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stlmokevin

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Everything posted by stlmokevin

  1. not the orignial one, no. That's the nuketown arena easter egg.
  2. stlmokevin replied to Classixz's topic in Changelog
    ooooooo-k?
  3. stlmokevin replied to Classixz's topic in Changelog
    Time will tell.
  4. #younevermoved
  5. stlmokevin replied to Classixz's topic in Changelog
    The easter egg on nuketown is one of ZAM's greatest mysteries. Not a single player has completed it in all this time. Pretty awesome actually.
  6. Hi Dragon5, You may want to consider creating a support ticket for this issue. Go to your store/purchase page and create ticket.
  7. Russian spy confirmed.
  8. Your location on the server is based on your current IP address, I believe.
  9. stlmokevin replied to jabowky18's topic in Denied
    I don't see an active ban on your account. Are you sure you're banned? You were just on the server.
  10. Today I banned a player for disrespect. That in itself isn't a big deal really, as it happens occasionally. Normally I wouldn't think twice about it, but I feel like giving him a chance. First, he joined on Nuketown with KnFa | Classixs. He quickly left and rejoined with just KnFa |. Fine. Then he starts camping with Forcefield. Pat warned him. Then he starts bickering over his microphone.. Blah Blah Blah. So I verbally warned him. He argued. People ask if they can leave, he tells them it's ok. I took issue with that. He argued. I warned him with the warn command. He didn't stop bickering. Starts talking trash. His friends start joining in. sigh.. In the end I hit him with a 2 day ban. I feel he deserves the ban, but I'm willing to lift it if the community feels I should. I don't think I banned him without reason, I feel staff should be respected if we're to enforce the rules. I'm not someone who makes impulsive decisions, however I feel I would be wrong if I didn't give the community a chance to comment. FYI- I banned him for 2 days.
  11. stlmokevin posted a topic in ZAM Bunkers
    Nuketown Made by The One Patriot & Stlmokevin https://www.youtube.com/watch?v=lb4s5z9Hv6s level.bunkerList[0] = createBlock((99.2018, 569.976, -34.1251), (0, 10, 40)); level.bunkerList[1] = createBlock((63.5702, 564.116, -33.6118), (0, 10, 40)); level.bunkerList[2] = createBlock((29.0383, 557.595, -34.368), (0, 10, 40)); level.bunkerList[3] = createBlock((3.67788, 554.103, -33.8791), (0, 10, 40)); level.bunkerList[4] = createBlock((89.3095, 623.066, 12.0314), (0, 10, 40)); level.bunkerList[5] = createBlock((54.1456, 616.139, 12.0314), (0, 10, 40)); level.bunkerList[6] = createBlock((19.8451, 609.872, 12.0026), (0, 10, 40)); level.bunkerList[7] = createBlock((-4.54681, 605.434, 11.5733), (0, 10, 40)); level.bunkerList[8] = createBlock((-166.797, 539.636, 69.7728), (0, 10, 0)); level.bunkerList[9] = createBlock((-167.89, 539.177, 96.8978), (0, 10, 0)); level.bunkerList[10] = createBlock((-167.89, 539.177, 124.023), (0, 10, 0)); level.bunkerList[11] = createBlock((-167.89, 539.177, 151.148), (0, 10, 0)); level.bunkerList[12] = createBlock((79.8503, 671.731, 53.8576), (0, 10, 40)); level.bunkerList[13] = createBlock((45.7189, 665.403, 53.0646), (0, 10, 40)); level.bunkerList[14] = createBlock((11.1223, 660.041, 53.9064), (0, 10, 40)); level.bunkerList[15] = createBlock((-13.9088, 655.448, 53.5985), (0, 10, 40)); level.bunkerList[16] = createBlock((167.152, 348.071, 41.3487), (0, 10, 0)); level.bunkerList[17] = createBlock((57.3327, 333.477, 39.3959), (0, 10, 0)); level.bunkerList[18] = createBlock((-747.567, 237.335, -46.875), (0, 160, 0)); level.bunkerList[19] = createBlock((-747.567, 237.335, -19.75), (0, 160, 