Everything posted by Bluebird
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i was banned by stoner
You're gona have to wait for @xStoner420x to See this and comment what he thinks about this. I personally know stoner eouldnt ban someone for pure pleasure, theres always a good reason behind it
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Hi All
+ random post + hi + hes still alive + thats all some good stuff
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banned for being afk
Does it kick you out of us and it says you are banned?
- My smexy pose ever
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mouse problem.
horky the same thing happend to me the other day, like the same exact thing only on bo1 for some reason, anyways i just cleaned my mouse like if there was a bit of dust under it or something and it actually worked
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Banned for what????
Is it the same ban as the other day? Or that one expired
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Banned for glitching?
cyber, do you take us for idiots? i talked to you that day and you agreed it was you and you complained to everyone. we have screenshot proof of you glitching and saying you dont care if you get banned so please do not try and just wait for your ban to end. thank you!
- Youtube rank
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Jungle made by Bluebird
fuck off xd IT WAS MY FIRST MAP OK STOP HATING
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Jungle made by Bluebird
thats all the fixes? about time
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Statistic System
Theres already a time played command, its easy its just !timeplayed and theres also a knife kills in the stats that we have already on wbsite. I like the cade idea alot doe, no ida if its possible
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Jungle made by Bluebird
once again, if you guys took a good look at the minefield there was 2 staircases inside eatch other, only 1 of them is supose to be there thats whats making it so hard, it was only a few cades i forgot to remove on accident and i dint knew how to do
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Jungle made by Bluebird
whats even the point of doing a ramp cade each side, that just ruins the hole thing there no points of having cades there then, put a ramp on only 1 side like it was and blocked the other side would be way better
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Ban appeal
i dont have any powers to unban, but either way i doubt you will. im sorry to say but what ever the intentions wher you did sadly break a rule. you will be unbanned for this weekend event but ur gona have to deal with the ban (i think) - Blue
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Cracked - Blue
fixed everything there was to fixed on cracked, after a few days up i listen to every comment and advice i could took, saw the OP stuff and the not, desided to modify it. lets see how this one does, if you dont mind adding it class ofc level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0)); level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0)); level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0)); level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0)); level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0)); level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0)); level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0)); level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0)); level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0)); level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0)); level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0)); level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0)); level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0)); level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0)); level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0)); level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0)); level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0)); level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0)); level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0)); level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0)); level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0)); level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0)); level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0)); level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0)); level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0)); level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0)); level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0)); level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0)); level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0)); level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0)); level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0)); level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0)); level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0)); level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0)); level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0)); level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0)); level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0)); level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0)); level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0)); level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0)); level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