Everything posted by Mr.StealYoGirl
-
Files for Santa Hat (for Lemon/KEX)
What's your problem?
-
Files for Santa Hat (for Lemon/KEX)
I'm on vacation guys, I'll be back on in a week or so :P
-
How to: Be Retarded :D
Every time I think I've seen the most retarded person there could be, along comes an asshole like this guy :P
-
My hard disk just broke :<
Don't worry KEX, I'm crying with you too.
-
How RAGE-QUITTING should work and be dealt with
Ramsy, there can be rules, but they don't have to be this strict. The definition of ragequit is leaving the game after something happens because it makes you angry, in this case getting killed as a survivor. The rule can be as simple as "You can't leave the game after you recently became a zombie." It doesn't have to go this far, because that's what happened to ZEM. ZEM imposed crazy-strict RQ rules and it died because there were too many people banned (permanently or for very long periods of time) for just RQ. I agree with Griggs. NO.
-
New Mustang&Sally Skin?!?
I can make some camos out of those textures if you want me to.
-
New Mustang&Sally Skin?!?
Do you have a picture of that skin?
-
New Mustang&Sally Skin?!?
I replaced the original skin. As far as I know, camos don't work on secondaries.
-
New Mustang&Sally Skin?!?
Oh, and here are some more cool skins i made: ( 1. Some random wallpaper Ramsy sent to me. 2. Dubstep camo made by me. 3. Kryptek: Typhon camo from BO2. )
-
New Mustang&Sally Skin?!?
Hey guys. I noticed after buying the mustang and sally multiple times that it has the same old boring default m1911 skin that doesn't make it look like anything special. A while ago, Ramsy wanted me to make him some skins, and this was the outcome. Tell me if you like it or not. (the files are barely 0.1 MB in size, so it should be no problem for the ZAM mod .iwd)
-
Good Gameplay on UU knife server
Nice intro, editing, and music. Would love to see more like this ;)
-
ZAM Update log / Idea thread
Wut
-
ZAM Update log / Idea thread
I bet you I can program a PaP machine with barely using any data as the mod filesize. You should also know that putting a weapon from SP into MP only takes like 5-10 kb of data (if the model for the weapon is already in MP. If not, then maybe around 500-1000 kB). The only thing that would take up a megabyte or so would be the PaP camo itself.
-
New Zombie Items?
^^ True story, although A-game survivors are really hard to beat anyways.
-
ZAM Update log / Idea thread
Why would PaP be difficult to put into MP? You just gotta convert it from SP to MP in Asset Manager, which doesn't take any effort...
-
New Zombie Items?
That's a really weird idea. I don't think zombies should have access to any more weapons because they are already powerful just the way they are. Zombies have strength in number, while survivors have strength in range.
-
First chat post? First chat post. First chat post!
Agreed with Ramsy. You make yourself look like a Fascist and murder-committing psycho in this conversation. It's not really trolling unless you make the other person mad, in which you clearly failed to do.
-
Files for Santa Hat (for Lemon/KEX)
Oh, I thought you were helping out with ZAM. My bad, I guess I'll wait for KEX to see this thread.
-
Files for Santa Hat (for Lemon/KEX)
Gtfo spam bot. Ffs...
-
Files for Santa Hat (for Lemon/KEX)
Alright Lemon and KEX, here are the files for the Santa hat. They are contained within the mod directory under the appropriate folders. Also, I included the raw targa graphic files and .xmodel_export file in case you need to recreate the files on your own computer, if any errors come up ("filesize > 0 assert" in the mod compiler is a bitch). Santa Hat Mod Directory: https://www.mediafir...ftsyg3w3w9hr4cz TGA and .XMODEL_EXPORT file archive: http://www.mediafire.com/download/sa4a3maaqo0l0dp/targas%20and%20xmodel_export%20files.rar (I double checked those links, so they should be working.) Also, here is the code to put in the ZAM mod.csv: rawfile,maps\mp\gametypes\_rank.gsc /*just attach the model to a survivor's head in onPlayerSpawned() etc. You'll find the attach code under onPlayerSpawned() in the _rank.gsc I included in the mod archive*/ xmodel,santa_hat_large material,mtl_santahat_white material,mtl_santahat_red Enjoy guys. I am currently having some problems making that Christmas present, so if any of you know what the fuck this error means, please let me know: Other than that, have a good one. See y'all on ZAM soon.
-
How to Add Custom Sounds into a Mod?
Cool. If you finish it, can I test it out? Also, how do the spambots manage to get past the captcha and all those verification questions?
-
Trolling Volen!
That was definitely the best part. After he said he was gay you should've sent him a link to hotmale.com.
-
NEW IDEAS FOR 1.6!!!
Ok then! You should see a thread created by me sometime in the next 8 hours (in school right now :P).
-
What server are you playing on?
Whatever you do, please don't shut down or decrease the US server. I can't stand knifing above 120 ping....
-
NEW IDEAS FOR 1.6!!!
How about I make the model for the present and you guys figure out the code and shiet? :P