0)); level.bunkerList[20] = createBlock((-747.567, 237.335, 7.375), (0, 160, 0)); level.bunkerList[21] = createBlock((-747.784, 237.092, 36.0936), (0, 160, 0)); level.bunkerList[22] = createBlock((-1882.21, 192.346, -18.1421), (0, 160, 90)); level.bunkerList[23] = createBlock((-1848.46, 288.152, -18.1421), (0, 160, 90)); level.bunkerList[24] = createBlock((-1768.2, 538.984, 15.4273), (0, 160, 0)); level.bunkerList[25] = createBlock((-1430.66, 1063.49, -53.875), (0, 70, 0)); level.bunkerList[26] = createBlock((-1430.66, 1063.49, -26.75), (0, 70, 0)); level.bunkerList[27] = createBlock((-1430.66, 1063.49, 0.375), (0, 70, 0)); level.bunkerList[28] = createBlock((-1430.66, 1063.49, 27.5), (0, 70, 0)); level.bunkerList[29] = createBlock((-1430.66, 1063.49, 54.625), (0, 70, 0)); level.bunkerList[30] = createBlock((-1500.02, 1087.92, -53.875), (0, 70, 0)); level.bunkerList[31] = createBlock((-1500.02, 1087.92, -26.75), (0, 70, 0)); level.bunkerList[32] = createBlock((-1500.02, 1087.92, 0.375), (0, 70, 0)); level.bunkerList[33] = createBlock((-1500.02, 1087.92, 27.5), (0, 70, 0)); level.bunkerList[34] = createBlock((-1500.02, 1087.92, 54.625), (0, 70, 0)); level.bunkerList[35] = createBlock((1435.17, 829.167, -53.875), (0, 280, 40)); level.bunkerList[36] = createBlock((1441.02, 793.591, -54.1119), (0, 280, 40)); level.bunkerList[37] = createBlock((1477.12, 819.041, -20.6367), (40, 190, 0)); level.bunkerList[38] = createBlock((1495.18, 821.839, -7.42772), (40, 180, 0)); level.bunkerList[39] = createBlock((1516.5, 821.921, 8.44249), (40, 170, 0)); level.bunkerList[40] = createBlock((1540.81, 810.481, 22.0993), (40, 150, 0)); level.bunkerList[41] = createBlock((1559.93, 795.155, 34.2757), (30, 130, 0)); level.bunkerList[42] = createBlock((1575.33, 768.937, 45.3769), (20, 110, 0)); level.bunkerList[43] = createBlock((1580.98, 739.723, 52.419), (20, 90, 0)); level.bunkerList[44] = createBlock((1574.09, 709.209, 58.8786), (20, 70, 0)); level.bunkerList[45] = createBlock((1557.65, 676.932, 72.4124), (30, 60, 0)); level.bunkerList[46] = createBlock((1541.25, 648.966, 92.0453), (40, 60, 0)); level.bunkerList[47] = createBlock((1527.05, 625.843, 112.482), (40, 60, 0)); level.bunkerList[48] = createBlock((1512.1, 603.501, 127.587), (20, 60, 0)); level.bunkerList[49] = createBlock((1495.5, 575.444, 130.37), (0, 60, 0)); level.bunkerList[50] = createBlock((1153.52, 487.87, 87.125), (230, 110, 0)); level.bunkerList[51] = createBlock((-901.177, 627.017, 131.77), (0, 250, 0)); level.bunkerList[52] = createBlock((-901.484, 626.223, 163.131), (0, 250, 0)); level.bunkerList[53] = createBlock((-388.267, 558.385, -61.6398), (40, 70, 0)); level.bunkerList[54] = createBlock((-395.398, 537.76, -45.1969), (40, 70, 0)); level.bunkerList[55] = createBlock((-403.57, 513.36, -22.8946), (40, 70, 0)); level.bunkerList[56] = createBlock((-412.223, 490.213, -3.14784), (40, 70, 0)); level.bunkerList[57] = createBlock((-420.487, 466.044, 18.1575), (40, 70, 0)); level.bunkerList[58] = createBlock((-426.555, 447.913, 33.7583), (40, 70, 0)); level.bunkerList[59] = createBlock((-562.854, 526.067, 108.125), (0, 70, 0)); level.bunkerList[60] = createBlock((-563.408, 524.717, 151.556), (0, 70, 0)); level.bunkerList[61] = createBlock((-676.133, 544.522, 5.01864), (0, 70, 30)); level.bunkerList[62] = createBlock((-724.456, 562.677, 34.5623), (0, 70, 30)); level.bunkerList[63] = createBlock((819.666, 140.057, 5.10433), (0, 290, 30)); level.bunkerList[64] = createBlock((874.902, 158.052, 37.6369), (0, 290, 30)); level.bunkerList[65] = createBlock((998.539, 688.725, 3.79993), (0, 200, 0)); level.bunkerList[66] = createBlock((998.887, 688.835, 27.3729), (0, 200, 0)); level.bunkerList[67] = createBlock((701.842, 459.915, 16.5872), (0, 200, 0)); level.bunkerList[68] = createBlock((983.175, 