0)); level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0)); level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0)); level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90)); level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90)); level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0)); level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0)); level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0)); level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0)); level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0)); level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0)); level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0)); level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0)); level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0)); level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0)); level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0)); level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0)); level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0)); level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0)); level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0)); level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0)); level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0)); level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0)); level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0)); level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0)); level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0)); level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0)); level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0)); level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0)); level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0)); level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0)); level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0)); level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0)); level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0)); level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0)); level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0)); level.bunkerList[83] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0)); level.bunkerList[84] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0)); level.bunkerList[85] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0)); level.bunkerList[86] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0)); level.bunkerList[87] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0)); level.bunkerList[88] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0)); level.bunkerList[89] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0)); level.bunkerList[90] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0)); level.bunkerList[91] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0)); level.bunkerList[92] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0)); level.bunkerList[93] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0)); level.bunkerList[94] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0)); level.bunkerList[95] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0)); level.bunkerList[96] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0)); level.bunkerList[97] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0)); level.bunkerList[98] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0)); level.bunkerList[99] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[100] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[101] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0)); level.bunkerList[102] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0)); level.bunkerList[103] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0)); level.bunkerList[104] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0)); level.bunkerList[105] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0)); level.bunkerList[106] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0)); level.bunkerList[107] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0)); level.bunkerList[108] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[109] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[110] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0)); level.bunkerList[111] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0)); level.bunkerList[112] = createBlock((-2022.27, 325.456, 26.6437), (0, 90, 0)); level.bunkerList[113] = createBlock((-2087.87, 325.137, 27.0201), (0, 90, 0)); level.bunkerList[114] = createBlock((-2104.66, 271.473, 26.9064), (0, 180, 0)); level.bunkerList[115] = createBlock((-1540.91, 1114.04, -181.875), (0, 360, 0)); level.bunkerList[116] = createBlock((-1540.91, 1114.04, -154.75), (0, 360, 0)); level.bunkerList[117] = createBlock((-1545.02, 1114.04, -127.625), (0, 360, 0)); level.bunkerList[118] = createBlock((-2103.23, 270.763, 54.0314), (0, 0, 0)); level.bunkerList[119] = createBlock((-2085.37, 326.223, 54.1451), (0, 270, 0)); level.bunkerList[120] = createBlock((-2020.02, 326.407, 53.7687), (0, 270, 0)); level.bunkerList[121] = createBlock((-1179.59, -1580, -94.2924), (0, 270, 0)); level.bunkerList[122] = createBlock((-1987.74, 796.896, 27.7177), (0, 0, 0)); level.bunkerList[123] = createBlock((-283.94, -593.359, 78.8431), (0, 90, 0)); level.bunkerList[124] = createBlock((-283.94, -593.359, 105.968), (0, 90, 0)); level.bunkerList[125] = createBlock((-209.452, -593.713, 86.8074), (0, 90, 0)); level.bunkerList[126] = createBlock((-209.452, -593.713, 113.932), (0, 90, 0)); level.bunkerList[127] = createBlock((-123.174, -594.665, 