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ZAM 2.2.0

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  • Introducing a new way of dealing with rage quits.
  • Rewritten rage quit rule
  • All players have an accessible rage quit log in their console. This also helps admins determine how many players were online and such.
  • If a barricade is destroyed by a hunter a message will appear in the killfeed. Also, a red exclamation mark will be seen in the minimap where the incident happened.
  • Various typo fixes.

 

Update is live on ZAM

  • Author
  • Founder

ZAM 2.2.1:

  • Leveling is finally back!
  • Ammo can no longer be bought while holding C4 or a death machine.
  • The Leave Game button is now updated with the new rage quit rules.
  • Barricades can no longer be purchased if a player has less than 50 points.
  • Updates to special zombies
  • Headicons should no longer be displayed on zombies.
  • Fixed fast download on ZAM EU
15 minutes ago, Classixz said:

ZAM 2.2.1:

  • Leveling is finally back!
  • Ammo can no longer be bought while holding C4 or a death machine.
  • The Leave Game button is now updated with the new rage quit rules.
  • Barricades can no longer be purchased if a player has less than 50 points.
  • Updates to special zombies
  • Headicons should no longer be displayed on zombies.
  • Fixed fast download on ZAM EU

love it :)

  • 2 weeks later...
  • Author
  • Founder
  • Popular Post

ZAM 2.2.2:

  • Added a new special zombie, Exo Zombie.
  • ZAMb3 can now auto ban players rage quitting. (testing for now) Maximum ban time as of now is set to 36 hours. 
  • Moderators now have headicons.
  • Players will now get a group promotion based on their connections to ZAM. (Might add more/remove some if suggested)
    • 250 connections: Advanced User
    • 500 connections: Power Player
    • 1000 connections: Legendary
    • 2500 connections: Godlike
  • Updated the country database that we use to display where players are connected from.

 

 

 

 

I got the exo zombie yesterday and was like WTF !! Cool...  it certainly adds a whole new dynamic to the game that will make it interesting!

I also witnessed the auto-ban and also thought ALSO VERY COOL and it's about time!  I suggest for new players auto-ban for 10 to 30 minutes or something short like that. But the repeat offenders are the ones who need to be nailed IMO new or long time players.

Keep up the good work Classixz

the auto ban kinda broken doe, if you spawn as a zombie when a new map starts, and u leave, it auto bans u xd

4 hours ago, ░MyXa░ said:

the auto ban kinda broken doe, if you spawn as a zombie when a new map starts, and u leave, it auto bans u xd

It happened with me like yesterday lol. xD

  • Author
  • Founder

ZAM 2.2.4:

  • Nuketown tac-antiglitch added.
  • Updated Nuketown, Radiation & Summit bunkers
  • Nuketown EE sounds will only play if EE is started.
  • Fix for ZAMb3 double bans
  • ZAM Summer event tweaks
  • Nuketown, Radiation & Summit now features random bunkers
  • Updated: Knife streaks, Fast Knife streaks & Cade Streaks
  • A lot of optimizing. 

What are the rewards of the knife streaks?

  • Author
  • Founder
  • Popular Post

ZAM 2.2.5:

  • ZAMb3 will no longer "ban" a player at first, they will get one extra chance.
  • Players have the ability to play ZAM, but only as zombies.
  • Players who rage quit and decide to still play ZAM will be auto picked giving people who play by the rules a higher chance of not getting picked.
  • A black screen will pop up for the player who rage quitted, enough information should be on it for them to understand what they did wrong.
  • If the player rage quit as a zombie they will be instantly banned and this time not able to play ZAM for a certain amount of time. 
  • People currently banned for RQ by ZAMb3 can play on 2.2.5 as of right now, but only as zombies.

(This system is really W.I.P but think it's getting better. As of now only ZAMb3 can give players another chance, this will change in the future)  

typos in the screen is fixed lol. i should probably sleep now.

 

BlackOpsMP_2017-07-29_07-55-59.png

20170729074225_1.jpg

nice updates. only thing that bothers me and probably a lot of players too is music in firing range. it gets annoying beacuse its repeats like 10 times. could it be removed or only played 1 time?

 

  • Author
  • Founder

ZAM 2.2.6:

  • Popup for new players has been changed so it no longer covers the whole screen.
  • Fixed tactical nuke
  • Optimized a lot of files in order to solve most of the SRE's left since older versions of ZAM

This updates purpose is mainly to help zam with stability issues and improve uptimes that recently haven't been that good due to possibly the event. 

This will probably be the last update that I'm going to release during this event, the last two versions have had problems syncing to ZAM resulting in a lot of downtimes and I don't like having to wait for a crappy support team to sync the server each time it goes down.

 nj0T9e0.png

1 hour ago, Classixz said:

ZAM 2.2.6:

  • Popup for new players has been changed so it no longer covers the whole screen.
  • Fixed tactical nuke
  • Optimized a lot of files in order to solve most of the SRE's left since older versions of ZAM

This updates purpose is mainly to help zam with stability issues and improve uptimes that recently haven't been that good due to possibly the event. 

This will probably be the last update that I'm going to release during this event, the last two versions have had problems syncing to ZAM resulting in a lot of downtimes and I don't like having to wait for a crappy support team to sync the server each time it goes down.

 nj0T9e0.png

That one is really nice tho. Maybe that pop up screen should be there for their 15 first time connections? 

  • Author
  • Founder

ZAM 2.2.7:

  • Tactical Insertions had to be disabled to a possible cause of server crashes. (working on a replacement)
  • P2P checks are now more efficient to reduce server load.
  • Fixed typo on cade streaks awards
  • Harder to get Exo Zombie by request by many players
  • Fixed a bug that made it impossible to get points as a survivor and zombie.
  • Fixed a bug caused in Party Games where players would spawn in without any weapons.
  • Author
  • Founder

ZAM 2.2.8

  • Even more optimizations
  • More changes to make the P2P process more efficient for the server
  • Removed a death barrier on Crisis
  • Fixed a bug with the cadelimb that made it possible to kill players
  • Fixed a possible cause of Fast Download not working properly. 
  • Disabled Array Easter Egg due to a possible cause of server crashes. (Working on a replacement.)

I'm in need of testers for ZAM 2.2.9, please check this out: https://undeaduprising.net/forums/announcement/26-testers-needed-for-zam/

  • Author
  • Founder

ZAM 2.2.9:

  • Fixed a colouring problem with knife streaks
  • Fixed a ZAMb3 bug where players could be logged as survivors.
  • Fixed a GUI bug with player skins and loadout pick.
  • Fixed a bug where with infected zombies message.
  • Hazmat Playerskin no longer W.I.P
  • Minor changes to Nuketown EE
  • Removed Firing Range EE Music due to the buggy audio. 
  • Minor changes to Firing Range EE
  • Updated prices for builder.
  • Some more optimizations.

classixz working hard af, heard griggz did quite alot too, we're quite lucky they still care about the mod, a +1 from me

13 hours ago, ░MyXa░ said:

classixz working hard af, heard griggz did quite alot too, we're quite lucky they still care about the mod, a +1 from me

^ they work harder than anyone think, and then theres this one asshole that is trying to ruin it by ddosing. i mean cant he leave us alone to just enjoy what we have? i agree with you moxa we are really lucky they still care about it. +1 from me too

I want to show my gratitude too and say thank you Classixz for making these updates and working hard on the server, I'm very glad to see that you still have interest on making updates and such after all this time, so thank you :)

Respect for still sticking to ZAM and working well on it, I'll check it out this weekend or next week.

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