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stlmokevin

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Everything posted by stlmokevin

  1. I think Frup is just sharing an idea, and we shouldn't ridicule him for it.
  2. I think that was the intention when the spot was made, to add another layer of difficulty. There are currently 2 versions of Nuke Town live atm, only 1 of which has that spot. A new version will be coming soon as well.
  3. it's almost like a haiku.
  4. Hunter zombie runs around with a bit more speed to hunt everybody down. As survivors spawn without speedo, this would be OP. tank zombie *unlocked at 5 minutes playing* Runs around with a bit more hp than other zombies BUT is a bit slower to balance it a bit HP is by far the easiest thing to obtain as a zombie, I'm not sure a zombie class with more HP is really needed. Ghost zombie*unlocked at 5 minutes playing* a zombie that runs around all silent but has a bit less sight than other zombies so its a bit balanced I think it would be cool to have ninja as a zombie, but probably too OP tbh.
  5. I think everyone can agree that we lost one of the great knifers of blops on the staff team. We didn't know each other well, but the stories i've heard are legend. Thanks for everything you've done for our community, and congrats!
  6. Nothing. Your application was denied.
  7. stlmokevin replied to Classixz's topic in Changelog
    To all UU-S and fellow UU-K members: The loadouts were too OP. There really isn't any arguement you can make against that. And dropping the UU-K and UU-S tags makes us a stronger clan, united under the UU tag. We aren't pushing anyone out, we're just taking actions that need to be taken. This puts everyone on a level field. Those are my thoughts at least. ~kevin
  8. I don't think there's any excuse for hacking, especially with bots. What other games are you hacking on? Do you think this is the type of play-style we would want representing UU?
  9. lol. pornhub strikes again. Their promo team is on point.
  10. The outside spot has merit, as it's the only really original spot. The cades are pretty messy though, and i'm not sure the car would be the best spot for a ladder up. Maybe try to move that nearer to the bush spawn by the fence.
  11. I've completely re-done WMD's small map. I've arranged the code in relation to map coordinates and added notes in the code array for each spot if something needs to be added or removed. I tried change things up, while keeping it interesting. Hope all approve. 88 Cades in all. Screens: (Out of Bounds Barriers) B3 - House Window and Door Barriers http://images.akamai.steamusercontent.com/ugc/400056914979177659/5B8EEACA4C283192CBB8A421FE39838A8025FE3F/ http://images.akamai.steamusercontent.com/ugc/400056914979177498/40C79E5EE7AC755592BBFE73FAFB800C1D840F44/ D3 - Window Blocks http://images.akamai.steamusercontent.com/ugc/400056914965562290/6A18B42F169B45DC02DA48935CFED98D29A17D84/ (B3-B4 - Sky Platforms) http://images.akamai.steamusercontent.com/ugc/400056914965563266/11B030862E37B4BEF2DE6CFF0B8CCD67E75ACC6A/ http://images.akamai.steamusercontent.com/ugc/400056914978835948/EFAF5FDE167CBB4411075D203275B0E6C2996E4D/ (B3 - Fuel Tanker Ramp and Steps) http://images.akamai.steamusercontent.com/ugc/400056914965562984/94E996F973A793AFD6D81D43F5C8DA761B3AE2C3/ http://images.akamai.steamusercontent.com/ugc/400056914965563136/D100FE42CED8575A648D5D801D2B9A02AACFDD5E/ (B3 - The Monolith Double Sided Spiral Staircase) - Both sides are fully functional and crazy as hell. *Note - This was Pat's awesome idea, which I borrowed. http://images.akamai.steamusercontent.com/ugc/400056914965562704/0F7C734C10E4F6BED0DA31948C31B27B8E49EFDA/ http://images.akamai.steamusercontent.com/ugc/400056914965562844/1464DC10D0CBC73F25470D2DEFC59E121463ECFC/ (B3 - Tower Cades for Monolith Jump) http://images.akamai.steamusercontent.com/ugc/400056914978908879/61D9C19B5BF8E002A53042A7D71F0C2724DD38F3/ http://images.akamai.steamusercontent.com/ugc/400056914978909036/0A1014A137ECCE36EF17547CEE4B121BEE7C460C/ (C4 - Parkour Jumps) http://images.akamai.steamusercontent.com/ugc/400056914965562582/1BCC258F7443E7A5C7ABF3ABAE6BA567439E9775/ (C3 - Basement) http://images.akamai.steamusercontent.com/ugc/400056914978835598/002C4933F982D4A75564F006EE60F5B8E6C65AD6/ http://images.akamai.steamusercontent.com/ugc/400056914978835418/FE5D2111113D4E0814D480436DFED4DCDBDD5656/ (C3 - Upstairs) http://images.akamai.steamusercontent.com/ugc/400056914978835715/9AC9AF793D95B7E0FA0B22FE15C13ACF1337BD98/ http://images.akamai.steamusercontent.com/ugc/400056914978835825/DD522F264F69E3D0CF0A244992DE957165F40D1C/ //Cade Codes (88 total)// level.bunkerList[0] = createBlock((1235.1, 955.221, 184.498), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[1] = createBlock((1235.1, 917.95, 184.611), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[2] = createBlock((1235.1, 881.815, 184.166), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[3] = createBlock((1235.1, 704.24, 182.271), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[4] = createBlock((1235.1, 665.678, 181.695), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[5] = createBlock((1235.1, 628.927, 181.829), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[6] = createBlock((1235.1, 421.343, 186.899), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[7] = createBlock((1235.1, 384.777, 187.16), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[8] = createBlock((1235.1, 346.689, 187.502), (0, 90, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[9] = createBlock((724.764, 703.954, 177.184), (0, 0, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[10] = createBlock((917.775, 699.237, 182.008), (0, 0, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[11] = createBlock((954.977, 699.217, 181.052), (0, 0, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[12] = createBlock((991.092, 699.288, 181.002), (0, 0, 0)); //Outside Pakour Spots B3 - B4 level.bunkerList[13] = createBlock((1119.16, 927.321, 0.125), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[14] = createBlock((1119.15, 928.928, 17.25), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[15] = createBlock((1119.15, 931.144, 34.375), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[16] = createBlock((1119.14, 933.214, 51.5), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[17] = createBlock((1119.14, 935.737, 68.625), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[18] = createBlock((1119.14, 938.189, 85.75), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[19] = createBlock((1119.13, 940.885, 102.875), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[20] = createBlock((1119.12, 943.741, 120), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[21] = createBlock((1119.24, 944.613, 127.011), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[22] = createBlock((1119.29, 947.179, 135.444), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[23] = createBlock((1119.36, 951.055, 142.559), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[24] = createBlock((1119.4, 952.355, 150.205), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[25] = createBlock((1118.49, 919.275, -34.2518), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[26] = createBlock((1173.03, 926.814, 150.222), (0, 0, 0)); //Elevator For B3 Room level.bunkerList[27] = createBlock((1332.76, 925.949, 148.388), (0, 0, 0)); //Elevator For B3 Room level.bunkerList[28] = createBlock((1369.07, 925.971, 147.693), (0, 0, 0)); //Elevator For B3 Room level.bunkerList[29] = createBlock((1405.79, 925.63, 147.693), (0, 0, 0)); //Elevator For B3 Room level.bunkerList[30] = createBlock((1118.84, 915.628, -26.0862), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[31] = createBlock((1119.14, 920.374, -19.8101), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[32] = createBlock((1118.68, 