82.125), (0, 90, 0)); level.bunkerList[128] = createBlock((-123.174, -594.665, 109.25), (0, 90, 0)); level.bunkerList[129] = createBlock((-179.36, -835.182, 126.395), (0, 90, 0)); level.bunkerList[130] = createBlock((-106.752, -834.975, 126.571), (0, 90, 0)); level.bunkerList[131] = createBlock((-314.563, -642.682, 42.125), (0, 180, 0)); level.bunkerList[132] = createBlock((-314.563, -642.682, 69.25), (0, 180, 0)); level.bunkerList[133] = createBlock((-314.563, -642.682, 96.375), (0, 180, 0)); level.bunkerList[134] = createBlock((-314.595, -707.337, 63.3364), (0, 180, 0)); level.bunkerList[135] = createBlock((-314.595, -707.337, 90.4614), (0, 180, 0)); level.bunkerList[136] = createBlock((-314.595, -707.337, 117.586), (0, 180, 0)); level.bunkerList[137] = createBlock((895.767, 40.7987, -117.875), (0, 270, 0)); level.bunkerList[138] = createBlock((895.767, 40.7987, -90.75), (0, 270, 0)); level.bunkerList[139] = createBlock((895.767, 40.7987, -63.625), (0, 270, 0)); level.bunkerList[140] = createBlock((895.767, 40.7987, -36.5), (0, 270, 0)); level.bunkerList[141] = createBlock((881.187, 367.643, -120.271), (0, 270, 0)); level.bunkerList[142] = createBlock((881.187, 367.643, -93.1463), (0, 270, 0)); level.bunkerList[143] = createBlock((881.187, 367.643, -66.0213), (0, 270, 0)); level.bunkerList[144] = createBlock((881.187, 367.643, -38.8963), (0, 270, 0)); level.bunkerList[145] = createBlock((751.803, 331.518, -78.375), (0, 360, 0)); level.bunkerList[146] = createBlock((751.803, 331.518, -51.25), (0, 360, 0)); level.bunkerList[147] = createBlock((751.803, 331.518, -24.125), (0, 360, 0));
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Backarino
Hey pat, glad you had fun, missed u c: ex de, wait till you see the 2 new maps ?
- Black Ops 3 weapons in ZAM
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Grid - Blue
level.bunkerList[0] = createBlock((-559.933, -1358.36, 13.0893), (0, 0, 0)); level.bunkerList[1] = createBlock((-559.933, -1358.36, 40.2143), (0, 0, 0)); level.bunkerList[2] = createBlock((-559.933, -1358.36, 67.3393), (0, 0, 0)); level.bunkerList[3] = createBlock((-559.933, -1358.36, 94.4643), (0, 0, 0)); level.bunkerList[4] = createBlock((-120.843, -1207.28, 46.125), (0, 0, 0)); level.bunkerList[5] = createBlock((-120.843, -1207.28, 73.25), (0, 0, 0)); level.bunkerList[6] = createBlock((-120.843, -1207.28, 100.375), (0, 0, 0)); level.bunkerList[7] = createBlock((-121.223, -1142.22, 82.125), (0, 0, 0)); level.bunkerList[8] = createBlock((-121.223, -1142.22, 109.25), (0, 0, 0)); level.bunkerList[9] = createBlock((-119.956, -1276.68, 11.8859), (0, 0, 0)); level.bunkerList[10] = createBlock((-119.956, -1276.68, 39.0109), (0, 0, 0)); level.bunkerList[11] = createBlock((-119.956, -1276.68, 66.1359), (0, 0, 0)); level.bunkerList[12] = createBlock((-119.956, -1276.68, 93.2609), (0, 0, 0)); level.bunkerList[13] = createBlock((-1264.35, -1327.19, 10.7658), (0, 90, 0)); level.bunkerList[14] = createBlock((-1264.35, -1327.19, 37.8908), (0, 90, 0)); level.bunkerList[15] = createBlock((-1264.35, -1327.19, 65.0158), (0, 90, 0)); level.bunkerList[16] = createBlock((-1335.36, -1328.01, 10.1864), (0, 90, 0)); level.bunkerList[17] = createBlock((-1335.36, -1328.01, 37.3114), (0, 90, 0)); level.bunkerList[18] = createBlock((-1335.36, -1328.01, 64.4364), (0, 90, 0)); level.bunkerList[19] = createBlock((-1264.38, -1325.89, 97.4495), (0, 90, 0)); level.bunkerList[20] = createBlock((-1334.65, -1326.98, 96.2068), (0, 90, 0)); level.bunkerList[21] = createBlock((-1263.69, -1326.12, 122.386), (0, 90, 0)); level.bunkerList[22] = createBlock((-1334.6, -1326.73, 121.123), (0, 90, 0)); level.bunkerList[23] = createBlock((-2099.87, -1667.95, 76.8447), (0, 90, 0)); level.bunkerList[24] = createBlock((-2170.47, -1668.35, 76.8447), (0, 90, 0)); level.bunkerList[25] = createBlock((-2163.07, -1412.36, 73.0999), (0, 90, 0)); level.bunkerList[26] = createBlock((-2091.76, -1412.14, 73.0999), (0, 90, 0)); level.bunkerList[27] = createBlock((-2041.41, -1608.15, 76.1276), (0, 180, 0)); level.bunkerList[28] = createBlock((-2041, -1536.56, 76.1276), (0, 180, 0)); level.bunkerList[29] = createBlock((-2040.88, -1465.65, 76.1276), (0, 180, 0)); level.bunkerList[30] = createBlock((-1643.37, -2164.35, 89.9722), (0, 180, 0)); level.bunkerList[31] = createBlock((-1642.81, -2096.45, 89.9722), (0, 180, 0)); level.bunkerList[32] = createBlock((-1643.07, -2049.82, 89.9722), (0, 180, 0)); level.bunkerList[33] = createBlock((-1458.31, -2028.26, 107.125), (0, 90, 0)); level.bunkerList[34] = createBlock((-1528.17, -2027.88, 107.125), (0, 90, 0)); level.bunkerList[35] = createBlock((-1597.81, -2028.19, 107.125), (0, 90, 0)); level.bunkerList[36] = createBlock((-1441.5, -2081.85, 107.125), (0, 180, 0)); level.bunkerList[37] = createBlock((-1490.9, -2205.7, 213.24), (0, 270, 0)); level.bunkerList[38] = createBlock((-1644.27, -2207.07, 182.125), (0, 270, 0)); level.bunkerList[39] = createBlock((-1644.27, -2207.07, 209.25), (0, 270, 0)); level.bunkerList[40] = createBlock((-1703.58, -2207.09, 112.416), (0, 90, 0)); level.bunkerList[41] = createBlock((-1704.1, -2207.1, 134.871), (0, 90, 0)); level.bunkerList[42] = createBlock((-1714.31, -2206.93, 207.975), (0, 90, 0)); level.bunkerList[43] = createBlock((-1779.21, -2208.9, 66.5032), (0, 90, 0)); level.bunkerList[44] = createBlock((-1777.95, -2208.81, 97.1862), (0, 90, 0)); level.bunkerList[45] = createBlock((-1775.64, -2208.66, 132.294), (0, 90, 0)); level.bunkerList[46] = createBlock((-1782.45, -2206.85, 207.541), (0, 90, 0)); level.bunkerList[47] = createBlock((-766.251, -4279.51, 0.124999), (0, 190, 