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Bluebird

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Everything posted by Bluebird

  1. Bluebird posted a topic in ZAM Bunkers
    hey guys i made my second map, tell me what you think. level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0)); level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0)); level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0)); level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0)); level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0)); level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0)); level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0)); level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0)); level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0)); level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0)); level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0)); level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0)); level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0)); level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0)); level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0)); level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0)); level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0)); level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0)); level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0)); level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0)); level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0)); level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0)); level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0)); level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0)); level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0)); level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0)); level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0)); level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0)); level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0)); level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0)); level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0)); level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0)); level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0)); level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0)); level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0)); level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0)); level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0)); level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0)); level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0)); level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0)); level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0)); level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0)); level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0)); level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90)); level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90)); level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0)); level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0)); level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0)); level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0)); level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0)); level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0)); level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0)); level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0)); level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0)); level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0)); level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0)); level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0)); level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0)); level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0)); level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0)); level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0)); level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0)); level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0)); level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0)); level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0)); level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0)); level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0)); level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0)); level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0)); level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0)); level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0)); level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0)); level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0)); level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0)); level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0)); level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0)); level.bunkerList[83] = createBlock((-2709.73, 735.651, -184.136), (0, 0, 0)); level.bunkerList[84] = createBlock((-2709.73, 735.651, -157.011), (0, 0, 0)); level.bunkerList[85] = createBlock((-2709.73, 735.651, -129.886), (0, 0, 0)); level.bunkerList[86] = createBlock((-2709.73, 735.651, -102.761), (0, 0, 0)); level.bunkerList[87] = createBlock((-2709.76, 671.641, -184.727), (0, 0, 0)); level.bunkerList[88] = createBlock((-2709.76, 671.641, -157.602), (0, 0, 0)); level.bunkerList[89] = createBlock((-2709.76, 671.641, -130.477), (0, 0, 0)); level.bunkerList[90] = createBlock((-2709.76, 671.641, -103.352), (0, 0, 0)); level.bunkerList[91] = createBlock((-2873.48, 736.476, -183.941), (0, 0, 0)); level.bunkerList[92] = createBlock((-2873.48, 736.476, -156.816), (0, 0, 0)); level.bunkerList[93] = createBlock((-2873.48, 736.476, -129.691), (0, 0, 0)); level.bunkerList[94] = createBlock((-2873.48, 736.476, -102.566), (0, 0, 0)); level.bunkerList[95] = createBlock((-2873.45, 671.65, -184.584), (0, 0, 0)); level.bunkerList[96] = createBlock((-2873.45, 671.65, -157.459), (0, 0, 0)); level.bunkerList[97] = createBlock((-2873.45, 671.65, -130.334), (0, 0, 0)); level.bunkerList[98] = createBlock((-2873.45, 671.65, -103.209), (0, 0, 0)); level.bunkerList[99] = createBlock((-2747.56, 792.967, -184.153), (0, 0, 90)); level.bunkerList[100] = createBlock((-2834.76, 795.975, -184.189), (0, 0, 90)); level.bunkerList[101] = createBlock((-2834.26, 795.597, -138.064), (0, 0, 90)); level.bunkerList[102] = createBlock((-2747.37, 792.272, -138.028), (0, 0, 90)); level.bunkerList[103] = createBlock((-2831.21, 406.123, -186.05), (0, 0, 90)); level.bunkerList[104] = createBlock((-2735.64, 404.908, -184.717), (0, 0, 90)); level.bunkerList[105] = createBlock((-2831.09, 404.837, -139.925), (0, 0, 90)); level.bunkerList[106] = createBlock((-2735.72, 403.598, -138.592), (0, 0, 90)); level.bunkerList[107] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0)); level.bunkerList[108] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0)); level.bunkerList[109] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0)); level.bunkerList[110] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0)); level.bunkerList[111] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0)); level.bunkerList[112] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0)); level.bunkerList[113] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0)); level.bunkerList[114] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0)); level.bunkerList[115] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0)); level.bunkerList[116] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0)); level.bunkerList[117] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0)); level.bunkerList[118] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0)); level.bunkerList[119] = createBlock((-1778.04, -242.033, -55.2108), (0, 0, 0)); level.bunkerList[120] = createBlock((-1813.52, -242.398, -55.2108), (0, 0, 