1827.82, 674.412), (0, 200, 0));level.bunkerList[6] = createBlock((2587.27, 1827.82, 701.537), (0, 200, 0)); BUNKER CODE LOCATION: If you didn't know already, the bunker codes can be found inside the "steamapps\common\Call of Duty Black Ops\mods\mp_ZAMBunkers" folder and then open up games_mp.log and scroll all the way down. You need to make sure you save the bunkers regularly and once you want to extract them end the game and the log will update.
  23. Sorry guys, but you're spinning your wheels on a dead subject. UU knife and snipe server is no more. (Period!!!)
  24. xStoner420x replied to xStoner420x's topic in ZAM Bunkers
    Building #3 balcony bunker. http://images.akamai.steamusercontent.com/ugc/273973245125595308/CE64D68CBA6705B7F533C1FB43C725D036D53D00/ Second story hallway bunker within Stadium. http://images.akamai.steamusercontent.com/ugc/273973245125595537/670D5779B548E4CC69D6A91BCC01C33640C16BD1/
  25. xStoner420x replied to xStoner420x's topic in ZAM Bunkers
    Northern zip line bunker on Kowloon. http://images.akamai.steamusercontent.com/ugc/276228215763635407/D32353783BC024EBD91CB7B74576DC1DDC5DD78D/

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