0)); level.bunkerList[48] = createBlock((-776.166, -4281.39, 17.25), (0, 190, 0)); level.bunkerList[49] = createBlock((-785.268, -4283.01, 34.375), (0, 190, 0)); level.bunkerList[50] = createBlock((-794.369, -4284.58, 51.5), (0, 190, 0)); level.bunkerList[51] = createBlock((-803.331, -4286.14, 68.625), (0, 190, 0)); level.bunkerList[52] = createBlock((-811.022, -4287.4, 85.75), (0, 190, 0)); level.bunkerList[53] = createBlock((-990.266, -4342.73, 0.125), (0, 190, 0)); level.bunkerList[54] = createBlock((-977.839, -4341.77, 17.25), (0, 190, 0)); level.bunkerList[55] = createBlock((-967.622, -4339.96, 34.375), (0, 190, 0)); level.bunkerList[56] = createBlock((-957.38, -4338.24, 51.5), (0, 190, 0)); level.bunkerList[57] = createBlock((-947.15, -4336.52, 68.625), (0, 190, 0)); level.bunkerList[58] = createBlock((-940.055, -4335.68, 85.75), (0, 190, 0)); level.bunkerList[59] = createBlock((1045.88, -4619.35, 96.8895), (0, 270, 0)); level.bunkerList[60] = createBlock((1115.35, -4618.56, 96.8895), (0, 270, 0)); level.bunkerList[61] = createBlock((-906.224, -5525.98, 10.125), (0, 350, 0)); level.bunkerList[62] = createBlock((-906.224, -5525.98, 37.25), (0, 350, 0)); level.bunkerList[63] = createBlock((-906.224, -5525.98, 64.375), (0, 350, 0)); level.bunkerList[64] = createBlock((-906.224, -5525.98, 91.5), (0, 350, 0)); level.bunkerList[65] = createBlock((-919.098, -5607.54, 10.3123), (0, 350, 0)); level.bunkerList[66] = createBlock((-919.098, -5607.54, 37.4373), (0, 350, 0)); level.bunkerList[67] = createBlock((-919.098, -5607.54, 64.5623), (0, 350, 0)); level.bunkerList[68] = createBlock((-919.098, -5607.54, 91.6873), (0, 350, 0)); level.bunkerList[69] = createBlock((-933.26, -5691.75, 10.9455), (0, 350, 0)); level.bunkerList[70] = createBlock((-933.26, -5691.75, 38.0705), (0, 350, 0)); level.bunkerList[71] = createBlock((-933.26, -5691.75, 65.1955), (0, 350, 0)); level.bunkerList[72] = createBlock((-933.26, -5691.75, 92.3205), (0, 350, 0)); level.bunkerList[73] = createBlock((-721.269, -5740.19, 10.1855), (0, 350, 0)); level.bunkerList[74] = createBlock((-721.269, -5740.19, 37.3105), (0, 350, 0)); level.bunkerList[75] = createBlock((-721.269, -5740.19, 64.4355), (0, 350, 0)); level.bunkerList[76] = createBlock((-721.269, -5740.19, 91.5605), (0, 350, 0)); level.bunkerList[77] = createBlock((-828.624, -5728.29, 10.699), (0, 160, 0)); level.bunkerList[78] = createBlock((-828.624, -5728.29, 37.824), (0, 160, 0)); level.bunkerList[79] = createBlock((-828.624, -5728.29, 64.949), (0, 160, 0)); level.bunkerList[80] = createBlock((-828.624, -5728.29, 92.074), (0, 160, 0)); level.bunkerList[81] = createBlock((-685.953, -5800.22, 90.461), (0, 220, 0)); level.bunkerList[82] = createBlock((-641.933, -5852.62, 90.461), (0, 220, 0)); level.bunkerList[83] = createBlock((-809.768, -3336.3, 159.061), (0, 360, 0)); level.bunkerList[84] = createBlock((-831.479, -3335.53, 175.964), (0, 360, 0)); level.bunkerList[85] = createBlock((-853.35, -3335.44, 192.847), (0, 360, 0)); level.bunkerList[86] = createBlock((-996.512, -3338.83, 130.602), (0, 360, 0)); level.bunkerList[87] = createBlock((-1033.93, -3338.88, 130.602), (0, 360, 0)); level.bunkerList[88] = createBlock((-1174.96, -3577.52, 141.125), (0, 90, 0)); level.bunkerList[89] = createBlock((-1174.78, -3543.07, 141.125), (0, 90, 0)); level.bunkerList[90] = createBlock((-1364.28, -3537.24, 140.406), (0, 90, 0)); level.bunkerList[91] = createBlock((-1364.33, -3574.15, 140.406), (0, 90, 0)); level.bunkerList[92] = createBlock((-1476.11, -3354.21, 140.803), (0, 90, 0)); level.bunkerList[93] = createBlock((-1476.11, -3354.21, 167.928), (0, 90, 0)); level.bunkerList[94] = createBlock((-1476.11, -3354.21, 195.053), (0, 90, 0)); level.bunkerList[95] = createBlock((-1299.94, -3387.49, 191.2), (0, 90, 0)); level.bunkerList[96] = createBlock((-1299.52, -3387.03, 165.005), (0, 90, 0)); level.bunkerList[97] = createBlock((-1479.2, -2342.7, 218.119), (0, 90, 0)); level.bunkerList[98] = createBlock((-1549.1, -2342.8, 218.119), (0, 90, 0)); level.bunkerList[99] = createBlock((-1788.63, -2789.83, 206.421), (0, 90, 0)); level.bunkerList[100] = createBlock((-1856.46, -2789.89, 206.421), (0, 90, 0)); level.bunkerList[101] = createBlock((-1925.65, -2790.03, 206.421), (0, 90, 0)); level.bunkerList[102] = createBlock((-2221.67, -3864.45, 15.4739), (0, 90, 0)); level.bunkerList[103] = createBlock((-2221.67, -3864.45, 42.5989), (0, 90, 0)); level.bunkerList[104] = createBlock((-2221.67, -3864.45, 69.7239), (0, 90, 0)); level.bunkerList[105] = createBlock((-2221.67, -3864.45, 96.8489), (0, 90, 0)); level.bunkerList[106] = createBlock((-2055.83, -4044.64, 17.7937), (0, 90, 0)); level.bunkerList[107] = createBlock((-2055.83, -4044.64, 44.9187), (0, 90, 0)); level.bunkerList[108] = createBlock((-2055.83, -4044.64, 72.0437), (0, 90, 0)); level.bunkerList[109] = createBlock((-2055.83, -4044.64, 99.1687), (0, 90, 0)); level.bunkerList[110] = createBlock((-802.215, -3166.54, 145.125), (0, 90, 0)); level.bunkerList[111] = createBlock((-802.215, -3166.54, 172.25), (0, 90, 0)); level.bunkerList[112] = createBlock((-802.215, -3166.54, 199.375), (0, 90, 0)); level.bunkerList[113] = createBlock((-718.093, -3166.45, 145.125), (0, 90, 0)); level.bunkerList[114] = createBlock((-718.093, -3166.45, 172.25), (0, 90, 0)); level.bunkerList[115] = createBlock((-718.093, -3166.45, 199.375), (0, 90, 0)); level.bunkerList[116] = createBlock((-847.303, -3225.25, 79.625), (0, 180, 0)); level.bunkerList[117] = createBlock((-847.303, -3225.25, 106.75), (0, 180, 0)); level.bunkerList[118] = createBlock((-847.303, -3225.25, 133.875), (0, 180, 