0)); level.bunkerList[121] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0)); level.bunkerList[122] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0)); level.bunkerList[123] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0)); level.bunkerList[124] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0)); level.bunkerList[125] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[126] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[127] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0)); level.bunkerList[128] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0)); level.bunkerList[129] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0)); level.bunkerList[130] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0)); level.bunkerList[131] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0)); level.bunkerList[132] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0)); level.bunkerList[133] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0)); level.bunkerList[134] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[135] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[136] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0)); level.bunkerList[137] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0)); level.bunkerList[138] = createBlock((-1519.31, -73.4086, -124.627), (0, 270, 0)); here are a few screnshots to have a main idea https://gyazo.com/982eddab839a03bd220e65c23f8b9757 https://gyazo.com/8191368ac65c869bb0deb1a2785d48b2 https://gyazo.com/5c041b8badc51d077688109edbdf37af https://gyazo.com/0d18b6e0585c6936c42d37e837db4693 https://gyazo.com/b50cb4f0d5701c066f57919cf45464a7 https://gyazo.com/06262b4adfde705d060f628f049af4e0 https://gyazo.com/080b5b223533818027b6437cb1e15366 https://gyazo.com/a46654fef8c7246dee6e76e80f394be0 https://gyazo.com/75aed44b3d33b3b5de00eacbf252e010 https://gyazo.com/a1690cb14dce1f5aef50e185f15707bf https://gyazo.com/bdcc7c28f513ddf227c1264487c960c3
  2. props is a really fun gamemode but i honestly have NO idea if it would even be possible for bo1? i guess everything can get modded nowadays
  3. someone needs to make a map for ida on summit with cades around every border of the map, that map is to dangerous for her xd lol
  4. here we go again with "bluebird" ... honestly not even a icon would make you recognize me, cuz when you would have the time to see me you would already be dead sneaky bird
  5. ik theres already a systeme for the kills you have, (i bealive) you get prestige higher or lower depending on ur killrank
  6. my favorite in all ur montages tbh, keep up great content
  7. That trickshot.. Im so.. jealous
  8. Bluebird replied to moses's topic in Suggestions
    I mean i agree, i dont think we need a camper class because we do alreay have plenty of classes that can easely be used for camping, even doe they dont have the name *camper*
  9. Yea class did everything, we were just testers for the thing lol #vurryenjoyabbleiagreekevin
  10. Lol i was there with them for the hole thing bren, i know
  11. Wait, has the easter egg actually benn done? After all does years lol
  12. Bluebird replied to Classixz's topic in Changelog
    you shall see my friend
  13. level.bunkerList[0] = createBlock((1195.42, -601.388, 116.275), (0, 130, 0)); level.bunkerList[1] = createBlock((1195.42, -601.388, 133.4), (0, 140, 0)); level.bunkerList[2] = createBlock((1195.42, -601.388, 150.525), (0, 150, 0)); level.bunkerList[3] = createBlock((1195.42, -601.388, 167.65), (0, 160, 0)); level.bunkerList[4] = createBlock((1195.42, -601.388, 184.775), (0, 170, 0)); level.bunkerList[5] = createBlock((1195.42, -601.388, 201.9), (0, 180, 0)); level.bunkerList[6] = createBlock((1195.42, -601.388, 219.025), (0, 190, 0)); level.bunkerList[7] = createBlock((1195.42, -601.388, 236.15), (0, 200, 0)); level.bunkerList[8] = createBlock((1195.42, -601.388, 253.275), (0, 210, 0)); level.bunkerList[9] = createBlock((1195.42, -601.388, 270.4), (0, 220, 0)); level.bunkerList[10] = createBlock((1195.42, -601.388, 287.525), (0, 230, 0)); level.bunkerList[11] = createBlock((1195.42, -601.388, 304.65), (0, 240, 0)); level.bunkerList[12] = createBlock((1195.42, -601.388, 321.775), (0, 250, 0)); level.bunkerList[13] = createBlock((1195.42, -601.388, 338.9), (0, 260, 0)); level.bunkerList[14] = createBlock((1195.42, -601.388, 356.025), (0, 270, 0)); level.bunkerList[15] = createBlock((1195.42, -601.388, 373.15), (0, 280, 0)); level.bunkerList[16] = createBlock((1195.42, -601.388, 390.275), (0, 290, 0)); level.bunkerList[17] = createBlock((1195.42, -601.388, 407.4), (0, 300, 