917.851, -15.4142), (0, 90, 0)); //Elevator For B3 Room level.bunkerList[33] = createBlock((1235.1, 214.02, 118.661), (0, 90, 0)); //Fuel Tank Steps B3 level.bunkerList[34] = createBlock((1235.1, 237.421, 135.341), (0, 90, 0)); //Fuel Tank Steps B3 level.bunkerList[35] = createBlock((1235.1, 256.901, 152.466), (0, 90, 0)); //Fuel Tank Steps B3 level.bunkerList[36] = createBlock((1265.81, 51.7898, -1.15741), (0, 90, 0)); //Fuel Tank Elevator B3 level.bunkerList[37] = createBlock((1265.84, 52.9183, 15.9676), (0, 90, 0)); //Fuel Tank Elevator B3 level.bunkerList[38] = createBlock((1265.86, 54.0543, 33.0926), (0, 90, 0)); //Fuel Tank Elevator B3 level.bunkerList[39] = createBlock((1265.88, 54.9212, 50.2176), (0, 90, 0)); //Fuel Tank Elevator B3 level.bunkerList[40] = createBlock((1265.9, 55.9301, 67.3426), (0, 90, 0)); //Fuel Tank Elevator B3 level.bunkerList[41] = createBlock((1265.93, 57.5593, 84.4676), (0, 90, 0)); //Fuel Tank Elevator B3 level.bunkerList[42] = createBlock((1265.97, 59.5547, 101.593), (0, 90, 0)); //Fuel Tank Elevator B3 level.bunkerList[43] = createBlock((1266.03, 62.4021, 118.718), (0, 90, 0)); //Fuel Tank Elevator B3 level.bunkerList[44] = createBlock((1024.94, 1130.15, 170.125), (0, 90, 0)); //Door And Window Block House B3 level.bunkerList[45] = createBlock((1024.94, 1130.15, 197.25), (0, 90, 0)); //Door And Window Block House B3 level.bunkerList[46] = createBlock((1025.13, 1130.33, 223.689), (0, 90, 0)); //Door And Window Block House B3 level.bunkerList[47] = createBlock((1026.16, 1130.31, 248.94), (0, 90, 0)); //Door And Window Block House B3 level.bunkerList[48] = createBlock((1370.13, 1127.31, 197.163), (0, 90, 0)); //Door And Window Block House B3 level.bunkerList[49] = createBlock((1370.13, 1127.31, 224.288), (0, 90, 0)); //Door And Window Block House B3 level.bunkerList[50] = createBlock((1370.32, 1127.73, 249.744), (0, 90, 0)); //Door And Window Block House B3 level.bunkerList[51] = createBlock((1678.67, -918.867, -5.28183), (0, 160, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[52] = createBlock((1678.67, -918.867, 11.8432), (0, 170, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[53] = createBlock((1678.67, -918.867, 28.9682), (0, 180, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[54] = createBlock((1678.67, -918.867, 46.0932), (0, 190, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[55] = createBlock((1678.67, -918.867, 63.2182), (0, 200, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[56] = createBlock((1678.67, -918.867, 80.3432), (0, 210, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[57] = createBlock((1678.67, -918.867, 97.4682), (0, 220, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[58] = createBlock((1678.67, -918.867, 114.593), (0, 230, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[59] = createBlock((1678.67, -918.867, 131.718), (0, 240, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[60] = createBlock((1678.67, -918.867, 148.843), (0, 250, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[61] = createBlock((1678.67, -918.867, 165.968), (0, 260, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[62] = createBlock((1678.67, -918.867, 183.093), (0, 270, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[63] = createBlock((1678.67, -918.867, 200.218), (0, 280, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[64] = createBlock((1678.67, -918.867, 217.343), (0, 290, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[65] = createBlock((1678.67, -918.867, 234.468), (0, 300, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[66] = createBlock((1678.67, -918.867, 251.593), (0, 310, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[67] = createBlock((1678.67, -918.867, 268.718), (0, 320, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[68] = createBlock((1678.67, -918.867, 285.843), (0, 330, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[69] = createBlock((1678.67, -918.867, 