0)); level.bunkerList[119] = createBlock((-847.303, -3225.25, 161), (0, 180, 0)); level.bunkerList[120] = createBlock((-847.303, -3225.25, 188.125), (0, 180, 0)); level.bunkerList[121] = createBlock((-274.827, -3109.16, 211.903), (0, 180, 0)); level.bunkerList[122] = createBlock((-274.977, -3038.72, 211.605), (0, 180, 0)); level.bunkerList[123] = createBlock((-1299.7, -3386.62, 135.755), (0, 270, 0)); level.bunkerList[124] = createBlock((-1387.79, -2027.17, 82.6195), (0, 270, 0)); level.bunkerList[125] = createBlock((-1326.56, -2027.24, 82.6195), (0, 270, 0)); level.bunkerList[126] = createBlock((-1264.04, -2026.54, 82.6195), (0, 270, 0)); level.bunkerList[127] = createBlock((-1050.27, -2305.97, 84.793), (0, 0, 0)); level.bunkerList[128] = createBlock((-1050.77, -2235.09, 84.793), (0, 0, 0)); level.bunkerList[129] = createBlock((-1188.71, -1927, 75.125), (0, 0, 0)); level.bunkerList[130] = createBlock((-1188.71, -1927, 102.25), (0, 0, 0)); level.bunkerList[131] = createBlock((-1188.71, -1927, 129.375), (0, 0, 0)); level.bunkerList[132] = createBlock((919.398, -3499.46, 18.6145), (0, 90, 0)); level.bunkerList[133] = createBlock((919.398, -3499.46, 45.7395), (0, 90, 0)); level.bunkerList[134] = createBlock((919.398, -3499.46, 72.8645), (0, 90, 0)); level.bunkerList[135] = createBlock((919.398, -3499.46, 72.8645), (0, 90, 0)); level.bunkerList[136] = createBlock((1042.02, -3495.58, 17.6052), (0, 90, 0)); level.bunkerList[137] = createBlock((1042.02, -3495.58, 44.7302), (0, 90, 0)); level.bunkerList[138] = createBlock((1042.02, -3495.58, 71.8552), (0, 90, 0)); level.bunkerList[139] = createBlock((-1775.55, -2207.98, 169.201), (0, 90, 0)); level.bunkerList[140] = createBlock((-1704.89, -2207.73, 169.201), (0, 90, 0)); level.bunkerList[141] = createBlock((-2043.21, -1607.5, 108.035), (0, 180, 0)); level.bunkerList[142] = createBlock((-2041.54, -1536.62, 108.035), (0, 180, 0)); level.bunkerList[143] = createBlock((-2041.74, -1464.72, 108.035), (0, 180, 0)); level.bunkerList[144] = createBlock((-122.014, -1141.39, 136.375), (0, 180, 0));
- Cracked - Blue
-
Cracked - Blue
ok after hours and days of work on this map its finally done : THIS IS THE FINAL RELEASE. every bug,glitch,error has been noticed and fixed, all the one i could find at least. level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0)); level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0)); level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0)); level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0)); level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0)); level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0)); level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0)); level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0)); level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0)); level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0)); level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0)); level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0)); level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0)); level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0)); level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0)); level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0)); level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0)); level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0)); level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0)); level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0)); level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0)); level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0)); level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0)); level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0)); level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0)); level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0)); level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0)); level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0)); level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0)); level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0)); level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0)); level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0)); level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0)); level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0)); level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0)); level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0)); level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0)); level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0)); level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0)); level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0)); level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0)); level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0)); level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0)); level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90)); level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90)); level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0)); level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0)); level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0)); level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0)); level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0)); level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0)); level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0)); level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0)); level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