0)); level.bunkerList[18] = createBlock((1195.42, -601.388, 424.525), (0, 310, 0)); level.bunkerList[19] = createBlock((1327.33, -752.908, 430.837), (0, 310, 0)); level.bunkerList[20] = createBlock((1350.77, -782.265, 430.453), (0, 310, 0)); level.bunkerList[21] = createBlock((1374.56, -811.61, 429.93), (0, 310, 0)); level.bunkerList[22] = createBlock((1303.31, -725.244, 431.712), (0, 310, 0)); level.bunkerList[23] = createBlock((1273.94, -773.674, 432.893), (0, 40, 0)); level.bunkerList[24] = createBlock((1318.94, -828.462, 433.423), (0, 40, 0)); level.bunkerList[25] = createBlock((1354.97, -702.455, 433.393), (0, 40, 0)); level.bunkerList[26] = createBlock((1398.3, -756.418, 431.5), (0, 40, 0)); level.bunkerList[27] = createBlock((1409.7, -799.075, 448.092), (0, 130, 0)); level.bunkerList[28] = createBlock((1415.05, -805.718, 465.217), (0, 130, 0)); level.bunkerList[29] = createBlock((1420.71, -812.799, 482.342), (0, 130, 0)); level.bunkerList[30] = createBlock((1359.95, -846.968, 449.94), (0, 130, 0)); level.bunkerList[31] = createBlock((1365.08, -853.318, 467.065), (0, 130, 0)); level.bunkerList[32] = createBlock((1376.83, -868.108, 484.19), (0, 130, 0)); level.bunkerList[33] = createBlock((1400.87, -895.536, 484.102), (0, 130, 0)); level.bunkerList[34] = createBlock((1450.69, -835.616, 482.264), (0, 130, 0)); level.bunkerList[35] = createBlock((1662.06, -1065.38, 491.891), (0, 130, 0)); level.bunkerList[36] = createBlock((1662.06, -1065.38, 519.016), (0, 130, 0)); level.bunkerList[37] = createBlock((1619.49, -1100.11, 492.855), (0, 130, 0)); level.bunkerList[38] = createBlock((1619.49, -1100.11, 519.98), (0, 130, 0)); level.bunkerList[39] = createBlock((1617.39, -1097.17, 563.302), (0, 130, 0)); level.bunkerList[40] = createBlock((1661.71, -1059.49, 562.85), (0, 130, 0)); level.bunkerList[41] = createBlock((2759.39, -798.929, 318.015), (0, 260, 90)); level.bunkerList[42] = createBlock((2660.67, -792.219, 316.937), (0, 260, 90)); level.bunkerList[43] = createBlock((2706.57, -407.952, 318.626), (0, 260, 90)); level.bunkerList[44] = createBlock((2801.79, -418.508, 318.626), (0, 260, 90)); level.bunkerList[45] = createBlock((1957.01, -1577.78, 231.523), (0, 330, 0)); level.bunkerList[46] = createBlock((1950.29, -1571.46, 248.648), (0, 330, 0)); level.bunkerList[47] = createBlock((1943.97, -1565.52, 265.773), (0, 330, 0)); level.bunkerList[48] = createBlock((1914.03, -1525.63, 288.125), (0, 330, 0)); level.bunkerList[49] = createBlock((1898.35, -1522.36, 305.25), (0, 330, 0)); level.bunkerList[50] = createBlock((1889.3, -1510.91, 322.375), (0, 330, 0)); level.bunkerList[51] = createBlock((1872.66, -1500.67, 339.5), (0, 330, 0)); level.bunkerList[52] = createBlock((1864.93, -1494.86, 356.625), (0, 330, 0)); level.bunkerList[53] = createBlock((2801.98, -230.489, 330.125), (0, 350, 0)); level.bunkerList[54] = createBlock((2801.98, -230.489, 357.25), (0, 350, 0)); level.bunkerList[55] = createBlock((2801.98, -230.489, 384.375), (0, 350, 0)); level.bunkerList[56] = createBlock((2353.01, 1137.34, 281.466), (0, 120, 0)); level.bunkerList[57] = createBlock((2411.22, 1169.6, 281.167), (0, 120, 0)); level.bunkerList[58] = createBlock((2469.56, 1204.5, 280.971), (0, 120, 0)); level.bunkerList[59] = createBlock((2529.11, 1239.09, 280.409), (0, 120, 0)); level.bunkerList[60] = createBlock((2673.97, 728.868, 300.422), (0, 120, 0)); level.bunkerList[61] = createBlock((2733.36, 763.221, 298.64), (0, 120, 0)); level.bunkerList[62] = createBlock((2792.58, 797.953, 298.64), (0, 120, 0)); level.bunkerList[63] = createBlock((1175.22, 1564.77, 234.156), (0, 270, 20)); level.bunkerList[64] = createBlock((968.211, 1473.89, 274.574), (0, 270, 90)); level.bunkerList[65] = createBlock((972.073, 1648.29, 274.574), (0, 270, 90)); level.bunkerList[66] = createBlock((937.353, 1647.51, 274.811), (0, 270, 90)); level.bunkerList[67] = createBlock((-574.645, -514.051, 369.001), (0, 80, 0)); level.bunkerList[68] = createBlock((-635.936, -503.349, 369.001), (0, 80, 0)); level.bunkerList[69] = createBlock((-432.199, -550.374, 328.678), (0, 80, 270)); level.bunkerList[70] = createBlock((2126.25, -2428.93, 124.005), (0, 150, 270)); level.bunkerList[71] = createBlock((2122.97, -2433.07, 167.671), (0, 