302.968), (0, 340, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[70] = createBlock((1678.67, -918.867, 320.093), (0, 350, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[71] = createBlock((1678.67, -918.867, 337.218), (0, 360, 0)); //The Monoloth - Double Sided Elevator B4 level.bunkerList[72] = createBlock((1647.02, -463.607, 170.219), (0, 220, 0)); //Tower Step For Monolith B4 level.bunkerList[73] = createBlock((1699.45, -513.652, 170.38), (0, 50, 0)); //Tower Step For Monolith B4 level.bunkerList[74] = createBlock((118.873, 603.813, 74.3371), (0, 0, 0)); //Garage Truck C3 level.bunkerList[75] = createBlock((118.935, 676.964, 74.3371), (0, 0, 0)); //Garage Truck C3 level.bunkerList[76] = createBlock((432.717, 684.483, 171.125), (0, 90, 0)); //Upstairs Room C3 level.bunkerList[77] = createBlock((432.717, 684.483, 198.25), (0, 90, 0)); //Upstairs Room C3 level.bunkerList[78] = createBlock((432.717, 684.483, 225.375), (0, 90, 0)); //Upstairs Room C3 level.bunkerList[79] = createBlock((435.28, 789.275, 173.158), (0, 90, 0)); //Upstairs Room C3 level.bunkerList[80] = createBlock((435.28, 789.275, 200.283), (0, 90, 0)); //Upstairs Room C3 level.bunkerList[81] = createBlock((435.28, 789.275, 227.408), (0, 90, 0)); //Upstairs Room C3 level.bunkerList[82] = createBlock((-38.3591, -613.105, 180.796), (0, 180, 0)); //The Back Jumps C4 level.bunkerList[83] = createBlock((542.357, -627.846, 152.417), (0, 90, 0)); //The Back Jumps C4 level.bunkerList[84] = createBlock((363.421, -621.713, 155.259), (0, 90, 0)); //The Back Jumps C4 level.bunkerList[85] = createBlock((147.181, -622.994, 161.34), (0, 90, 0)); //The Back Jumps C4 level.bunkerList[86] = createBlock((-664.149, 1087.14, 220.037), (0, 180, 90)); //Window Block D3 level.bunkerList[87] = createBlock((-661.658, 831.927, 215.912), (0, 180, 90)); //Window Block D3
  12. He was messaging me the same stuff last night. i dunno.
  13. RQ?

    stlmokevin replied to Keraye's topic in Denied
    Seeing as you and Keraye have the same IP, i'm assuming your siblings? "I was talking to him on skype...." pfft
  14. RQ?

    stlmokevin replied to Keraye's topic in Denied
    So you can see if you've been picked up on the RQ log? :P
  15. RQ?

    stlmokevin replied to Keraye's topic in Denied
    also, that was just the top of your RQ log. You have dozens more I could use as examples. Bottom line, if you make a habit of rage-quitting you will eventually catch a ban.
  16. RQ?

    stlmokevin replied to Keraye's topic in Denied
    With respect Savannah, even if he was banned and tried to reconnect there would be a log of that.
  17. Most people? I'd say it's more like a few people that like to "try-hard". I mostly see people using Arlington normally, with the occasional try-hard who uses jetpack to access a ledge spot. As ledge spots can be caded up to and camped (and have been since barricades were introduced to Black Ops), there really isn't anything rule-breaking about it. If they start throwing up double stacks while in a ledge spot to hide from limbs, then it's a problem. People stealing kills is a moot point. If you don't want to camp with someone, change spots. Maybe they needed your help and came to the spot your at. Does that make them a rule breaker? Nah. If you react to the zombies faster than your teammates, you will always get the kill first. The Misty skin is definitely best used when running, but there is no reason for them to not camp at some point. Very few people run the entire round. Also, as Gunter pointed out, the bowie knife with Misty was a temporary fix. It wasn't even the first knife she had. If your dying for a bowie knife, you might want to go Raven (which has one in it's class shop for 500) or Cold Blooded (which you can roll for random knives for 200). Those are just two classes, but there are others as well. The damage for the Misty knife is still 500, and tbh the normal knife is faster.