0)); level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0)); level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0)); level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0)); level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0)); level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0)); level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0)); level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0)); level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0)); level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0)); level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0)); level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0)); level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0)); level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0)); level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0)); level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0)); level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0)); level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0)); level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0)); level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0)); level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0)); level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0)); level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0)); level.bunkerList[83] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0)); level.bunkerList[84] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0)); level.bunkerList[85] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0)); level.bunkerList[86] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0)); level.bunkerList[87] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0)); level.bunkerList[88] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0)); level.bunkerList[89] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0)); level.bunkerList[90] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0)); level.bunkerList[91] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0)); level.bunkerList[92] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0)); level.bunkerList[93] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0)); level.bunkerList[94] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0)); level.bunkerList[95] = createBlock((-1778.04, -242.033, -55.2108), (0, 0, 0)); level.bunkerList[96] = createBlock((-1813.52, -242.398, -55.2108), (0, 0, 0)); level.bunkerList[97] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0)); level.bunkerList[98] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0)); level.bunkerList[99] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0)); level.bunkerList[100] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0)); level.bunkerList[101] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[102] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[103] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0)); level.bunkerList[104] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0)); level.bunkerList[105] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0)); level.bunkerList[106] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0)); level.bunkerList[107] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0)); level.bunkerList[108] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0)); level.bunkerList[109] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0)); level.bunkerList[110] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[111] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[112] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0)); level.bunkerList[113] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0)); level.bunkerList[114] = createBlock((-1519.31, -73.4086, -124.627), (0, 270, 0)); level.bunkerList[115] = createBlock((-2022.27, 325.456, 26.6437), (0, 90, 0)); level.bunkerList[116] = createBlock((-2087.87, 325.137, 27.0201), (0, 90, 0)); level.bunkerList[117] = createBlock((-2104.66, 271.473, 26.9064), (0, 180, 0)); level.bunkerList[118] = createBlock((-1816.2, 630.313, -61.6457), (0, 270, 0)); level.bunkerList[119] = createBlock((-1815.99, 657.698, -35.4918), (0, 270, 0)); level.bunkerList[120] = createBlock((-1815.77, 686.287, -9.49693), (0, 270, 0)); level.bunkerList[121] = createBlock((-1815.61, 708.049, 17.3996), (0, 270, 0)); level.bunkerList[122] = createBlock((-1540.91, 1114.04, -181.875), (0, 360, 0)); level.bunkerList[123] = createBlock((-1540.91, 1114.04, -154.75), (0, 360, 0)); level.bunkerList[124] = createBlock((-1545.02, 1114.04, -127.625), (0, 360, 0)); level.bunkerList[125] = createBlock((-1816.27, 741.286, 42.7805), (0, 360, 0)); level.bunkerList[126] = createBlock((-1781.44, 740.798, 41.6365), (0, 0, 0)); level.bunkerList[127] = createBlock((-1850.8, 740.466, 41.6365), (0, 0, 0)); level.bunkerList[128] = createBlock((-2103.23, 270.763, 54.0314), (0, 0, 0)); level.bunkerList[129] = createBlock((-2085.37, 326.223, 54.1451), (0, 270, 0)); level.bunkerList[130] = createBlock((-2020.02, 326.407, 53.7687), (0, 270, 0)); level.bunkerList[131] = createBlock((-1179.59, -1580, -94.2924), (0, 270, 0)); level.bunkerList[132] = createBlock((-1852.07, 808.353, 41.1441), (0, 360, 0)); level.bunkerList[133] = createBlock((-1818.38, 809.39, 41.1441), (0, 360, 0)); level.bunkerList[134] = createBlock((-1987.74, 796.896, 27.7177), (0, 0, 0)); level.bunkerList[135] = createBlock((-1781.54, 806.868, 41.6481), (0, 0, 0)); ps: this ist he final version i will be uploading of this map, its working and ready to go. im asking nicely please consider taking a GOOD look on this map, you guys have no idea of how much time i put into this one lol, thank you agian - Blue