150, 270)); level.bunkerList[72] = createBlock((2122.55, -2432.1, 227.975), (0, 150, 270)); level.bunkerList[73] = createBlock((2171.59, -2459.63, 227.392), (0, 240, 0)); level.bunkerList[74] = createBlock((2090.9, -2322.43, 108.475), (0, 330, 0)); level.bunkerList[75] = createBlock((2090.9, -2322.43, 135.6), (0, 330, 0)); level.bunkerList[76] = createBlock((2090.9, -2322.43, 162.725), (0, 330, 0)); level.bunkerList[77] = createBlock((2090.9, -2322.43, 189.85), (0, 330, 0)); level.bunkerList[78] = createBlock((2090.9, -2322.43, 216.975), (0, 330, 0)); level.bunkerList[79] = createBlock((2090.9, -2322.43, 244.1), (0, 330, 0)); level.bunkerList[80] = createBlock((2090.9, -2322.43, 271.225), (0, 330, 0)); level.bunkerList[81] = createBlock((2138.8, -2268.47, 268.65), (0, 330, 0)); level.bunkerList[82] = createBlock((1431.56, -366.557, 120.125), (0, 300, 0)); level.bunkerList[83] = createBlock((1427.27, -359.28, 137.25), (0, 300, 0)); level.bunkerList[84] = createBlock((1422.25, -350.82, 154.375), (0, 300, 0)); level.bunkerList[85] = createBlock((1417.54, -342.89, 171.5), (0, 300, 0)); level.bunkerList[86] = createBlock((1412.89, -335.058, 188.625), (0, 300, 0)); level.bunkerList[87] = createBlock((1407.6, -326.149, 205.75), (0, 300, 0)); level.bunkerList[88] = createBlock((1403.49, -319.162, 222.875), (0, 300, 0)); level.bunkerList[89] = createBlock((1398.81, -311.177, 240), (0, 300, 0)); level.bunkerList[90] = createBlock((1396.26, -306.557, 257.125), (0, 300, 0)); level.bunkerList[91] = createBlock((2428.93, 146.215, 351.978), (0, 20, 0)); level.bunkerList[92] = createBlock((2258.22, 301.588, 345.255), (0, 110, 0)); level.bunkerList[93] = createBlock((1830.54, -111.214, 270.125), (0, 110, 30)); level.bunkerList[94] = createBlock((1819.04, -76.0063, 270.125), (0, 110, 30)); level.bunkerList[95] = createBlock((1806.99, -41.9658, 269.656), (0, 110, 30)); level.bunkerList[96] = createBlock((1667.06, -90.7912, 280.125), (0, 200, 0)); level.bunkerList[97] = createBlock((1667.06, -90.7912, 307.25), (0, 200, 0)); level.bunkerList[98] = createBlock((1667.06, -90.7912, 334.375), (0, 200, 0)); level.bunkerList[99] = createBlock((1684.97, -138.983, 280.125), (0, 200, 0)); level.bunkerList[100] = createBlock((1684.97, -138.983, 307.25), (0, 200, 0)); level.bunkerList[101] = createBlock((1684.97, -138.983, 334.375), (0, 200, 0)); level.bunkerList[102] = createBlock((1765.04, -95.5499, 307.766), (0, 110, 40)); level.bunkerList[103] = createBlock((1778.9, -131.723, 306.689), (0, 110, 40)); level.bunkerList[104] = createBlock((1755.07, -59.6783, 305.433), (0, 110, 40)); level.bunkerList[105] = createBlock((663.389, -714.649, 342.429), (0, 240, 0)); level.bunkerList[106] = createBlock((903.846, -3042.95, 134.125), (0, 250, 0)); level.bunkerList[107] = createBlock((898.334, -3058.3, 151.25), (0, 250, 0)); level.bunkerList[108] = createBlock((893.289, -3072.41, 168.375), (0, 250, 0)); level.bunkerList[109] = createBlock((888.607, -3085.51, 185.5), (0, 250, 0)); level.bunkerList[110] = createBlock((883.588, -3099.54, 202.625), (0, 250, 0)); level.bunkerList[111] = createBlock((842.112, -3224.86, 229.225), (0, 250, 0)); level.bunkerList[112] = createBlock((829.389, -3260.89, 231.315), (0, 250, 0)); level.bunkerList[113] = createBlock((816.04, -3295.78, 231.315), (0, 250, 0)); level.bunkerList[114] = createBlock((755.505, -3482.49, 309.842), (0, 250, 0)); level.bunkerList[115] = createBlock((743.578, -3517.14, 309.842), (0, 250, 0)); level.bunkerList[116] = createBlock((731.22, -3551.96, 309.842), (0, 250, 0)); level.bunkerList[117] = createBlock((649.927, -3310.69, 238.047), (0, 250, 0)); level.bunkerList[118] = createBlock((916.929, -3408.45, 238.391), (0, 250, 0)); level.bunkerList[119] = createBlock((912.277, -3421.2, 265.516), (0, 250, 0)); level.bunkerList[120] = createBlock((907.819, -3433.08, 292.641), (0, 250, 0)); level.bunkerList[121] = createBlock((640.873, -3330.49, 264.948), (0, 250, 0)); level.bunkerList[122] = createBlock((634.251, -3348.41, 292.073), (0, 250, 0)); level.bunkerList[123] = createBlock((903.278, -3440.06, 267.427), (0, 250, 0)); level.bunkerList[124] = createBlock((887.931, -3479.7, 291.551), (0, 250, 0)); level.bunkerList[125] = createBlock((638.671, -3347.7, 260.71), (0, 250, 0)); level.bunkerList[126] = createBlock((627.347, -3381.26, 287.674), (0, 250, 0));