  18. Rage Quit Log : 17/12/2015 (20:16) : Nebotezatu' (rq2): Players: 20, Zombies: 9, Survivors: 11 17/12/2015 (16:45) : Nebotezatu' (rq2): Players: 13, Zombies: 8, Survivors: 5
  19. RQ?

    stlmokevin replied to Keraye's topic in Denied
    Actually @Keraye they were well within their rights to ban you. Your rage quit log is epic. Here are a few charming examples: 17/12/2015 (18:41) : Keraye (rq2): Players: 18, Zombies: 7, Survivors: 11 17/12/2015 (13:43) : Keraye (rq3): Players: 6, Zombies: 1, Survivors: 5 15/12/2015 (17:27) : Keraye (rq2): Players: 13, Zombies: 3, Survivors: 10 14/12/2015 (15:31) : Keraye (rq3): Players: 7, Zombies: 2, Survivors: 5 14/12/2015 (13:55) : Keraye (rq1): Players: 8, Zombies: 7, Survivors: 1 14/12/2015 (13:30) : Keraye (rq1): Players: 7, Zombies: 5, Survivors: 2 06/12/2015 (20:41) : Keraye (rq1): Players: 8, Zombies: 3, Survivors: 5 05/12/2015 (23:27) : Keraye (rq1): Players: 9, Zombies: 8, Survivors: 1 05/12/2015 (22:18) : Keraye (rq1): Players: 5, Zombies: 4, Survivors: 1 Understand now?
  20. Happy Birthday Belluci!
  21. Happy Birthday Flutter!
  22. Awesome from start to finish, great job Pat!
  23. stlmokevin posted a topic in ZAM Bunkers
    This changes up the courtyard on crisis a bit. http://images.akamai.steamusercontent.com/ugc/400056371814148342/47033822A9AD9293A393471FB73DB6FEB21B61F7/ http://images.akamai.steamusercontent.com/ugc/400056371814148203/11E783938C59B75569106B4915382B600CAA8144/ 27 cades total. Code below. I used the Bunker list extractor to hopefully straighten out the cades, but if i've adjusted incorrectly please let me know. This needs to be cleaned up a bit. I'll update shortly. level.bunkerList[0] = createBlock((-1739.96, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[1] = createBlock((-1775.14, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[2] = createBlock((-1809.22, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[3] = createBlock((-1845.99, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[4] = createBlock((-1880.94, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[5] = createBlock((-1915.86, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[6] = createBlock((-1951.37, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[7] = createBlock((-1987.43, 1656.25, 218.09), (0, 180, 0)); level.bunkerList[8] = createBlock((-2058.03, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[9] = createBlock((-2058.17, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[10] = createBlock((-2058.4, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[11] = createBlock((-2057.63, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[12] = createBlock((-2053.78, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[13] = createBlock((-2053.1, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[14] = createBlock((-2052.54, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[15] = createBlock((-2052.5, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[16] = createBlock((-2052.37, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[17] = createBlock((-2051.97, 1450.50, 188.363), (0, 90, 0)); level.bunkerList[18] = createBlock((-1636.85, 1759.37, 64.4117), (0, 90, 0)); level.bunkerList[19] = createBlock((-1636.78, 1757.92, 81.5367), (0, 90, 0)); level.bunkerList[20] = createBlock((-1636.7, 1755.95, 98.6617), (0, 90, 0)); level.bunkerList[21] = createBlock((-1636.62, 1754.22, 115.787), (0, 90, 0)); level.bunkerList[22] = createBlock((-1636.56, 1752.72, 132.912), (0, 90, 0)); level.bunkerList[23] = createBlock((-1636.51, 1751.6, 150.037), (0, 90, 0)); level.bunkerList[24] = createBlock((-1636.46, 1750.48, 167.162), (0, 90, 0)); level.bunkerList[25] = createBlock((-1636.36, 1748.22, 184.287), (0, 90, 0)); level.bunkerList[26] = createBlock((-1636.25, 1745.85, 201.412), (0, 90, 0)); level.bunkerList[27] = createBlock((-1635.61, 1710.38, 200.888), (0, 90, 0));
  24. Thank you all for the birthday wishes. I'd like to say I did something crazy/badass for my birthday, but not really. I had the house to myself all day (which is very rare) so I played a lot of old PS1 games (mainly FF7) and ate a big ass steak. So all-in-all a great day. thanks for the good year of zam, fam. Here's to another. ~Kevin

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