-
Cracked - Blue
level.bunkerList[0] = createBlock((-2335.65, 227.43, -137.632), (0, 90, 0)); level.bunkerList[1] = createBlock((-2335.65, 227.43, -110.507), (0, 90, 0)); level.bunkerList[2] = createBlock((-2335.65, 227.43, -83.3822), (0, 90, 0)); level.bunkerList[3] = createBlock((-2335.65, 227.43, -56.2572), (0, 90, 0)); level.bunkerList[4] = createBlock((-2352.84, 283.419, -66.7165), (0, 360, 0)); level.bunkerList[5] = createBlock((-2352.2, 353.995, -66.7165), (0, 360, 0)); level.bunkerList[6] = createBlock((-2269.1, 863.561, -87.2267), (0, 90, 0)); level.bunkerList[7] = createBlock((-2197.52, 863.317, -86.7195), (0, 90, 0)); level.bunkerList[8] = createBlock((-3266.58, -907.678, -107.533), (0, 90, 0)); level.bunkerList[9] = createBlock((-3195.3, -907.214, -107.533), (0, 90, 0)); level.bunkerList[10] = createBlock((-2579.02, -1704.25, -9.90306), (0, 90, 0)); level.bunkerList[11] = createBlock((-2579.02, -1704.25, 17.2219), (0, 90, 0)); level.bunkerList[12] = createBlock((-2518.23, -1703.73, -9.875), (0, 90, 0)); level.bunkerList[13] = createBlock((-2518.23, -1703.73, 17.25), (0, 90, 0)); level.bunkerList[14] = createBlock((-2276.15, -1433.17, -173.875), (0, 180, 0)); level.bunkerList[15] = createBlock((-2276.15, -1433.17, -146.75), (0, 180, 0)); level.bunkerList[16] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[17] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[18] = createBlock((-2276.15, -1433.17, -124.125), (0, 180, 0)); level.bunkerList[19] = createBlock((-2340.91, -1356.51, -145.875), (0, 270, 0)); level.bunkerList[20] = createBlock((-2340.91, -1356.51, -118.75), (0, 270, 0)); level.bunkerList[21] = createBlock((-2594, -1350.25, -173.875), (0, 270, 0)); level.bunkerList[22] = createBlock((-2541.88, -1349.49, -173.875), (0, 270, 0)); level.bunkerList[23] = createBlock((-2541.88, -1349.49, -146.75), (0, 270, 0)); level.bunkerList[24] = createBlock((-2594.08, -1350.41, -146.75), (0, 270, 0)); level.bunkerList[25] = createBlock((-2594.08, -1350.41, -119.625), (0, 270, 0)); level.bunkerList[26] = createBlock((-2539.6, -1349.89, -119.625), (0, 270, 0)); level.bunkerList[27] = createBlock((-2655.34, -1350.96, -105.644), (0, 270, 0)); level.bunkerList[28] = createBlock((-2722.11, -1351.07, -106.169), (0, 270, 0)); level.bunkerList[29] = createBlock((-2412.67, -1355.79, -103.9), (0, 270, 0)); level.bunkerList[30] = createBlock((-2481.29, -1355.98, -104.284), (0, 270, 0)); level.bunkerList[31] = createBlock((-1280.44, -1159.27, -167.875), (0, 270, 0)); level.bunkerList[32] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[33] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[34] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[35] = createBlock((-1280.44, -1159.27, -140.75), (0, 270, 0)); level.bunkerList[36] = createBlock((-1347.99, -1160.11, -167.875), (0, 270, 0)); level.bunkerList[37] = createBlock((-1348.61, -1158.55, -142.006), (0, 270, 0)); level.bunkerList[38] = createBlock((-1351.41, -1158.51, -117.257), (0, 270, 0)); level.bunkerList[39] = createBlock((-1281.49, -1159.48, -116.749), (0, 270, 0)); level.bunkerList[40] = createBlock((-1281.44, -1159.01, -82.9167), (0, 270, 0)); level.bunkerList[41] = createBlock((-1213.06, -1159.44, -83.3071), (0, 270, 0)); level.bunkerList[42] = createBlock((-1147.44, -1159.25, -82.9228), (0, 270, 0)); level.bunkerList[43] = createBlock((-1079.59, -1159.44, -82.8198), (0, 270, 0)); level.bunkerList[44] = createBlock((-1080.11, -1159.22, -110.485), (0, 270, 0)); level.bunkerList[45] = createBlock((-1079.75, -1159.66, -138.529), (0, 270, 0)); level.bunkerList[46] = createBlock((-1080, -1160.21, -167.07), (0, 270, 0)); level.bunkerList[47] = createBlock((-1010.51, -1158.47, -162.491), (0, 270, 0)); level.bunkerList[48] = createBlock((-1007.31, -1158.41, -136.466), (0, 270, 0)); level.bunkerList[49] = createBlock((-1007.34, -1159.29, -109.075), (0, 270, 0)); level.bunkerList[50] = createBlock((-1179.3, -1162.36, -132.575), (0, 270, 90)); level.bunkerList[51] = createBlock((-1180.42, -1161.31, -200.056), (0, 270, 90)); level.bunkerList[52] = createBlock((-1571, 418.379, -99.875), (0, 0, 0)); level.bunkerList[53] = createBlock((-1571, 418.379, -72.75), (0, 0, 0)); level.bunkerList[54] = createBlock((504.961, -670.86, -38.5276), (0, 0, 0)); level.bunkerList[55] = createBlock((505.35, -601.508, -38.5276), (0, 0, 0)); level.bunkerList[56] = createBlock((823.157, -670.01, -48.2118), (0, 0, 0)); level.bunkerList[57] = createBlock((823.189, -598.99, -48.2118), (0, 0, 0)); level.bunkerList[58] = createBlock((-347.545, -1590.35, -83.8393), (0, 0, 0)); level.bunkerList[59] = createBlock((-347.872, -1542.28, -83.8393), (0, 0, 0)); level.bunkerList[60] = createBlock((-376.399, -1793.22, -69.2443), (0, 0, 0)); level.bunkerList[61] = createBlock((-388.394, -1793.45, -52.1193), (0, 0, 0)); level.bunkerList[62] = createBlock((-399.905, -1793.55, -34.9943), (0, 0, 0)); level.bunkerList[63] = createBlock((-413.693, -1793.67, -17.8693), (0, 0, 0)); level.bunkerList[64] = createBlock((-531.922, -1789.26, -66.3747), (0, 0, 0)); level.bunkerList[65] = createBlock((-569.123, -1789.56, -64.6239), (0, 0, 0)); level.bunkerList[66] = createBlock((-588.716, -1789.81, -47.4989), (0, 0, 0)); level.bunkerList[67] = createBlock((-607.044, -1789.92, -30.3739), (0, 0, 0)); level.bunkerList[68] = createBlock((-621.962, -1789.99, -13.2489), (0, 0, 0)); level.bunkerList[69] = createBlock((-460.464, -1375.06, -192.517), (0, 0, 0)); level.bunkerList[70] = createBlock((-446.165, -1374.75, -175.392), (0, 0, 