  14. hello i made a jungle map, let me know what you guys think. level.bunkerList[0] = createBlock((1195.42, -601.388, 116.275), (0, 130, 0)); level.bunkerList[1] = createBlock((1195.42, -601.388, 133.4), (0, 140, 0)); level.bunkerList[2] = createBlock((1195.42, -601.388, 150.525), (0, 150, 0)); level.bunkerList[3] = createBlock((1195.42, -601.388, 167.65), (0, 160, 0)); level.bunkerList[4] = createBlock((1195.42, -601.388, 184.775), (0, 170, 0)); level.bunkerList[5] = createBlock((1195.42, -601.388, 201.9), (0, 180, 0)); level.bunkerList[6] = createBlock((1195.42, -601.388, 219.025), (0, 190, 0)); level.bunkerList[7] = createBlock((1195.42, -601.388, 236.15), (0, 200, 0)); level.bunkerList[8] = createBlock((1195.42, -601.388, 253.275), (0, 210, 0)); level.bunkerList[9] = createBlock((1195.42, -601.388, 270.4), (0, 220, 0)); level.bunkerList[10] = createBlock((1195.42, -601.388, 287.525), (0, 230, 0)); level.bunkerList[11] = createBlock((1195.42, -601.388, 304.65), (0, 240, 0)); level.bunkerList[12] = createBlock((1195.42, -601.388, 321.775), (0, 250, 0)); level.bunkerList[13] = createBlock((1195.42, -601.388, 338.9), (0, 260, 0)); level.bunkerList[14] = createBlock((1195.42, -601.388, 356.025), (0, 270, 0)); level.bunkerList[15] = createBlock((1195.42, -601.388, 373.15), (0, 280, 0)); level.bunkerList[16] = createBlock((1195.42, -601.388, 390.275), (0, 290, 0)); level.bunkerList[17] = createBlock((1195.42, -601.388, 407.4), (0, 300, 0)); level.bunkerList[18] = createBlock((1195.42, -601.388, 424.525), (0, 310, 0)); level.bunkerList[19] = createBlock((1327.33, -752.908, 430.837), (0, 310, 0)); level.bunkerList[20] = createBlock((1350.77, -782.265, 430.453), (0, 310, 0)); level.bunkerList[21] = createBlock((1374.56, -811.61, 429.93), (0, 310, 0)); level.bunkerList[22] = createBlock((1303.31, -725.244, 431.712), (0, 310, 0)); level.bunkerList[23] = createBlock((1273.94, -773.674, 432.893), (0, 40, 0)); level.bunkerList[24] = createBlock((1318.94, -828.462, 433.423), (0, 40, 0)); level.bunkerList[25] = createBlock((1354.97, -702.455, 433.393), (0, 40, 0)); level.bunkerList[26] = createBlock((1398.3, -756.418, 431.5), (0, 40, 0)); level.bunkerList[27] = createBlock((1409.7, -799.075, 448.092), (0, 130, 0)); level.bunkerList[28] = createBlock((1415.05, -805.718, 465.217), (0, 130, 0)); level.bunkerList[29] = createBlock((1420.71, -812.799, 482.342), (0, 130, 0)); level.bunkerList[30] = createBlock((1359.95, -846.968, 449.94), (0, 130, 0)); level.bunkerList[31] = createBlock((1365.08, -853.318, 467.065), (0, 130, 0)); level.bunkerList[32] = createBlock((1376.83, -868.108, 484.19), (0, 130, 0)); level.bunkerList[33] = createBlock((1400.87, -895.536, 484.102), (0, 130, 0)); level.bunkerList[34] = createBlock((1450.69, -835.616, 482.264), (0, 130, 0)); level.bunkerList[35] = createBlock((1662.06, -1065.38, 491.891), (0, 130, 0)); level.bunkerList[36] = createBlock((1662.06, -1065.38, 519.016), (0, 130, 0)); level.bunkerList[37] = createBlock((1619.49, -1100.11, 492.855), (0, 130, 0)); level.bunkerList[38] = createBlock((1619.49, -1100.11, 519.98), (0, 130, 0)); level.bunkerList[39] = createBlock((1617.39, -1097.17, 563.302), (0, 130, 0)); level.bunkerList[40] = createBlock((1661.71, -1059.49, 562.85), (0, 130, 0)); level.bunkerList[41] = createBlock((2759.39, -798.929, 318.015), (0, 260, 90)); level.bunkerList[42] = createBlock((2660.67, -792.219, 316.937), (0, 260, 90)); level.bunkerList[43] = createBlock((2706.57, -407.952, 318.626), (0, 260, 90)); level.bunkerList[44] = createBlock((2801.79, -418.508, 318.626), (0, 260, 90)); level.bunkerList[45] = createBlock((1957.01, -1577.78, 231.523), (0, 330, 0)); level.bunkerList[46] = createBlock((1950.29, -1571.46, 248.648), (0, 330, 0)); level.bunkerList[47] = createBlock((1943.97, -1565.52, 265.773), (0, 330, 0)); level.bunkerList[48] = createBlock((1914.03, -1525.63, 288.125), (0, 330, 0)); level.bunkerList[49] = createBlock((1898.35, -1522.36, 305.25), (0, 330, 0)); level.bunkerList[50] = createBlock((1889.3, -1510.91, 322.375), (0, 330, 