456.052, 21.119), (0, 110, 0)); level.bunkerList[69] = createBlock((677.758, 526.624, 16.6823), (0, 20, 0)); level.bunkerList[70] = createBlock((273.413, -217.842, -66.4408), (30, 50, 0)); level.bunkerList[71] = createBlock((252.969, -242.934, -48.035), (30, 50, 0)); level.bunkerList[72] = createBlock((231.574, -267.614, -29.6988), (30, 50, 0)); level.bunkerList[73] = createBlock((211.918, -292.148, -6.52034), (40, 50, 0)); level.bunkerList[74] = createBlock((195.746, -311.42, 13.6658), (40, 50, 0)); level.bunkerList[75] = createBlock((175.657, -329.948, 31.5493), (30, 40, 0)); level.bunkerList[76] = createBlock((152.276, -350.022, 48.509), (30, 40, 0)); level.bunkerList[77] = createBlock((128.568, -370.196, 65.7387), (30, 40, 0)); level.bunkerList[78] = createBlock((100.27, -384.618, 76.4826), (20, 20, 0)); level.bunkerList[79] = createBlock((63.7655, -392.859, 87.986), (20, 10, 0)); level.bunkerList[80] = createBlock((23.8489, -395.857, 101.023), (20, 0, 0)); level.bunkerList[81] = createBlock((-9.67527, -388.133, 107.169), (10, 340, 0)); level.bunkerList[82] = createBlock((-45.112, -371.866, 118.107), (30, 330, 0));
  12. This spot is so scary! Zombies are literally flying at you. It will create some pretty intense moments for sure.
  13. I like the darkness. This is a MOD about Zombies after-all. It shouldn't be bright and sunny. It should be dark and scary!
  14. lol so i'm crazy for thinking you abused? you've been caught before, this isn't the first time you abused a ledge spot.
  15. He was using the Stacker class to place floating cades to hide from limbs. Gunter can provide more info.
  16. For those who aren't French, Bluebird is suggesting that we take the reports and put those in another sidebar section, so the most recent topics aren't cluttered with reports. I think this is a great idea.
  17. Check out my Youtube channel for fun videos featuring many of the members and regulars from our community! If you enjoy, please like & subscribe. Thanks! My Channel
  18. New video. Like & Subscribe!
  19. All reasons why you were "retired" from trusted. If we can't trust you to follow the rules on the server, don't act suprised when you get demoted/catch bans.
  20. you admit that you were afk for 5 minutes (in that game) and you say I abuse? LOL On ZAM: No use of hacks, cheats and glitches, even the ones in the mod. Your rank means nothing when it comes to breaking rules. Don’t use it as some sort of cover. You are not allowed to leave the game directly after you got killed, after you became the first zombie or when there is less than 11 zombies. Don’t try to get other players killed in any way. Don’t destroy barricades for other players. If you want to get to their spot you need to make sure that you can replace the same amount that you destroyed and that you and the person will survive after what you have just done. Play the mod the way it’s made. Don’t AFK as a zombie, don’t camp as one and don’t hardcore camp as a survivor, if you don’t enjoy being zombie when people hardcore camp, why should you do it? Don’t use the in-game text and voice to spam or harass other players. Using survivor features as a zombie is not allowed. Isn’t it logical? While on a player built barricade platform or any kind of unreachable spot you are not allowed to use barricades as cover from limbs. Bottom line, you broke the rules. Your appeal has been denied.
  21. Kinder plz. You go afk in game all the time. It was only a matter of time before you caught a ban.
  22. some great panic knifing!
  23. I've merged your posts as there were 3 of them.
  24. stlmokevin replied to Y0l09g4g9's topic in ZAM Discussion
    Who hates you?

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