0)); level.bunkerList[71] = createBlock((-431.141, -1374.64, -158.267), (0, 0, 0)); level.bunkerList[72] = createBlock((-418.492, -1374.6, -141.142), (0, 0, 0)); level.bunkerList[73] = createBlock((-404.715, -1374.56, -124.017), (0, 0, 0)); level.bunkerList[74] = createBlock((-393.193, -1374.55, -106.892), (0, 0, 0)); level.bunkerList[75] = createBlock((-381.641, -1374.52, -89.767), (0, 0, 0)); level.bunkerList[76] = createBlock((-496.209, -1374.65, -200.089), (0, 0, 0)); level.bunkerList[77] = createBlock((-907.308, -1793.34, -7.49134), (0, 0, 0)); level.bunkerList[78] = createBlock((-869.236, -1792.78, -7.44909), (0, 0, 0)); level.bunkerList[79] = createBlock((1490.37, -753.345, -54.2447), (0, 0, 0)); level.bunkerList[80] = createBlock((1489.59, -680.972, -54.2447), (0, 0, 0)); level.bunkerList[81] = createBlock((1488.9, -597.992, -54.2447), (0, 0, 0)); level.bunkerList[82] = createBlock((1489.03, -540.481, -53.7265), (0, 0, 0)); level.bunkerList[83] = createBlock((-2747.56, 792.967, -184.153), (0, 0, 90)); level.bunkerList[84] = createBlock((-2834.76, 795.975, -184.189), (0, 0, 90)); level.bunkerList[85] = createBlock((-2834.26, 795.597, -138.064), (0, 0, 90)); level.bunkerList[86] = createBlock((-2747.37, 792.272, -138.028), (0, 0, 90)); level.bunkerList[87] = createBlock((-2831.21, 406.123, -186.05), (0, 0, 90)); level.bunkerList[88] = createBlock((-2735.64, 404.908, -184.717), (0, 0, 90)); level.bunkerList[89] = createBlock((-2831.09, 404.837, -139.925), (0, 0, 90)); level.bunkerList[90] = createBlock((-2735.72, 403.598, -138.592), (0, 0, 90)); level.bunkerList[91] = createBlock((-1668.38, 303.684, -192.507), (0, 0, 0)); level.bunkerList[92] = createBlock((-1678.76, 304.208, -175.382), (0, 0, 0)); level.bunkerList[93] = createBlock((-1688.01, 304.121, -158.257), (0, 0, 0)); level.bunkerList[94] = createBlock((-1697.24, 304.037, -141.132), (0, 0, 0)); level.bunkerList[95] = createBlock((-1706.48, 303.941, -124.007), (0, 0, 0)); level.bunkerList[96] = createBlock((-1714.44, 303.856, -106.882), (0, 0, 0)); level.bunkerList[97] = createBlock((-1724.82, 303.747, -89.7575), (0, 0, 0)); level.bunkerList[98] = createBlock((-1418.32, -243.224, -83.6471), (0, 0, 0)); level.bunkerList[99] = createBlock((-1429.54, -243.209, -66.5221), (0, 0, 0)); level.bunkerList[100] = createBlock((-1438.77, -243.192, -49.3971), (0, 0, 0)); level.bunkerList[101] = createBlock((-1600.67, -242.07, -59.2805), (0, 0, 0)); level.bunkerList[102] = createBlock((-1639.22, -242.437, -56.811), (0, 0, 0)); level.bunkerList[103] = createBlock((-1778.04, -242.033, -55.2108), (0, 0, 0)); level.bunkerList[104] = createBlock((-1813.52, -242.398, -55.2108), (0, 0, 0)); level.bunkerList[105] = createBlock((-1935.1, -244.745, -55.2108), (0, 0, 0)); level.bunkerList[106] = createBlock((-1897.69, -244.593, -55.2108), (0, 0, 0)); level.bunkerList[107] = createBlock((-1898.44, -172.631, -55.2108), (0, 0, 0)); level.bunkerList[108] = createBlock((-1935.12, -172.547, -55.2108), (0, 0, 0)); level.bunkerList[109] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[110] = createBlock((-2085.28, -83.5716, -9.875), (0, 90, 0)); level.bunkerList[111] = createBlock((-1916.21, -119.689, -54.6448), (0, 90, 0)); level.bunkerList[112] = createBlock((-1916.22, -117.317, -27.5198), (0, 90, 0)); level.bunkerList[113] = createBlock((-1916.22, -117.317, -0.394791), (0, 90, 0)); level.bunkerList[114] = createBlock((-1916.22, -117.317, 26.7302), (0, 90, 0)); level.bunkerList[115] = createBlock((-1916.22, -117.317, 53.8552), (0, 90, 0)); level.bunkerList[116] = createBlock((-1065.45, 458.913, -45.875), (0, 180, 0)); level.bunkerList[117] = createBlock((-1065.45, 458.913, -18.75), (0, 180, 0)); level.bunkerList[118] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[119] = createBlock((-1065.45, 458.913, 7.875), (0, 180, 0)); level.bunkerList[120] = createBlock((-987.595, 323.284, 23.557), (0, 270, 0)); level.bunkerList[121] = createBlock((-1062.01, 322.83, 23.557), (0, 270, 0)); level.bunkerList[122] = createBlock((-1519.31, -73.4086, -124.627), (0, 270, 0)); level.bunkerList[123] = createBlock((-2022.27, 325.456, 26.6437), (0, 90, 0)); level.bunkerList[124] = createBlock((-2087.87, 325.137, 27.0201), (0, 90, 0)); level.bunkerList[125] = createBlock((-2104.66, 271.473, 26.9064), (0, 180, 0)); level.bunkerList[126] = createBlock((-1816.2, 630.313, -61.6457), (0, 270, 0)); level.bunkerList[127] = createBlock((-1815.99, 657.698, -35.4918), (0, 270, 0)); level.bunkerList[128] = createBlock((-1815.77, 686.287, -9.49693), (0, 270, 0)); level.bunkerList[129] = createBlock((-1815.61, 708.049, 17.3996), (0, 270, 0)); level.bunkerList[130] = createBlock((-1540.91, 1114.04, -181.875), (0, 360, 0)); level.bunkerList[131] = createBlock((-1540.91, 1114.04, -154.75), (0, 360, 0)); level.bunkerList[132] = createBlock((-1545.02, 1114.04, -127.625), (0, 360, 0)); level.bunkerList[133] = createBlock((-1816.27, 741.286, 42.7805), (0, 360, 0)); remade my cracked map. + fixed all glitches i could see + fixed the g spawn error +added a new bus camping spot (not OP but for new players) + simplyfied a spot ENJOY
- Fun Times On ZAM
-
Undead Uprising Application-DMAPLE1
im pretty sure you have made a application recently and it has been rejected, i think you need tow ait a month before aplying again. also if you are going to apply follow the corect template
-
Undead Uprising Application
If you wanna apply theres a template you need to follow, as for my anwser i mean i play with you alot and everytime you die you star raging complaining at everyone all the time, work on that please?
- Thoughts and feelings and squishy stuff...