0)); level.bunkerList[51] = createBlock((1872.66, -1500.67, 339.5), (0, 330, 0)); level.bunkerList[52] = createBlock((1864.93, -1494.86, 356.625), (0, 330, 0)); level.bunkerList[53] = createBlock((2801.98, -230.489, 330.125), (0, 350, 0)); level.bunkerList[54] = createBlock((2801.98, -230.489, 357.25), (0, 350, 0)); level.bunkerList[55] = createBlock((2801.98, -230.489, 384.375), (0, 350, 0)); level.bunkerList[56] = createBlock((2353.01, 1137.34, 281.466), (0, 120, 0)); level.bunkerList[57] = createBlock((2411.22, 1169.6, 281.167), (0, 120, 0)); level.bunkerList[58] = createBlock((2469.56, 1204.5, 280.971), (0, 120, 0)); level.bunkerList[59] = createBlock((2529.11, 1239.09, 280.409), (0, 120, 0)); level.bunkerList[60] = createBlock((2673.97, 728.868, 300.422), (0, 120, 0)); level.bunkerList[61] = createBlock((2733.36, 763.221, 298.64), (0, 120, 0)); level.bunkerList[62] = createBlock((2792.58, 797.953, 298.64), (0, 120, 0)); level.bunkerList[63] = createBlock((1175.22, 1564.77, 234.156), (0, 270, 20)); level.bunkerList[64] = createBlock((968.211, 1473.89, 274.574), (0, 270, 90)); level.bunkerList[65] = createBlock((972.073, 1648.29, 274.574), (0, 270, 90)); level.bunkerList[66] = createBlock((937.353, 1647.51, 274.811), (0, 270, 90)); level.bunkerList[67] = createBlock((-574.645, -514.051, 369.001), (0, 80, 0)); level.bunkerList[68] = createBlock((-635.936, -503.349, 369.001), (0, 80, 0)); level.bunkerList[69] = createBlock((-432.199, -550.374, 328.678), (0, 80, 270)); level.bunkerList[70] = createBlock((2126.25, -2428.93, 124.005), (0, 150, 270)); level.bunkerList[71] = createBlock((2122.97, -2433.07, 167.671), (0, 150, 270)); level.bunkerList[72] = createBlock((2122.55, -2432.1, 227.975), (0, 150, 270)); level.bunkerList[73] = createBlock((2171.59, -2459.63, 227.392), (0, 240, 0)); level.bunkerList[74] = createBlock((2090.9, -2322.43, 108.475), (0, 330, 0)); level.bunkerList[75] = createBlock((2090.9, -2322.43, 135.6), (0, 330, 0)); level.bunkerList[76] = createBlock((2090.9, -2322.43, 162.725), (0, 330, 0)); level.bunkerList[77] = createBlock((2090.9, -2322.43, 189.85), (0, 330, 0)); level.bunkerList[78] = createBlock((2090.9, -2322.43, 216.975), (0, 330, 0)); level.bunkerList[79] = createBlock((2090.9, -2322.43, 244.1), (0, 330, 0)); level.bunkerList[80] = createBlock((2090.9, -2322.43, 271.225), (0, 330, 0)); level.bunkerList[81] = createBlock((2138.8, -2268.47, 268.65), (0, 330, 0));
  15. i was in-game when the incident happend, and that beeing said ive heard the comments of cody. i do think he got what he deserves
  16. 1:46 great conversation with ZR Knifer xd good video kinder
  17. The fog never really affected me in game personally, but id like to see what people think about this tbh
  18. Hello UndeadUprising community, i had an idea today. here it is well first of all i was just wondering, when you click on our website you're gona see the ur rigth a list of the most recent topics, one think i love about does topics are the ones like this ones, suggestions,questions,funny stuff, videos,youtube ect comments the community getting togheter in a topic! but as many of you migth of see that rigth section of topics has been filled with notices of RQ, its literally all you see. notices over notices so i was wondering, maybe make an other section, the same exact thing but make it ONLY for topics that arent notices, we could if possible make an other smaller section only for notices that would only be abble to the staff. thank you for reading and comment what you think of this
  19. if theres one thing to know on this website is never EVER ask for rep cuz ur gone get -rep lol xd
  20. lol nice video, also great new banner frupiss! looks great
  21. Stoner already said what he had to say, plus you just agreed to lying saying bassicly *ok after all i dint rejoin * after you said u did so id be suprised you get unbanned, just wait the time out
  22. i have hyperbeast thx anyways =)
  23. bye shitty community im leaving - kinder 2k16
  24. Dude arrete tu tes fait prende a casser un regle. ses tout deal avec ses vraiment immature as for frupiss good job on the report dont worry they got waht they deserve.

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